More love for RPG players in Factions?
Tr0n
Am I the only one who thinks that Factions suffers from an even larger "no-RPG-love" syndrome than Prophecies?
The story is very basic and uninterested, cut scenes boring, voice-acting below average and the immersion - well, what immersion? Reading tons of NPC dialog is not exactly what I was hoping for.
I had very little desire to play thru the story because I would be interested as to what was going on. My only "goal" was to just unlock the next mission or outpost so I could progress.
Challenge missions - Ok, these are fun for a while, but not really RPG material per se.
Elite missions - Frustrating and not balanced at all. Just a high number of mobs spawned into the map and that's that. Bigger alliances have the upper hand here, so forget to enter one of those if you are a part of a small alliance. Maybe you get lucky and the winning alliance invites you into the party.
Alliance missions - Great marketing here ArenaNet. Not only they are not alliance battles (as in grouping with guilds from the same alliance), but they are also not 12 vs. 12. I don't mind that there are 3 teams of 4 players, just give me the choice to talk with all of them and check their party status.
After the initial enthusiasm I quickly got bored of Factions and seeing as the sale numbers quickly dropped after the start (check sale number statistics on various sites, like Amazon.com) I think ArenaNet will have problems if they don't rethink their chapter strategy.
The story is very basic and uninterested, cut scenes boring, voice-acting below average and the immersion - well, what immersion? Reading tons of NPC dialog is not exactly what I was hoping for.
I had very little desire to play thru the story because I would be interested as to what was going on. My only "goal" was to just unlock the next mission or outpost so I could progress.
Challenge missions - Ok, these are fun for a while, but not really RPG material per se.
Elite missions - Frustrating and not balanced at all. Just a high number of mobs spawned into the map and that's that. Bigger alliances have the upper hand here, so forget to enter one of those if you are a part of a small alliance. Maybe you get lucky and the winning alliance invites you into the party.
Alliance missions - Great marketing here ArenaNet. Not only they are not alliance battles (as in grouping with guilds from the same alliance), but they are also not 12 vs. 12. I don't mind that there are 3 teams of 4 players, just give me the choice to talk with all of them and check their party status.
After the initial enthusiasm I quickly got bored of Factions and seeing as the sale numbers quickly dropped after the start (check sale number statistics on various sites, like Amazon.com) I think ArenaNet will have problems if they don't rethink their chapter strategy.
torquemada
I think the whole GW series is basically "no-RP-love". Hell, youll get yourself ridiculed for having a RP name...
That's because GW is basically not a RP game, but an action one. And the scarce content you get you'll have to skip because of characters named "XxX PNWD U XxX" will grief you to hell.
This is not a whine. I knew full well it's not a RPG when I bought it, and I LOVE GW. Yet I miss true RPG'ing greatly (Oblivion came out to be console-lovin BS)...so what's the alternative?
That's because GW is basically not a RP game, but an action one. And the scarce content you get you'll have to skip because of characters named "XxX PNWD U XxX" will grief you to hell.
This is not a whine. I knew full well it's not a RPG when I bought it, and I LOVE GW. Yet I miss true RPG'ing greatly (Oblivion came out to be console-lovin BS)...so what's the alternative?
Tr0n
Actually Jeff Strain said repeatedly at various interviews that Guild Wars always was and will be primarily an RPG game.
That's why I find it very strange that they don't change their design and planning organisation accordingly.
After all, there are more casual RPG players out there than hardcore PvP.
That's why I find it very strange that they don't change their design and planning organisation accordingly.
After all, there are more casual RPG players out there than hardcore PvP.
Xenrath
There's a petition for a roleplaying district somewhere (not sure where the thread is)
As said above, GW is not a role playing game, except in the very loosest sense in that you control a fantasy character, in a fictional world. It's basically an action game where most of the time you run around killing things, or doing quests which involve running around killing things. Don't expect to be able to walk around a town and strike up a conversation about the peril of Ascalon and whatever
For roleplaying online, Neverwinter Nights is quite good (no monthly fee either) as it has RP specific servers.
