Furious dagger makes me furious
Kha
I seem to be getting this a lot when IDing daggers. I'm tired of it. This is annoying me even more than when I would get a staff that requires fire magic to deal damage, would improve casting speed of curses, and had +1 to illusion magic.
A/W or W/A favoritism?
Mandy Memory
Or maybe assassins used adrenaline...but it was removed and these werent.
heist23
i'd figure they added this in because people would eventually start complaining if it wasn't in the game in the first place....
then again, they added in the Crippling Bow String, but no one complained about it. so, whatever. i can't seem to find any point to using daggers with a warrior, but if that's the way someone wants to go, then more power to that person....
then again, they added in the Crippling Bow String, but no one complained about it. so, whatever. i can't seem to find any point to using daggers with a warrior, but if that's the way someone wants to go, then more power to that person....
Seissor
Yeah I got a perfect 10/10 one and I thought, oh neat I can use..wha...wait..there are NO adrenal assassin skills, only warrior and the bulk of them are for weapon skills.
I can think of really only 5 or so adrenal skills an a/w might use so its really a silly mod. +10% or +5% for critical hit or something would have been more useful.
I can think of really only 5 or so adrenal skills an a/w might use so its really a silly mod. +10% or +5% for critical hit or something would have been more useful.
Farin
Quote:
Originally Posted by heist23
then again, they added in the Crippling Bow String, but no one complained about it.
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Seef II
A/W with skullcrack when temple strike's around, a har har har.
Ole Man Bourbon
All adrenal-based assassins are assmos in the making. We all gotsta start somewheres.
leonidasthe
Axes and swords have the poisoner's mod but the warrior can not use poison without the use of skills from the secondary profession like apply poison (ranger). So what is the problem with furious daggers? It just lets people do w/a or a/w if they want to.
heist23
Quote:
Originally Posted by RaZoO
Why would anyone complain about it? That has nothing to do with Assasin and Adrenaline mods. Rangers got quite benefited by this string, it's good to use with Crippling Shot since it'll extend the cripple for about 2 seconds.
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the problem here is that there aren't many adrenaline-linked skills that can be used with a dagger. so, a furious dagger tang is overall useless. much like sundering.
Haggard
I mean, theres a tonne of better mods out there than one which gives a 10% chance to get double adren on "Watch Yourself!" or anything else which is probably less useful.
Viruzzz
Quote:
Originally Posted by Mandy Memory
Or maybe assassins used adrenaline...but it was removed and these werent.
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warrior is energy wise free skills, but they cost adrenaline instead.
ranger gets reduction in skill energy with his primary attribute
monk deals with living things and keeping them alive
necromancer deals with dead things (creepy)
elementalist just does damage
mesmer indirectly(most of the time) damages foes and alter their capabilities
ritualist have weapon enchantments and spirits (not to be mixed with nature rituals)
and finaly assassins have very strong attacks, but they are limited to using them after another attack
Reikai
I think... anet intended these to be in.
Daggers attack the fastest out of all the weapons *because of double strike*, and therefore, can potentially build up adrenline the fastest.
so, put these on a warrior, and he charges energy faster. It may be marginal, but its still faster. *I don't play a warrior so I'm not exactly sure if its worth the tradeoff of lower damage however (as your probably not going to have 12 dagger mastery or w/e)*
Daggers attack the fastest out of all the weapons *because of double strike*, and therefore, can potentially build up adrenline the fastest.
so, put these on a warrior, and he charges energy faster. It may be marginal, but its still faster. *I don't play a warrior so I'm not exactly sure if its worth the tradeoff of lower damage however (as your probably not going to have 12 dagger mastery or w/e)*
Former Ruling
Quote:
Originally Posted by Reikai
I think... anet intended these to be in.
Daggers attack the fastest out of all the weapons *because of double strike*, and therefore, can potentially build up adrenline the fastest. so, put these on a warrior, and he charges energy faster. It may be marginal, but its still faster. *I don't play a warrior so I'm not exactly sure if its worth the tradeoff of lower damage however (as your probably not going to have 12 dagger mastery or w/e)* |
MasterDinadan
Yup, to take advantage of the double strike, you have to invest points in Dagger Mastery. To take advantage of MOST of the adrenal skills, you have to invest points in another weapon mastery.
You'd have to put points in TWO DIFFERENT MASTERIES for the adrenal dagger tangs to be useful.
But on the other hand, even Furious Stilettos of Shelter are better than plain old Stilettos of Shelter :P
You'd have to put points in TWO DIFFERENT MASTERIES for the adrenal dagger tangs to be useful.
But on the other hand, even Furious Stilettos of Shelter are better than plain old Stilettos of Shelter :P
Jagflame
There are Tactic-based adrenaline skills... but with an A/W with daggers that's basically all you have there lol. If you're using daggers you can't use adrenaline skills for warrior weapons and you can't use strength adrenaline skills because it's not your primary...
RTSFirebat
Quote:
Originally Posted by MasterDinadan
But on the other hand, even Furious Stilettos of Shelter are better than plain old Stilettos of Shelter :P
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Manic Smile
watch yourself is primarily a tanking skill...please don't give A/W any ideas
Fabius Cunctator
Well it could be mildly useful, a warrior (maybe a hammer warr since they attack slowest) uses some furious daggers to get the adren faster (dagger attacks are faster and the furious helps somewhat).
Count to Potato
Uselss for furious that really funny, assasin skills should be adrenaline based to
Pupu
wow furious for daggers hmmm..
this is an outrage..ANET I DEMAND SUNDERING STAFF WRAP!!
this is an outrage..ANET I DEMAND SUNDERING STAFF WRAP!!
Poison Ivy
Quote:
Originally Posted by Kha
I seem to be getting this a lot when IDing daggers. I'm tired of it. This is annoying me even more than when I would get a staff that requires fire magic to deal damage, would improve casting speed of curses, and had +1 to illusion magic. A/W or W/A favoritism? |
F1R3 DR4G0N
Why does this mod annoy you? Because it reduces the amount of drops that interest you? People these days don't tolerate much, do they!? If my ele loots a sword half the time, i dont go freaking moaning about it on the forum, i put up with it. Get used to things like this. The devs will add items to cater to other prof combinations and such must be accepted.
Mandy Memory
Quote:
Originally Posted by leonidasthe
Axes and swords have the poisoner's mod but the warrior can not use poison without the use of skills from the secondary profession like apply poison (ranger). So what is the problem with furious daggers? It just lets people do w/a or a/w if they want to.
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Just incase someone wants it sometime. Nothing wrong with having more mods.
XvArchonvX
I don't see what the big deal is. Seems like a good mod for an A/W with the right build just like a poisoner's sword hilt works well for an apply poison build on a W/R. Bonnetti's Defense would probably be the skill of choice to use with it. Quite frankly, assasins tend to be little glass soldiers very often and need good skills to back em up when they jump right in the middle of a battle.
XvArchonvX
Quote:
Originally Posted by Mandy Memory
For this reason I think there should be a furious bowstring (or would it be grip...im not big on bows)
Just incase someone wants it sometime. Nothing wrong with having more mods. |
Aiiane
Daggers + Furious mod = Fear Me! spam ftw?