Top Ten Issues in Guild Wars
GanceTrandonson
Alright, I’ve before I start let me say that I really do love this game; as with any love there comes a matter of those “cutesy things that get on your nerves” those flaws that eventually stand out like a festering wound on your lovers face. Guild Wars is a great game, you can tell that it is oozing with hours of blood sweat and tears, and it is this fact that makes certain glaring issues even that much more in need of that same tender loving care to remedy.
After playing Guild Wars through and through (on my third character to unlock all the skills) I’ve seen the good and the bad. There is plenty of good, however it is not about the good that I am posting. Below is my personal opinion of major issues that need addressing. Now, I’m not going to just whine and complain without offering any effort to a remedy, so with each problem I will present one of the many possible solutions that might be available. Without further ado I bring you...
***The Top Ten Serious Problems with Guild Wars***
10) ***Extremely limited travel: ***
Problem) Ok, let me get this one point across. The graphics and art work in Guild Wars is simply f***ing amazing. I bought the collectors edition simply for the art book. In game the graphics remain equally awe inspiring, which leads to a major gameplay flaw--- Why on EARTH are we so limited on where we can walk and what we can do?! It literally turns traveling across terrain into a simple game of “You can walk here, but you can’t walk here.” sometimes without any apparent reason. Without cause certain 15 degree slopes are unmanageable to climb, yet a 80 degree wall is able to be simply walked up with no effort? Why can we not walk and explore a little, maybe some sort of interactivity with the map. Sooo much of the graphics and world are wasted to be nothing more than a pretty picture. The pretty pictures are for the art book, the gameplay and functions of the pretty pictures are inside the game.
Solution) It is so highly embedded in the game it would be extremely difficult to fix this problem. However, at the very least reconsider these inappropriate limitations on movement, and let us EXPLORE more. A more reasonable solution to the current time frame is give us more “little things” to do in town. There are some GORGOUS towns to visit, but nothing at all to do in them separate from other towns. At least in towns, cut down our restrictions on movement, give us objects to interact with; items to use, mini-games to play, or any reason to interact with the environment and other players in the town. To expect a rehaul of the whole world is unreasonable, but at least look at the towns.
9) ***In-game trading:***
Problem) My god, I have never seen such a horrible in-game system for trading items and selling wares in any pseudo MMO to date. I’d mention Diablo 2 (which isn’t really an MMO but shares similarities to Guild Wars with this problem), but even there trade seemed to take place easily on chat channels and deals could be set up. We have 70 freaking billion districts, each with their own trade channel that scrolls by so fast no one is able to read it unless they spent 5 years learning to speed read. My storage is full of great stuff, but the idea of trying to find a way to even sell it puts me off.
Solution) There are a couple reasonable fixes to this problem. Official trade boards, unified in-game message boards. However, I think the best is to have two out-post towns specifically designed for player trading. These towns would contain a higher than regular player cap, and allow for some of the regular merchant and trading npcs. In these towns would be two specific features. Trade boards, where one could post if they are looking for certain items to buy or sell, and auction NPCs. For those who have played World of Warcraft, the auction system just works far too well and some sort of set up like this is desperately needed in Guild Wars. We need a place to sell and buy… desperately.
8) ***Armor and weapon designs.***
Problem) The armor suits look great; all 3 similar palettes of them that is! You can tell a lot of work was put in to give the designs a unique flavor, but we are FAR too limited by our selections. Weapons could use a little help in this area as well, but it is in armor that we are the most restricted.
Solution) Give us something more than just dyes! A few more new pieces of armor styles that we can mix and match, some type of items that we can use to customize our armor outfit further like medals, pads, jewelry, heck anything. Maybe these options could be won in PvP, or maybe special quests in roleplay. Give those annoying 500 exp quests a real reward such as a armor attachment for customizing your look.
7) ***1 Million skills, but you can use… 8!***
Problem) Ok, limiting the skill so you have to plan ahead is a good idea. However, limiting the number down to 8 is a bit too much. I know some of you may say that this number is just perfect, and I once thought that too. However, once you start getting those “complimentary” skills, the little ones that are extremely specific to circumstances that cannot be planned or expected, you start wondering why you are so limited. You pretty much are cut down to 7 slots technically, because unless you are a blithering idiot, you ALWAYS bring a resurrection signet, even if you are a monk for a full res. They are too valuable (almost too valuable).
Solution) 10 slots. You heard me, just 10. I’m not talking about a major increase, but just enough to allow a couple more options. Give us a use for that 9 and 0 key, they are just begging to be used. This increase would not be enough to unbalance the game, and would be just enough to give us more options and a better experience. 10, no more and no less.
6) ***Monsters… the 80th incarnation of the same version!***
Problem) I am so… f***ing sick of scorpions, or those damn mite like critters. Yes, they are nice… well actually, the monsters aren’t all that unique at all, they are just “drawn” well. However, after killing the same totally mindless monster, that follows the SAME brainless no AI attack charge pattern it gets boring. In fact, it gets boring in the first few play sessions. If you are going to have us killing and wandering THIS much, then don’t give us 90 types of bugs to kill.
Solution) More monster types. Heck doesn’t have to be that much just something to keep the bordom off. AI is in serious need of help as well. You could leave many monsters alone, such as the mindless critters, but other than the monk class enemies, they all play the same mindless way. Give SOME flare to things, maybe move around, give some attack pattern changes. We will take anything that gives us something to plan for instead of mindless plowing, and the only challenge being who to plow first.
5) ***Instances. What a waste!!!***
Problem) Instances, they allow you to party and explore your own world, free from empty battle grounds of newbies killing rats or rabbits. Yet, in Guild Wars, they are repeating land patterns with little to no variety. The key virtue of instances is to allow scripted sequences, a story to be told. Maybe planned monster ambushes and attacks. Special triggers that are set off. Despite the huge opportunity for this chance to be exploited, instances are wasted and become lonely waste lands filled with no AI monsters, with the occational cut scene that is skipped once you’ve seen it. Gameplay folks, you could have really had something. I mean, if anything you could have had a limited number per instance or something if you aren’t going to have anything else for us.
Solution) When I first saw the catapult part in one of the beginning missions, I had my hopes up. This sort of thing was what instances were for, unique content. Boy was I let down, as it ended up to be wave after wave later. The siege worms were something new at least 60 missions later. The best solution I can think of is to not make the same mistake twice, in the expansion, open things up a bit. USE the advantage of instances in the game that you have. Heck, maybe allow more than just one group in an instance. Give us scripted sequences and events that are worth caring about, any game can have cut scenes. Guild Wars isn’t an MMORPG, so exploit that opportunity.
4) ***Pets… SUCK.***
Problem) Why not just change the skill title to “Tame meat shield?” This is literally all they are for, you can’t even control their actions, and the second the die you lose your skills for a few seconds. Come on people!
Solution) We don’t need much to keep the game balanced. If they are going to be an attacking meat shield at least let us TELL them what to attack effectively. Create a small creature window that lets us tell them who to attack and if to return to their master, or freeze their location. Some sort of options to control it. And remove the skill timer reset when they die. Keep that for when you res the pet only.
3) ***Where the hell is 1 vs 1???***
Problem) This is a heavily oriented PvP game. Based on balance, and combat against players. How on EARTH does this game not have the option to duel or fight another player one on one?!?! I could have swore I even read somewhere on the box that this option existed. There are many times where I just want to show my skills alone, or take out an annoying little prick who thinks he’s so hot; yet we can’t have the chance of getting this satisfaction. This has nothing to do with game balance, we have so many options on skill choices available that there is nothing wrong with letting us duke it out. The argument that it was effect the game is absurd due to it being at heart focused on PvP.
Solution) One on one arena, complete with some type of token that you killed the player. Ears, toes, anything… one on one is about ego and PvP at its most core nature. Know a little prick who screwed up your group and thinks he’s hot stuff? Take him out to the ball game, take HIS balls. (Now that I think about it that isn’t a bad PvP award token… but it isn’t ever going to get in due to those f***ing ESRB restrictions). This game desperately needs one on one combat.
2) ***PvP content… where is it?***
Problem) So much effort has been put into attempt to give a balanced system that allows for team and guild based combat. PvP in the game is quite well done… Too bad you don’t see much of it except repeating the same battle in the same arena over and over! When I bought this game, I expected PvP. Not a mindless build up till we can PvP in a restricted arena! It is not like you even lose anything, this game was created for combat and a focus on such.
Solution) Give us PvP. Remember that first mission at the beginning of the game where you were set up against another team before starting your first instanced mission? Where is that later in the game? Give us key missions in the game that depend on killing another team trying for the same mission; half mindless AI, the other half competition against another team to complete the goal for that 1k exp. Give us unsafe travel zones that must be traveled where players are open to attack each other for exp bonus or small rewards. Maybe a mission where one side plays the bandit and the other team must escort the NPC while the others respawn. Give us something to play with instead of just the same sort of Arena’s and HoH matches over and over. Hell, give us one mission where it is a free for all travel to the middle. We need a reason to have enemies to even declare war on, and people to have as rivals besides just ditching our group half way through an RP mission. Give us purpose; give us a reason for passion in a fight! Give us a reason to despise a rival guild and fight them.
1) ***Guild Wars…What wars?!?***
Problem) My biggest issue, this is slightly connected to problem 2, but more specific. The name of the entire game implies combat between player guilds, however in reality we are limited to one very minor section that guilds even participate in true Guild Vs Guild content. Even then, it is extremely limited and minor. For the entire title of the product to be 2% of your game content or less, there is beyond a slight problem here. It isn’t even a war! Heck, it would be like the United States going over to England and asking “Hey, dude! Wanna fight for a bit in Hawaii and see how we do?” “Okay! Sounds fun, but then we gotta go back to running around aimlessly in the country side.” Come on! Be true to your name, we didn’t see and read about the game thinking about how we want the smallest aspect of gameplay to be related to the title of the game. I don’t know about you, but I expected actual wars…
Solution) Wars, actual fights! I want to see 20 player caps for each side on a huge battlefield, with tactical points, catapults, keeps and points of control, with maybe even some npc soldiers to bring into the fight or guard certain areas. The land would be much larger than the basic arena or guild war map, and be worthy of a war. Bases to take, mission objectives as well. Most of all, something to win and lose! Guild Wars could require a decided money wager, the winning side having the amount distributed among the victorious contestants, maybe even some sort of spoils of war or items up to play for. Wars are fought over a purpose, give us something to fight for and something to protect from losing. Most of all, expand this aspect of the game greatly. It is what the game was truly about originally.
(Conclusion) Well, that is my two cents. Love it or hate it. Hopefully, something good can be taken from it and benefit the game. Remember, the game just started, and there is a whole future ahead for this type of genre that is the first of its kind. Let us hope that it is given a true chance for a good future of care, and not neglect.
-Gance Trandonson E/N20
After playing Guild Wars through and through (on my third character to unlock all the skills) I’ve seen the good and the bad. There is plenty of good, however it is not about the good that I am posting. Below is my personal opinion of major issues that need addressing. Now, I’m not going to just whine and complain without offering any effort to a remedy, so with each problem I will present one of the many possible solutions that might be available. Without further ado I bring you...
***The Top Ten Serious Problems with Guild Wars***
10) ***Extremely limited travel: ***
Problem) Ok, let me get this one point across. The graphics and art work in Guild Wars is simply f***ing amazing. I bought the collectors edition simply for the art book. In game the graphics remain equally awe inspiring, which leads to a major gameplay flaw--- Why on EARTH are we so limited on where we can walk and what we can do?! It literally turns traveling across terrain into a simple game of “You can walk here, but you can’t walk here.” sometimes without any apparent reason. Without cause certain 15 degree slopes are unmanageable to climb, yet a 80 degree wall is able to be simply walked up with no effort? Why can we not walk and explore a little, maybe some sort of interactivity with the map. Sooo much of the graphics and world are wasted to be nothing more than a pretty picture. The pretty pictures are for the art book, the gameplay and functions of the pretty pictures are inside the game.
Solution) It is so highly embedded in the game it would be extremely difficult to fix this problem. However, at the very least reconsider these inappropriate limitations on movement, and let us EXPLORE more. A more reasonable solution to the current time frame is give us more “little things” to do in town. There are some GORGOUS towns to visit, but nothing at all to do in them separate from other towns. At least in towns, cut down our restrictions on movement, give us objects to interact with; items to use, mini-games to play, or any reason to interact with the environment and other players in the town. To expect a rehaul of the whole world is unreasonable, but at least look at the towns.
