I note that no one from Black Blades bothers to respond until they go the boot.
As for the communism and cheating carp I guess you should tell the United States, United Kingdom and Russia that they cheated to defeat Germany in WWII.
Elite Mission Available to All ?
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Originally Posted by Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.
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Originally Posted by Sir Mad
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.
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Aurios 'mission' is a big bag of yawn. Been there, done that. Move along. PvP in disguise if you ask me. I have just as much fun killing Zaishen.... over and over and over.
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Originally Posted by Sir Mad
3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
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Hopefully Anet will sort this mess out sometime soon
h
The root of all this mess is the lack of high-content for the general public after they finished the game. There are so many such high-content areas (UW/FOW, SF and Tomb) in Prophecy. Since elite missions are at the mercy of each individual holding alliance, it is inevitable that the vast majority of players will not be able to access elite missions at all. Anet needs to keep its fan base energized and "hooked" to Faction until the new chapter coming out. Otherwise, it will loose a lot of players due to the "boring factor".
By the way, TC is a wise choice of alliance name. You guys are definitely on a crusade for a greater good. The whole community should enjoy the game, not only a few "elite" farmers.
Think about it, can you enjoy the game if only 800 players play the game? Do the "precious" Zodiac stuffs have any value at all? UW/FOW, SF and Tomb are open to all players but their stuffs do not devalue by any mean. Actually, the openess in Prophecy created a healthy economy where everyone buying and selling stuffs they find all the time. Good luck in finding a group when most members are farming factions to keep their holding.
By the way, TC is a wise choice of alliance name. You guys are definitely on a crusade for a greater good. The whole community should enjoy the game, not only a few "elite" farmers.
Think about it, can you enjoy the game if only 800 players play the game? Do the "precious" Zodiac stuffs have any value at all? UW/FOW, SF and Tomb are open to all players but their stuffs do not devalue by any mean. Actually, the openess in Prophecy created a healthy economy where everyone buying and selling stuffs they find all the time. Good luck in finding a group when most members are farming factions to keep their holding.
Being a member of The Crusaders alliance, i have to whole heartedly agree that the elite mission (given the alliance that holds it) should have the option to "ferry" folks over. From what i know about the black blades holding, this didn't and doesn't happen, which also is fine by me, but they won't be winning over anyone by keeping it secret.
Eventually, regardless of who holds cavalon or house zu heltzer, people that REALLY want to get into these elite missions WILL, those that are content with playing for a few hours a day to burn off some steam, may not, just as it was/is with fow/uw.
Although our alliance only held cavalon for a few days (due to 2 guilds not enjoying our ferrying policy and leaving) we managed to ferry over a very large amount of people to get to enjoy the deep mission and i am proud that we had that chance to do so.
Eventually, regardless of who holds cavalon or house zu heltzer, people that REALLY want to get into these elite missions WILL, those that are content with playing for a few hours a day to burn off some steam, may not, just as it was/is with fow/uw.
Although our alliance only held cavalon for a few days (due to 2 guilds not enjoying our ferrying policy and leaving) we managed to ferry over a very large amount of people to get to enjoy the deep mission and i am proud that we had that chance to do so.
S
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Originally Posted by Edrina Spellweaver
As for further clarification:
Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve. |
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Originally Posted by Edrina Spellweaver
P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
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| never heard of tombs or sorrows? |
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| Wrong, idiot. That's only the case if the person getting the reward has a mental block, and realizes that they have wasted their time "working" on a game, but don't want to admit it to the world. Quite frankly, those people should go kill themselves, because they are worthless. |
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| Technically correct, but really they should have added two more god areas if they want to claim its a stand alone game. Looks to me like they're leeching of Prophecies content. |
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| In all honesty I'd rather not, I started playing Guild wars because I didn't want a constant grind, and to take control of the capitals IS just a constant grind, not my idea of fun nor are the actions that people take to gain control of the towns actions that should be rewarded. |
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| Did they buy the game? Then they earned the right to enter every single mission in the game. |
I don't know why people are still arguing along "we deserve access" line. Whenever they do that, someone says "you have to earn it."
