A/Mo - Here is the build that lets you rush in like a tank and live to tell about it

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Once I get some ungues I might use them for weap switches, Besides I could vamp someone do death with my uber 1337 combo-isms then switch to my ungues to suck up some enogee whi8le my skillz recharge, thanks for the ideas guys, and BB too true, I would qoute and sayf QFT but Im too lazy XD

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Oh and I aklso have like 5 extra points from my att spending and I put those into healing prayers and my mending is now pkus two XD one regen FTW

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by WildmouseX
1) useing a 4 attack combo, then telporting out and regrouping while your skills recharge.
3)and useing the same 4 hit combo, then standing around healing yourself while you get pounded waiting for your skills to recharge? He doesn't stand around healing himself while his combo recharges, he is attacking. His heals are passive (mending, live vicariously and 0.25 cast for healing hands). Also if you go solo some mobs with this it works, unlike your teleporting which doesn't as you have noone to teleport to or take your aggro.

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

retreating only makes the guy next to you die instead of you

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Thread ressurection at its worst, please, please let this thread die, we don't need these damned tanking threads in our boards when we are trying to move sins away from being the uber dumasses haxxorz tanks

dinocroc109

dinocroc109

Frost Gate Guardian

Join Date: Jan 2006

Dragon's Lair

CROCS

W/

Good build, but I think I can match it.

Critical Strikes: 9 (8+1)
Dagger Mastery: 16 (12+4)
Shadow Arts: 11 (10+1)

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth


Perfect build for killing alot of enemies in a crowded area where you have no idea what's going on. Flashing blades I think is the best defensive elite spell for the assassin. Assassins can't take as many hits as a tank, so this helps alot. I also use zealous daggers with health mod.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

X.X dammit PLEASE PLEASE let this thread die.

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Quote:
Originally Posted by Kijik Oni Hanryuu
X.X dammit PLEASE PLEASE let this thread die.
Unless you have something of value to add, dont post. This is a good build to use for its intended purpose: tanking. If you dont like that, how about you just ignore this thread...

dinocroc109 - your build is pretty good, but I dont see how Shadow Refuge can keep you alive. The duration of that spell is entirely too short. I know that Flashing Blades can be kept up almost indefinately, but with only a 50% block/evade rate, you are still taking a lot of hits that Refuge just cant compensate for.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Dude, sorry but ASSASSINS DONT TANK!! Stop trying to make all of the new Sins noobs, we are moving AWAY from that...GOSH(lol Napoleon Dynamite)

Detis Zan

Detis Zan

Lion's Arch Merchant

Join Date: Jun 2005

Guardians of the Black Curtain [GBC]

N/Me

Hmn been a while I post..

Kijik you're not adding ANYTHING to the thread, you're complaining which only takes of more space on this thread. Remember if you keep posting in here the thread will live longer...

About this issue I finally just got Factions but I could understand what the OP is coming from.

I've done the pre-test-plays before factions came out as well as played Guildwars long enough. I find that if you can make a build better then go for it. Why is everyone constantly putting it down when it has been tested and proven to work? Why disprove something that has already been proven to work? If you disbelieve so much then try it yourself...

Yeah Assassins are meant to get in and then out with a good damage output but why not tank? Well here's the debate:

Warriors can do it without any issues but lose their dmg output too... why? So the backline can put their damage output into the enemies and survive.
But wait... it's not JUST WAR/MO I've seen Eles do tanking, rangers, and actually mesmers. Why? Because it could prove useful and not everyone has to rely on a war all the time for a group. So if another build can tank then why not.. I don't complain when I see an ele tank even though I know they can do good dmg output cause we don't have a war in our group that does tanking. And if they need an extra tank for whatever reason then that's one less character for the monk to heal.

So lay off on what an assassin HAS to do... Warriors don't have to tank but everyone thinks that cause they depend on it so much, boring to me.

For me my warrior is not tanking nor would I like to tank. That's not me.. But being a dmg output war is fine with me. And for the op and others who would like to try something different then let them. We don't need everyone flipping out on a monthly free game.