9) ***In-game trading:***
Problem) My god, I have never seen such a horrible in-game system for trading items and selling wares in any pseudo MMO to date. I’d mention Diablo 2 (which isn’t really an MMO but shares similarities to Guild Wars with this problem), but even there trade seemed to take place easily on chat channels and deals could be set up. We have 70 freaking billion districts, each with their own trade channel that scrolls by so fast no one is able to read it unless they spent 5 years learning to speed read. My storage is full of great stuff, but the idea of trying to find a way to even sell it puts me off.
Solution) There are a couple reasonable fixes to this problem. Official trade boards, unified in-game message boards. However, I think the best is to have two out-post towns specifically designed for player trading. These towns would contain a higher than regular player cap, and allow for some of the regular merchant and trading npcs. In these towns would be two specific features. Trade boards, where one could post if they are looking for certain items to buy or sell, and auction NPCs. For those who have played World of Warcraft, the auction system just works far too well and some sort of set up like this is desperately needed in Guild Wars. We need a place to sell and buy… desperately.
8) ***Armor and weapon designs.***
Problem) The armor suits look great; all 3 similar palettes of them that is! You can tell a lot of work was put in to give the designs a unique flavor, but we are FAR too limited by our selections. Weapons could use a little help in this area as well, but it is in armor that we are the most restricted.
Solution) Give us something more than just dyes! A few more new pieces of armor styles that we can mix and match, some type of items that we can use to customize our armor outfit further like medals, pads, jewelry, heck anything. Maybe these options could be won in PvP, or maybe special quests in roleplay. Give those annoying 500 exp quests a real reward such as a armor attachment for customizing your look.
7) ***1 Million skills, but you can use… 8!***
Problem) Ok, limiting the skill so you have to plan ahead is a good idea. However, limiting the number down to 8 is a bit too much. I know some of you may say that this number is just perfect, and I once thought that too. However, once you start getting those “complimentary” skills, the little ones that are extremely specific to circumstances that cannot be planned or expected, you start wondering why you are so limited. You pretty much are cut down to 7 slots technically, because unless you are a blithering idiot, you ALWAYS bring a resurrection signet, even if you are a monk for a full res. They are too valuable (almost too valuable).
Solution) 10 slots. You heard me, just 10. I’m not talking about a major increase, but just enough to allow a couple more options. Give us a use for that 9 and 0 key, they are just begging to be used. This increase would not be enough to unbalance the game, and would be just enough to give us more options and a better experience. 10, no more and no less.
6) ***Monsters… the 80th incarnation of the same version!***
Problem) I am so… f***ing sick of scorpions, or those damn mite like critters. Yes, they are nice… well actually, the monsters aren’t all that unique at all, they are just “drawn” well. However, after killing the same totally mindless monster, that follows the SAME brainless no AI attack charge pattern it gets boring. In fact, it gets boring in the first few play sessions. If you are going to have us killing and wandering THIS much, then don’t give us 90 types of bugs to kill.
Solution) More monster types. Heck doesn’t have to be that much just something to keep the bordom off. AI is in serious need of help as well. You could leave many monsters alone, such as the mindless critters, but other than the monk class enemies, they all play the same mindless way. Give SOME flare to things, maybe move around, give some attack pattern changes. We will take anything that gives us something to plan for instead of mindless plowing, and the only challenge being who to plow first.
5) ***Instances. What a waste!!!***
Problem) Instances, they allow you to party and explore your own world, free from empty battle grounds of newbies killing rats or rabbits. Yet, in Guild Wars, they are repeating land patterns with little to no variety. The key virtue of instances is to allow scripted sequences, a story to be told. Maybe planned monster ambushes and attacks. Special triggers that are set off. Despite the huge opportunity for this chance to be exploited, instances are wasted and become lonely waste lands filled with no AI monsters, with the occational cut scene that is skipped once you’ve seen it. Gameplay folks, you could have really had something. I mean, if anything you could have had a limited number per instance or something if you aren’t going to have anything else for us.
Solution) When I first saw the catapult part in one of the beginning missions, I had my hopes up. This sort of thing was what instances were for, unique content. Boy was I let down, as it ended up to be wave after wave later. The siege worms were something new at least 60 missions later. The best solution I can think of is to not make the same mistake twice, in the expansion, open things up a bit. USE the advantage of instances in the game that you have. Heck, maybe allow more than just one group in an instance. Give us scripted sequences and events that are worth caring about, any game can have cut scenes. Guild Wars isn’t an MMORPG, so exploit that opportunity.
4) ***Pets… SUCK.***
Problem) Why not just change the skill title to “Tame meat shield?” This is literally all they are for, you can’t even control their actions, and the second the die you lose your skills for a few seconds. Come on people!
Solution) We don’t need much to keep the game balanced. If they are going to be an attacking meat shield at least let us TELL them what to attack effectively. Create a small creature window that lets us tell them who to attack and if to return to their master, or freeze their location. Some sort of options to control it. And remove the skill timer reset when they die. Keep that for when you res the pet only.
3) ***Where the hell is 1 vs 1???***
Problem) This is a heavily oriented PvP game. Based on balance, and combat against players. How on EARTH does this game not have the option to duel or fight another player one on one?!?! I could have swore I even read somewhere on the box that this option existed. There are many times where I just want to show my skills alone, or take out an annoying little prick who thinks he’s so hot; yet we can’t have the chance of getting this satisfaction. This has nothing to do with game balance, we have so many options on skill choices available that there is nothing wrong with letting us duke it out. The argument that it was effect the game is absurd due to it being at heart focused on PvP.
Solution) One on one arena, complete with some type of token that you killed the player. Ears, toes, anything… one on one is about ego and PvP at its most core nature. Know a little prick who screwed up your group and thinks he’s hot stuff? Take him out to the ball game, take HIS balls. (Now that I think about it that isn’t a bad PvP award token… but it isn’t ever going to get in due to those f***ing ESRB restrictions). This game desperately needs one on one combat.
2) ***PvP content… where is it?***
Problem) So much effort has been put into attempt to give a balanced system that allows for team and guild based combat. PvP in the game is quite well done… Too bad you don’t see much of it except repeating the same battle in the same arena over and over! When I bought this game, I expected PvP. Not a mindless build up till we can PvP in a restricted arena! It is not like you even lose anything, this game was created for combat and a focus on such.
