pve discrimination
Beat_Go_Stick
Funny, I have yet to have any trouble getting a group with my Assassin....maybe being A/Me implies a little skill? I don't know.
Generally, I get into groups without much hassle, nobody interrogates me or confirms I know what I'm doing, and I go through battles without dying by teleporting to the backline with Recall whenever I start taking damage.
Maybe the reason you guys are seeing so much hate is because you are A/W and A/Mo? Those are the classes of Assassins I generally see dropping to the less than useless 60% DP after 6-8 battles...
Generally, I get into groups without much hassle, nobody interrogates me or confirms I know what I'm doing, and I go through battles without dying by teleporting to the backline with Recall whenever I start taking damage.
Maybe the reason you guys are seeing so much hate is because you are A/W and A/Mo? Those are the classes of Assassins I generally see dropping to the less than useless 60% DP after 6-8 battles...
felinette
Well, I play an A/Mo and I've only died 11 times so far. I never afk, drop from groups, or stand around doing nothing. Most of my characters go Mo secondary because I hench a lot, and it's a heck of a lot easier to hench with a hard rez on your skillbar. The only monk skill my sin has on her bar is rebirth. She didn't die once doing Vezunah Square (the other A dropped after racking up 60% DP within the first area of the mission). During that mission, we had only one monk and only one lvl 20 in our group (my sin was lvl 19 at the time). The monk only had to heal me a handful of times. I don't use teleportation at all... if you've got two or three defensive/health generating skills on your bar, it's not necessary. The rare time you are in trouble, kiting away works fine. Before jumping into any battle, I buff and will stay pretty much at full health until I run out to choose my next victim.
Assassins can do a massive amount of damage in a short period of time. The trick is to know when to get out, buff again, and move in. I don't mind that groups aren't picking up A's since I prefer henching, anyway--got used to henching when I was playing a mesmer in Tyria.
Assassins can do a massive amount of damage in a short period of time. The trick is to know when to get out, buff again, and move in. I don't mind that groups aren't picking up A's since I prefer henching, anyway--got used to henching when I was playing a mesmer in Tyria.

Adarklighter
In truth, I think that most people who are discriminating against sins view them as inferior because of the lack of contribution that NPC sins can do in a group. They are, in fact, most likely the first ones to die, inducing a lot of curses from monks who get upset when not even a 1/4 sec cast-time heal is fast enough.
What people have to understand, however, that this is in no way a good reflection of what really good sins can do (I have witnessed some myself). I've created a new sin char recently, and I gotta say, it's a class with a steep learning curve. I died a few times before I can figure out for sure a basic combo that can be effective.
I say give it some time before a flurry of good sins starts to surface.
What people have to understand, however, that this is in no way a good reflection of what really good sins can do (I have witnessed some myself). I've created a new sin char recently, and I gotta say, it's a class with a steep learning curve. I died a few times before I can figure out for sure a basic combo that can be effective.
I say give it some time before a flurry of good sins starts to surface.

bart
I'm getting discriminated left and right just cos i have an A in front of my A/R.
I'm a critical barrager ffs!!! I use a bow!! You won't see me in front of u!!!

Blkout
Quote:
Originally Posted by Guardian of the Light
Ask these simple questions and add up points and you'll have a good idea of if you have a good assassin or a bad one.
Do you have any Tele skills, if so what are they?
4 points: Whats a Tele Skill?
3 points: No
2 points: yes death's charge
1 Point: Yes Recall/Aura of Displacement and/not Death's Charge
Do you have any Defensive/running stances?
4 points: What are those?
3 points: No
2 points: Yes I have one thats only lasts a little bit OR no I just use tele skills
1 points: Yes I have a few good ones
What do you do to attack the monsters?
4 points: I just run in and try and kill them
3 points: I have no stances and stuff but I run away when I'm in trouble
2 points: I run in and use my stances when I'm attacked
1 points: I teleport in kill my target and teleport back before the ememies can attack me.
if you scored
10+ Kick this noob and post in on guru so we all know who the noob is (I don't mean the last part)
7-9 Most likely a noob don't accept in high areas
5-6 This person know what he is doing accepting isn't much of a risk
3-4 THIS IS A MOST LIKELY PRO ACCEPT HIM AND BOOT THE WAMMO!!
Sorry bud, but your scorecard doesn't appply to my Assassin since I use a bow. I am not in the middle of the fight so I don't use most of the skills you claim an Assassin needs. There are other build besides a dagger Assassin and it doesn't make you a noob not use the skills you listed. I have been EXTREMELY effective as a bow Assassin. Poison and bleeding at the same time is very nice. And with Shadow Refuge and Troll Unguent, I rarely ever need a monk to heal me, often I'm the last one standing in my PUG.
Katari
Quote:
Originally Posted by Blkout
Sorry bud, but your scorecard doesn't appply to my Assassin since I use a bow. I am not in the middle of the fight so I don't use most of the skills you claim an Assassin needs. There are other build besides a dagger Assassin and it doesn't make you a noob not use the skills you listed. I have been EXTREMELY effective as a bow Assassin. Poison and bleeding at the same time is very nice. And with Shadow Refuge and Troll Unguent, I rarely ever need a monk to heal me, often I'm the last one standing in my PUG.
The best sin I've ever seen, in terms of staying alive, was a barrage-sin. I didn't even notice that she was using a bow untill I realised how little damage she was taking, and watched her to see just why that was.
I have yet to see a PvE situation that would really compell me to take a melee sin over soe other class, and yes, the vast majority of (melee) sins I end up with die more often than anyone else, and quickly rack up some impresive DP. The average PUG sin reminds me of a 'typical' idiot wammo, only with less armor, and an impressive ability to over-extend thanks to teleportation spells.
Sure, they can be played right. Sure they can be an asssit to a team. But even if most forum-goers are kickass sins, does that mean most PUG sins are fantastic? No. So when I see an abrupt turn-around in the PUG population of sins (which this forum does not represent very well) then I'll start inviting them to groups.
I have yet to see a PvE situation that would really compell me to take a melee sin over soe other class, and yes, the vast majority of (melee) sins I end up with die more often than anyone else, and quickly rack up some impresive DP. The average PUG sin reminds me of a 'typical' idiot wammo, only with less armor, and an impressive ability to over-extend thanks to teleportation spells.
