As a test, I did Glyph with Windborned Speed and it wasn't recharged for over 90 seconds, even though the the in game description is "Glyph of Sacrafice - For 15 seconds your next spell may be cast instantly, but takes an additional 30 seconds to recharge."
So yea, 30 seconds isn't that bad as the description says, but it's still acting like 90 seconds.........
Glyph of Sacrafice description wrong
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The truth itself
Sure there was no diversion?
Vermilion Okeanos
Not sure how many already know, but it had been known by some since awhile back.
It seems they are not fixing it very soon... But the moment they do... I already have a few build ready to take advantage of this.
It seems they are not fixing it very soon... But the moment they do... I already have a few build ready to take advantage of this.
Mysterial
Most likely they never intended to change the description - I suspect they tried 30 seconds, decided it was overpowered, and changed it back, but the description change made it in anyway.
Mercury Angel
Got around to submitting a report on that sometime early April.
My response:
Quote:
Thank you for contacting the Guild Wars Support Team.My response:
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I am transferring the information that you have submitted to our Quality Assurance Team for further review. Someone will respond again if more information is required. However, if no further information is needed, your ticket may be set to "Closed" without any further correspondence.
If you have any further questions, please let us know and we will gladly assist you.
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The Guild Wars Support Team
Copy of the report:
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Glyph of Sacrifice currently claims to cause the next spell cast by the player to cast insantly with an additional 30 seconds of recharge. However, it is without a doubt NOT 30 seconds. It seems to still be at 90. Testing procedure; Spell: Flare, 1 cast, 0 recharge Glyph of Sacrifice Theoretically, it should take 30 seconds. However, it doesn't. I've used both unregistered Fraps (which conveniently only records 30 seconds), and Fire Storm to time it. (Fire Storm already has an inherent 30 seconds recharge. If you cast Glyph of Sacrifice->Flare->Fire Storm, Flare will only be about 1/3rd the way through recharging when Fire Storm recharges). I did NOT have any staves, rods, or focii equipped, in order to remove the possibility for error. Please alter either the performance of the skill, or the description, to match the reality. Attached is a Fraps movie demonstrating the issue, timed. The movie is 30 seconds in length, enough time for Flare to just about recharge if the Glyph of Sacrifice description were correct, but it doesn't. Fire Storm is used partway into it to provide a comparison. Mouse-overs of the skill descriptions of Glyph of Sacrifice, Flare, and Fire Storm were also included in the movie for quick reference. And as indicated, I even attached a Fraps movie to demonstrate the obvious. Considering the stealth description changes in the past (such as Swirling Aura from 75% to 50% in the description), I don't see why they couldn't just alter this one... Or at least they could have fixed either the skill's performance or description with the release of factions. But, nothing! Therlun
I can confirm that.
However, Im also absolutly sure it was not that way some time ago. I used Sac Glyph and a hard res no to long ago and im very positive about the added recharge being only 30 secs. And i still remember the first time it was changed from 90 to 30 secs and how surpised I was. As a sidenote, i still have to fight a second RA battle where a hard res wins a fight for my team... *sigh* ![]() 2nd sidenote: swirling aura... I wish they would make that spell halfway useful. ![]() |