Factions by the faster leveling up and less grinding, i don't want to waste 50 hours just to get to the part where i have fun.
Prophecies for the quests with skills as a reward, damn i miss that, buying skills is simply too expensive.
Propechies or Factions - which do you prefer?
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Originally Posted by The truth itself
Factions by the faster leveling up and less grinding, i don't want to waste 50 hours just to get to the part where i have fun.
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Originally Posted by xelloss12
Factions. Level grinding in prophecies was just boring.
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i would like to seea game with less level grinding that guildwars if you can find one!
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Originally Posted by Viruzzz
don't you dare use the term level grind in guildwars unless you are a complete idiot you can get to level 20 fast
i would like to seea game with less level grinding that guildwars if you can find one! |
I am enjoying Factions immensly at the moment, but there is no way to say that it is my favourite of the two. I mean, I have only been playing it for a few weeks now, but Prophecies I have been playing for over a year. It's a big ask for Factions to overtake Prophecies in that amount of time, no matter how good it is. I mean, Anet used that year to refine/tinker with/polish Prophecies, they probably will do the same with Factions. Time will tell tho, whether I change my opinion or if the next installment changes everything.... 

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They are both the same game. Why would I make such a false choice?
I played EQ for 4 years and they came out with 6-7 expansions during that time (I think they are up to - what - 11?). My favorite expansion was Ruins of Kunark, but it's still EQ. And in that game I had to buy the expansion AND pay a monthly fee.
So we have it pretty darn good in GW - an expansion, no monthly fee, and a great game.
I played EQ for 4 years and they came out with 6-7 expansions during that time (I think they are up to - what - 11?). My favorite expansion was Ruins of Kunark, but it's still EQ. And in that game I had to buy the expansion AND pay a monthly fee.
So we have it pretty darn good in GW - an expansion, no monthly fee, and a great game.
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Originally Posted by Merry Madrigal
They are both the same game. Why would I make such a false choice?
I played EQ for 4 years and they came out with 6-7 expansions during that time (I think they are up to - what - 11?). My favorite expansion was Ruins of Kunark, but it's still EQ. And in that game I had to buy the expansion AND pay a monthly fee. So we have it pretty darn good in GW - an expansion, no monthly fee, and a great game. |
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Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
I agree that it's more interesting to play Prophecies and that Factions may be a little... Bland on the content side.
However, what I mainly didn't like about Prophecies was the many difference stories. I mean, I loved the difference environments but I had to get into a story involving dwarves, one involving myself and another involving Mursaat, along understanding the story revolving around Ascalon.
I wish they'd have gone really in-depth with a few of the stories in Prophecies instead of bunching up all their good ideas in one installment. They went in-depth with Factions, sadly though, the story was just bad.
But on the other hand, I think Anet has to get an idea of what we want; Guildwars is an innovative game and the whole "no monthly fee, many expansion"-idea definately is.
Once Anet gets a hang of what we like (graphics, story and no grind), the chapters will be better and more... fuller.
Prophecies was the first; Worked out very well. We liked it. Factions was the first expansion; Had the graphics part down good, but failed on the story and content. By chapter 3 we'll see some new stuff, and hopefully Anet has learned from Factions and made a better expansion.
I say give them some time... Factions wasn't all it was blown up to be, but Anet listenes to us.
However, what I mainly didn't like about Prophecies was the many difference stories. I mean, I loved the difference environments but I had to get into a story involving dwarves, one involving myself and another involving Mursaat, along understanding the story revolving around Ascalon.
I wish they'd have gone really in-depth with a few of the stories in Prophecies instead of bunching up all their good ideas in one installment. They went in-depth with Factions, sadly though, the story was just bad.
But on the other hand, I think Anet has to get an idea of what we want; Guildwars is an innovative game and the whole "no monthly fee, many expansion"-idea definately is.
Once Anet gets a hang of what we like (graphics, story and no grind), the chapters will be better and more... fuller.
Prophecies was the first; Worked out very well. We liked it. Factions was the first expansion; Had the graphics part down good, but failed on the story and content. By chapter 3 we'll see some new stuff, and hopefully Anet has learned from Factions and made a better expansion.
I say give them some time... Factions wasn't all it was blown up to be, but Anet listenes to us.
Imagine Prophecies without FoW, UW, New Tombs, or SF and then compare them. Factions has way more content post-lvl20, where Prophecies draws out the process of getting to level 20. The result, more areas to go back and play over again with acceptable rewards. In Prophecies 75% of the game was useless to play after lvl20 because you didn't get any xp and the drops pretty much sucked. In Factions most of the explorable areas are about the same dificulty and have relatively similar drops.