GW never really has been and probably won't be, an RPG game along those lines - for one thing, there are no Games Masters to dynamically influence/control events.
As said above, GW is not a role playing game, except in the very loosest sense in that you control a fantasy character, in a fictional world. It's basically an action game where most of the time you run around killing things, or doing quests which involve running around killing things. Don't expect to be able to walk around a town and strike up a conversation about the peril of Ascalon and whatever
For roleplaying online, Neverwinter Nights is quite good (no monthly fee either) as it has RP specific servers.
GW never really has been and probably won't be, an RPG game along those lines - for one thing, there are no Games Masters to dynamically influence/control events.
torquemada
Yep, I really think about NWN2 alot these days.
In a strict sense, I bought GW in order to form a party and quest and adventure...only laters did I find out that there's no tavrens or dungeons or...but I fell in love with GW in the meantime.
Just miss something RPG to play in between...
In a strict sense, I bought GW in order to form a party and quest and adventure...only laters did I find out that there's no tavrens or dungeons or...but I fell in love with GW in the meantime.
Just miss something RPG to play in between...
Xenrath
Here is the rpg district petition thread
http://www.guildwarsguru.com/forum/s...ad.php?t=12840
If enough people show interest/post, maybe Anet might do something about it eventually - though I still think this would involve the addition of live games masters to set tasks and quests/control NPC's etc. It may be out of scope for GW to do this...
http://www.guildwarsguru.com/forum/s...ad.php?t=12840
If enough people show interest/post, maybe Anet might do something about it eventually - though I still think this would involve the addition of live games masters to set tasks and quests/control NPC's etc. It may be out of scope for GW to do this...
Fossa
I found the main story rather good, although too short. Loved the "looking back" sequnces of Shiro
torquemada
Quote:
Originally Posted by Xenrath
If enough people show interest/post, maybe Anet might do something about it eventually - though I still think this would involve the addition of live games masters to set tasks and quests/control NPC's etc. It may be out of scope for GW to do this...
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Anyway, I'm not sure it'd be easy to RP in GW even if they do introduce RP district, since GW is not "RP friendly"...
Tr0n
Quote:
Originally Posted by Fossa
I found the main story rather good, although too short. Loved the "looking back" sequnces of Shiro
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If you want to know what good story is, try Dreamfall: The Longest Journey for example.
It's not the same genre, but it will give you an idea on how a good story is told, how characters are presented etc...
MustumArden
Quote:
Originally Posted by torquemada
Oblivion came out to be console-lovin BS
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Kakumei
Quote:
Originally Posted by Tr0n
Rather good?
If you want to know what good story is, try Dreamfall: The Longest Journey for example. It's not the same genre, but it will give you an idea on how a good story is told, how characters are presented etc... |
Guild Wars is a (pseudo) MMORPG.
Not really comparable.
Tr0n
Sure, but it's just to give an idea on how a story should be.
Interesting, immersing, alive, dynamic, and not some pale, predictable and boring version.
Interesting, immersing, alive, dynamic, and not some pale, predictable and boring version.
Kakumei
Quote:
Originally Posted by Tr0n
Sure, but it's just to give an idea on how a story should be.
Interesting, immersing, alive, dynamic, and not some pale, predictable and boring version. |
Whereas in GW, you have to not only have a passable story, you have to have an enormous assortment of content to keep people playing.
torquemada
Quote:
Originally Posted by MustumArden
To me, this statement makes you at least as bad as "XxX PNWD U XxX". It's ok to be a platform elitist, which is the most short-sited behavior I can think of in gaming, but it's a crime to have a stupid name and act like a gameplay elitist? I think not. Both behaviors are ridiculous. At least one doesn't close you off from hundreds of the best games ever made.
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Didn't mean to be platform-elitist. Yet I fail to see why should Oblivion seem like a platform game ported to PC. I mean, what they did to the interface and skills and the deapth in general makes it plain this traditionally PC title was designed for a console. If you look at Oblivion's venerable prequels, you'll see that what they did was polish graphics and cut down game depth. From a RP perspective, that kills a lot for me.
