This build was created just for Flag Defending in GvG or any PvP maps with Flag. He might not have the ability to inflict damage as a Ranger Trapper can but with his 4 bar energy regen (compared to the 3 bar energy regen for Rangers) he can be a very effective trapper in GvG. My main concern is his ability to lay traps without getting interupted and my other main concern is Self Healing. He lacks that self healing that other ritualist might have. So in GvG he will have to rely heavily in his Monks or other Healers in group.
"THE BLIND TRAPPER"
LvL 20 Ritualist Assassin
:::Attributes:::
Communing: Max so thats 12 or more
Wilderness Survival: Max 12
:::Equipments:::
Any Staff But the communing Staff might be cool.
or any weapons that adds energy.
Any armor (Possibly the Energy Armor or HP will be the best)
No Need for Superior rune or Major rune other than Vigor. Minor Runes for Communing should do the job.
:::Skills:::
Barbed Trap
Dust Trap
Spike Trap {ELITE}
Flame Trap
Brambles
Winnowing
Shadowsong
Rez Signet or Flesh of My Flesh (but Flesh of My Flesh is slower to cast)
He basically just camp the Flag stand and lay traps and spirit. He is best use with another "Partner" that will remain a secret within the guild for now. Both will just camp the Flag and try to stop or slowdown the other team's flag carrier.
You can bring Trapper's Focus instead of Spike Trap but you dont have that Expertise attribute to put on so it's almost useless to bring it.
That's all i think. I dont think i forgot anything else ehehehe. Any constructive comments will help.
"The Blind Trapper"
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Quote:
Originally Posted by jpsantos20
"THE BLIND TRAPPER"
LvL 20 Ritualist Assassin
:::Attributes:::
Communing: Max so thats 12 or more
Wilderness Survival: Max 12
....
:::Skills:::
Barbed Trap
Dust Trap
Spike Trap {ELITE}
Flame Trap
Brambles
Winnowing
Shadowsong
Rez Signet or Flesh of My Flesh (but Flesh of My Flesh is slower to cast)
A Ritualist/Assassin with traps and wilderness survival? I'm going to go out on a limb here and say that's a typo
LvL 20 Ritualist Assassin
:::Attributes:::
Communing: Max so thats 12 or more
Wilderness Survival: Max 12
....
:::Skills:::
Barbed Trap
Dust Trap
Spike Trap {ELITE}
Flame Trap
Brambles
Winnowing
Shadowsong
Rez Signet or Flesh of My Flesh (but Flesh of My Flesh is slower to cast)
A Ritualist/Assassin with traps and wilderness survival? I'm going to go out on a limb here and say that's a typo

Quote:
Originally Posted by TGgold
Isn't there an ash spell that keeps you from being interrupted? I could see using that with the +ARMOR while under an ash spell to be effective.
http://gw.gamewikis.org/wiki/R/Rt_Tranquil_Trapper
- Xeeron
- Xeeron
T
S
Quote:
Originally Posted by jpsantos20
He basically just camp the Flag stand and lay traps and spirit. He is best use with another "Partner" that will remain a secret within the guild for now. Both will just camp the Flag and try to stop or slowdown the other team's flag carrier.
Listen to the comments, your build is pretty much flawed, and I don't know why your guild want to run such a build, when much of your skills and elites are Ranger's Wildness survival.
Oh and I don't think we would like to know the secret partner after knowing this one...
EDIT: Oh someone pointed outyou had a typo... pretty big one... Ranger/Ritualist instead of Ritualist/Assassin...
Oh and I don't think we would like to know the secret partner after knowing this one...

EDIT: Oh someone pointed outyou had a typo... pretty big one... Ranger/Ritualist instead of Ritualist/Assassin...
A