Solution) Give us PvP. Remember that first mission at the beginning of the game where you were set up against another team before starting your first instanced mission? Where is that later in the game? Give us key missions in the game that depend on killing another team trying for the same mission; half mindless AI, the other half competition against another team to complete the goal for that 1k exp. Give us unsafe travel zones that must be traveled where players are open to attack each other for exp bonus or small rewards. Maybe a mission where one side plays the bandit and the other team must escort the NPC while the others respawn. Give us something to play with instead of just the same sort of Arena’s and HoH matches over and over. Hell, give us one mission where it is a free for all travel to the middle. We need a reason to have enemies to even declare war on, and people to have as rivals besides just ditching our group half way through an RP mission. Give us purpose; give us a reason for passion in a fight! Give us a reason to despise a rival guild and fight them.
1) ***Guild Wars…What wars?!?***
Problem) My biggest issue, this is slightly connected to problem 2, but more specific. The name of the entire game implies combat between player guilds, however in reality we are limited to one very minor section that guilds even participate in true Guild Vs Guild content. Even then, it is extremely limited and minor. For the entire title of the product to be 2% of your game content or less, there is beyond a slight problem here. It isn’t even a war! Heck, it would be like the United States going over to England and asking “Hey, dude! Wanna fight for a bit in Hawaii and see how we do?” “Okay! Sounds fun, but then we gotta go back to running around aimlessly in the country side.” Come on! Be true to your name, we didn’t see and read about the game thinking about how we want the smallest aspect of gameplay to be related to the title of the game. I don’t know about you, but I expected actual wars…
Solution) Wars, actual fights! I want to see 20 player caps for each side on a huge battlefield, with tactical points, catapults, keeps and points of control, with maybe even some npc soldiers to bring into the fight or guard certain areas. The land would be much larger than the basic arena or guild war map, and be worthy of a war. Bases to take, mission objectives as well. Most of all, something to win and lose! Guild Wars could require a decided money wager, the winning side having the amount distributed among the victorious contestants, maybe even some sort of spoils of war or items up to play for. Wars are fought over a purpose, give us something to fight for and something to protect from losing. Most of all, expand this aspect of the game greatly. It is what the game was truly about originally.
(Conclusion) Well, that is my two cents. Love it or hate it. Hopefully, something good can be taken from it and benefit the game. Remember, the game just started, and there is a whole future ahead for this type of genre that is the first of its kind. Let us hope that it is given a true chance for a good future of care, and not neglect.
-Gance Trandonson E/N20
Helios
How about not spamming this in more than one forum.
Indigo
10) Agreed to a point. They have to have something to sell us later. We can't get everything at once.
9) Agreed. A better trading/selling system is needed.
8) Interesting, I've thought of similar things in regards to armor, to give more variety.
7) I actually like 8 skills. It makes for a more interesting game IMO.
6) Meh. Seems to be standard to reuse models with different skins. Been that way for a long time. Most MMO's have this as well. Doubt we'll see a serious departure from it for a while.
5) I actually bought this game based, nearly soully, on the fact that when I'm trying to complete a mission/quest, I'm not going to be bothered by someone else doing the same mission/quest. If it were my game, instances stay. Period.
4) You didn't want a pet that would be able to take out everything did you?
3) 1v1 is exactly where it should be, in Diablo2. This game was set up as a team oriented game, and 1v1 isn't really all that applicable, or feasable, in this game. Thankfully.
2) PvP is out there. Go find it. I've seen it hiding in various places. Guild on Guild combat. Again, teambased combat.
1) Wars would be interesting. I'd probably do a bit more PvP if there were larger scale battles. I agree that would be fun.
Interesting views. I don't agree with them all. But then, I can't imagine you posted that thinking that everyone was going to throw you accolaides and try to promote you to ANet's game enhancements group.
Have fun.
9) Agreed. A better trading/selling system is needed.
8) Interesting, I've thought of similar things in regards to armor, to give more variety.
7) I actually like 8 skills. It makes for a more interesting game IMO.
6) Meh. Seems to be standard to reuse models with different skins. Been that way for a long time. Most MMO's have this as well. Doubt we'll see a serious departure from it for a while.
5) I actually bought this game based, nearly soully, on the fact that when I'm trying to complete a mission/quest, I'm not going to be bothered by someone else doing the same mission/quest. If it were my game, instances stay. Period.
4) You didn't want a pet that would be able to take out everything did you?
3) 1v1 is exactly where it should be, in Diablo2. This game was set up as a team oriented game, and 1v1 isn't really all that applicable, or feasable, in this game. Thankfully.
2) PvP is out there. Go find it. I've seen it hiding in various places. Guild on Guild combat. Again, teambased combat.
1) Wars would be interesting. I'd probably do a bit more PvP if there were larger scale battles. I agree that would be fun.
Interesting views. I don't agree with them all. But then, I can't imagine you posted that thinking that everyone was going to throw you accolaides and try to promote you to ANet's game enhancements group.
Have fun.
Aniewiel
Quote:
7) ***1 Million skills, but you can use… 8!*** |
Indigo
Quote:
Originally Posted by Aniewiel
Make it so that, as with weapon slots, players can create different skills "belts"---only one can be used at a time but make 3-4 "belts" that can be loaded for different situations. 10 slots? OK, but still allow for a variety of belts.
|
Myth Osis
LOL my thoughts are exacty the same as indigo (Freaky).....
Apart from the pet thing.. pets really do suck man (IMO either better skills, or a control system is needed)
But apart from that I agree.
Apart from the pet thing.. pets really do suck man (IMO either better skills, or a control system is needed)
But apart from that I agree.
Indigo
Quote:
Originally Posted by Myth Osis
LOL my thoughts are exacty the same as indigo (Freaky).....
Apart from the pet thing.. pets really do suck man (IMO either better skills, or a control system is needed) But apart from that I agree. |
PieXags
I agree with all of the OP's points except pets sucking and 1 vs 1 battles. I could care less about 1 vs 1 and this is supposed to be a team oriented game. And the pets are fine as is, some pets can make nice tanks already. If a pet could do much more I'd despise the lot of 'em.