Sure, they can be played right. Sure they can be an asssit to a team. But even if most forum-goers are kickass sins, does that mean most PUG sins are fantastic? No. So when I see an abrupt turn-around in the PUG population of sins (which this forum does not represent very well) then I'll start inviting them to groups.
kinetik
my assassin has been stuck at arborstone for quite a while now..so i switched to playing my other chars. hes stuck simply because noone lets him in his/her group and when they do its usually 'random' groups. like the guy making the group is clueless and just invites everything around him which usually means the group as a whole sucks as it isnt balanced out properly.
i like to think im a decent assassin and i disagree with the whole interview thing. yes, someone who doesnt even know what those skills are is obviously retarded but not having teleports doesnt automatically make you a noob. i leave the tanking to the warriors and most of the time i actually stay back with the casters to protect them from anything that comes their way.
i think the biggest weakness of an assassin is that it doesnt seem to have ANY skills that benefit the entire party. sure you can stack conditions and all on a mob but it doesnt have any buffs whatsoever except for personal use.
so it can do a fair amount of damage in a short time but it cant take a beating at all. Then theres the range on teleports that, in my opinion, is way too short to really be usefull.
i like to think im a decent assassin and i disagree with the whole interview thing. yes, someone who doesnt even know what those skills are is obviously retarded but not having teleports doesnt automatically make you a noob. i leave the tanking to the warriors and most of the time i actually stay back with the casters to protect them from anything that comes their way.
i think the biggest weakness of an assassin is that it doesnt seem to have ANY skills that benefit the entire party. sure you can stack conditions and all on a mob but it doesnt have any buffs whatsoever except for personal use.
so it can do a fair amount of damage in a short time but it cant take a beating at all. Then theres the range on teleports that, in my opinion, is way too short to really be usefull.
gnugeek
Quote:
Originally Posted by troyismyname
i really dont know if this has been discussed already, but im seriously getting sick and tired of it. i was in arborstone today looking for some group that was actually halfway decent, and unfortunately, im an assassin primary....
I play a W/A, and a friend of mine and questing partner plays A/W. I love teaming up with him. As long as he assists off of me, we do absolutely great together. His survivability is good, and when both of us get on the same target together, nothing lasts for long.
I don't understand all the hate for the assassin class. I have an A/W I fool around with when I'm not playing my main and I absolutely love him.
I don't understand all the hate for the assassin class. I have an A/W I fool around with when I'm not playing my main and I absolutely love him.
Stockholm
Quote:
Originally Posted by Guardian of the Light
M3lk0r
Already finished the game with my sin
Only place I had problems getting in was in Raisu palace, but sorted it yesterday with a random pug. Everywhere else if I didnt get a group within the first 5 mins, I henched it.
Maybe its just that I've spent 500 odd hours on my ranger, mostly in the holy trinity days where only monks, wars and eles could get into groups. Necro is the new 2nd ele now and some groups recognize barrage rangers, but its still much the same for mesmers :-/
Most groups I have been in usualy get 2 assassins max. Once when I was the group leader and I accepted a 3rd sin, our only monk got angry and demands I kick him, I kick the monk instead and we ended up henching it while he got into another "perfect" group.
Fellow assassins, the only advice I can give you is to not really care about what others think of you or what and how you should play. Play like you want to and dont expect others to play like you want them to.

Only place I had problems getting in was in Raisu palace, but sorted it yesterday with a random pug. Everywhere else if I didnt get a group within the first 5 mins, I henched it.
Maybe its just that I've spent 500 odd hours on my ranger, mostly in the holy trinity days where only monks, wars and eles could get into groups. Necro is the new 2nd ele now and some groups recognize barrage rangers, but its still much the same for mesmers :-/
Most groups I have been in usualy get 2 assassins max. Once when I was the group leader and I accepted a 3rd sin, our only monk got angry and demands I kick him, I kick the monk instead and we ended up henching it while he got into another "perfect" group.
Fellow assassins, the only advice I can give you is to not really care about what others think of you or what and how you should play. Play like you want to and dont expect others to play like you want them to.
Banebow
No one has determined a sweeping generalization for the assassin yet. For instance, when you invite a warrior to your group you probably want a tank. When you take a mesmer you are probably looking for shutdown, and when you take an elementalist you probably want AoE effects (all of the classes can do many things, these are just the general expectations).
But what do people expect when they invite an assassin? Ritualists where easy for the general PuG to figure out - they spam spirits. The PuG probably won't even ask if you have any spirits, but you'll get into a group because they have an easy role to put you into (nuker, healer, tank etc).
Yet you don't see assassins getting random invites all that often. In the PuG mindset, what exactly is the assassin going to do? Well, he is the only melee class besides warrior right? That means he is a tank. Then the PuG sees the assassin either die all the time as he tries to tank, or he sees the assassin running in and out of combat. So he isn't a tank. Is he a nuker? No. Shutdown? Not really. Without a cookie cutter defined setup, random player #17642 doesn't know what to take you for.
I ended up doing the game (barring imperial sanctum) with henchmen on my assassin. Not like pugs are worth all that much anyway
But what do people expect when they invite an assassin? Ritualists where easy for the general PuG to figure out - they spam spirits. The PuG probably won't even ask if you have any spirits, but you'll get into a group because they have an easy role to put you into (nuker, healer, tank etc).
Yet you don't see assassins getting random invites all that often. In the PuG mindset, what exactly is the assassin going to do? Well, he is the only melee class besides warrior right? That means he is a tank. Then the PuG sees the assassin either die all the time as he tries to tank, or he sees the assassin running in and out of combat. So he isn't a tank. Is he a nuker? No. Shutdown? Not really. Without a cookie cutter defined setup, random player #17642 doesn't know what to take you for.
I ended up doing the game (barring imperial sanctum) with henchmen on my assassin. Not like pugs are worth all that much anyway

GranDeWun
Normally, henching to avoid the problem of getting a PUG will work fine. Unfortunately, Arborstone seems almost impossible to hench because the AI can't handle the collapse zones.
Silent Kitty
Lemme see; If I was a smart player, needing to do a very difficult mission, I would think twice taking an assassin over a nuker or wammo. Most environments are very caster heavy. Which means that there are targets enough for the assassin, but s/he will not be able to take them all out. Assassins can't tank, so what else? Nothing beats a good tank with the backup of a few nukers. Send in the tank to the mob, and than nuke everything away that surrounds him. I still haven't found a mission where an assassin is very much needed. The wammo just tanks into the mob, and let our own casters do their jobs.
An assassin is only really needed when mobs have a healer or other caster way back on the rear. I haven't seen that yet. An assassin can't take out bosses, unless they are already on 10% health or less.
Try to tank with your assa and your combos get screwed up by evades and blocks. You'll be nothing but a little kid with a butter knife.
Sure, I take the assassin in my party, but only because I like the profession. And the fact that an assassin is a two-hit kill, so I don't have to heal her/him, unlike the wammo who doesn't know how to draw.
An assassin is only really needed when mobs have a healer or other caster way back on the rear. I haven't seen that yet. An assassin can't take out bosses, unless they are already on 10% health or less.
Try to tank with your assa and your combos get screwed up by evades and blocks. You'll be nothing but a little kid with a butter knife.
Sure, I take the assassin in my party, but only because I like the profession. And the fact that an assassin is a two-hit kill, so I don't have to heal her/him, unlike the wammo who doesn't know how to draw.
lightblade
Don't need to worry too much about it...remember the mesmer discrimination at the beginning of Prophacies? It'll work out
Silent Kitty
Quote:
Originally Posted by lightblade
Don't need to worry too much about it...remember the mesmer discrimination at the beginning of Prophacies? It'll work out
I really like to see a good assassin in pve action. Most mobs have no target for an assa. Have you tried a mob of 5 or 6 ettins, the Avicara mobs, the spiders or these crawler thingies? You are dead in about 3 hits, while they often block or evade what you are doing. The Guildwars pve environment is not made for assassins. That is all there is to it. You aren't even able to divert attention away from your healer, though you have the same health, and armour. :P
I am not worried, just dissapointed. I like to play my assassin, but I constantly find way to many targets. Teleporting in, to take out an healer, doesn't cut it. Last time I used Recall, I took half the mob with me
I had recalled on our healer, because s/he was most of the time on a save distance. 15 minutes later they were still flaming at me
I am not worried, just dissapointed. I like to play my assassin, but I constantly find way to many targets. Teleporting in, to take out an healer, doesn't cut it. Last time I used Recall, I took half the mob with me


troyismyname
wow, i really didn't think that i'd get this many responses with this and thought that i'd get flamed at for complaining but i would sincerely like to thank all that replied and am very intrigued by both sides of the story; anyhow...
i'm not posting this and looking at it totally one sided, i can understand how hard it is when some retard keeps dying, and you keep ressing/ or u dont keep ressing and then they cuss at you, w/e.
any and probably all assassins who do all those negative things that were stated, and all the stupid things for that matter should probably not play the class or have not learned. anyway....
what else is there? ummmmz oh yea i forgot to mention i actually beat arborstone with some guildies so it was pretty chill
edit: is sunjiang before or after arborstone >_< x_X o_O LoL...
ANECDOTE TIME SUNJIANG DISTRICT more discrimination LOL
i tried to join a group, or a couple and got denied, or when i got in a group the leader kicked me and went for talon silverwing lol at that guy.... i thought id start my own group and
TADA
assassin leader... amazing lol, i had a pretty interesting group:
sin, warrior, ranger, rit, sin, mo, mo, warrior
2 assassins omg theyre gunna die... lol well i barked some commands at the monks ("hold the 2 items and let em charge up b4 using them) and told the other sin to back the hell up and let the 2 wars take aggro, etc. omgawdzors group is gunna die!!! no nuker or ss or mm... pfft we didnt need one
in fact, i had 7/8, and i was asking this one mm to join my group and he said we had 2 too many sins in our group.... lol theres 2 and thats too many, i got mad and asked the guy why he didnt just send a petition to anet to remove the sin class.... no response (LOL) /end discrimination
anecdote cont'd (and ended)
anyway that group that i lead beat sunjiang with master's completion, just thought id add this little story to show that maybe 1 or 2 assassins are actually useful, and maybe... just possibly, if the group leader does what he/she is probably supposed to be doing... AHEM... leading the group and not just bitchin' about the crappy players, something might actually get done...
~~~reading over post to make sure that it makes sense~~~
.
..
...
..
. done
special thanks to: dart i forgot what you posted as a reply, but it was a good reply lol
yc525 for the stupid wammos coming to factions and making sins comment
captainccc yupyup sins are divine.... when used in a "way of perfection"... hahaha lol @ me i made a funny....
Guardian of the Light for the questionaire i dont know whether to think you are serious or joking lol, but anyway here are my answers:
question 1: i think i get 1 point, i used recall for arbor and sunjiang, kuz i didnt have aod yet, but it worked out really well, it, as an enchantment on one of the party's monks, covered up any other enchantes he/she had on her, if she had any, and when it wasnt on the monk is was on someone else, like a ranger or a rit, caster, someone in the back, etc.
question 2: unfortunately i dont have defensive stances, so i get 3 points, but this question isnt really viable bcuz my build cant fit one... i actually use dark escape, which may seem like a defensive stance, but is actually my way of getting into the fray, specially since i had recall at the time (now that i have aod though i use it after removing aod to get around somewhere else, or to... run away so i dont die... works well) i think i should get 1 point, or 2 at the most... but anyway thats for someone else to decide...
question 3: i do believe i get 0 points lol, better than 1, because at 1 u have get in kill enemy, and get out... which is kinda wahts supposed to happen, but in a more detailed way to put it: get in, chain attacks, do some hitting, if ur being blocked or evaded, get out, if not then stay in, if u are getting hit, get out, if not stay in, its not just get in kill and get out, theres more to it, i get in do some dmg and if im getting hit, i get the hell out whether or not the target was killed, because 1 i called it so others should, and will attack it too, and 2 it wasnt like a warrior or ranger or something useless to kill first was being targetted, 3 its a team effort the assassin shouldnt be the only one trying to kill some caster or healer while the rest of the party is killing something else.. so yea maybe sin doesnt kill the target, but he/she does dmg and so will the rest of the team.
so yea whats the total? 1 + 3 + 1(bcuz 0 isnt acutally a score) = 5 man im not 3-4, but im pretty sure i'll do pretty well in the missions or w/e i mean cmon question 2... what a rip lol that screwed up my score... but then again maybe dark escape IS counted as a defensive stance and i get 2 points for having 1 defensive stance lol... woot im a "PRO"..... anyways
it seems like my special thanks to guardian of the light took up more than 90% of the section LoL, but yea thats the end of that
~TROY
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PS thanks for all posts again, it was definitely a LOOOOooooOOoOOonG read haha...
edit:
oh yea i forgot to ask... is arborstone before or after sunjiang? X_X >_< O_O i forgot maybe its after hahaha
i'm not posting this and looking at it totally one sided, i can understand how hard it is when some retard keeps dying, and you keep ressing/ or u dont keep ressing and then they cuss at you, w/e.
any and probably all assassins who do all those negative things that were stated, and all the stupid things for that matter should probably not play the class or have not learned. anyway....
what else is there? ummmmz oh yea i forgot to mention i actually beat arborstone with some guildies so it was pretty chill
edit: is sunjiang before or after arborstone >_< x_X o_O LoL...
ANECDOTE TIME SUNJIANG DISTRICT more discrimination LOL
i tried to join a group, or a couple and got denied, or when i got in a group the leader kicked me and went for talon silverwing lol at that guy.... i thought id start my own group and
TADA
assassin leader... amazing lol, i had a pretty interesting group:
sin, warrior, ranger, rit, sin, mo, mo, warrior
2 assassins omg theyre gunna die... lol well i barked some commands at the monks ("hold the 2 items and let em charge up b4 using them) and told the other sin to back the hell up and let the 2 wars take aggro, etc. omgawdzors group is gunna die!!! no nuker or ss or mm... pfft we didnt need one
in fact, i had 7/8, and i was asking this one mm to join my group and he said we had 2 too many sins in our group.... lol theres 2 and thats too many, i got mad and asked the guy why he didnt just send a petition to anet to remove the sin class.... no response (LOL) /end discrimination
anecdote cont'd (and ended)
anyway that group that i lead beat sunjiang with master's completion, just thought id add this little story to show that maybe 1 or 2 assassins are actually useful, and maybe... just possibly, if the group leader does what he/she is probably supposed to be doing... AHEM... leading the group and not just bitchin' about the crappy players, something might actually get done...
~~~reading over post to make sure that it makes sense~~~
.
..
...
..
