I very much wanted to work this into a build when I first got it. Then when I was making my pvp character...
15second cooldown, 4 second duration????????
The next Otuguh's Cry?
Is there *any* use for Arcane Languor?
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not in itself, but if you make a fastcasting build, then its mean as hell 5 or 6 second duration and if u echo it... wellll its not fun to have on u as a monk ill tell u that, with all those near instantanious spells vs exhaustion per cast, if u cant interrupt them this is way to go (they get SCREWED)
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Originally Posted by Hex Nexus
Is it Illusion? Then Mantra of Persistence ftw. Also, look at the Ranger spirit Equinox. Awesome combo. Equinox doubles exhaustion.
Nope, Fast Casting attribute.
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Originally Posted by JR-
It's just like playing in a negative energy set for a while, as long as you don't cast heal party or something ridiculous.
it's just like having temp DP. Cast it any more times on the same target, and the monk will run like an idiot. |
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If you have 16 FC, you'll get Arcane Languor on a target every 16 seconds and it'll last for 5 seconds. This means that if he casts 1 spell through every AL, he'll be getting 20 points of exhaustion every minute or so. This means that it sucks. And this is when the Monk casts through it, you're able to put it on him every time and it isn't removed.
You can't even use it effectively on a spike, because the Monk can just Infuse trough it. Diversion is so much better.
You can't even use it effectively on a spike, because the Monk can just Infuse trough it. Diversion is so much better.
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Originally Posted by Terra Xin
Nope, Fast Casting attribute.
it's just like having temp DP. Cast it any more times on the same target, and the monk will run like an idiot. 15s recharge 10e cost... you can't cast it many times quickly, and a reduction to max energy isn't hurting a monk too much. Temp dp to energy isn't worth the elite slot at that kind of recharge.
it's just like having temp DP. Cast it any more times on the same target, and the monk will run like an idiot. 15s recharge 10e cost... you can't cast it many times quickly, and a reduction to max energy isn't hurting a monk too much. Temp dp to energy isn't worth the elite slot at that kind of recharge.
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Originally Posted by Avarre
15s recharge 10e cost... you can't cast it many times quickly, and a reduction to max energy isn't hurting a monk too much. Temp dp to energy isn't worth the elite slot at that kind of recharge.
That's not quite accurate. If it was like Diversion in that it triggered on a spell and then ended, you would be correct. However it will stay on, so not only does it give you the exhaustion effect if you cast through it, but it will continue to do so untill it ends or is removed. This makes it a little more appealing, in that unlike diversion you can trigger it multiple times from a single application, but not much.
16 Fast Casting
10 or 12 Inspiration
9 or 10 Illusion
That should be right..ish
1) AL (elite)
2) Arcane Echo
3) Power Drain
4) Leech Signet
5) Mantra of Persistence
6) Signet of Humility (I dunno why, wanted to try it out I guess... the only group I ran across long enough to try this build out long enough with.. their monk had Crippling Anguish as an elite o_O)
7) Energy Tap
8) rez sig
No it didn't work.. the 'build' was just to see if people would cast through the 5-7 (persistence - rounded down) seconds of AL. At the most, I only ever got 2 casts, but that happened like.. once, maybe twice. Usually its only 1 cast IF ANY. Granted my crappy test build didn't pressure the casters much but honestly.. this is just terrible.
edit: just so we're clear, I didn't run against slow casters. I got people using reversal of fortune amongst other things... reversal was the only time I 'scored' 2 casts off the enemy...
really.. this is... just... dont even bother capping it ;_;
10 or 12 Inspiration
9 or 10 Illusion
That should be right..ish
1) AL (elite)
2) Arcane Echo
3) Power Drain
4) Leech Signet
5) Mantra of Persistence
6) Signet of Humility (I dunno why, wanted to try it out I guess... the only group I ran across long enough to try this build out long enough with.. their monk had Crippling Anguish as an elite o_O)
7) Energy Tap
8) rez sig
No it didn't work.. the 'build' was just to see if people would cast through the 5-7 (persistence - rounded down) seconds of AL. At the most, I only ever got 2 casts, but that happened like.. once, maybe twice. Usually its only 1 cast IF ANY. Granted my crappy test build didn't pressure the casters much but honestly.. this is just terrible.
edit: just so we're clear, I didn't run against slow casters. I got people using reversal of fortune amongst other things... reversal was the only time I 'scored' 2 casts off the enemy...
really.. this is... just... dont even bother capping it ;_;
r
Well i think that it could be interesting to alternate AL and Diversion on a Mo target, while casting the rest of skills on other targets. It leaves a 3-4 sec interval every 15 seconds to the Monk. On long battles (not 4vs4) AL/Diversion combo should be efficient : Mo don't remove low-duration hexes.
This combo may oblige them to do something : but what ? The only answer (i can see) is SB.
So, perhaps AL should be in a shutdown Mo build along with Diversion, EtherSignet and Signet Of Disencantment ? Let's not forget that you don't need a high Dom to make Diversion efficient...
This combo may oblige them to do something : but what ? The only answer (i can see) is SB.
So, perhaps AL should be in a shutdown Mo build along with Diversion, EtherSignet and Signet Of Disencantment ? Let's not forget that you don't need a high Dom to make Diversion efficient...
