Psychic Instability anyone????
Hella Good
I haven't been able to find a boss that has this skill. I haven't been able to find a location for it on the net either. No info on Wiki, no info on Xennon. Has anyone been able to cap it and if so where?
Arcanis the Omnipotent
I have a sneaky suspicion its on a boss in Aborstone, but I havent gone in to the mission to confirm that yet. Just seems to make some sort of sense. A mission in which you're constantly interupted with the interupt/knockdown elite?
Dragannia
It's bad.
It only KDs when you interrupt a skill.
It only KDs when you interrupt a skill.
Hella Good
What's bad about that? Take Earthbind or some stuff like that and you can rlly make it worthwhile.
It's not in Arborstone btw. I have literally cleared everything on the map and I haven't seen the boss.
It's not in Arborstone btw. I have literally cleared everything on the map and I haven't seen the boss.
Avarre
The boss was, in theory, only recently added. The only place the skill has been seen is on Kurzick Mesmer mobs.
Lasareth
Usually the bosses of the monsters of the same race have the same skills, so I'd say it might possibly be the boss of a quest that requires you to defeat a kurzick mesmer boss... That doesn't really help too much, I guess, but it would exclude a lot of other areas from the possibilities

Sab
It's in Unwaking Waters (explorable). Look for a dead mesmer corpse on the ground, because an Oni boss will get to him before you do.

Eaimirth Etaivella
Hmm...Instability+Dwarven battle stance anyone? Oooo incen. arrows...
New blackout?
New blackout?
pkodyssey
Quote:
Originally Posted by LuxA
It's in Unwaking Waters (explorable). Look for a dead mesmer corpse on the ground, because an Oni boss will get to him before you do.
You are saying that you actually capped this skill there?
Xennon's website states that it is on an unknown boss in Sunijiang District.
I have 3 Mesmer Elites left to cap and this is one of them.

Xennon's website states that it is on an unknown boss in Sunijiang District.
I have 3 Mesmer Elites left to cap and this is one of them.
Avarre
It's in Unwaking. Slightly before the Shrouded Oni (when travelling along the spiral) on the same level as it. Outcast boss named 'something Plague something'. All other mobs are aggro to them, meaning they usually cease to exist before you reach there

Hella Good
Xennon has a reputation of posting stuff that hasn't even been confirmed yet. There is NO boss in SD that has the skill. They must've been thinking of Psychic Distraction which is available both in the mission and the explorable area (ONCE YOU COMPLETE MISSION). If you think PD and PI are the same thing... So any event, thx much for the help guys, I will go cap it now and try to post it on Wiki, I know they been having some system reconfiguration issues but it's all for the better- they are switching to new skill display.
EDIT: K, thx all, I capped the guy. He is all the way almost to the end of the spiral. There is some salties, onis, outcasts, and shiro'ken in the area. Big massive aggro, too, so... careful about patrols. I ended up fighting like 30 things (including an Ele saltie boss) but thats the beauty of a MM, you can take it all with a smile. Boss name is: Chazek Plague Herder and he is an outcast mesmer boss. I didn't manage to get an SS with him alive but I SS-ed his skill bar, and you can also see the location. Here goes:
Of course, in typical boss fashion he never used his elite.
EDIT: K, thx all, I capped the guy. He is all the way almost to the end of the spiral. There is some salties, onis, outcasts, and shiro'ken in the area. Big massive aggro, too, so... careful about patrols. I ended up fighting like 30 things (including an Ele saltie boss) but thats the beauty of a MM, you can take it all with a smile. Boss name is: Chazek Plague Herder and he is an outcast mesmer boss. I didn't manage to get an SS with him alive but I SS-ed his skill bar, and you can also see the location. Here goes:
Of course, in typical boss fashion he never used his elite.
MasterDinadan
Quote:
Originally Posted by Dragannia
It's bad.
It only KDs when you interrupt a skill. Is that right? It won't work if you interrupt an attack? The skill description doesn't really make it clear...
I was looking forward to using it with Lightning Javelin :/
It only KDs when you interrupt a skill. Is that right? It won't work if you interrupt an attack? The skill description doesn't really make it clear...
I was looking forward to using it with Lightning Javelin :/
Dragannia
Quote:
Originally Posted by MasterDinadan
I was looking forward to using it with Lightning Javelin :/
Quote:
Originally Posted by Hella Good
What's bad about that? Take Earthbind or some stuff like that and you can rlly make it worthwhile.
It's the fact that you need to interrupt a skill. I mean, without Migraine, you're going to have a hell of a time trying to interrupt 1 second cast times (since computer lag makes up for quite a bit of time).
Avarre
Quote:
Originally Posted by Dragannia
It's the fact that you need to interrupt a skill. I mean, without Migraine, you're going to have a hell of a time trying to interrupt 1 second cast times (since computer lag makes up for quite a bit of time).