But to everything else, the trading, the limited armor designs, the PvP, all the rest seems square on. PvP right now is very drab and does not get you immersed in the experience at all. It's all just tiny little small skirmishes between a few parties. Big whoop.
Large-scale battles with multiple parties to each side and in big enviornments would be much more fun and would encourage many more people to continue playing the game, IMO. To fight in a war is much more rewarding and involved than any arena style PvP.
But to everything else, the trading, the limited armor designs, the PvP, all the rest seems square on. PvP right now is very drab and does not get you immersed in the experience at all. It's all just tiny little small skirmishes between a few parties. Big whoop.
Large-scale battles with multiple parties to each side and in big enviornments would be much more fun and would encourage many more people to continue playing the game, IMO. To fight in a war is much more rewarding and involved than any arena style PvP.
Mr Clarke
I like your skill-belt idea, Aniewiel, but it would be a bit cheap to switch em up constantly during PvP like the weapon slots. Know what'd be pretty cool, though? If you could have 1 auxillary belt, with say 4 skills, but the skills loaded into your aux. belt take 2-3 times longer to recharge. So that way, you could have a few of those "just in case" skills (like a spell interupt), but you couldn't spam them. And skills without any recharge times, like signets, would take 2-3 times more energy to use.
I think that would keep the game balanced, but promote a bit more diversity.
I think that would keep the game balanced, but promote a bit more diversity.
Ristaron
Some valid points. I'd like to point out several things.
The number of times I have seen idiots post this question is appauling.
This is not a "Massive Online Multiplayer Game". Read a few interviews, or just recognize that more than half of the game cannot be done BY YOURSELF.
Guild Wars is a COOPERATIVE Online Multiplayer Game. Nobody gives a shit if your warrior can beat the crap out of an elementalist who has a great weakness to your physical strength. We only care if your warrior can cooperate with the team. This "machoman" brouhaha has to stop! So many warriors are so full of themselves over their high base AL and strength attribute they think they're the one and only worthy class in this game!
(No offense to the intelligent warriors who are team players.)
(And if Mr. Independant here is not a warrior, then the same thing still applies of not thinking teams are worth it.)
I can bet you have given very little thought to all the Beast Mastery skills Rangers have. That "meatshield" is never given a thought by anybody! If you stock up on Beast Mastery skills you can turn your pet into one of the strongest things on the field - and you can even be its personal monk!
Another narrow-minded acusation of shortcomings. True some arenas get repetitive, that's why you don't waste time in the Ascalon and Shiverpeak arenas. Competition and the one in Droknar's forge are great.
But, even better is the Tomb of Primeval Kings. Stop presenting yourself as an idiot and get ventro or TS, you'll be able to find a party.
Or find some friends (a guild would be better) and party up with them. Tomb PvP is quite fun, you're just pissed that your level 10 mesmer is getting his ass kicked in Shiverpeak and want to stock your party with more warriors to defend you. Trust me, Shiverpeak sucks, and doesn't matter at all.
Guild wars has alot of PvP content, but it's reserved for the people who take the time to learn the game. So stop whining and get a party and go through the rest of the game.
Beating your mirror self and finally ascending isn't hard if you take off the res signet that you don't need for the fight and replace it with a skill you will need.
Find skills that work together if you don't like the restriction.
Though, I will admit that 8 is a little few later on in the game (sometimes). It actually makes the game more interesting, and presents a good challenge... but it's nothing a well-balanced team cannot overcome.
Gance, you need to stop thinking that everything revolves around the strength of one person. Guild Wars is a team game, not a testosterone competition for punks who would rather do the whole game solo.
Quote:
3) ***Where the hell is 1 vs 1???*** |
This is not a "Massive Online Multiplayer Game". Read a few interviews, or just recognize that more than half of the game cannot be done BY YOURSELF.
Guild Wars is a COOPERATIVE Online Multiplayer Game. Nobody gives a shit if your warrior can beat the crap out of an elementalist who has a great weakness to your physical strength. We only care if your warrior can cooperate with the team. This "machoman" brouhaha has to stop! So many warriors are so full of themselves over their high base AL and strength attribute they think they're the one and only worthy class in this game!
(No offense to the intelligent warriors who are team players.)
(And if Mr. Independant here is not a warrior, then the same thing still applies of not thinking teams are worth it.)
Quote:
4) ***Pets… SUCK.*** |
Quote:
2) ***PvP content… where is it?*** Problem) So much effort has been put into attempt to give a balanced system that allows for team and guild based combat. PvP in the game is quite well done… Too bad you don’t see much of it except repeating the same battle in the same arena over and over! When I bought this game, I expected PvP. Not a mindless build up till we can PvP in a restricted arena! It is not like you even lose anything, this game was created for combat and a focus on such. |
But, even better is the Tomb of Primeval Kings. Stop presenting yourself as an idiot and get ventro or TS, you'll be able to find a party.
Or find some friends (a guild would be better) and party up with them. Tomb PvP is quite fun, you're just pissed that your level 10 mesmer is getting his ass kicked in Shiverpeak and want to stock your party with more warriors to defend you. Trust me, Shiverpeak sucks, and doesn't matter at all.
Guild wars has alot of PvP content, but it's reserved for the people who take the time to learn the game. So stop whining and get a party and go through the rest of the game.
Beating your mirror self and finally ascending isn't hard if you take off the res signet that you don't need for the fight and replace it with a skill you will need.
Quote:
7) ***1 Million skills, but you can use… 8!*** |
Though, I will admit that 8 is a little few later on in the game (sometimes). It actually makes the game more interesting, and presents a good challenge... but it's nothing a well-balanced team cannot overcome.
Gance, you need to stop thinking that everything revolves around the strength of one person. Guild Wars is a team game, not a testosterone competition for punks who would rather do the whole game solo.
FengShuiBundi
Top 10 Issues?
10. Crappy PvE (Oooh I beat the final boss. YAY 1000xp!)
9. Horrible AI
8. Trade System
7. Guild Practice, Perks, Wars, etc (list goes ON)
6. Faction rewards are farked
5. Faction rewards are farked
4. Wonderfully balanced skills hidden under mountains of grind (thanks Sama)
3. Grind
2. PvP grind
1. Lack of "fun"
Of course... I left out what is probobly the biggest issue:
Developers and designers that made a great game in the betas, but ruined it upon release, that refuse to acknowledge the great ideas introduced by intelligent members of the community, and attempt to appease the gamers with crappy updates that don't really solve the pressing issues.