. done
special thanks to: dart i forgot what you posted as a reply, but it was a good reply lol
yc525 for the stupid wammos coming to factions and making sins comment
captainccc yupyup sins are divine.... when used in a "way of perfection"... hahaha lol @ me i made a funny....
Guardian of the Light for the questionaire i dont know whether to think you are serious or joking lol, but anyway here are my answers:
question 1: i think i get 1 point, i used recall for arbor and sunjiang, kuz i didnt have aod yet, but it worked out really well, it, as an enchantment on one of the party's monks, covered up any other enchantes he/she had on her, if she had any, and when it wasnt on the monk is was on someone else, like a ranger or a rit, caster, someone in the back, etc.
question 2: unfortunately i dont have defensive stances, so i get 3 points, but this question isnt really viable bcuz my build cant fit one... i actually use dark escape, which may seem like a defensive stance, but is actually my way of getting into the fray, specially since i had recall at the time (now that i have aod though i use it after removing aod to get around somewhere else, or to... run away so i dont die... works well) i think i should get 1 point, or 2 at the most... but anyway thats for someone else to decide...
question 3: i do believe i get 0 points lol, better than 1, because at 1 u have get in kill enemy, and get out... which is kinda wahts supposed to happen, but in a more detailed way to put it: get in, chain attacks, do some hitting, if ur being blocked or evaded, get out, if not then stay in, if u are getting hit, get out, if not stay in, its not just get in kill and get out, theres more to it, i get in do some dmg and if im getting hit, i get the hell out whether or not the target was killed, because 1 i called it so others should, and will attack it too, and 2 it wasnt like a warrior or ranger or something useless to kill first was being targetted, 3 its a team effort the assassin shouldnt be the only one trying to kill some caster or healer while the rest of the party is killing something else.. so yea maybe sin doesnt kill the target, but he/she does dmg and so will the rest of the team.
so yea whats the total? 1 + 3 + 1(bcuz 0 isnt acutally a score) = 5 man im not 3-4, but im pretty sure i'll do pretty well in the missions or w/e i mean cmon question 2... what a rip lol that screwed up my score... but then again maybe dark escape IS counted as a defensive stance and i get 2 points for having 1 defensive stance lol... woot im a "PRO"..... anyways
it seems like my special thanks to guardian of the light took up more than 90% of the section LoL, but yea thats the end of that
~TROY



PS thanks for all posts again, it was definitely a LOOOOooooOOoOOonG read haha...
edit:
oh yea i forgot to ask... is arborstone before or after sunjiang? X_X >_< O_O i forgot maybe its after hahaha
Valerius
Quote:
Originally Posted by troyismyname
oh yea i forgot to ask... is arborstone before or after sunjiang? X_X >_< O_O i forgot maybe its after hahaha
Arborstone is b4 the Sunjiang District mission
Draxx
Ive only read the first part of this thread so excuse me if im going back into covered ground.
But yesh thats the way it is with assasains right now i'm afraid the many have ruined it for the few, and you must expect that and work on way to make these people take you with them by prooving to them you will be a asset, this is not always possible but you will have a much better shot at getting into a group if you advertise yourself in a way that only a GW Veteran knows how.
eventually the nooby Sins will fade out and only harcore classic sins will be grouping, and that will be a wonderous day for all lol.
look on the bright side my primary is a W/Mo and although your sin is currently the bane of the GW universe, most warriors weather they get into groups or not are looked at very cautiousy, and it is easy to tell when one knows what there doing, simply by there armour...
AT LEAST IT USED TO BE!
as much as i like my full suit of armour from cantha. it is now going to be difficult to know in a mission situation if a warrior (OR ANY CLASS) is a good battle hardened player.
its hard but u will just have to be patient for the moment
(OH and yeah mesmers got it in the neck for ages, now people love them... i love my mesmer, and i think the majority or players who play mesmers primary class are some of the most elite in GW, they know what there doing. because mesmer is quite a complex class it takes a long time to discover the builds and learn the way to use them. i expect it is the same with sins.
)
But yesh thats the way it is with assasains right now i'm afraid the many have ruined it for the few, and you must expect that and work on way to make these people take you with them by prooving to them you will be a asset, this is not always possible but you will have a much better shot at getting into a group if you advertise yourself in a way that only a GW Veteran knows how.
eventually the nooby Sins will fade out and only harcore classic sins will be grouping, and that will be a wonderous day for all lol.
look on the bright side my primary is a W/Mo and although your sin is currently the bane of the GW universe, most warriors weather they get into groups or not are looked at very cautiousy, and it is easy to tell when one knows what there doing, simply by there armour...
AT LEAST IT USED TO BE!
as much as i like my full suit of armour from cantha. it is now going to be difficult to know in a mission situation if a warrior (OR ANY CLASS) is a good battle hardened player.
its hard but u will just have to be patient for the moment

(OH and yeah mesmers got it in the neck for ages, now people love them... i love my mesmer, and i think the majority or players who play mesmers primary class are some of the most elite in GW, they know what there doing. because mesmer is quite a complex class it takes a long time to discover the builds and learn the way to use them. i expect it is the same with sins.

Bloodied Blade
Noobs hate assassins... that's pretty much it. Whammos played assassins and suck majorly with them, so people think we suck. Thus, noobs think we suck (any non-noob would know that a good assassin is amazing to watch in action).
To those of you not wanting to look like the Whammo playing an assassin:
When you do the temple mission out of Sheng Ji, beware of the Ritualist boss... he 2-3 shots people with essence strike + ancestor's rage (including the warriors). He killed our warrior in 1-2 shots and the warrior left...we raised 8-10 minions from his mob and did it much faster without a warrior
To those of you not wanting to look like the Whammo playing an assassin:
When you do the temple mission out of Sheng Ji, beware of the Ritualist boss... he 2-3 shots people with essence strike + ancestor's rage (including the warriors). He killed our warrior in 1-2 shots and the warrior left...we raised 8-10 minions from his mob and did it much faster without a warrior
easyg
There are a lot of reasons I don't like assassins besides for the reasons mentioned here. I've observed them a lot, particular in PvP.
And what I've noticed, and what a lot of other people have noticed, is that while assassins produce decent damage spikes, they are basically idle a lot of the time. Compare this situation to an ele who should be casting all the time; or to a warrior should be tanking/attacking constantly; or to the barrage ranger who is never not barraging; or to anyone else who should always be attacking/buffing/disabling/ or whatever whenever he has the energy or adrenaline to light up a skill.
Even assassins admit that a good one has got to pick and choose when to attack. But what they don't seem to appreciate is that while the assassin is picking and choosing his spots, he is basically doing nothing to help the group.
I mean would anyone want a healer in your group who spent 30 seconds out of every minute picking and choosing when and whom to heal? Would you want an ele, ranger, whatever who spent half his time in battle weaving around looking for an opening before doing anything? Obviously not.
And what I've noticed, and what a lot of other people have noticed, is that while assassins produce decent damage spikes, they are basically idle a lot of the time. Compare this situation to an ele who should be casting all the time; or to a warrior should be tanking/attacking constantly; or to the barrage ranger who is never not barraging; or to anyone else who should always be attacking/buffing/disabling/ or whatever whenever he has the energy or adrenaline to light up a skill.