I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
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| I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea. |
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Originally Posted by Jagflame
No, the idea in this thread is whether or not they should get it without earning it, because the entire thread is based on TC giving people free access.
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| And the root of the problem is that the system didn't make much sense in the first place. I think whether or not players who didn't spend a bunch of hours performing repetative tasks are getting in isn't what people should be concerned about. |
But on the other hand I can see where AreaNet was coming from when they made this. High level PvE areas have always been mainly used for farming. Since this would logically appeal to players that enjoy farming, would it not make sense to set the route to gain access to be by farming?
a few comments...
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate
anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP
any guild that thinks that have the right to "selectivly" choose who gets to take part, is arragant and assinine. you dont know every player in the game to make that call. what that really means is whoever pays us the most.
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
so i say to those that welcome outsiders without string, congrats.. you represent what this game is supposed to be about and are the kind of alliance others should strive to be or join. to those that charge, or practice an elitist position... you..well ... momma always said if you dont have anything nice to say, dont say anything at all
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate
anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP
any guild that thinks that have the right to "selectivly" choose who gets to take part, is arragant and assinine. you dont know every player in the game to make that call. what that really means is whoever pays us the most.
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
so i say to those that welcome outsiders without string, congrats.. you represent what this game is supposed to be about and are the kind of alliance others should strive to be or join. to those that charge, or practice an elitist position... you..well ... momma always said if you dont have anything nice to say, dont say anything at all
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Originally Posted by floplag
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
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| anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP |
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| anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate |
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| anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play |
Rogmar,
fair enough ,what do you require of them to maintain membership ?
you may or may not do any of these things.. i dont know you to know.. but we all know many of the top allainces/guilds do force members to donate plat for factions points to remain a member. or do in fact charge to become part of the guild.
JagFlame,
you contradict yourself .. if faction points can be earned though PvP, then they do in fact affect PvE city control since thats what its based on. it may not be fast, it may be quite fast .. ive seen people gain alot of faction very quickly in PvP battles. are high level GvG battles wrong .. no, but they also dont affect PvE and are eanred through skill, not sheer numbers of faction farming. perhaps they dont require members to farm, or do others things .. though we all know many do... in any case, 500 members ? call me crazy, but my idea of a guild is a group of players that are friends, and know each other .. not a bunch of people im talking to or seeing names of wondering who the heck that guy is. thats just me and my personal opinion... but im entitles to that. it also means my guild of a close kniot 20-30 members will nenver know, doesnt it ? but, i wouldnt trade them for any of it.
fair enough ,what do you require of them to maintain membership ?
you may or may not do any of these things.. i dont know you to know.. but we all know many of the top allainces/guilds do force members to donate plat for factions points to remain a member. or do in fact charge to become part of the guild.
JagFlame,
you contradict yourself .. if faction points can be earned though PvP, then they do in fact affect PvE city control since thats what its based on. it may not be fast, it may be quite fast .. ive seen people gain alot of faction very quickly in PvP battles. are high level GvG battles wrong .. no, but they also dont affect PvE and are eanred through skill, not sheer numbers of faction farming. perhaps they dont require members to farm, or do others things .. though we all know many do... in any case, 500 members ? call me crazy, but my idea of a guild is a group of players that are friends, and know each other .. not a bunch of people im talking to or seeing names of wondering who the heck that guy is. thats just me and my personal opinion... but im entitles to that. it also means my guild of a close kniot 20-30 members will nenver know, doesnt it ? but, i wouldnt trade them for any of it.
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Originally Posted by Jagflame
It is possible for any player to earn their way to the elite mission.
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The reason I bought Guild Wars in the first place is because it claimed to reward player skill, not hours played. Gaile Gray seems to be avoiding this, despite the fact that it is plain as day that these "faction wars" has nothing to do with player skill, but how many hours you clock intothe game.
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Originally Posted by Jagflame
So I suppose high rated GvG battles are wrong? There will always be content that not everyone will access, because having everything thrown at you defeats the purpose of the game. It is possible for any player to earn their way to the elite mission.
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