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My kingdom for Refund Points!
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Uh.. that is a strange reason for asking to bring the refund points back.
Granted it would add to lots trouble, and complain everywhere and lead to in-flexable builds, I think Reund Point still do have an added game-play virture(which was lost when it was taken out). It cut down the on all those cookie cutter clones....
I also want Skill Gems back!
Granted it would add to lots trouble, and complain everywhere and lead to in-flexable builds, I think Reund Point still do have an added game-play virture(which was lost when it was taken out). It cut down the on all those cookie cutter clones....
I also want Skill Gems back!
well with things the way they are now you would be back to 100% refund with just 1 repeatable quest or mission... but I doubt there will be a reason to do it in the long run...
However never let it be said I am not for hearing out a legitimate reason why it should... would you care to elaborate more on your reason Death_Hawk? Just curious where your thinking at this point....
However never let it be said I am not for hearing out a legitimate reason why it should... would you care to elaborate more on your reason Death_Hawk? Just curious where your thinking at this point....
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I guess a more elegant solution would be a warning popup along the lines of :
- "You have equipped Spiteful Spirit but your Curses attribute is below 16. Are you sure you want to leave this Outpost? (Y/N)"
- "You are about to sell a Godly Mursaat Hammer to Arnaud (Merchant). Are you sure you want to continue? They are worth Hell of a lot more in Lion's Arch right now."
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Let me clarify:
Keep the existing system, but have refund points out in Explorable areas and PvP arenas. Too many times have I accidently entered a GvG without the right attribute points left (usually as a monk when someone requests a build change)
Towns/Outposts:
Attribute points changeable
Explorable areas and PvP arenas:
Refund points (even something like 5 or 10) They reset each time you enter a town or outpost
For example:
A couple days ago, me and my guild GvGed. We had a whole stack of people on, and I was one of the better monks. I was running straight healing when we did the people swap for the next one. Someone told me to go prot. I agreed since I was a better monk than the new guy coming in, and had more experience with prot. Anyway... I swapped all my skills but forgot to set the attributes to Prot instead of healing. It's entirely my fault for not checking, but it would have been nice if refund points were still available for me to at least take something out of healing and put into prot.
I've done stuff similiar to this in the past. Someone requests an Axe when I'm a hammer. Same idea.
Keep the existing system, but have refund points out in Explorable areas and PvP arenas. Too many times have I accidently entered a GvG without the right attribute points left (usually as a monk when someone requests a build change)
Towns/Outposts:
Attribute points changeable
Explorable areas and PvP arenas:
Refund points (even something like 5 or 10) They reset each time you enter a town or outpost
For example:
A couple days ago, me and my guild GvGed. We had a whole stack of people on, and I was one of the better monks. I was running straight healing when we did the people swap for the next one. Someone told me to go prot. I agreed since I was a better monk than the new guy coming in, and had more experience with prot. Anyway... I swapped all my skills but forgot to set the attributes to Prot instead of healing. It's entirely my fault for not checking, but it would have been nice if refund points were still available for me to at least take something out of healing and put into prot.
I've done stuff similiar to this in the past. Someone requests an Axe when I'm a hammer. Same idea.
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if I remember right, it used to be where you could change your attribute points when ever you want (in town or in exploration area) But since it is restricted by the "Refund Points", that is allowed.
How about just adding a NPC in the exploration area where when talk to, they will allow you to modify your attribut points while in the area.
How about just adding a NPC in the exploration area where when talk to, they will allow you to modify your attribut points while in the area.
So, let me get this straight.
You want the refund points reinstated but they will only be used when outside of towns when you are in an arena or explorable area. And once used to tweak your build, because you accidently misplaced some attribute points, the refund points would only reset once back in a town.
You want the refund points reinstated but they will only be used when outside of towns when you are in an arena or explorable area. And once used to tweak your build, because you accidently misplaced some attribute points, the refund points would only reset once back in a town.
No...way...in...HELL. That was such a huge PITA, and I was very glad to see it go. Every time you decided to go from Sword to Axe, or Healing to Smiting, etc, you had to spend 12 of those things, and you had a limit of the number you could have at any time (I think it was 20, so you couldn't even do two full change-outs without having to grind). That was TOTALLY in contradiction to Anet's "skill vs. time played" motto.
Once I had to take someone out and grind out XP for him because he had accidentally put his attirbutes into a secondary that he didn't use instead of his weapon, and thus couldn't kill anything until he had enough points to re-adjust his attributes. It really limited versatility and experimentation.
Once I had to take someone out and grind out XP for him because he had accidentally put his attirbutes into a secondary that he didn't use instead of his weapon, and thus couldn't kill anything until he had enough points to re-adjust his attributes. It really limited versatility and experimentation.
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@death_hawk: Thank you for the clarification post. It makes much more sense, this way. I hereby withdraw my previous sarcastic post.
@kvndoom & Loomy: Read the second post by the OP. He (assumption?) means something else entirely.
Those said, while this is a nice idea, I think the original intention of devs was to promote preparation and planning before entering a mission (PvE or PvP). This would not be too universally useful in many cases other than where you equipped your skills for a different build but forgot to set the corresponding attributes - and you stated as much but it is not something that cannot be prevented with a post-it(tm) note on your monitor. Since the skills you take with you come with certain attribute requirements, changing the attribs on-the-fly would not be very beneficial if you also cannot change skills on-the-fly. And that one I don't see coming, since it would be the point of ultimate abuse in PvP.
@kvndoom & Loomy: Read the second post by the OP. He (assumption?) means something else entirely.
Those said, while this is a nice idea, I think the original intention of devs was to promote preparation and planning before entering a mission (PvE or PvP). This would not be too universally useful in many cases other than where you equipped your skills for a different build but forgot to set the corresponding attributes - and you stated as much but it is not something that cannot be prevented with a post-it(tm) note on your monitor. Since the skills you take with you come with certain attribute requirements, changing the attribs on-the-fly would not be very beneficial if you also cannot change skills on-the-fly. And that one I don't see coming, since it would be the point of ultimate abuse in PvP.
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Tarun
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