Even assassins admit that a good one has got to pick and choose when to attack. But what they don't seem to appreciate is that while the assassin is picking and choosing his spots, he is basically doing nothing to help the group.
I mean would anyone want a healer in your group who spent 30 seconds out of every minute picking and choosing when and whom to heal? Would you want an ele, ranger, whatever who spent half his time in battle weaving around looking for an opening before doing anything? Obviously not.
troyismyname
ur making it seem like an assassin has to be doing something all the time, i really dont think that anet made this character to be played that way, and if u dont like an assassin doing hit and run, the way its supposed to be played, then your just missing out on something that could really be good for a team.
warriors constantly tank//attack because thats what anet made them for, frontline head mashing and taking damage, and getting healed by the monk
rangers constantly attack with barrage because that is a pretty decent build right now especially for pvp, i guess....
monks idle when no1 is really in need of heals.
maybe eles never idle and they constantly attack, but thats so easily countered and theyre really just like any other ranger or warrior do dmg and sit there in like one spot...
see assassins are made to assassinate casters, softies w/e... the good part about them is that they can kill in one chain if they chain right and what not its better than having an ele nuke, and mis... assassins also hae speed to their advantage... i play my assassin a lot in 12v12 and missions and quests and if you ever see me idle for more than 10 seconds then i give you the right to scream at the top of your lungs at me flame me, w/e... unless im actually afk and like using bathroom etc... lol the assassins u see idling for 30 seconds are really noobish bcuz taking that long to pick a target is just not right... its wrong... too long and like they probably dont know what char is more important to kill... in that case the team should call a target or the assassin should just attack, of course carefully howewver....
but seriously... i think you're exaggerating the 30 seconds thing, but if you really do see assassins like that, then i dunno....
anyway thats my response to your claims and stuff, hope to get more out of this.. ttyl
~TROY
PS no character class can ALWAYS be buffing/casting/attacking/doing wahtever theyre supposed to do due to energy restraints and adrenaline etc... recharge time of skills
EDIT:
but the reason i editted and leave this ps is that if the other team recognizes that the assassin is actually a very big threat and is "idling" in the back, he/she is probably drawing fire that would otherwise be directed at another important character in the team. anyway hope to hear from more of you guys, and just tfor the record easyg this isnt about pvp and waht assassins do or do not do compared to other classes, just the fact that people discriminate against assassins and dont give them a chance to partake in a mission and automatically assume they suck; not preferrences as to what character type you have in your group, thanks again guys and gals
warriors constantly tank//attack because thats what anet made them for, frontline head mashing and taking damage, and getting healed by the monk
rangers constantly attack with barrage because that is a pretty decent build right now especially for pvp, i guess....
monks idle when no1 is really in need of heals.
maybe eles never idle and they constantly attack, but thats so easily countered and theyre really just like any other ranger or warrior do dmg and sit there in like one spot...
see assassins are made to assassinate casters, softies w/e... the good part about them is that they can kill in one chain if they chain right and what not its better than having an ele nuke, and mis... assassins also hae speed to their advantage... i play my assassin a lot in 12v12 and missions and quests and if you ever see me idle for more than 10 seconds then i give you the right to scream at the top of your lungs at me flame me, w/e... unless im actually afk and like using bathroom etc... lol the assassins u see idling for 30 seconds are really noobish bcuz taking that long to pick a target is just not right... its wrong... too long and like they probably dont know what char is more important to kill... in that case the team should call a target or the assassin should just attack, of course carefully howewver....
but seriously... i think you're exaggerating the 30 seconds thing, but if you really do see assassins like that, then i dunno....
anyway thats my response to your claims and stuff, hope to get more out of this.. ttyl
~TROY
PS no character class can ALWAYS be buffing/casting/attacking/doing wahtever theyre supposed to do due to energy restraints and adrenaline etc... recharge time of skills
EDIT:
but the reason i editted and leave this ps is that if the other team recognizes that the assassin is actually a very big threat and is "idling" in the back, he/she is probably drawing fire that would otherwise be directed at another important character in the team. anyway hope to hear from more of you guys, and just tfor the record easyg this isnt about pvp and waht assassins do or do not do compared to other classes, just the fact that people discriminate against assassins and dont give them a chance to partake in a mission and automatically assume they suck; not preferrences as to what character type you have in your group, thanks again guys and gals
A_Muppet
Quote:
Originally Posted by troyismyname
assassins WHEN USED THE RIGHT WAY, are a valuable asset....
Therin lies the problem. There are alot of ninja wannabes who think assassins can/should be able to tank, and do. So for every competent player (and this isn't just limited to the assassin class) there are tens, hundreds, even thousands, of stupid prats. It gets people jaded.
ps. You think assassins have it bad? One word: Mesmer.
ps. You think assassins have it bad? One word: Mesmer.
Nights Death Dealer
i have a A/mo, ive played it in PvE and PvP, im yet to have anyone call me a n00b 'sin because i dont consider myself a tank, i consider my self a whammos friend on the battlefield. im not first one to reach enemy (big nono, 'sins dont have armour for blunt attacks even with the vanguard armour), i let the tank take first hit, im right behind, i hit with jagged strike, leave them bleeding, fox fangs, unblockable strike, and then finish with twisting fangs....im in there, tanks is absorbing dmg, and ive provided the enemy with HUGE health degen, as backup i use vipers defense to telport ou (only used when away from other groups so as not to agro others). Now a lot are thinking, fox fangs and twisting fangs are slow to recharge, this is why i have the elite skill seeping wound, which when enemy is bleeding or poisoned (perfect for after jagged strike), the enemy is suffering an extra -3 health degen. the rest of my skill bar includes, resurrect (so monks can keep energy for healing), healing breeze, and orison of healing, to 1. heal myself after vipers defense, or two, when i know im out tanked, and pointles running in, i can offer a tiny amount of extra healing, all of these done with the ceremonial daggers (originally had zealous), which constantly keeps my energy high where it needs to be. Im no pro, but i know that a 'sin is not for tanking, and it sucks that others are degrading the sins, to me, they are condition dumpers, not tanks!
Edit: My first character btw was a monk from prophecies, so i kinda know what its like being a healer/prot, hence why i took monk as secondary, so i could help relieve the burdon of the hard done by monks.
Edit: My first character btw was a monk from prophecies, so i kinda know what its like being a healer/prot, hence why i took monk as secondary, so i could help relieve the burdon of the hard done by monks.
quickmonty
Just got my assassin up to level 20. Still playing with the build but I find it to be deadly against the squishies. The only problem I have is being idle for a while waiting for my tele skills to recharge. Any suggestions?