YET --- I also wonder WHY tank at all regardless the build and profession... anyway I still wouldn't let an assassin just go "Yarg!" and jump in to tank. Do what you want, have fun, it's a game. But I'm going for a dmg dealer if we already have a tank in our group. If we have no choice or anyone to help tank then the sintank can come...

Dako Changed

Dako Changed

Guest

Join Date: Jul 2006

Palmer, Alaska

E/R

Quote:
Originally Posted by Detis Zan
Hmn been a while I post..

Kijik you're not adding ANYTHING to the thread, you're complaining which only takes of more space on this thread. Remember if you keep posting in here the thread will live longer...

About this issue I finally just got Factions but I could understand what the OP is coming from.

I've done the pre-test-plays before factions came out as well as played Guildwars long enough. I find that if you can make a build better then go for it. Why is everyone constantly putting it down when it has been tested and proven to work? Why disprove something that has already been proven to work? If you disbelieve so much then try it yourself...

Yeah Assassins are meant to get in and then out with a good damage output but why not tank? Well here's the debate:

Warriors can do it without any issues but lose their dmg output too... why? So the backline can put their damage output into the enemies and survive.
But wait... it's not JUST WAR/MO I've seen Eles do tanking, rangers, and actually mesmers. Why? Because it could prove useful and not everyone has to rely on a war all the time for a group. So if another build can tank then why not.. I don't complain when I see an ele tank even though I know they can do good dmg output cause we don't have a war in our group that does tanking. And if they need an extra tank for whatever reason then that's one less character for the monk to heal.

So lay off on what an assassin HAS to do... Warriors don't have to tank but everyone thinks that cause they depend on it so much, boring to me.

For me my warrior is not tanking nor would I like to tank. That's not me.. But being a dmg output war is fine with me. And for the op and others who would like to try something different then let them. We don't need everyone flipping out on a monthly free game.

YET --- I also wonder WHY tank at all regardless the build and profession... anyway I still wouldn't let an assassin just go "Yarg!" and jump in to tank. Do what you want, have fun, it's a game. But I'm going for a dmg dealer if we already have a tank in our group. If we have no choice or anyone to help tank then the sintank can come... I love you XD

This is so very true, people get caught in their little worlds and the second it starts changing they're the first to cry "N00b". It wouldn't bother me so much that people prefer Assassins NTO to tank if they weren't so smug about it and calling every one that tries a noob. I swear, I can tank fairly well on my build and yet, even when I'm actually doing good at it, someone in the party will get upset.

It's all just slander. And, in the interest of not spamming, my comment on the build is I'm going to try it. My goal isn't to "Tank" per se so much as it is to be dealing constant damage to the enemy, which constant teleports do not allow.

vashichiban

vashichiban

Ascalonian Squire

Join Date: Jul 2006

celestials vengence

Rt/N

an assassin isn't supposed to tank thats what they have warriors for

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

i second kijik and vashichiban

this thread can exist, but it will only make assassin hate grow even more...
i made some foolish suggestions, knowing they are wrong... for that i retract what i posted before this thread

assassins are not tanks... you want proof?

1) warr has ascalon/knight leg armour, which absorbs 2 dmg per hit... how abt assassin?! +15 armour while attacking, adds near to nothing (85 armour of asn, which is just 5 over warrior's base armour)

2) warr can use shield, a good +16 armour.. what does assassin have?! nothing

3) warr can use abs rune, what does assassin have?! nothing

4) sure assassin can use flashing blades, critical defence, shadow refuge, but when you have aggroed 5 melees and 2 ele, that's nothing, 50% block atks, still 2.5 will get through each 1.33 second, not to mention spells CAN'T be blocked (unless you use spell breaker + other shadow form)

hope it makes sense...


however, i am not saying an assassin cannot be a tanker, just like einstein can be a baker if he really wanted to... if you played tank for the rest of your life, and you like your build, why not?! play as assassin tank

but i played assassin, tank and a mo, and i know how quickly assassin health can drop relative to a tank... it makes monks very nervous... and that usually originates all the assassin hate...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I would like to add to the thread but it'll probably sound like complaining.

role-playing

That's what makes this game work if you think about it in the proper context...

