Quote:
Originally Posted by Mandy Memory
Or maybe assassins used adrenaline...but it was removed and these werent.
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nah, every class has their *thing*
warrior is energy wise free skills, but they cost adrenaline instead.
ranger gets reduction in skill energy with his primary attribute
monk deals with living things and keeping them alive
necromancer deals with dead things (creepy)
elementalist just does damage
mesmer indirectly(most of the time) damages foes and alter their capabilities
ritualist have weapon enchantments and spirits (not to be mixed with nature rituals)
and finaly assassins have very strong attacks, but they are limited to using them after another attack