Furious dagger makes me furious

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]



I seem to be getting this a lot when IDing daggers. I'm tired of it. This is annoying me even more than when I would get a staff that requires fire magic to deal damage, would improve casting speed of curses, and had +1 to illusion magic.


A/W or W/A favoritism?

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Or maybe assassins used adrenaline...but it was removed and these werent.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

i'd figure they added this in because people would eventually start complaining if it wasn't in the game in the first place....

then again, they added in the Crippling Bow String, but no one complained about it. so, whatever. i can't seem to find any point to using daggers with a warrior, but if that's the way someone wants to go, then more power to that person....

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Yeah I got a perfect 10/10 one and I thought, oh neat I can use..wha...wait..there are NO adrenal assassin skills, only warrior and the bulk of them are for weapon skills.

I can think of really only 5 or so adrenal skills an a/w might use so its really a silly mod. +10% or +5% for critical hit or something would have been more useful.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Quote:
Originally Posted by heist23
then again, they added in the Crippling Bow String, but no one complained about it.
Why would anyone complain about it? That has nothing to do with Assasin and Adrenaline mods. Rangers got quite benefited by this string, it's good to use with Crippling Shot since it'll extend the cripple for about 2 seconds.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

A/W with skullcrack when temple strike's around, a har har har.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

All adrenal-based assassins are assmos in the making. We all gotsta start somewheres.

leonidasthe

Ascalonian Squire

Join Date: Feb 2006

Knight Crusaders

Mo/

Axes and swords have the poisoner's mod but the warrior can not use poison without the use of skills from the secondary profession like apply poison (ranger). So what is the problem with furious daggers? It just lets people do w/a or a/w if they want to.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by RaZoO
Why would anyone complain about it? That has nothing to do with Assasin and Adrenaline mods. Rangers got quite benefited by this string, it's good to use with Crippling Shot since it'll extend the cripple for about 2 seconds.
i'm happy about the crippling bow string, but that's not what i meant. what i meant was that no one complained about a LACK of a crippling bow string.

the problem here is that there aren't many adrenaline-linked skills that can be used with a dagger. so, a furious dagger tang is overall useless. much like sundering.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

I mean, theres a tonne of better mods out there than one which gives a 10% chance to get double adren on "Watch Yourself!" or anything else which is probably less useful.

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Mandy Memory
Or maybe assassins used adrenaline...but it was removed and these werent.
nah, every class has their *thing*
warrior is energy wise free skills, but they cost adrenaline instead.
ranger gets reduction in skill energy with his primary attribute
monk deals with living things and keeping them alive
necromancer deals with dead things (creepy)
elementalist just does damage
mesmer indirectly(most of the time) damages foes and alter their capabilities
ritualist have weapon enchantments and spirits (not to be mixed with nature rituals)
and finaly assassins have very strong attacks, but they are limited to using them after another attack

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

I think... anet intended these to be in.

Daggers attack the fastest out of all the weapons *because of double strike*, and therefore, can potentially build up adrenline the fastest.

so, put these on a warrior, and he charges energy faster. It may be marginal, but its still faster. *I don't play a warrior so I'm not exactly sure if its worth the tradeoff of lower damage however (as your probably not going to have 12 dagger mastery or w/e)*

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Reikai
I think... anet intended these to be in.

Daggers attack the fastest out of all the weapons *because of double strike*, and therefore, can potentially build up adrenline the fastest.

so, put these on a warrior, and he charges energy faster. It may be marginal, but its still faster. *I don't play a warrior so I'm not exactly sure if its worth the tradeoff of lower damage however (as your probably not going to have 12 dagger mastery or w/e)*
Without investing in Daggermastery, you cannot Double Strike (or its just so rare to do it that you cant even factor the chance in).

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

Yup, to take advantage of the double strike, you have to invest points in Dagger Mastery. To take advantage of MOST of the adrenal skills, you have to invest points in another weapon mastery.
You'd have to put points in TWO DIFFERENT MASTERIES for the adrenal dagger tangs to be useful.

But on the other hand, even Furious Stilettos of Shelter are better than plain old Stilettos of Shelter :P

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

There are Tactic-based adrenaline skills... but with an A/W with daggers that's basically all you have there lol. If you're using daggers you can't use adrenaline skills for warrior weapons and you can't use strength adrenaline skills because it's not your primary...

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by MasterDinadan
But on the other hand, even Furious Stilettos of Shelter are better than plain old Stilettos of Shelter :P
Yeah you hit the nail on the head there with that comment. Its better to have something there, then nothing. Besides there are some skills such as "Watch Yourself!" which use adrenaline.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

watch yourself is primarily a tanking skill...please don't give A/W any ideas

Fabius Cunctator

Academy Page

Join Date: Sep 2005

Venezuela

Lord

Well it could be mildly useful, a warrior (maybe a hammer warr since they attack slowest) uses some furious daggers to get the adren faster (dagger attacks are faster and the furious helps somewhat).

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Uselss for furious that really funny, assasin skills should be adrenaline based to

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

wow furious for daggers hmmm..

this is an outrage..ANET I DEMAND SUNDERING STAFF WRAP!!

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by Kha


I seem to be getting this a lot when IDing daggers. I'm tired of it. This is annoying me even more than when I would get a staff that requires fire magic to deal damage, would improve casting speed of curses, and had +1 to illusion magic.


A/W or W/A favoritism?
In my opinion, it's to keep player's mouth shut :O

F1R3 DR4G0N

Ascalonian Squire

Join Date: Jan 2006

[THG] The Holy Grailers

Me/N

Why does this mod annoy you? Because it reduces the amount of drops that interest you? People these days don't tolerate much, do they!? If my ele loots a sword half the time, i dont go freaking moaning about it on the forum, i put up with it. Get used to things like this. The devs will add items to cater to other prof combinations and such must be accepted.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by leonidasthe
Axes and swords have the poisoner's mod but the warrior can not use poison without the use of skills from the secondary profession like apply poison (ranger). So what is the problem with furious daggers? It just lets people do w/a or a/w if they want to.
For this reason I think there should be a furious bowstring (or would it be grip...im not big on bows)

Just incase someone wants it sometime. Nothing wrong with having more mods.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I don't see what the big deal is. Seems like a good mod for an A/W with the right build just like a poisoner's sword hilt works well for an apply poison build on a W/R. Bonnetti's Defense would probably be the skill of choice to use with it. Quite frankly, assasins tend to be little glass soldiers very often and need good skills to back em up when they jump right in the middle of a battle.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Mandy Memory
For this reason I think there should be a furious bowstring (or would it be grip...im not big on bows)

Just incase someone wants it sometime. Nothing wrong with having more mods.
The downside to having more mods is that the most desired mods or most useful mods would be that less likely to drop.

Aiiane

Ascalonian Squire

Join Date: Jan 2006

Claremont, CA

Daggers + Furious mod = Fear Me! spam ftw?