Characters were meant to do something specific and for maximum effectiveness, that's what people WANT to see.

Max effectiveness...

There's no way in Heaven, Hell, or anything in between, unless you hack the game itself, where an Ass/Mo will beat a War/Mo in terms of tanking capabilities. There's just no contest. Ass/Mo <<<< War/Mo in tanking abilities. I don't need to say more than AL #'s. When all is stripped from you, Ass/Mo is a sheet of paper vs. a War/Mos plated steel... Best tanks work without buffs. What's that mean, WARRIOR ONLY BABY!! [if you need buffs, then you're not in total control, enemies can remove them, etc. etc.]

Does that mean we have to live in 'conformity-ville'? Nope. Of course not. But it's not fair to totally shrug off the people trying to 'help' the assassin do his job. It's also wrong to stuff someone from trying to make something 'different'.

However, as an objective non-biased, numbers based gamer. One can't argue with the logic and the math. In this case, scenarios...

The OP build works against total idiots. As in, enemies without any balancing. If you're soloing or fighting a group of foes without enchant strip, then you're in a nooby area which probably isn't important anyway right?

If the foes are pvp based [probably not], then let's not even consider...

In PvE, this build again, will ONLY work in novice areas where there are no casters [aka enchant strippers].

To say this build works is one thing, to say it works everywhere needed is impossible.

My apologies but I have to let logic and well, uncommon sense decide for me that Assassins just can't tank. If you die too much, well, you're just playing incorrectly, plain and simple...

If you need to change the sin's job, from spike striker to tank, then uh, I guess you're trying right?...

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

i just dis-agree with the fact that your substituting damage for tankability.

Astro Pubes

Frost Gate Guardian

Join Date: May 2005

Houston, Texas

Gwen Is [EVIL]

Quote:
Originally Posted by Splatter Mcnasty
Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped. I for one can vouche for him!! He was in my guild at the time of Factions release, I believe he was one of the first of the new classes in the desert and ascended. And about a week later... Fire Island Missions. And he is one of the few assassins that i've played with that played assassin very well and not just another corpse for the MM.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Splatter Mcnasty
Just as a side note:

I took my assassin through the Abaddons Mouth mission with a random PUG. That group had a couple tanks, a couple monks, some casters, and me.

During the mission, I was using this build on the front lines with the 2 warriors. Throughout the course of the mission, both warriors died more than once. I did not die once during the mission. At the end of the mission, I was praised by the monks for not being an energy drain on them, and for doing so well in the mission as an assassin.

Abaddons Mouth isnt exactly one of the "noob areas" that you claim my build will only work in...


Seems like there are way more nay-sayers in this thread than there are people open-minded enough to try the build.
To those of you who are trying it: Thank you.
To those of you who are not trying it, but instead whining about it: Thanks for keeping the thread bumped. personally i did not doubt your ability to play an assassin...

and frankly, i would be very interested in hearing your tactics in playing assassin...

if you move all the time to mitigate damage, then you are not being good tank at all, even if you didn't die once... because with out those warr's the enemy would head straight for the softies in the back rank, and i just fail to see what an assassin can contribute to a tank a warrior can't...

that being said, you didn't die once, congratulations, you are probably a good assassin, you know how to play your build well...

edit: fyi, see posts before, i also have thought about changing my sec to mo and prot spirit my build... assassin has such a short energy pool that's not funny, 4 pip en regen is like nothing after you unleased a combo, and it's hard to keep prot spirit up all the time... esp in cantha where mobs are very balanced (1 me and 1 necro to stripe your enchts)

Assassin guru

Pre-Searing Cadet

Join Date: Jul 2007

A/Mo

I use this build for solo farming I have soloed lian, dragans petal many, many times. The purpose of the build is the assassins main goal, NOT BEING HIT! before you run into battle you use CD then CE and follow up with a string of attacks.