I disagree. Anyways, you could run conundrum or two mesmers, one to migrane hex, one with instability and interrupts.
Eaimirth Etaivella
Considering I have no problem interrupting WoH without assistence...I have no idea what you are talking about...
Maybe one could use migraine to interrupt RoF; but as of now that is just too fast for me, that it is. Sereng Amaranth
Any decent mesmer can spam this skill on any caster. It is a total shutdown of said player unless they use a skill or the mesmer gets tired. But IMO, 1v1 stalemate isn't much.
Eaimirth Etaivella
Which is why I hate the silly MoR+diversion arguement...but more on that later.
I can see dwarven battle stance+this to be interesting with a combination of echo and like skills. Hence the new blackout approach. Total KD shutdown, + damage...and you don't lose a caster in the process. Hella Good
I think Rt has some nice skills to supplement PI perfectly. What of Wailing Weapon, what of Earthbind? You don't necessarily need to be doing the interrupting. Like put this on a Monk and an Rt can Earthbind + Wailing Wep a War. You need to play around with it and get a feel. I think the skill has a great potential.
Btw I have been running universal interrupt on my Mesmer and I love it- you don't do much damage but I can inter anything and everything. Use Faint/Conundrum as base (if you need to) and then CoF, Complicate, SoDis, Leech Sig, etc. I know I will be toying with this skill a bit. I wanna see how good/bad it is. Eaimirth Etaivella
I don't like signet interrupts because they are slow...=/
Terra Xin
Signet interrupts arent slow.... 1/4 of a second, that's on par with all other interrupts.
Leech signet & signet of distruption ftw! Rayne Nightfyre
Eaimirth was likely referring to recharge times being slow on signet interrupts. That indeed is annoying, but if you're running a true interrupt build with at least 3-4 interrupts, Signet of Disruption(or Leech Signet) is a great one to carry along to fall back on. Mesmers primarily focus on interrupting casters anyway, but if you see a skill being used such as Troll Unguent, Healing Signet, etc - it's great to use a signet interrupt as a third or fourth string.
Hella Good
Quote:
Originally Posted by Eaimirth Etaivella
I don't like signet interrupts because they are slow...=/
You know there is MoI, right? I do Cry/Complicate/SoDis/Leech Sig under MoI which recharges my Sigs faster and gives me 10 extra armor on chest and legs (I use the Savant armor pieces there). I generally toss Shackwrack into this (since the build is already Domi/Inspiration). Shackwrack and Complicate is GG War/Ranger/Assassin (plus Wrack is a nice hex to base SoDis inters on). In the last slot I take Stolen Speed but I can use it for any other elite (I have no problem catching 1 cast+ skills w/o slow cast hex base).
I might as well try PI to see how it works with this, altho I do believe that the idea of PI is to be used with spammable interrupts like Wailing Weapon. See... I view PI as sort of a Thunderclap kind of skill, where you keep you target nailed by simply attacking with a weapon that triggers the hex. If you have been TClapped, you know what I'm talking about. Rayne Nightfyre
Overused acronyms ftw!
![]() Signet of Disruption is one of my favorites, just put a quick hex on an enemy and you can interrupt their non-spell skills too. Using that with some of the associated Mantras makes it even more useful. Hella Good
Quote:
Originally Posted by Rayne Nightfyre
Overused acronyms ftw!
![]() Signet of Disruption is one of my favorites, just put a quick hex on an enemy and you can interrupt their non-spell skills too. Using that with some of the associated Mantras makes it even more useful. Least it's clear what I'm talking about. I'm not just throwing in some random abbreviations. ![]() Eaimirth Etaivella
Quote:
Originally Posted by Hella Good
You know there is MoI, right? I do Cry/Complicate/SoDis/Leech Sig under MoI which recharges my Sigs faster and gives me 10 extra armor on chest and legs (I use the Savant armor pieces there). I generally toss Shackwrack into this (since the build is already Domi/Inspiration). Shackwrack and Complicate is GG War/Ranger/Assassin (plus Wrack is a nice hex to base SoDis inters on). In the last slot I take Stolen Speed but I can use it for any other elite (I have no problem catching 1 cast+ skills w/o slow cast hex base).
I might as well try PI to see how it works with this, altho I do believe that the idea of PI is to be used with spammable interrupts like Wailing Weapon. See... I view PI as sort of a Thunderclap kind of skill, where you keep you target nailed by simply attacking with a weapon that triggers the hex. If you have been TClapped, you know what I'm talking about. I believe you misunderstood me completely. Signet interrupts are at best 1/4sec cast while spell interrupts can reach the speed of 1/8th a second. Hella Good
Well... that's not like a big deal. I mean I know the difference between 1 cast and 1/2 cast but between 1/4 and 1/8 I don't think it's that significant. Plus it costs you no nrg to use, recharge times are good with MoI, and doesn't trigger any "upon casting a spell" effects.