10. Crappy PvE (Oooh I beat the final boss. YAY 1000xp!)
9. Horrible AI
8. Trade System
7. Guild Practice, Perks, Wars, etc (list goes ON)
6. Faction rewards are farked
5. Faction rewards are farked
4. Wonderfully balanced skills hidden under mountains of grind (thanks Sama)
3. Grind
2. PvP grind
1. Lack of "fun"
Of course... I left out what is probobly the biggest issue:
Developers and designers that made a great game in the betas, but ruined it upon release, that refuse to acknowledge the great ideas introduced by intelligent members of the community, and attempt to appease the gamers with crappy updates that don't really solve the pressing issues.
Indigo
Quote:
Originally Posted by Ristaron
you need to stop thinking that everything revolves around the strength of one person. Guild Wars is a team game, not a testosterone competition for punks who would rather do the whole game solo.
|
calendae
I think the only improvment needed for pets is the ability to tell them to sit and stay, or attack. My dog in real life can sit, so why not a ranger's pet?
UsagiNoSenshi
"***Pets… SUCK.***"
they don't suck, you just suck at using them.
they don't suck, you just suck at using them.
Ristaron
Quote:
Originally Posted by calendae
I think the only improvment needed for pets is the ability to tell them to sit and stay, or attack. My dog in real life can sit, so why not a ranger's pet?
|
Crix Lionheart
Quote:
Originally Posted by FengShuiBundi
Of course... I left out what is probobly the biggest issue:
Developers and designers that made a great game in the betas, but ruined it upon release, that refuse to acknowledge the great ideas introduced by intelligent members of the community, and attempt to appease the gamers with crappy updates that don't really solve the pressing issues. |
I didn't play the beta. Can someone please tell me how it was better? Because I have no idea what it was like.
primal98
YES YES YES #10 and #5 is what I have been BEGGING FOR to be changed. I eman all these towns... and some towns literally have no purpose. Why dont thy have quests that force us to go back to town X... or maybe little things like dwaren ale in other towns Would make the game 1000000x better. I mean look at the fire islands. They serve no purpose really besides Mass skill hunts and going from mission to mission
Now although the game has many short-commings, and didnt meet my total expectations(iunno what I read and watched made the game seem SO AWESOME), BUT it was worth the 50$ and I plan to purchase expansions slong as Anet continues to improve on it
~prime
Now although the game has many short-commings, and didnt meet my total expectations(iunno what I read and watched made the game seem SO AWESOME), BUT it was worth the 50$ and I plan to purchase expansions slong as Anet continues to improve on it
~prime
Myth Osis
*sigh*
Pets sucking thread .....
http://www.guildwarsguru.com/forum/s...&page=1&pp=25,
Been debated for a while now....
Pets control Sucks
Solution
Add attack on target command,
Retreat to owner command,
add protect owner stance, (Roaming pet, close circle)
add hunt stance. (Roaming pet, wide circle)
Pets require an accessive amout of skills to be affective
Solution
Combine the "Bring", "heal", "Res" pet skills.
I think these are valid solutions and should be fairly easly implemented through the excellent update system.
Pets sucking thread .....
http://www.guildwarsguru.com/forum/s...&page=1&pp=25,
Been debated for a while now....
Pets control Sucks
Solution
Add attack on target command,
Retreat to owner command,
add protect owner stance, (Roaming pet, close circle)
add hunt stance. (Roaming pet, wide circle)
Pets require an accessive amout of skills to be affective
Solution
Combine the "Bring", "heal", "Res" pet skills.
I think these are valid solutions and should be fairly easly implemented through the excellent update system.
UsagiNoSenshi
and notice how most of us posted how pets didn't suck ~ ~
Aniewiel
Quote:
Originally Posted by Mr Clarke
I like your skill-belt idea, Aniewiel, but it would be a bit cheap to switch em up constantly during PvP like the weapon slots. Know what'd be pretty cool, though? If you could have 1 auxillary belt, with say 4 skills, but the skills loaded into your aux. belt take 2-3 times longer to recharge. So that way, you could have a few of those "just in case" skills (like a spell interupt), but you couldn't spam them. And skills without any recharge times, like signets, would take 2-3 times more energy to use.
I think that would keep the game balanced, but promote a bit more diversity. |
XBloodHoundX
Ok here is my opinion on 1vs1.
Since yes this games pvp is team oriented make 1vs1 just like a little mini game that has no reward or anything. Not even exp. This would prevent it from becoming a big distraction from the rest of pvp. It would basically be a little practice match vs a friend or whatever just for the heck of it.
Another idea though to make it more interesting:
If you had 1vs1 like discribed above, maybe they could have some sort of betting system, in which you could bet money or even items. The winner would automatically recieve his award when the match is over. And if a loosing player say, exit the game before he got owned, Have whatever was bet be given to the winner automatically. This would give at least some point to 1vs1 besides bragging rights
Just ideas.
Since yes this games pvp is team oriented make 1vs1 just like a little mini game that has no reward or anything. Not even exp. This would prevent it from becoming a big distraction from the rest of pvp. It would basically be a little practice match vs a friend or whatever just for the heck of it.
Another idea though to make it more interesting:
If you had 1vs1 like discribed above, maybe they could have some sort of betting system, in which you could bet money or even items. The winner would automatically recieve his award when the match is over. And if a loosing player say, exit the game before he got owned, Have whatever was bet be given to the winner automatically. This would give at least some point to 1vs1 besides bragging rights
Just ideas.
Myth Osis
I noticed all the primary rangers said they didnt suck yes..... lol maby thats cos they poured all thier stats and skills into them.
You have to admit the control on them sucks though.
You have to admit the control on them sucks though.
Soup4Brains
I think my biggest problems are really server lag and aggroing monsters. I'm completely sick of having my level 11 character attacked by idiotic swarms of elementals and/or scorpions.
Vilaptca
It sounds like you want to take a unique and awfully fun game and make it like every other game on the market.
Some of your complaints are problems that exist in all those other games too...
Some of your complaints are problems that exist in all those other games too...
NiGht_HaWk
Quote:
Originally Posted by GanceTrandonson
1) ***Guild Wars…What wars?!?***
|
And about the pets, i dont think pets suck because they need to be worse than a real person. Do you expect a cat to be as powerful as a full-blown sword-wielding warrior? i dont think so. But i do agree that pet controls are needed. Heck, henchmen controls need to be added as well. maybe add an interface element, maybe a few buttons in the party window or above the hp and energy. make hotkeys for essential pet/henchmen functions, like stop, attack nearest, defend, etc.
Elena
on the pets this yust popped in my head
add protect owner stance, (Roaming pet, close circle)
how bout being able to make youre pet roam somebody from youre party i'm pretty sure youre monk would appreciate it
add protect owner stance, (Roaming pet, close circle)
how bout being able to make youre pet roam somebody from youre party i'm pretty sure youre monk would appreciate it
Bwsk8
Guild wars is a great game. But its not perfect, in game auction system is the most needed thing, PVP just isn't fun with 4 people and it should have more gameplay modes like UT2004, we are limited on armor choices and that sucks, and lastly you should be able to challenge any player 1 vs 1 at any time.
Cindax
A nice list of issues, thank you for sharing it.
I dont agree with all you have writen but I must say its great to see someone pointing out things they dont like AND offering solutions to the issues.
I dont agree with all you have writen but I must say its great to see someone pointing out things they dont like AND offering solutions to the issues.
Paladin_Adoni
I hate pets, I dont use a pet, Im a warrior. and I am sick and tires of stupid assed pets standing in my way stopping me from getting to the mob.
this of course boils down to the total lack (or at least very badly done) path finding script, which seems to TOTALLY ignore other players/npcs/monsters when working out how to get to the enemy you clicked on.
but thats why I dont like pets...
Ristaron
How about you just give you point of view WITHOUT calling other people idiots while your at it in future? maybe then ppl will take you more seriously
this of course boils down to the total lack (or at least very badly done) path finding script, which seems to TOTALLY ignore other players/npcs/monsters when working out how to get to the enemy you clicked on.
but thats why I dont like pets...
Ristaron
How about you just give you point of view WITHOUT calling other people idiots while your at it in future? maybe then ppl will take you more seriously
Myth Osis
Quote:
Originally Posted by NiGht_HaWk
if you read up on the story, there were "Guild Wars" before the Searing. the name isnt meant for what you think it means. Anet was talking about the Guild Wars that happened in the story.
And about the pets, i dont think pets suck because they need to be worse than a real person. Do you expect a cat to be as powerful as a full-blown sword-wielding warrior? i dont think so. But i do agree that pet controls are needed. Heck, henchmen controls need to be added as well. maybe add an interface element, maybe a few buttons in the party window or above the hp and energy. make hotkeys for essential pet/henchmen functions, like stop, attack nearest, defend, etc. |
When taking pets/ henchies in your parties basic "Pulling tatics are rendered usless" ATM.
Dumachum
Quote:
Originally Posted by Crix Lionheart
I didn't play the beta. Can someone please tell me how it was better? Because I have no idea what it was like.
|
He is obviously referring to stuff like UAS and other such beta features used help testing that were never intended for the player base to be openly used during commercial release.
And everytime the self worshipping alpha-*****es post their drivel about how they had all the great ideas, and everyone else is clearly second citizen to them and their private guild, and among other things Anet somehow owes them something because let's all face it they're just simply more important then anyone else in game and in real life, it makes me want to puke.
But hey a thread like this had to have one.
Argon The Seeker
Pets Dont suck
Learn to use pets right and they will be great. You just need to learn exactly how they work.
I think that 1vs1 would be pretty cool especially if it had NO REWARDS Like people have said this game is meant for co-op so keep rewards (even though small) to team battleing and 1vs1 just for fun and practice
I really like the Idea of big wars. I always wondered why you could not have PVP in larger maps either Imagin PVP in northlands. You would need to track down enemys
Learn to use pets right and they will be great. You just need to learn exactly how they work.
I think that 1vs1 would be pretty cool especially if it had NO REWARDS Like people have said this game is meant for co-op so keep rewards (even though small) to team battleing and 1vs1 just for fun and practice
I really like the Idea of big wars. I always wondered why you could not have PVP in larger maps either Imagin PVP in northlands. You would need to track down enemys
Edge Martinez
The key thing in the original post? Those damn scorpions! Oh look... another type of devourer. PFFfffffft! I hate these damn things. I'd rather they just not pop up and I don't get the exp. Seriously... if any game developers read this thread, spray some RAID on the game because these things kill it after the first 9 billion times you encounter them.
avoll
the thing I agree with the most is
killing them dam bug things
seems like they way over did it with them in the levels
or repeat monsters all together
if I find out there is even one of them dam bug things in new add ons
im not even going to think of buying it
I can live with everything else
but please no more stupid endless bug things
you cant get any were without killing them dam things
killing them dam bug things
seems like they way over did it with them in the levels
or repeat monsters all together
if I find out there is even one of them dam bug things in new add ons
im not even going to think of buying it
I can live with everything else
but please no more stupid endless bug things
you cant get any were without killing them dam things
Santosh
I think 1 vs 1 is a fun idea. Agree about the no rewards on this so that players just do this for the fun of it. I've discussed this with my friends and they agree it should be fun 1 vs 1, especially if we're in our guild hall. Just a nice option to have.
FengShuiBundi
Quote:
Originally Posted by Dumachum
He is obviously referring to stuff like UAS and other such beta features used help testing that were never intended for the player base to be openly used during commercial release.
And everytime the self worshipping alpha-*****es post their drivel about how they had all the great ideas, and everyone else is clearly second citizen to them and their private guild, and among other things Anet somehow owes them something because let's all face it they're just simply more important then anyone else in game and in real life, it makes me want to puke. But hey a thread like this had to have one. |
"Private guild" Have you been beaten by one of these guilds? Have you been kicked from one, or not accepted into it? Please define what you mean by a "private guild" because it seems to me that any self-respecting guild would ask prospective guildmates to try out first.
And yea, UAS was amazing fun, and it allowed for the most fluid and creative and exciting PvP I've had in a long time. However the more important problem was the fact that skills were removed from skill traders, and that elites could no longer be bought. This whole "skill questing" system and the change to elites added MOUNTAINS of grind to the game. It's disgusting to see such a drastic change without even implementing it into a beta first. AFAIK we have yet to see an excuse or reason for this horrible decision.