Grandmaster
the assassin hate is rediculous, ive been waiting at gyala hatchery for 2 days now, no one will let me in. (and im one hell of a sin, got the prof down perfectly)
moriz
the skilled assassin, aside from being deadly and not die, will sometimes do "nothing at all".
by "nothing at all", i mean not actively doing their jobs. this could be caused my many reasons. the biggest one is when the pull is bad, and the group being attacked is not far enough from nearby groups. the skilled assassin will not actively gank the backline in that situation, because doing so will aggro all the nearby groups, creating a big problem. in that situation, the skilled assassin might strafe arrows, take out a few assassin monsters who got past the warrior, and might even chip in a bit on the frontline.
anyways, the fastest recharging shadowstep spell is Aura of Displacement {e} at 15 seconds. that's tied with Recall, but AoD is far more useful.
by "nothing at all", i mean not actively doing their jobs. this could be caused my many reasons. the biggest one is when the pull is bad, and the group being attacked is not far enough from nearby groups. the skilled assassin will not actively gank the backline in that situation, because doing so will aggro all the nearby groups, creating a big problem. in that situation, the skilled assassin might strafe arrows, take out a few assassin monsters who got past the warrior, and might even chip in a bit on the frontline.
anyways, the fastest recharging shadowstep spell is Aura of Displacement {e} at 15 seconds. that's tied with Recall, but AoD is far more useful.
[FnG] Lazz
As fun as an Assasin is to play, its certainly not fun trying to get into a group. It annoys me that so many people try to make the 'perfect' group and accept and reject people, especially Assasin's, like yesterdays trash.
Ive been in groups where we've been waiting for 10 minutes because the leader wants to find that extra 1 monk, and I decide to wait considering how hard it is to get a group, then when the monk joins, he/she tells the leader to kick the Assasin (me), and the leader does it in a heartbeat.
Other times I have been with another player looking for a group which started from scratch, then 10-15 minutes later managed to work our way up to 8 players, only for someone to say "too many assasins" (some people regard 2 as too many) and Im immediately kicked.
/rant
Ive been in groups where we've been waiting for 10 minutes because the leader wants to find that extra 1 monk, and I decide to wait considering how hard it is to get a group, then when the monk joins, he/she tells the leader to kick the Assasin (me), and the leader does it in a heartbeat.
Other times I have been with another player looking for a group which started from scratch, then 10-15 minutes later managed to work our way up to 8 players, only for someone to say "too many assasins" (some people regard 2 as too many) and Im immediately kicked.
/rant

troyismyname
EDITTED...again
~TROY
EDIT the real reason for this post:
ive found that what you guys have been saying is true, for the most part, and im glad to see that as you get farther into the game other players really see that the assassin can be a real asset to the team. and lately its been a lot easier getting into groups. also i followed the advice of what some of you said, and not to my surprise its really working. i understand (now) that constantly saying a/mo lfg without any specific description as to waht i can do is pretty much not going to get me into a group, so ive changed waht i say... anyway i think most of the issues have been covered on this thread already so i'll be not be coming back as often as i used to, to check on this thread. thanks again to all who replied.
~TROY
EDIT the real reason for this post:
ive found that what you guys have been saying is true, for the most part, and im glad to see that as you get farther into the game other players really see that the assassin can be a real asset to the team. and lately its been a lot easier getting into groups. also i followed the advice of what some of you said, and not to my surprise its really working. i understand (now) that constantly saying a/mo lfg without any specific description as to waht i can do is pretty much not going to get me into a group, so ive changed waht i say... anyway i think most of the issues have been covered on this thread already so i'll be not be coming back as often as i used to, to check on this thread. thanks again to all who replied.
fallot
Can we please stop calling them "sins" ? It isn't that hard to spell the entire name. Sin sounds like a name some myspace kiddy with a cheese complex would come up with. Hell, even ass is better than this.
Evilsod
Quote:
Originally Posted by A_Muppet
ps. You think assassins have it bad? One word: Mesmer.
Hehe, ickle assassins can't take been left out of groups? Am i suppose to be sympathetic to your cause? Double damage ele bosses can waste people at melee range in seconds from what i've heard, doesn't go well with the assassins crap armour.
People really don't care if you can play the character, 3/4 of people who have Mesmers can play them, that doesn't mean they get groups. Same thing for Rangers back in the days before Ranger Spike hit PvP.
People really don't care if you can play the character, 3/4 of people who have Mesmers can play them, that doesn't mean they get groups. Same thing for Rangers back in the days before Ranger Spike hit PvP.
moriz
double damage ele bosses can waste just about anyone at melee range, crappy armor or no. when that happens, i prefer to blame the ritualist for allowing shelter to fall, or the monk failing to get protective spirit up.
and i really don't understand the argument about assassins not being a valuable part of the group. once i was doing nahpui quarter on my AoD assassin. for one battle, as i was waiting for a good strike, i saw my party was slowly being rolled over. i had to help the warriors finish off the star blades, because the blades were in the process of chewing through the warriors. it appears that without my assassin's damage output, they could not keep up. the group consisted of me (the assassin), two henchie monks, two warriors, a ranger, a necro, and an ele. if they replaced me for another one of those characters, i think the situation would be the same: without a good assassin, the party's damage output was cut down drastically.
and i really don't understand the argument about assassins not being a valuable part of the group. once i was doing nahpui quarter on my AoD assassin. for one battle, as i was waiting for a good strike, i saw my party was slowly being rolled over. i had to help the warriors finish off the star blades, because the blades were in the process of chewing through the warriors. it appears that without my assassin's damage output, they could not keep up. the group consisted of me (the assassin), two henchie monks, two warriors, a ranger, a necro, and an ele. if they replaced me for another one of those characters, i think the situation would be the same: without a good assassin, the party's damage output was cut down drastically.
Cymmina
Quote:
Originally Posted by easy
I mean would anyone want a healer in your group who spent 30 seconds out of every minute picking and choosing when and whom to heal?
*Cough* healer henchmen.
I've played all of the misfit classes. My main and oldest character is a mesmer, my ranger turned 1 year old last week, and my necro is close to 11 months old now (I was curses before curses was popular). I tried rit first and just didn't like it as much as I thought I would, so I started an earth ele and an assassin. I really like it, so close to mesmer. I love being able to ignore terrain obstacles to get to my target and back. I just wish my internet and computer didn't suck so I could run interrupt more reliably.
Assassins are at a huge disadvantage for most of the game because of the afflicted soul explosion. Not exactly friendly to a profession exclusive to Cantha. One boss dying takes half your health and the ele boss with Star Burst absolutely destroys you with Sliver Armor. But, I have the lvl 1 survivor title thanks to all the easy 3k exp quests (died [email protected] exp during Vizunah, and I was never afk or a leaver -- not that the henchmen would care). I currently have only 19 deaths and I'm picking out which 15k Kurzick armor I want to get (that's 3 Cantha missions left to complete). I henched the whole way or went with one other person.
My mesmer did *not* have any trouble getting groups at all for Cantha missions (people were excited to have me for Boreas Seabed and taking out that pesky ele boss outside of Fort Aspenwood). However, I frequently see people look for group and outright say "no assassins". A few even say they have an assassin, as if it makes the discrimination somehow better.
