Hi, this is my first post her so please bear with me. We recently purchased a skill trainer for our Guild Hall and I must say I am very disappointed. For the prioce you pay the skills offered are supposedly core only but you are able to go to ascalon city for any skill unlocked for your account. According to ANET, this was done on purpose and they suggested I post on these forums to get some input. Who else thinks the skill trainer should function like any other trainer???? Its not like i expected and ember light trainer or anything but with the addition of new char slots, you would htink the trainer in the guild hall would at least function as a normal trainer. What do you think?
Skill Trainer in Guild Hall
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Should've read the description. Allowing a trainer with say all the normal skills would lead to exploits (as if there were none). Anyways, I don't really see a point in a skill trainer for the Guild Hall. Were they willing to change it they could have the trainer teach you the same skills that the lastest trainer you met was able to teach you.
l
I feel sorry for anyone that spends the 100k for a skills trainer in their guild hall. It's the biggest waste of money. They should have defined "core" a little better. To me, core skills are not skills that were obtained in prophecies, but yet a bare minimum of skills that each profession should obtain for a base build.
This skills trainer has ZERO skills for a ritualist or assassin. How is this worth 100K? How is it worth more than the 10k it cost for a weaponsmith?
I know many of you think it's stupid to have these in the guild hall but it makes it way easier than going to Kaening Center and running all over to first find them, then get to them. It's nice to have storage ANYWHERE NEAR the merchants, unlike any city where they are on opposite sides.
New characters now have access to the guild hall right after creation so to stop them from running to the guild hall and buying all the skills, they can simply mark them locked/unlocked by how far you are in the game. If you're at a city that has a skills trainer that offers that skill, then you could get it in the hall.
All in all, if they were going to give you the option of putting a skills trainer in the guild hall, it should not cost 100k for the few skills you can "buy" for each profession. i was appalled to see the skills myself. They should define what you get so people really understand what they are buying. Fair is Fair.
This skills trainer has ZERO skills for a ritualist or assassin. How is this worth 100K? How is it worth more than the 10k it cost for a weaponsmith?
I know many of you think it's stupid to have these in the guild hall but it makes it way easier than going to Kaening Center and running all over to first find them, then get to them. It's nice to have storage ANYWHERE NEAR the merchants, unlike any city where they are on opposite sides.
New characters now have access to the guild hall right after creation so to stop them from running to the guild hall and buying all the skills, they can simply mark them locked/unlocked by how far you are in the game. If you're at a city that has a skills trainer that offers that skill, then you could get it in the hall.
All in all, if they were going to give you the option of putting a skills trainer in the guild hall, it should not cost 100k for the few skills you can "buy" for each profession. i was appalled to see the skills myself. They should define what you get so people really understand what they are buying. Fair is Fair.
V
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Originally Posted by Studio Ghibli
Eh.
I find most of the guild vendors useless, for the most part--save for the rune guy and the storage guy. Even then, though, the rune guy is only useful 'cause I'm lazy. |
now you don't have to split up your party to spend faction
The OCD guild purchased the Xunlai Agent first, then the Merchant (sometimes you come from PVE and don't want to have to go back to a city to clean out your inventory).
It is disappointing about the skill trainer, though; I wish you could hire Dakk to hang out in the guild hall. I understand why it is that you can't, though.
eudas
It is disappointing about the skill trainer, though; I wish you could hire Dakk to hang out in the guild hall. I understand why it is that you can't, though.
eudas
Honestly? I don't get it at all.
The skills you steal using Inspired Hex/Inspired Enchantment/Arcane Thievery, and such are not usable. In the past, I brought Unnatural Signet on a character before Factions was officially released, and I was not able to use it.
Any skills you're not able to use [on your account], it won't let you use.
The point being that barring buying these skills to unlock them in advance, there's really no point to buying skills you don't already have access to. And if you DID do so, it wouldn't really matter whether you bought them now, or later.
But meh. Doesn't really matter to me either way.
[Edit: Poor Wording]
The skills you steal using Inspired Hex/Inspired Enchantment/Arcane Thievery, and such are not usable. In the past, I brought Unnatural Signet on a character before Factions was officially released, and I was not able to use it.
Any skills you're not able to use [on your account], it won't let you use.
The point being that barring buying these skills to unlock them in advance, there's really no point to buying skills you don't already have access to. And if you DID do so, it wouldn't really matter whether you bought them now, or later.
But meh. Doesn't really matter to me either way.
[Edit: Poor Wording]
The point of having ANY trader/merchant/storage agent in the guild hall is "ease of use". After missions we all map to guild hall to clear out inventory then map back to the mission place. No "is there a skills guy here?" or "where's storage in this town?". It's much faster and gets you back to the game quicker.
It's not laziness either. It's just nice to have a merchant/storage agent/materials trader etc. close together instead of being on different sides of the damn city like the monestary or kaening center.
It's not laziness either. It's just nice to have a merchant/storage agent/materials trader etc. close together instead of being on different sides of the damn city like the monestary or kaening center.
g
It would be nice, if the GH skill trainer would offer all skills of your account.