But this is not a PC vs console flame thread (thank goodness). I generally do feel that console games have less depth than PC games, and also feel that this lacking is inherent to console design. What they lack in depth they make up on other fields. Yep I was rash for associating words console and BS. But damn it annoys me that games have less and less depth instead of more depth...just plain annoying. Elitist? Hell, let's go and play tetris, it was a good game...do we need better...hell no...as long as it has DirectX9 bump mappings.
Tr0n
Quote:
Originally Posted by Kakumei
All Dreamfall and TLJ ARE is story. And pretty visuals. That's all they are, that's all they HAVE to be. There doesn't need to be any real content in those games, because the story is what the games are about.
Whereas in GW, you have to not only have a passable story, you have to have an enormous assortment of content to keep people playing. |
You're saying you don't need a good story, because you can also do other stuff?
Well my friend, than GW should just completely abandom the story PvE mission type.
You either do something right, or you don't do it at all.
Kakumei
Quote:
Originally Posted by Tr0n
I don't really understand this argument.
You're saying you don't need a good story, because you can also do other stuff? Well my friend, than GW should just completely abandom the story PvE mission type. You either do something right, or you don't do it at all. |
torquemada
Hehe, speaking of good plots, btw, anybody remembers Planescape:Torment?
PS: Don't trust the skull
PS: Don't trust the skull
Tr0n
Quote:
Originally Posted by Kakumei
I'm saying you can't expect Hemingway from a game where they don't have the time/resources to focus on just story and nothing else.
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Very superficially and uninteresting.
Gli
RE: the Shiro cinematics
Honestly, I think some of the Shiro segments are pretty preposterous, especially how he's always walking around with his swords out. Swords that mysteriously vanish into thin air for a few seconds whenever he's doing emotes.
Really poorly done.
Honestly, I think some of the Shiro segments are pretty preposterous, especially how he's always walking around with his swords out. Swords that mysteriously vanish into thin air for a few seconds whenever he's doing emotes.
Really poorly done.
torquemada
I'm suspicios how Menhlo did some favors for the Kurzicks "ages ago". Since he is like 22 yrs old (from teh Manuscripts)...he must have indebted them when he was...what...5yrs old??
And Shiro slaying the prophetess (or fortune teller) and she still helping him just before passing out (not even concerned that he actually ran her thru for no apparent reason) - yeah real convincing and lifelike....
And Shiro slaying the prophetess (or fortune teller) and she still helping him just before passing out (not even concerned that he actually ran her thru for no apparent reason) - yeah real convincing and lifelike....
Omni Spirit
Everybody know that GW has always be a PVP game. Hence the ease of it to max out your level. The ease of it to get max weapons and armor. And the ease of it to finish the game. All of this so you can quickly jump into PVP.
And as for NWN 2, this too has been on my mind alot too.
And as for NWN 2, this too has been on my mind alot too.
Gli
Quote:
Originally Posted by Omni Spirit
Everybody know that GW has always be a PVP game.
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Vaslehellet
This Neverwinter Night sounds interesting tough....
But I always believed NW was a singleplayer offline game.
Did I miss something? Somebody above wrote that it was an online game?
But I always believed NW was a singleplayer offline game.
Did I miss something? Somebody above wrote that it was an online game?
Vargs
Quote:
Originally Posted by torquemada
Hehe, speaking of good plots, btw, anybody remembers Planescape:Torment?
PS: Don't trust the skull |
Quote:
Originally Posted by Vaslehellet
This Neverwinter Night sounds interesting tough....
But I always believed NW was a singleplayer offline game. Did I miss something? Somebody above wrote that it was an online game? |
Omni Spirit
There are several other big RPG comes out soon. That will cut into future sales of GW. This will hurt Anet in the long cause once someone leaves a game on a bad note, it'll be unlike they ever come back for any future chapters.