[list][*]MINION NUMBER ADJUSTMENT
Now.. a single MM could easily have 63 minions (usage of horrors and fiends) pre-adjustement. They could also be maintained for quite a while. (some say 6 min, I had them running a bit longer in some cases) Cutting the number of minions you can manage at once was a nerf. Otherwise you could use the Offering of Blood + Vampiric horrors + verata's sacrifice to be an invinci-necro. Just think about an alliance battle. You have an MM killing and making new minions with every kill.All you need is arcane echo, and you can make new VHorrors pretty quick. Plus, keeping them alive woudln't have been too hard. So, a warrior attacks you and does 28 damage (I think that's max). You have 2 Vhorrors doing 18 damage. That's 36 energy regained. The warrior would have to seriously be using skills and degen to keep you down b/c the average MM (pre adjustment) would carry 16+ minions. If you casted mainly VHorrors, you'd own without ever going down. Just, Offering of Blood, and you get teh boost to recast. I have been an outspoken critic of the nerfing, apparently that makes me a wannbe.
Was 40-50 minions too much? Maybe. Probably.
But invincible? Come on! We were certainly killable. There is an enitre (rarely used) skill line for hurting MMs. There are tactics availabe both offensively and defensively against MM's.
But you had to know HOW to go about attacking a MM. The strategies for dealing with MMs were very different from people were used to dealing with. Sure, we could wipe Warriors and Assassains all day if they played Rambo.
I still resent the fact that time wasn't alottted for the community to learn how to play AGAINST a minion master....and then make adjustments, as necessary.
Now.. a single MM could easily have 63 minions (usage of horrors and fiends) pre-adjustement. They could also be maintained for quite a while. (some say 6 min, I had them running a bit longer in some cases) Cutting the number of minions you can manage at once was a nerf. Otherwise you could use the Offering of Blood + Vampiric horrors + verata's sacrifice to be an invinci-necro. Just think about an alliance battle. You have an MM killing and making new minions with every kill.All you need is arcane echo, and you can make new VHorrors pretty quick. Plus, keeping them alive woudln't have been too hard. So, a warrior attacks you and does 28 damage (I think that's max). You have 2 Vhorrors doing 18 damage. That's 36 energy regained. The warrior would have to seriously be using skills and degen to keep you down b/c the average MM (pre adjustment) would carry 16+ minions. If you casted mainly VHorrors, you'd own without ever going down. Just, Offering of Blood, and you get teh boost to recast. I have been an outspoken critic of the nerfing, apparently that makes me a wannbe.
Was 40-50 minions too much? Maybe. Probably.
But invincible? Come on! We were certainly killable. There is an enitre (rarely used) skill line for hurting MMs. There are tactics availabe both offensively and defensively against MM's.
But you had to know HOW to go about attacking a MM. The strategies for dealing with MMs were very different from people were used to dealing with. Sure, we could wipe Warriors and Assassains all day if they played Rambo.
I still resent the fact that time wasn't alottted for the community to learn how to play AGAINST a minion master....and then make adjustments, as necessary.


) and are really better than a pet, doing 50 damage a hit on average (unless you focus your build on pet attacks, but then you yourself are much less useful.) I don't like vamp horrors simply because of the 25 energy, I like my fiendys very much and I find the range helps them stay alive while I BotM them. My build is as follows: