Quivering Blade

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Methinks that this "Quivering Blade" is a good elite sword skill for the sword warrior, but I think it could be made even more deadily to the W/N, read on below for the proposed changes:

The cost of 4 Aderlaine will not be changed.
If Quivering Blade hits, you strike for +10...34 damage.
The extra damage dealt will not be changed as well.

We will be examining this part of the skill:
Original
If it is "Blocked", "Quivering Blade" is disabled for 4 seconds and you are Dazed for 5 seconds.

Proposed Admentments
1) Add "Evaded", decreased disabled time, increase dazed time.
If it is "Blocked" or "Evaded", "Quivering Blade" is disabled for 2 seconds and you are Dazed for 10 seconds.

2) Drop disabled time, increase dazed time significantly.
If it fails to hit, you are Dazed for 15 seconds.


Poll
You like these above changes and would like them to be implemented. Yes / No

Yes (1)
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Tuoba Hturt Eht

No (0)
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Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

No.

Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

In my opinion,if they did change it, the disable time would probably have to be increased,

such as, disabled for 10 seconds,dazed for 15.And I can see where you are coming from..

(For those who are thick headed,W/N QuiveringBlade and Plague Touch versus a generic protection monk.)

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

I have a slight question...Why kill this perfectly useable skill?

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Lepton CFd

Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?
Dont apply real-world principles to a game, its an exercise in futility.

Solberg the Exiled

Lion's Arch Merchant

Join Date: Mar 2006

Xen of Onslaught

N/

Quote:
Originally Posted by Lepton CFd
No.

Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?
That makes surprisingly good sense. Anyway, from the look of it, the skill is good enough as it is, there really is no need to change it.

swordfisher

Krytan Explorer

Join Date: Sep 2005

Yes, the skill is good as it is. The Dazed condition does next to nothing to a warrior, and has limited use against a caster if it's transfered (plague touched, that is) because it only lasts 5 seconds. The skill disable time is quite reasonable at four seconds, as opposed to whirling axe's fifteen second disable (while the two seem to output a similar amount of DPS on paper, quivering blade giving twice as much +damage for twice as much adrenaline). I consider this to be the benchmark against which Whirling Axe must be judged.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by fallot
Dont apply real-world principles to a game, its an exercise in futility.
unless you live under a rock, games are inspired from rl events. So in the case of futility, you are incorrect. If you like, I can give you examples on how you are wrong.

So with that in mind... I agree with Lepton CFd. Your strike is performed in such a way that your dagger makes a swishing sound, before it strikes. When it hits something, it's going to vibrate and put the attacker off. If anything, it should have a lower armour penetration.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Not needed, it's a perfectly good skill at the moment and doesn't need a buff.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

increase the daze is good idea,
plague touch ftw

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Terra Xin

unless you live under a rock, games are inspired from rl events. So in the case of futility, you are incorrect. If you like, I can give you examples on how you are wrong.
Being inspired by real-life instances and being influenced by real-life principles are two entirely different things. No one questions why warriors are able to sprint under the heaviest armor in the game etc.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by swordfisher
Yes, the skill is good as it is. The Dazed condition does next to nothing to a warrior, and has limited use against a caster if it's transfered (plague touched, that is) because it only lasts 5 seconds. The skill disable time is quite reasonable at four seconds, as opposed to whirling axe's fifteen second disable (while the two seem to output a similar amount of DPS on paper, quivering blade giving twice as much +damage for twice as much adrenaline). I consider this to be the benchmark against which Whirling Axe must be judged.
whirling axe also makes it towards every other hit does extra damage; which in of itself is a specialty.
while skills that cost more adrenaline do more damage; if they are evaded, or whatever the case may be, its more of a waste to the warrior. qith whirling axe and an attack-speed modifier you can spam whirlignaxe next to constantly.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I don't know, the dame has a point, it's only a quivering blade if it is parried, there is little backlash against an attack that hits dead air, if they change it to be something that disables you based on any miss than it should have a different name.

Also, I think many of yal are on the wrong train of thought, if you increase the chances that it will disable you, then you should be decreasing the disabling effect, you don't increase the chance it will backfire and the length of the Dazed, that is a dual nerf.

But most of all, this wouldn't work, because players miss left and right, there are hexes which cause you to miss, and if your blinded, you barly stand a chance to hit, if they include evades and misses in the counter trigger, then it will be a crappy skill, and it is suppose to be an elite.......

Correct me if I'm wrong, I haven't use this skill, but it is rather obvious that this isn't going to work to me.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

http://guildwars.com/support/gameupdates/

Warrior

* Quivering Blade: increased Daze duration to 8 seconds.

ANET FTW!
I am very happy with this change, even though it is just a 3 seconds increase.
Though this topic did not get much support, ANET decided to "buff" it nonetheless.

Fellow W/Ns, rejoice!

Ok I think the mods can lock this topic now, or let it run open if anyone else wants to comment on this matter.

Peace.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

no...

cannot evade just doesn't sound like "quivering" blade anymore