There NO reason to push your health over past ~750, which is where Holy Wrath (w/ Protective Spirit) maxes out, unless you want to switch to high AL armor, and simply tank the squids out while a backline kills em (which is an idea, even if Im not immediatly convinced of its feasibility).
Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.
EDIT: Pretty sure you mean Endure Pain, not Defy Pain. Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.
So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):
804 health x .10 (protective spirit) x .66 (holy wrath) = 53
And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:
804 x .20 = 160.8 + 804 = 964
At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.
So by this you can deduct that 1000hp is the sweetspot.
Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.
EDIT: Pretty sure you mean Endure Pain, not Defy Pain. Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.
So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):
804 health x .10 (protective spirit) x .66 (holy wrath) = 53
And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:
804 x .20 = 160.8 + 804 = 964
At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.
So by this you can deduct that 1000hp is the sweetspot.

help meeee !


I forgot I even put it on the list lol. Though you did spark my train of thought again (I got interrupted when writing that up and forgot where I was going with the second monk's alternate skills)