New Mesmer Skill Suggestion
azuresun
Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 5
Activation Time: 1
Recharge Time: 10
Description: Any stance used by target foe ends. All of that foes stances are disabled for 1...6 seconds.
Points in Domination / Duration (in seconds):
1-2 / 1
3-4 / 2
5-6 / 3
7-8 / 4
9-10 / 5
11-12 / 6
13-14 / 7
15-16 / 8
17 / 9
The idea is that the mesmer makes target foe extremely dizzy for a short amount of time, disrupting their current stance and their ability to enter a stance.
I have been debating on increasing the energy cost and casting time and adding a chance to miss and/or movement rate reduction as well.
Thoughts? Comments?
Attribute: Domination
Energy Cost: 5
Activation Time: 1
Recharge Time: 10
Description: Any stance used by target foe ends. All of that foes stances are disabled for 1...6 seconds.
Points in Domination / Duration (in seconds):
1-2 / 1
3-4 / 2
5-6 / 3
7-8 / 4
9-10 / 5
11-12 / 6
13-14 / 7
15-16 / 8
17 / 9
The idea is that the mesmer makes target foe extremely dizzy for a short amount of time, disrupting their current stance and their ability to enter a stance.
I have been debating on increasing the energy cost and casting time and adding a chance to miss and/or movement rate reduction as well.
Thoughts? Comments?
Arcanis the Omnipotent
its good, but I dont think you should disable all stances in a non-elite skill.
Then its a little over powered.
Perhaps more like:
Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 10
Activation Time: 1/4
Recharge Time: 8
Hex Spell:
Description: For 10 seconds, the next time target foe enters a stance, that stance fails and is disabled for an additional 1..6 seconds.
Then its a little over powered.
Perhaps more like:
Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 10
Activation Time: 1/4
Recharge Time: 8
Hex Spell:
Description: For 10 seconds, the next time target foe enters a stance, that stance fails and is disabled for an additional 1..6 seconds.
Ira Blinks
i like Arcanis' idea much better. I would up casting time to 2 seconds (it is not an interrupt after all) and incerease disabling time to 10 seconds
Mandy Memory
make an elite one like the first one and a nonelite like the second
Undivine
Stances are one of those things that are simply hard to get rid of. I think it should stay that way, for the most part. So I feel Arcanis' spell fits better. Even if your skill was an elite, it would still be a bit much. Stances are generally those things you can use and not worry about. Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline. And of course, they have to get up close.
If you have a mesmer spell that simply removes someone's stance, that would be very cool too. Probably 5 energy with a 20-30 second recharge, or 10 energy with a 10 second recharge, I'd say.
If you have a mesmer spell that simply removes someone's stance, that would be very cool too. Probably 5 energy with a 20-30 second recharge, or 10 energy with a 10 second recharge, I'd say.
azuresun
Thanks for the great feedback everyone!
A mesmer can meddle with every other skill type in the game, so why not stances?
A mesmer can meddle with every other skill type in the game, so why not stances?
Undivine
Well actually, they can't mess with preparations either. Nothing can, in fact.
azuresun
Quote:
Originally Posted by Undivine
Well actually, they can't mess with preparations either. Nothing can, in fact.
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Correct me if I am wrong, but stances don't have an activation time, so it is impossible to interrupt them. Therefore it would be nice to be able to break them and even disable them.
EDIT:clarifacation.
Rancour
Quote:
Originally Posted by Undivine
Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline.
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Ag3ofshadows
Quote:
Originally Posted by Rancour
Assassins have Wild Strike, which breaks a stance.
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FoxBat
Both Diversion and Blackout can already mess with stances and preperations. Don't see anything wrong with giving the mesmer a more specific tool. It still likely wouldn't see a whole lot of use, but would be nice to have one or two skills.