I've played all of the misfit classes. My main and oldest character is a mesmer, my ranger turned 1 year old last week, and my necro is close to 11 months old now (I was curses before curses was popular). I tried rit first and just didn't like it as much as I thought I would, so I started an earth ele and an assassin. I really like it, so close to mesmer. I love being able to ignore terrain obstacles to get to my target and back. I just wish my internet and computer didn't suck so I could run interrupt more reliably.
Assassins are at a huge disadvantage for most of the game because of the afflicted soul explosion. Not exactly friendly to a profession exclusive to Cantha. One boss dying takes half your health and the ele boss with Star Burst absolutely destroys you with Sliver Armor. But, I have the lvl 1 survivor title thanks to all the easy 3k exp quests (died [email protected] exp during Vizunah, and I was never afk or a leaver -- not that the henchmen would care). I currently have only 19 deaths and I'm picking out which 15k Kurzick armor I want to get (that's 3 Cantha missions left to complete). I henched the whole way or went with one other person.
My mesmer did *not* have any trouble getting groups at all for Cantha missions (people were excited to have me for Boreas Seabed and taking out that pesky ele boss outside of Fort Aspenwood). However, I frequently see people look for group and outright say "no assassins". A few even say they have an assassin, as if it makes the discrimination somehow better.
chrystianek
Quote:
Originally Posted by Guardian of the Light
Ask these simple questions and add up points and you'll have a good idea of if you have a good assassin or a bad one.
Do you have any Tele skills, if so what are they?
4 points: Whats a Tele Skill?
3 points: No
2 points: yes death's charge
1 Point: Yes Recall/Aura of Displacement and/not Death's Charge
Do you have any Defensive/running stances?
4 points: What are those?
3 points: No
2 points: Yes I have one thats only lasts a little bit OR no I just use tele skills
1 points: Yes I have a few good ones
What do you do to attack the monsters?
4 points: I just run in and try and kill them
3 points: I have no stances and stuff but I run away when I'm in trouble
2 points: I run in and use my stances when I'm attacked
1 points: I teleport in kill my target and teleport back before the ememies can attack me.
if you scored
10+ Kick this noob and post in on guru so we all know who the noob is (I don't mean the last part)
7-9 Most likely a noob don't accept in high areas
5-6 This person know what he is doing accepting isn't much of a risk
3-4 THIS IS A MOST LIKELY PRO ACCEPT HIM AND BOOT THE WAMMO!!
yep perfect scoring
if the pve asn dsnt have recal or aura of displacement that=kick from the group on the spot!
i cant stand when i c all the asns runing around just trying to unload the combos-the best when i c one using horns on clump of enemies followed with falling spider(which of course will miss) and than twisting fangs(which will miss again) doh
LOOK AT THE GOD DAMN SKILLS ASNS HAVE
mantis/jungle/blossom=gg thats one of the best pve(and proly tombs-pheonix combo owns in gvg but for toombs criple/eoe is better IMO) combos u can get
my favorite class was alwsys ranger(or mesmer) and when asn came out it just fit my style of playing right from the start-u kite u evade and just wait for right momment to strike,and u always keep your distance(well after u unload the combo

and toallasns that cant do it right
switch to bows as your wepons
use maximum critical strike with critical eye and sharpen daggers+barrage-its actualy a more dmging build than regular ranger can ever be
anyway sorry for the small runt
but when i c the asns running around tanking i almost rage quit
ShreeK
I'm probably an "intermediate" player to GW. Most certainly not a noob, but I haven't made fame and fortune for myself. I've tried just about every melee damage class combo (rangers/assassins/warriors and combos therein). I'm currently working on a runner/farming wammo after I finished my assassins PvE stuff. My wife is leveling up a wammo with me; I'm generally sword/axe and she's usually hammer.
I have yet to find a situation where either of our damages can touch my assassins. My assassin easily outdamages my warrior in frontload damage, and (atleast against soft targets) usually has considerably higher maintainable damage. The assassin doesn't wait for adrenaline (usually) and moves straight into high damage output; a good assassin can easily manage power, maintain that state of high damage, and hopefully push it higher as the fight moves on.
While this next statement may get flamed, this is the interweb and not all that unexpected. OMGosh assassins CAN tank!!!1!1uno!shift+1! Does that mean they should? Not when at all possible to avoid. My monk can tank, doesn't mean it is the best thing for the party, but I'd wager my monk can outlast most warriors in a battle of taking damage. Under no circumstances does an assassin come close to the PASSIVE defenses of a warrior. In that case if you are one of the "true assassins" and all 8 of you skill slots are devoted to the attempt to kill a single target.... plz leave my group now. However an assassins "job" is to do damage; not hit 2-3 times and kite for 20 seconds. My assassin can easily tank 4-5 level 20 tanks, and with a single healer manage much much more. Again, not the ideal situation, but any assassin who is scared to take damage needs to rethink their build.
I dislike seeing assassins say "I will not tank" as much as I detest seeing them say "tank lfg". You're an assassin ffs, if you wanted to be a warrior you should have rolled one, stand tall and be proud. Assassin LFG -----es!!!
Aside from the shing jea missions I henched nah pui, and most of the quests between missions. Aside from that the most I had to wait for a group was about 10 minutes, and that was largely due to underpopulated missions like unwaking waters at 3AM EST.
Last but not least, learn from your mistakes and move on. Till I started to get a real feel for the class, I ended most missions and harder quests at 60DP. Zen Daijun and to a certain extent Vizunah were tests of patience. I probably would have ended them closer to 200 DP if it was possible. In the end though, I picked up experience at playing the class, and a couple skills at Kaineng and consider myself a valuable addition to any group I offer my services to.
I have yet to find a situation where either of our damages can touch my assassins. My assassin easily outdamages my warrior in frontload damage, and (atleast against soft targets) usually has considerably higher maintainable damage. The assassin doesn't wait for adrenaline (usually) and moves straight into high damage output; a good assassin can easily manage power, maintain that state of high damage, and hopefully push it higher as the fight moves on.
While this next statement may get flamed, this is the interweb and not all that unexpected. OMGosh assassins CAN tank!!!1!1uno!shift+1! Does that mean they should? Not when at all possible to avoid. My monk can tank, doesn't mean it is the best thing for the party, but I'd wager my monk can outlast most warriors in a battle of taking damage. Under no circumstances does an assassin come close to the PASSIVE defenses of a warrior. In that case if you are one of the "true assassins" and all 8 of you skill slots are devoted to the attempt to kill a single target.... plz leave my group now. However an assassins "job" is to do damage; not hit 2-3 times and kite for 20 seconds. My assassin can easily tank 4-5 level 20 tanks, and with a single healer manage much much more. Again, not the ideal situation, but any assassin who is scared to take damage needs to rethink their build.
I dislike seeing assassins say "I will not tank" as much as I detest seeing them say "tank lfg". You're an assassin ffs, if you wanted to be a warrior you should have rolled one, stand tall and be proud. Assassin LFG -----es!!!
Aside from the shing jea missions I henched nah pui, and most of the quests between missions. Aside from that the most I had to wait for a group was about 10 minutes, and that was largely due to underpopulated missions like unwaking waters at 3AM EST.
