Quote:
Originally Posted by strcpy
Same thing - my MM beat almost any mission easily. Henchies or enemy dieing - who cares? New Minions! For my assassin - lots of DP, same for my warrior and ele. Low corpse areas or large gaps were hard to go by, but once the corpses start flowing great game.
*sigh* MM are still really "overpowered" in PvE for many missions/quests/situations. I like mine alot - there is some thing really great about having an army of your own. It's greatly satisfying. I just don't see any way around it - if you nerf us much more then we are useless and greatly underpowered, right now we still dominate as a memeber of the team. Once you make a class where we have an army of our own there is unbalance as far as PvE is concerned by default (but unless the domination is such that no other calss is really used - who cares in PvE?). I don't really support much more of a nerf because it's so weak in PvP and isn't so strong in very high end PvE (and much of a nerf kills them for mid-lower end PvE). It's a class that either dominates or is useless depending on the situation. |
I agree Factions is much easier in the beginning with a MM and a minion army but again that backs up my theory that ANet is turning this game into an army vs an army game such as Age of Empire. It doesn't matter as much to what skills you have in a battle with a hundred afflicted goons. It does matter if your army is the same size as theirs.
