A friend and I have played monks for the majority of our GW time. With this in mind we have tried to come up with an anti-caster build for my Ranger.
Ranger/Mes
Punishing Shot {Elite}
If Punishing Shot hits, you strike for +10-18 damage and your target is interrupted
Penetrating Attack
If Penetrating Attack hits, you strike for +3-15 damage and this attack has 20% armour penetration
Distracting Shot
If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds
Debilitating Shot
If Debilitating Shot hits, your target loses 10 Energy
Favorable Winds
Create a level 1-8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds
Rez
Backfire
For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage
Troll Unguent
For 10 seconds, you gain health regeneration +3-9
Expertise – 16 (superior rune)
Marksmanship – 8 (minor rune)
Wilderness – Remainder (minor rune)
Domination – 9
Comments appreciated
Anti-caster Ranger Build
baz777
SnipiousMax
I'd switch out Favorable Winds for Read the Wind, the damage bonus is better, cast's quicker and it's easier to keep up. IMHO Backfire doesn't really sync well with an interrupt build. You might look into a skill like arcane conundrum, or something like distraction.
baz777
Quote:
Originally Posted by SnipiousMax
I'd switch out Favorable Winds for Read the Wind, the damage bonus is better, cast's quicker and it's easier to keep up. IMHO Backfire doesn't really sync well with an interrupt build. You might look into a skill like arcane conundrum, or something like distraction.
See you point, swapped out Backfire for Arcane Conundrum – thanks
Beat_Go_Stick
Why limit yourself?
It just looks really close to the usual R/x interrupt build:
Read the Winds
Debilitating Shot/Dual Shot/Whatever Shot
Distracting Shot
Savage Shot
Punishing Shot
Whirling Defense
Troll Ungent
Res
Straight up interrupt anything at any time build. I don't really see Arcane Conundrum as necessary, honestly. Why give them the ability to remove one of your skills when you could just insure that you always have something ready to interrupt?

Read the Winds
Debilitating Shot/Dual Shot/Whatever Shot
Distracting Shot
Savage Shot
Punishing Shot
Whirling Defense
Troll Ungent
Res
Straight up interrupt anything at any time build. I don't really see Arcane Conundrum as necessary, honestly. Why give them the ability to remove one of your skills when you could just insure that you always have something ready to interrupt?