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Originally Posted by UndeadRoadkill
Then what was the point of your comment about me "omitting" that I had knowledge of the game that allowed me to plow through it? Still does not refute my assertion that Prophecies requires more hours of gameplay.
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I used the point simply to tell you that I assumed your level of game knowledge was equal for both games, this is giving you the benefit of the doubt as I don't know how you play and so on and so forth. It was not even used to refute anything, it to set up a basic ground of deployment for my argument.
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Originally Posted by UndeadRoadkill
That point was more of a side comment about your claim that I plowed through Factions because of my knowledge of the game. But if you want to bring it up, covering pointless amounts of space with nothing more than scenery (oh, and monster battles) is probably about equal to going back and forth across maps that I cleared already to finish a quest. Except for scenery being different.
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I can ask you what this has to do with anything as well, it seems pointless to bring up because there is no real difference between fighting pointless mobs that are just there to slow you down and rewalking the same map, both are a waste of time. Prophecies was full of waste of time, which factions is not... so much. I don't mind fighting monsters, but must I really fight them over and over to do a few quests?
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Originally Posted by UndeadRoadkill
Whose logic is null? You're trying to say that both have equal content, but that the "training area" in this one is shortened. It looks like you're trying to tell me that Prophecies after LA is just as short as Factions after the island. In order for them to be of equal length, Factions after the island would have to be much longer than Prophecies after LA. I really don't feel that that is the case.
Or you could just use more insults, that might make you look smarter.
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They do have equal content. The training area is not shortened as much as it is condenced, you can take three days doing everything on the island or two hours, the same applies for Ascalon and the Peaks, just that in the peaks there is alot more pointless mapping and scenery just to reach some outpost you may never need to reach. If you call that as content then perhaps this is why we don't agree, to me this is not content but just space. I for instance will not buy a HUGOMONGOUS house half of who's rooms I would rarely enter, I would prefer a small house with what I need where I need it and no wasted space. Which is what is happening with Factions. Prophecies was a giant house and you spent maybe an hour in about 20 rooms and then spent most the other time in the other 5.
I am simply drawing from experiences in life, when someone writes you a paper do you want it filled with a bunch of words that say nothing or a nice paper that simply gets to the point?
PS: If you take all that area between LA and the end of the game and remove all those maps that few people, if any one at all, ever visits you will have a smaller area than Factions and a lot less content.
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Originally Posted by generick
Except wait, GW:P has a way better storyline that GW:F, in P you travel through 3 continents, humans.. dwarfs.. jungle.. all of them. Here we have 3 people too, but then again in contrast they are all caught up with this sorry excuse of PvP known as factions and fighting for territory!!
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Limited and opinionated view. For one you travel on continent, Tyria, get your facts straight. Second, in my opinion Prophecies had a messed up story line that had far to many loop holes to be called much of a story. Luckily Prophecies was resurected by many Lore Forums.
As for the battle between the two factions, seeing as how one does nothing to combat the other two, is a nice spin on the game which I would say allows PvP and PvE to intergrate more than prophecies could have ever dreamed. After all this isn't an MMORPG of grind now is it?
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Originally Posted by generick
To add salt in injury I don't even see why should the high end content be restricted to the top alliance within your side? Imagine this, you are denying freedoms to your own people, and you are supposedly a hero? Why not have factions a bit more like the current favor system where it'd be a for all Kurzicks/Luxons thing. The current system is plain stupid.
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People begged for ways to show off in PvE and they got it. I may not support the current installation of Elite Missions but its what people wanted and I could careless, there is plenty more for me to do. The alliance system reverted to WAW system style would not even work, everyone would just be on one side for permanent access... real great idea. When someone doesn't win the GWWC do they complain? No they work harder.
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Originally Posted by generick
Btw, to counter your argument, when you complete all missions in GW:P, it is only then when the game truly begins. SF/UW/FoW/Elite skill caps.. you name it, GW:P has it. What does GW:F have?
Nothing.
You can't even go out of a fair number of portals freely for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO's sake.
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FoW/UW are also in cantha, if you are not a tyrian native this is a plus for you. SF is a waste of time that has become nothing more than a farming ground, and can be done quickly with a smart group. Elite skills are also in Factions... all that you have cited is either in factions or is not all that "super".
I for one don't like idiots getting run through the game, sure I feel pity for those who don't want to have to redo everything over and over, but as you all seem to argue its not all that much to do now is it? Hypocrisy again.