Palm Strike[E]
Horns of the ox
Falling Spider
Twisting Fangs
Critical Eye
Critical Defenses
Blinding Power

14 Dagger Mastery
14 Critical Strikes
4 Shodaw Arts

*That is with many runes on my armor*




Have fun with it. The res. sig. is only there because I was doing pve. You can put whatever you want there.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

...I hate Golden skills... and enchantments... and not having an acc Proph and Facs linked... and dying all the time....
But your build sounds nice.

Sjeng oet Mestreech

Academy Page

Join Date: Oct 2006

The Netherlands

P/W

Ofcourse I disagree with all your statements.

-Most of the 'golden' skills let you skip the lead attack, meaning you'll be able to get to your dual attacks faster.

-Without them an Assassin dies in no-time

-They don't die all the time, but seeing you like and so probably don't use enchantments...

-The build sucks. Assuming you mean the build in de OP. It is the build most people will hate you for, since you'll probably stay alive and the rest gets killed because you don't kill the foes and thus not releaving the pressure of your healers and other character.
And another thing: You say in the same post that you don't like enchantments. You hate them, actually. And yet you see the buil 'sounds nice'? Make up your mind!

Kollektiv

Pre-Searing Cadet

Join Date: Jul 2007

Thread Necromancy at its finest

Spartan Link

Spartan Link

Academy Page

Join Date: Jan 2007

furthest country you can think of down south

None

A/

well if it works it works dont see any reason why a sin shouldn't try to tank now and then, if you know you can survive why not XD,

I never run a build full of offensive skills i rather balance it out and bring some defensive skills as well besides critical defense and flashing blade gives the sin the ability to stay alive longer anyway using them is like tanking as well.

plus whats wrong with playing a certain class differently?
its like saying "WTF touch ranger? your a ranger use your bow noob."

Titch2011

Ascalonian Squire

Join Date: Jan 2007

A/D

just go A/D with crit defenses / vital boon / mystic regen with 8 earth prayers adn as much crit strikes as possible this means +9 hp regen with 72 max hp, 142 healing every 20 seconds and a 75% chance to block attacks. it may not survive all the time but it works for long enough
P.S. with monk enchantments on a hero or pc u can be almost invincible until the enchant strippers come along

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

Hm if you gonna use /Mo I would suggest taking [skill]Mending Touch[/skill]


Need condition removal (especially blinds)

moko

moko

??uo??o??

Join Date: May 2006

mmmmmm...thread necro..yummy.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

...Crit Strike att points give back a little energy...
Healing Prayers heal better than the Shadows...
Derwisches are takin' the name of "Tank" just as the Sins... so what up?

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by Titch2011
just go A/D with crit defenses / vital boon / mystic regen with 8 earth prayers adn as much crit strikes as possible this means +9 hp regen with 72 max hp, 142 healing every 20 seconds and a 75% chance to block attacks. it may not survive all the time but it works for long enough
P.S. with monk enchantments on a hero or pc u can be almost invincible until the enchant strippers come along QFT! My previous build that got me to Gyala Hatchery with very few problems:

Dagger Mastery 12 + 1 + 3
Crit Strikes 10 + 1
Earth Prayers 8

Way of the Assassin (elite)
Vital Boon
Mystic Regen
Crit Defenses
Golden Fox Strike
Fox Fangs
Nine Tail Strike
Res Signet

This would give me somewhere around 54% chance of a critical, a 75% chance to block attacks and +9 health regen plus something like +72 max life. I gave myself some Runes of attunement so that in battle, I had just enough energy to spam my unblockable attacks and recast enchantments as necessary. I very rarely died. I did most of the missions with just heroes and henchies up until Gyala. This build works especially well with a Protect Hero like Tahlkora. Mystic Regen + Shield of Regen = an immediate +13 health regen. Clearly there were cons to the build. I didn't deal as much damage as I would've liked (although it was all unblockable damage), mesmers had the potential to do damage, although a quick recast of MR and I'm back in business, and if I missed with my lead attack, I'd have to wait 8 seconds to try again. Bringing a MM hero solved a lot of problems, too, I'll admit.