Spell isn't a big deal. You won't catch more than 1 spell on a good player. Lowering max nrg by 10 for what like 30sec is useless. Plus there is too much of the element of surprise about this skill. Once they get caught by it, they will be aware to watch for it. The 3-4s duration along with the 15s recharge is totally killing this skill. Needs to be min 6s duration at about 11 Fast Cast.
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Originally Posted by Themis
Well i think that it could be interesting to alternate AL and Diversion on a Mo target, while casting the rest of skills on other targets. It leaves a 3-4 sec interval every 15 seconds to the Monk. On long battles (not 4vs4) AL/Diversion combo should be efficient : Mo don't remove low-duration hexes.
This combo may oblige them to do something : but what ? yeah, I too concluded that AL is useles 4vs4 and I guess also Alliance battles. My guild is nice and small with only 3 active people (including myself XD) so I've never done GvG so can't speak with any experience whatsoever about the situation/viability in there
One thing though... whats the viability of this crappy spell in some sort of edenialISH build revolving vaguely around mind wrack? echo AL so you can try to keep it up, hope they spam spells while all the while you energy tap and sig of weariness, and powerdrain in the lul times between AL's. And occaisonally throw on a mind wrack?
yes? no?
This combo may oblige them to do something : but what ? yeah, I too concluded that AL is useles 4vs4 and I guess also Alliance battles. My guild is nice and small with only 3 active people (including myself XD) so I've never done GvG so can't speak with any experience whatsoever about the situation/viability in there

One thing though... whats the viability of this crappy spell in some sort of edenialISH build revolving vaguely around mind wrack? echo AL so you can try to keep it up, hope they spam spells while all the while you energy tap and sig of weariness, and powerdrain in the lul times between AL's. And occaisonally throw on a mind wrack?
yes? no?
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Originally Posted by Francis Demeules
Well..... AL has its own utility but we must know how. I used AL with WW in pvp to "react" my target. It can stop the Spell Spammers too (Flare, Stone Daggers, WW, etc).
Hardly, they cast it once, realise they're massing alot of Exhaustion from it (which in 30 seconds is gone) and stop for 3 seconds till they start again. Diversion, they cast through it once before they see it and can't cast it again for 59 seconds. Which one shuts down better
If your targetting a monk who has 15 energy left out of 49, do you really think they'll care that you just lowered there max energy by 10 or 20 points for 30 seconds? It doesn't last long enough or cause enough problems to matter in the slightest.
If your targetting a monk who has 15 energy left out of 49, do you really think they'll care that you just lowered there max energy by 10 or 20 points for 30 seconds? It doesn't last long enough or cause enough problems to matter in the slightest.
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Originally Posted by Shoitaan
One thing though... whats the viability of this crappy spell in some sort of edenialISH build revolving vaguely around mind wrack? echo AL so you can try to keep it up, hope they spam spells while all the while you energy tap and sig of weariness, and powerdrain in the lul times between AL's. And occaisonally throw on a mind wrack?
yes? no? Well, no actually. I don't think AL can be included on a E-Denial build. It can be only on a shutdown build, along with Diversion and/or Blackout.
I edited my previous post so i repeat it once more :
Perhaps AL should be in a shutdown Mo build along with Diversion, Signet Of Disencantment (preventing SB) and Ether Signet (SoD recover) ? Let's not forget that you don't need a high Dom to make Diversion efficient...
yes? no? Well, no actually. I don't think AL can be included on a E-Denial build. It can be only on a shutdown build, along with Diversion and/or Blackout.
I edited my previous post so i repeat it once more :
Perhaps AL should be in a shutdown Mo build along with Diversion, Signet Of Disencantment (preventing SB) and Ether Signet (SoD recover) ? Let's not forget that you don't need a high Dom to make Diversion efficient...
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Originally Posted by Evilsod
Hardly, they cast it once, realise they're massing alot of Exhaustion from it (which in 30 seconds is gone) and stop for 3 seconds till they start again. Diversion, they cast through it once before they see it and can't cast it again for 59 seconds. Which one shuts down better
If your targetting a monk who has 15 energy left out of 49, do you really think they'll care that you just lowered there max energy by 10 or 20 points for 30 seconds? It doesn't last long enough or cause enough problems to matter in the slightest. Maybe 1 skill disable for more than 1 minute. AL affects the Energy, not the skills. Exhausted is nothing. But double or even triple exhaust can be a problem. It will not take 2 seconds to cure this. Reducing the Energy of -20/-30 in a row I say winner. Of course, all comes from the target how they use the spells. It depends on how you see it. Like Hella said: I want it last longer too.
If your targetting a monk who has 15 energy left out of 49, do you really think they'll care that you just lowered there max energy by 10 or 20 points for 30 seconds? It doesn't last long enough or cause enough problems to matter in the slightest. Maybe 1 skill disable for more than 1 minute. AL affects the Energy, not the skills. Exhausted is nothing. But double or even triple exhaust can be a problem. It will not take 2 seconds to cure this. Reducing the Energy of -20/-30 in a row I say winner. Of course, all comes from the target how they use the spells. It depends on how you see it. Like Hella said: I want it last longer too.
