spiked coral under a bridge still hurts you, this needs fixing
bilateralrope
This was in the Archipelagos. Now, I know that guild wars has a problem with height, and that people have been complaining about it for months. However, unlike the other cases, this one has a very simply fix:
Move (or remove) the Spiked Coral so that it is not under the bridge. Or if there is some reason why the coral shouldn't be moved, move the bridge 3 meters to the north where it wont be over the coral.
I'm proposing that ANET should go through all of the guild wars maps, and where things like this occour, and alter the maps so that there are no bridges going above envirounmental effects like the spiked coral.
Zui
/signed
Although just fixing the height problem would be alot better.
Although just fixing the height problem would be alot better.
DarkZeal
I'm not sure if this issue can be fixed with the GW Engine without actually overhauling alot of it. If it could be done I'm sure it would have got fixed a while ago.
samifly
traps under a bridge hurt you too....
bilateralrope
Quote:
Originally Posted by DarkZeal
I'm not sure if this issue can be fixed with the GW Engine without actually overhauling alot of it. If it could be done I'm sure it would have got fixed a while ago.
|
However, if the coral wasn't under the bridge, it wouldn't cause problems when people walked over the bridge. Moving the coral would minimise the problem, leaving it there where it causes a known problem to occour just looks like sloppy level design unless there is a good reason to leave it there.
LifeInfusion
They need to fix the z axis problem...
Chev of Hardass