Nothing new for PvP players, but for PvE players.
After starting a new char level up in Cantha, switch to GH to buy the skills of intrest and finish creating your char within one day.
But I am not sure, if all PvE players would like this.
Nothing new for PvP players, but for PvE players.
After starting a new char level up in Cantha, switch to GH to buy the skills of intrest and finish creating your char within one day.
But I am not sure, if all PvE players would like this.
S
Well, guys one great idea with a risk to be exploited, thats why you see only basic skills. Badly in-game implementation if you ask my opinion...
A good scene to discribe is:
Mr New Char: (loads in the new zone lvl1 char with a quest that rewards 1 skill point)
Mr New Char:Nice quest oOooh 1 skill point? wtf? (click G>Visit Guildhall)
Mr Guild-Mate: need 50g?
Mr New Char: Thank you! One skill unlocked for 50g.
Delete the char, remake, repeat quest, visit guildhall, and there you go. Do the same like many times untill you unlock all the normal skills
Currently, Skill-trainer is just a nice puppet to fill an emply spot in your GH.
GG
A good scene to discribe is:
Mr New Char: (loads in the new zone lvl1 char with a quest that rewards 1 skill point)
Mr New Char:Nice quest oOooh 1 skill point? wtf? (click G>Visit Guildhall)
Mr Guild-Mate: need 50g?
Mr New Char: Thank you! One skill unlocked for 50g.
Delete the char, remake, repeat quest, visit guildhall, and there you go. Do the same like many times untill you unlock all the normal skills

Currently, Skill-trainer is just a nice puppet to fill an emply spot in your GH.
GG
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Originally Posted by StrongBow
Well, guys one great idea with a risk to be exploited, thats why you see only basic skills. Badly in-game implementation if you ask my opinion...
A good scene to discribe is: Mr New Char: (loads in the new zone lvl1 char with a quest that rewards 1 skill point) Mr New Char:Nice quest oOooh 1 skill point? wtf? (click G>Visit Guildhall) Mr Guild-Mate: need 50g? Mr New Char: Thank you! One skill unlocked for 50g. Delete the char, remake, repeat quest, visit guildhall, and there you go. Do the same like many times untill you unlock all the normal skills ![]() Currently, Skill-trainer is just a nice puppet to fill an emply spot in your GH. GG |
S
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Originally Posted by Terra Xin
lol, actually, first time me and another guildie saw skill trader, the first thing that came to mind was "exploitation". And then as StrongBow pointed out, you need a skill point as well. But yas, this quote stated above pretty much sums up the major reason why Anet only added in core skills. In addition, for full PvP characters, this is the only skills trainer that they have access to. You can get whatever few skills there are in GH for pennies, as your reward for spending 100k in the first place. I think this is mainly to help out new characters get the very basic skills they need to compete, or to play well in PvE.
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Not only that, but the exploit was there even in FPE and they did nothing about it...
Other people have reported; there is a Skill trainer in the lvl1 starting town that enables you to unlock "some" (50? assasins/ritualist) and the reward was some gold xp and a skillpoint.
Many have unlocked all those skills
Guess what the fix was?
Lol
]Edit[
***Oh and i nealy forgot, Great Beta testing! Content put in hurry a.k.a "Let's just put some gold-sink"
I like the idea of putting all non-elite skills in the GH Skill Trainer similar to Dakk in Ember Light Camp. This should be a priviledge for Guild Members. Having access to some services at early point of the game will attract players to join a guild. Guild officers will have something to offer when they are recruiting for members. This will also reduce players quiting their guilds due to some petty reasons.
I am sure nobody would care if a Lvl 1 Ranger will put some traps on Level 0 monsters. Or a level 1 Monk using Healing Breeze on his party.
Everyone needs to level up to have an effective use of a certain skill. So, put all the skills in GH Skill Trainer. Not everyone will buy skills from trainer unless you're from Cantha. You don't want to pay 1k for any skill other than SoC. Tyrians will still do the skill quests even if there is a Skill Trainer in their respective GH.
I am sure nobody would care if a Lvl 1 Ranger will put some traps on Level 0 monsters. Or a level 1 Monk using Healing Breeze on his party.
Everyone needs to level up to have an effective use of a certain skill. So, put all the skills in GH Skill Trainer. Not everyone will buy skills from trainer unless you're from Cantha. You don't want to pay 1k for any skill other than SoC. Tyrians will still do the skill quests even if there is a Skill Trainer in their respective GH.
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Originally Posted by linhlh
Because in a guild, there are people with both chapters, someone with Prophecies only, and someone with Factions only, so the skill trainer will have only core skills.
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So... why can't we have three skill trainers? One for Core, one for Prophecies, one for Factions--and if you talk to the Factions trainer without the key, then they, like the Kurzick abmassador, give you some random non-useful message. Likewise, players with only Factions would receive a similar message from the Prophecies trainer.
They've proven that they can change functionality for different players depending on keys--the Kurzick Kommandant acts in this manner. So why not additional skill trainers?
S
