Ra/
Please Note: This is not a real profession. It is simply an idea for a new profession for chapter three! Enjoy.
Races: Can be a Dwarf or Human?
Description: The main purpose of the Raider is to run into the combat and chase down casters. Raiders run into combat fast riding on the back of a animal(list below) useing conditions, knock downs, and Interupts to disrupt enemies. You can only have a mount if Rider is your primary profession. All Raider skills cost energy. You could almost call a raider a Melee Mesmer.
Attributes
Beast Riding: This is the Primary attribute of the Raider. Each point placed on this attribute increases your speed on your mount by 1%(16% max).This attribute also has the skill that tames your Beast and gives your Beast attacks. You make you mount attack with skills that effect multiple attacks made by your mount. Example: For the next 10 seconds your pets attacks have a 25% chance to cause bleeding.
Spear Mastery: The spear attribute is designed to spam out alot of conditons. Conditions you can place are Bleeding, Poison, Deep wound, and Crippled. These conditions are placed on fast with low damage attacks. Deasied is also a possiblity to consider for this although it would probably not help you.
Chain Mastery: The chain has a weighted end. It deals medium damage compared to the other 2 weapon attributes. The chain can interrupt and place conditions such as Blind, and dazed on ther enemie.
Club Mastery: Conditions such as dazed and Deep wound. This attributes skills can knock down and they deal the highest damage of the 3 Raider Weapon attributes.
Fearlessness: This attribute offers Stances that increase speed, improve armor, and attack rate.
Beasts:
Greater Wolf
Greater Cat
Greater Bear
Giant Coachroach
Giant Tarantuala
Drake
All attack ever 2 seconds(unless a skill says other wise). The amount of damage they deal is determined by your level. Your mount has no health or armor. If you die it dies, if your ressurected its ressurected. Although it can still deal damage as if it was a differant creature than you.
Weapons: (All damage, armor and energy is the max for the weapon)
Spear - Dmg. 13-20(max) - Melee - 1 handed
Chain - Dmg. 15-22(max) - Melee - 1 handed
Club - Dmg. 21-28(max) - Melee - 2 handed
Wrist Plate(sheild[non-warrior]) - armor 14(max) - 1 handed - +5 energy(max)
Armor:
Max Armor: 75
Max Energy Bonus: +10
Energy Regeneration: +1
Conclusion
This is my basic Idea for the Raider Profession. Please give me your opinions and ideas. If you have better ideas for attributes, better names, and more please tell me. Be specific about what your ideas are please! Also tell me if you think this is fair. If it isn't give ideas of how to make it work with the game.
Balanceing Ideas
Please also make comments on theses ideas for balenceing The Raider made by Kaida the Heartless.
Originally Posted by Kaida the Heartless
Balancing Ideas/Suggestions: Not that these ALL have to be thrown in, but perhaps some here and there if you want to make other aspects stronger/weaker. The key to balance is to make the coveted object stronger only in the hands of the primary. When used or wielded by a secondary, it has greater weaknesses:
- When knocked down, you fall off your mount (not really, just in animation) and it therefore takes +X seconds to mount back on them again. Perhaps the primary "riding mastery" (assuming that riding a beast can be done by any class) decreases this time. - While suffering from weakness, you move 10% slower (10% being just a number, subject to change). Your beast cannot drag itself AND you along very fast when weakend! - While mounted, your attacks are more likely to strike the head area of your targets, inflicting more damage. - Impliment a feral effect. Perhaps every now and then the beast will rear back, stopping your movement/action (dont know about spells or skills, that's a little unfair). Higher primary will eventually diminish this. - A rider should not be able to use a shield unless they are warrior sub'ed using a sword or axe. - Chains should be able to entwine thier players with a grabbling effect; while grappled, you should be able to either: 1) pull the player towards you (no dragging, your standing still) or 2) the lesser of these, keep them within a certain radius of you. While your chain is being used to grapple someone, you cannot attack. - See above --> Look into chain+beast combos. Pull target in and infliuct damage. Success rate of combo depends on your mastery. You said this build was to chase down runners, well, why not pull them into you? - This build should only use a longspear, not a single handed version. (see no shield above) All I can think of at the moment. I'll gladly post more later. I love the idea of being able to ride a beast. |
Originally Posted by Lurid
You could balance the amount of damage that the character does with a mount, by simply limiting the damage range of the weapon. I mean if your spear was only able to deal half of the amount it would have otherwise dealt, and the pet dealt the other half. Say for instance:
Normally: 16 - 35 Now for You: 8 - 17 Now for Mount: 8 - 17 |
-Both share the same health bar.
-When you are resurected your mount is also resurrected but you have to remount which will take a few seconds at the most.
Thanks
Brother Gilburt