OK. This is a rather drastic suggestion.
Hear me out. As much as some of you like to boast about how great this class is, as a user of a mesmer myself with all quests and missions/bonuses done in tyria, I cannot help but notice that I can do everything a mesmer does with perhaps an e/me or n/me.
The value of our class attribute FAST CAST is very minimal with the skills of the mesmer I find. Furthermore, it is weakened even more by the fact that it encounters diminishing returns. For our inturrupts, we already are blessed with 1/4 second inturrupts. If you have trouble using that, I doubt having 1/4 less 30% (about level 9 fast cast) is going to help you that much.
I understand there are skills like Backfire and diversion (and others i'm sure) that benefit a little from fast cast. But let me ask you how much? Do we use those skills to cast while someone else is in the process of using skills/spells? Or do we use them to prevent their future actions? I think mainly it's the latter. Rarely do I pull off a backfire while someone does a 2 second spell like heal party even with 9 in fast cast. However, spells like Meteor shower (5 second cast time), I usually manage my backfire regardless of fast cast or not. The same applies for diversion. You are not going to get diversion off before someone uses an attack skill unles you get lucky; I doubt fast cast helps much.
I'm sure there are those that find fast cast useful. However, compared to the other classes' main attribute, I think mesmers are by far the weakest. Adding to this is the fact that many of our skills encounter little benefit in going above level 12 attribute like E-Surge and E-Burn. A majority of our other skills encounter minor dmg boosts or duration boosts. Of course, many other professions face the same problem. The point I'm trying to raise is that an N/Me or E/Me can do just about everything a Me/X can do and better because they benefit from their own class attributes and armor a lot more.
My suggestion is 2-fold:
1. Add another base energy regen to make it equal to a total of +5 energy regen. This goes well with the theme that mesmers control their own energy and their opponents energy.
2. Remove the diminishing returns in the fast cast line. Perhaps 3.5% or 4% per attribute level making it 56%-64% at level 16 FC. Just make it balance. But remove the diminishing returns. No other class suffers this with their primary main attribute.
Also let me address those who think Me/E is better at nuking.
For PvE, in order to be a successful nuker, the most effective way of dealing dmg per second and dmg per energy is with meteor shower and the other high energy exhaust causing skills (Rog Invoction [25], Earthquake comes to mind). Yes, there will be those who try it out with lightning and other such unique builds. But they will remain that: situational builds for very specific farming areas and pve areas. For the vast majority of the game, the large nuking spells are what many people play and for a good reason: they deal the most dmg over time and with regards to mana with minimum effort from the players.
If we establish that there is a dependence on those skills, it comes with an inherent problem for the mesmer who lacks the mana pool to support those skills nor the high attribute line that would utilize them properly like the elementalist. The minimum benefit of being able to cast it 1-2 seconds faster (with some of those long casting time skills) is mitigated when the elementalist can dish out so much more.
In PvP, it's a whole different picture. Most ele skills in PvP seem to be short cast time (where FC wouldn't effect it much) or utility skills like blind (again with short cast time). Meteor Shower is not used as often. And when it is used effectively, being able to cast it 1-2 seconds faster is not as a big deal as being able to continually pump out the mana to cast it.
Similar arguments follow for Me/N and N/Me. N/Me has energy control with soul reaping while Me only has fast cast which offers very minimum benefit.
Those are my suggestion. I'm open to others. I am set on my belief that the class as a whole is gimped. Our armor is nothing spectacular and our primary attribute is really pretty bad IMO.
b



). With shame stealing 15 energy, energy leak making foe lose 25 energy, diversion disabling skill for 59 seconds etc, you get the picture. Personally, I usually take power spike or leak in a build if I can (especially since power spike got pimped to 12 second recharge) and if I came across a mesmer without fast casting I could really mess him up since most mesmer skills burn/surge etc are 1 second which I can easily interrupt with my 1/4 second + 11 FC = 1/6 second ??? casting time interrupt.