Last but not least, learn from your mistakes and move on. Till I started to get a real feel for the class, I ended most missions and harder quests at 60DP. Zen Daijun and to a certain extent Vizunah were tests of patience. I probably would have ended them closer to 200 DP if it was possible. In the end though, I picked up experience at playing the class, and a couple skills at Kaineng and consider myself a valuable addition to any group I offer my services to.
moriz
yes, i can load up on some defensive skills on my assassin, and then i can "tank" with him as well. but guess what, if i do that, my assassin's damage output goes down to almost nothing. shadowstepping around and ganking important targets is the assassin's niche. if you're an assassin who loads up on defensive skills, please leave my group now. if i want a tank, i'll get a warrior.
ShreeK
Reading comprehension for the wins
I merely said that to devote your entire skill bar to the singleminded attempt at killing a single opponent was foolish. People have this "I'm not a warrior so I should need defense skills" mindset when playing their assassins. I haven't entirely grasped if there is any rhyme or reason to agro in guildwars (I come from DAoC where its a strict function of damage/healing/skills specifically designed to hold agro) but generally 1 tank can only hold agro on 1 target. That being the case odds are at some point your assassin WILL get agro... at which point, he can either 1) run (thus making him a wasted place in the group) 2) trade blow for blow (thus making him a burden on the support) or 3) put up a defensive ability and bring down his/her target.
Never in my entire post did I say take a full bar of defense in on an assassin, and in fact stated that if you wanted to tank you should have rolled a warrior. My point is that so many people have a myopic view of the class. "I should be able to kill anything in 3 hits and run away" does not work, and even if it did, generally builds like that have tremendous re-use timers, thus making you a 1 hit wonder, and effectively putting your group at 7 members whilst you wait for your pwn 3-hit combo to recharge.
Furthermore, if there is no tanks available, and your group needs one, you should be more than ample to fill the roll. When my monk joins a group, I assess the situation; if there is another monk I determine if i should be running infuse, boon/prot, bonder, etc. When my assassin joins the group, if I see no warriors, I anticipate to take a certain ammount of beating and plan accordingly, while the assassins who have created this stigma of us being glass cannons keep the same build they've been using since the monastery. The class is highly versatile, with the capacity to run conditions, interupts, tank, permission, or all out raw damage; those that are saying "assassins were designed for xxxx" are limiting themselves and their groups. Which admittedly i believe I made one such comment, but nothing so narrow as to restrict what the class has the capacity for.
I merely said that to devote your entire skill bar to the singleminded attempt at killing a single opponent was foolish. People have this "I'm not a warrior so I should need defense skills" mindset when playing their assassins. I haven't entirely grasped if there is any rhyme or reason to agro in guildwars (I come from DAoC where its a strict function of damage/healing/skills specifically designed to hold agro) but generally 1 tank can only hold agro on 1 target. That being the case odds are at some point your assassin WILL get agro... at which point, he can either 1) run (thus making him a wasted place in the group) 2) trade blow for blow (thus making him a burden on the support) or 3) put up a defensive ability and bring down his/her target.
Never in my entire post did I say take a full bar of defense in on an assassin, and in fact stated that if you wanted to tank you should have rolled a warrior. My point is that so many people have a myopic view of the class. "I should be able to kill anything in 3 hits and run away" does not work, and even if it did, generally builds like that have tremendous re-use timers, thus making you a 1 hit wonder, and effectively putting your group at 7 members whilst you wait for your pwn 3-hit combo to recharge.
Furthermore, if there is no tanks available, and your group needs one, you should be more than ample to fill the roll. When my monk joins a group, I assess the situation; if there is another monk I determine if i should be running infuse, boon/prot, bonder, etc. When my assassin joins the group, if I see no warriors, I anticipate to take a certain ammount of beating and plan accordingly, while the assassins who have created this stigma of us being glass cannons keep the same build they've been using since the monastery. The class is highly versatile, with the capacity to run conditions, interupts, tank, permission, or all out raw damage; those that are saying "assassins were designed for xxxx" are limiting themselves and their groups. Which admittedly i believe I made one such comment, but nothing so narrow as to restrict what the class has the capacity for.
Chaos Eryx
Quote:
Originally Posted by Wrath
Those first few missions with the afflicted seem to do a number on assasins. Multiple soul explosions, or whatever, seem to do a number on their armor. Especially if they're still running around in the starter set(Which I saw a lot of).
That is the exact reason why! The explosions do 74 damage to a sin. If that sin is attacking and just one more target goes down besides the one the sin is attacking , it's over. So they are seen as very weak early on. Most don't put two and two together and automatically assume the sin dies because they are a noob.
As far as dmg from a War and a Sin it all depends on the build. Sins can drop posion and bleeding and so can a W/R which is DOT. I think a Sin can likely do more dmg quicker than a War which makes the enemies recovery tougher. Once War has the adren built they are hard to out dmg. Wars can also stay in the up front battle longer than a Sin. Remember Sins hit and run. Once a War's adren skills are down it can still stand in there and attack.
I think Sins suffer from the same fate Rangers did and Mes still do. It's mainly because your not weilding a gigantic sword or have huge fiery rocks falling from the sky, or 10 beasts to do your bidding.
A few months from now Sins will be welcomed in to parties. Most of the noob Sins will stop playing the char because no one will take them in to a group.
As far as dmg from a War and a Sin it all depends on the build. Sins can drop posion and bleeding and so can a W/R which is DOT. I think a Sin can likely do more dmg quicker than a War which makes the enemies recovery tougher. Once War has the adren built they are hard to out dmg. Wars can also stay in the up front battle longer than a Sin. Remember Sins hit and run. Once a War's adren skills are down it can still stand in there and attack.
I think Sins suffer from the same fate Rangers did and Mes still do. It's mainly because your not weilding a gigantic sword or have huge fiery rocks falling from the sky, or 10 beasts to do your bidding.
A few months from now Sins will be welcomed in to parties. Most of the noob Sins will stop playing the char because no one will take them in to a group.
moriz
the assassin is not really a flashy class, once you get past the shadowstep skills. and even that's not all that flashy: if you're doing it right, your own party members won't see you use them. past that, the only thing most people see of an assassin's work is the +##exp as the assassin decks something (which is often mistaken for someone else's kill), or if the assassin's bad/unlucky, the assassin's health going to zero on the party window.
and shreek, my reading comprehension skills are fine. maybe you should write more coherently: your sentences are jumping all over the place.
and shreek, my reading comprehension skills are fine. maybe you should write more coherently: your sentences are jumping all over the place.
tda
This thread made me grin a bit yesterday and something really funny just happened, so i figured i'd share this experience with you guys. Zir = myself, red underline = the assassin guy.
Case in point why i personally would never invite an assassin into a PUG which i was the leader of unless either A)They spoke with proper grammar or B)I know them from somewhere else.
Made me laugh though
Case in point why i personally would never invite an assassin into a PUG which i was the leader of unless either A)They spoke with proper grammar or B)I know them from somewhere else.
Made me laugh though

Silent Kitty
Quote:
Originally Posted by tda
Made me laugh though