Eaimirth Etaivella
Still; try interrupting RoF with it, and the answer will be clear.
Avarre
Due to the capability of human reactions, the chance of interrupting a 1/4 spell is the same with a 1/4 interrupt or a 1/8 interrupt or a 1/1000 interrupt. It all depends when you trigger it in hope of it striking something.
pkodyssey
Description reads.
"For 5-20 sec, ANYTIME target foe is interrupted, that foe is knocked down" Thusly, Doesn't matter if its a skill, spell, attack, or signet. ANYTHING that gets interrupted. Dragannia, your saying that this ISN'T the case. That means the description is just completly written wrong then. BaconSoda
What about using arcane corundrum +mantra of persistance+psycic instability? is is this too miss-matchy?
Eaimirth Etaivella
Quote:
Originally Posted by Avarre
Due to the capability of human reactions, the chance of interrupting a 1/4 spell is the same with a 1/4 interrupt or a 1/8 interrupt or a 1/1000 interrupt. It all depends when you trigger it in hope of it striking something.
Yet people push themselves to the limits; it is impossable for a signet to do so. It is slightly comprehendable for a spell interrupt to make it happen.
Hella Good
Quote:
Originally Posted by Eaimirth Etaivella
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I'll go test PI now to see how it works.
Quote:
Originally Posted by BaconSoda
What about using arcane corundrum +mantra of persistance+psycic instability? is is this too miss-matchy?
That would be too demanding on nrg and att point distribution.
Eaimirth Etaivella
ICK...I use suspicion...same thing but its not an elite...that way I can use pblock.
There is a difference; I notice it, maybe I'm imagining things, maybe not. I find it easier to interrupt WoH and such skills with spells rather than signets. Dragannia
Quote:
Originally Posted by pkodyssey
Description reads.
"For 5-20 sec, ANYTIME target foe is interrupted, that foe is knocked down" Thusly, Doesn't matter if its a skill, spell, attack, or signet. ANYTHING that gets interrupted. Dragannia, your saying that this ISN'T the case. That means the description is just completly written wrong then. Yes. Yes I am. Much like Virulence, a while back. Avarre
Quote:
Originally Posted by Eaimirth Etaivella
ICK...I use suspicion...same thing but its not an elite...that way I can use pblock.
There is a difference; I notice it, maybe I'm imagining things, maybe not. I find it easier to interrupt WoH and such skills with spells rather than signets. That's because WoH is 3/4. Taking reaction time at 1/4, lag at, say, 1/8 (signal to go both ways) as an example, that gives you 1/8s to interrupt with signet (must be instant) or 1/4s to interrupt with a spell. With RoF, as I was saying, the cast time is 1/4 and reaction time 1/4, plus lag, it is impossible to interrupt it with either form as a reaction. You would still have to cast before the spell started on your screen to have a chance at hitting it. Eaimirth Etaivella
Agreement there Avarre; however I am determined to build reaction times fast enough to counter RoF even though...
-human reflexes can't go that fast -lag is evil -I doubt they come up on the screen that fast Yet I still try because I think it would be "cool" to be able to do it (that and I could get into any guild in about 5 seconds =p due to being able to counter boonprot super easily) Just like the idea of it being "able" to be done Hella Good
You CAN interrupt RoF but you need to have the Monk pressured to use it. If there is one or two Warriors on that Monk you bet he/she will be spamming stuff like RoF and Guardian (assuming we're talking Boon Prot here). Guardian is easy to interrupt. RoF you just have to anticipate. It's a hit and miss thing tho. Heps if you play Monk- like I do- this way you have a general idea of when the Monk will opt for RoF and when he/she will choose Mend Ail or Guardian or whatever the case might be.
Btw after testing PI, I found it most useful on Warriors/Assassins. You hex with PI then give your Warrior a Wailing Weapon, and he can totally own the other Warrior/Assassin in like no time. Didn't have a chance to try it with Earthbind. Maybe I should. SpiritOfSorrow
i think the skill by itself isnt too great but when put to use in a good group build like the one i made it can work very well.
http://www.guildwarsguru.com/forum/s...38#post1411038 Hella Good
Would be pretty nice combined with Dazed, too. I wonder, does it bypass anti-interrup skills? I'll grab a friend of mine and test it in 1v1.
Rayne Nightfyre
Anything with a cast time of 1/4 second cannot be interrupted except under the following circumstances: (a) You used Arcane Conundrum, Migraine, a Dazed-inflicting skill, etc (b) You anticipated it and got lucky, or (c) you're God.
B and C are highly unlikely, so if you plan on interrupting skills such as Reversal of Fortune, your best bet would taking a skill like Arcane Conundrum along. ![]() |