I didn't change my build because it was ineffective. I actually changed because I wanted to try something new, something that could deal more damage quicker.

I love it when I'm in AB with this build and I can take on 3 melee guys at once without dying, but then people still hold firm to the belief that Sins can't be tanks. It's beyond me why people are so stubborn.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

My god this is a helluva thread necro. It's been established that this build isn't effective, and that assassins can't tank.

If you're tanking, you're not doing your job, and I really don't want you on my team.

Someone please lock this like we did with the other amazing "The Only Way to Use Daggers" thread...

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by Bloodied Blade
My god this is a helluva thread necro. It's been established that this build isn't effective, and that assassins can't tank.

If you're tanking, you're not doing your job, and I really don't want you on my team.

Someone please lock this like we did with the other amazing "The Only Way to Use Daggers" thread... That's funny, because I run the above build very successfully. Basically, it's just ineffective because YOU say it's ineffective? That's pretty cocky of you, don't ya think?

If your group is looking for a tank, and I can tank successfully, then yes I am in fact doing my job. It's a fairly simple line of logic. I don't see why you and so many others have such a difficult time following it.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by longhornrob
That's funny, because I run the above build very successfully. Basically, it's just ineffective because YOU say it's ineffective? That's pretty cocky of you, don't ya think?

If your group is looking for a tank, and I can tank successfully, then yes I am in fact doing my job. It's a fairly simple line of logic. I don't see why you and so many others have such a difficult time following it. The funny thing is if you used this build to tank in an area where it actually might be useful, chances are you'll get disenchanted. Good tanking builds in organized teams were never x/Mo.

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by Cathode_Reborn
The funny thing is if you used this build to tank in an area where it actually might be useful, chances are you'll get disenchanted. Good tanking builds in organized teams were never x/Mo. Well, the "above build" I was speaking of was the A/D I posted. And getting disenchanted isn't the end of the world, b/c Mystic Regen has a quick recharge time, and when Vital Boon ends you gain a bunch of life. It does hurt to lose Crit Defenses, though.

It seems to me that too many of you have tunnel vision as far as builds are concerned. You shouldn't discourage people from coming up with ideas that are outside the box. Especially if they work.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

it's not a matter of "if they work", but a matter of "does it work better than the alternative"?

in this case: no. this build is essentially a crappier version of the wammo warrior, which is quite bad to begin with. therefore, this build, since it's worse than the alternative, sucks.

end of story.

EDIT: whoever necroed this thread deserves to be shot.

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by moriz
it's not a matter of "if they work", but a matter of "does it work better than the alternative"?

in this case: no. this build is essentially a crappier version of the wammo warrior, which is quite bad to begin with. therefore, this build, since it's worse than the alternative, sucks.

end of story.

EDIT: whoever necroed this thread deserves to be shot. So basically, you only want to play with people who use the same best build or two for each class? I shudder to think of how boring your GW experience must be.

The question shouldn't be, "is there a better alternative?" but rather it should be, "Can our group still get through the quest/mission with this guy in our group?". I am quite confident that with a good tank sin build, the answer to the latter question is a well defined, "Yes we can!".

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
"Can our group still get through the quest/mission with this guy in our group?". Only if you babysit him.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

PLEASE Necro this thread!

The point is, if his build does what he wants it to do, fine! Let him do it. He's going to anyway, and nothing you can say will change it.

Meanwhile, to keep this thread alive has everyone who reads the threads seeing it on the top, and guess what, MORIZ? you are HELPING him get more people interested in tanking sins by KEEPING it alive! Let it die, already! It can stay relegated to the builds section, WHERE IT BELONGS, and we can stop this flaming crap. After 4 pages, it's a done deal that the argument can't be resolved.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

good job bumping this thread. maybe you should be shot.

oh wait, so did i. maybe we should shoot each other.

and longhornrob: you are assuming a tank is at all useful. here's a hint: no. tanks are only good for farming and playing with stupid monks. therefore, any tanking build, which includes your tanking assassin, is useless.