spiked coral under a bridge still hurts you, this needs fixing

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)



This was in the Archipelagos. Now, I know that guild wars has a problem with height, and that people have been complaining about it for months. However, unlike the other cases, this one has a very simply fix:

Move (or remove) the Spiked Coral so that it is not under the bridge. Or if there is some reason why the coral shouldn't be moved, move the bridge 3 meters to the north where it wont be over the coral.

I'm proposing that ANET should go through all of the guild wars maps, and where things like this occour, and alter the maps so that there are no bridges going above envirounmental effects like the spiked coral.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/signed

Although just fixing the height problem would be alot better.

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

I'm not sure if this issue can be fixed with the GW Engine without actually overhauling alot of it. If it could be done I'm sure it would have got fixed a while ago.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

traps under a bridge hurt you too....

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by DarkZeal
I'm not sure if this issue can be fixed with the GW Engine without actually overhauling alot of it. If it could be done I'm sure it would have got fixed a while ago.
Yes, to fix the height problem it looks like it will require an overhaul of the game engine. So things like traps placed under bridges will be hard to fix.

However, if the coral wasn't under the bridge, it wouldn't cause problems when people walked over the bridge. Moving the coral would minimise the problem, leaving it there where it causes a known problem to occour just looks like sloppy level design unless there is a good reason to leave it there.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

They need to fix the z axis problem...

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Uhh, yea. Still no z-axis in this game.


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