Another GREAT thing they removed a little over halfway through the betas were the skill rings, charms, and necklaces. The BEST skill acquisition idea apart from buying them (SoC was, is, and will forever be second rate crap) was removed from the game.
And after release, the patches NEVER get around to solving the major problems, ie sucky PvE and really really really bad grind preventing good PvP. They instead add a sound whenever your recieve a whisper. They change "Bolt of Raw Cloth" to "Cloth". They nerf farming and add a rune trader which doesn't allow for unlocks. They release a PvP oriented patch with numbers that would never appeal to any sane PvPer. (They being Arena Net and the devs)
Divinitys Creature
The number one issue is the unbalanced Faction system - it should be fair. If I can get a skill point theogh PvE over and over again in 14 minutes, why can't I do that in PvP?
Drakron
Nerfing have a preverted effect, chances you get a gold armor pre-desert are higher that in Ring of Fire, Perdiction Rock nerf completly destroyed all reason for player go there and the Fissure/Underworld drop nerf does the same thing.
I always get a kick when they say they change things so "to reward the good players" when all they do is raise the farming amount, good players do not want to do a area over and over again in the hope they get a gold drop armor that is not another major rune of protection players or some necro weapon.
What was funny was to prevent players to farm of 3 chests in the desert they added new mobs (2 hydras) instead of moving the existing one and again they say the chests are to reward the good player ... good players dont give a rat ass about 3 chests that drop crappy items, we farmed then because there is no steady cash income in the game, quest item rewards suck and most of purple and gold weapon and focus/shield drop are a joke.
Look at dwarven ale prices, no way in hell I am going to waste 1 plat just to see a effect, I need that cash to craft my armor and update my weapons.
I always get a kick when they say they change things so "to reward the good players" when all they do is raise the farming amount, good players do not want to do a area over and over again in the hope they get a gold drop armor that is not another major rune of protection players or some necro weapon.
What was funny was to prevent players to farm of 3 chests in the desert they added new mobs (2 hydras) instead of moving the existing one and again they say the chests are to reward the good player ... good players dont give a rat ass about 3 chests that drop crappy items, we farmed then because there is no steady cash income in the game, quest item rewards suck and most of purple and gold weapon and focus/shield drop are a joke.
Look at dwarven ale prices, no way in hell I am going to waste 1 plat just to see a effect, I need that cash to craft my armor and update my weapons.
EndobioticChaos
I agree with everything the OP said, but I would take a few things even further. The economy needs a LOT of work. If there is one thing WoW has gotten right that GW really muffed, this is it. An auction house or other centralized trading system is a great start, but there also needs to be a lot more limitation on what items can be used when. There needs to be minimum level requirements for things like runes, weapons, armor, etc. When you fix things so you can only use them when you ought to have the money to buy them anyhow, a lot of economic problems fix themselves.
Another thing that needs a LOT of work is the PvP. The OP is very right here, except I think it's even worse than he said. The way I see it, GW is to the RGP world what Unreal Tournament, Counter Strike, Quake, etc. are to the FPS world. In none of those games are you limited to just a certain select number of players in a very small number of maps. You can always find a server (or set up your own) to duke it out with anyone you want to, with whatever parameters you like. Guild Wars badly needs that kind of flexibility. People need to be able to set up their own battles, tournaments, etc. where they can decide who's allowed to play, how many people can play at one time, how many teams, and last but certainly not least - how many skill slots can be used, up to a maximum of perhaps 20. Basically, as the game stands now, if your guild is too small to field a good 8 vs 8 team, you're just sh*t out of luck for any good PvP. You're stuck with Competition Arenas and Team Arenas. That gets old... REALLY fast. I've tried getting on a good Tombs team many times (yes I have both TS and Vent, as well as a good mic) and it's pretty frustrating. Frankly, I don't get much enjoyment spending an hour or two getting on a team that will lose in the first or second round.
Another thing that needs a LOT of work is the PvP. The OP is very right here, except I think it's even worse than he said. The way I see it, GW is to the RGP world what Unreal Tournament, Counter Strike, Quake, etc. are to the FPS world. In none of those games are you limited to just a certain select number of players in a very small number of maps. You can always find a server (or set up your own) to duke it out with anyone you want to, with whatever parameters you like. Guild Wars badly needs that kind of flexibility. People need to be able to set up their own battles, tournaments, etc. where they can decide who's allowed to play, how many people can play at one time, how many teams, and last but certainly not least - how many skill slots can be used, up to a maximum of perhaps 20. Basically, as the game stands now, if your guild is too small to field a good 8 vs 8 team, you're just sh*t out of luck for any good PvP. You're stuck with Competition Arenas and Team Arenas. That gets old... REALLY fast. I've tried getting on a good Tombs team many times (yes I have both TS and Vent, as well as a good mic) and it's pretty frustrating. Frankly, I don't get much enjoyment spending an hour or two getting on a team that will lose in the first or second round.
Kai Nui
10) ***Extremely limited travel: ***
Agreed. What annoys me is being a mesmer monk and being so weakly powered that I have to tactically kill enemies OVER AND OVER in a never ending drill through a winding course. There have been NO puzzle rooms to solve through, quests are just laid out for you like shit out of my ass. The only thing close to a puzzle is the teleporters in the desert which are just crap. I'm tired of just fighting and fighting, where's the fun in solving missions and killing things to obtain keys and what not (wow that sounds cliche, but seriously, drilling through monsters with a weak character is hard to do and annoying. I just found this out because I started an elementalist and thought, OMG YOU CAN KILL THINGS FOR REALS?!? which just pisses me off that I went through with such shitty skills that do no damage. Yeah it pays off for PVP, but right now it's sucking bad.)
9) ***In-game trading:***
Yeah, they should make it like this:
You are a merchant in your own little merchanting world with all the other merchants and buyers. You'd be displayed as:
Your Name Here [Tag for what you're selling] (Like Weapons, Gold weapons, MAterials, Rare Materials, Etc... and then players could advertise and trade them if they wished)
8) ***Armor and weapon designs.***
I'd like to dye different segments of my armour, like the trim could be blue and the inside would be red or something and something else on it could be yellow, so you can choose what part of the armour you're dying, whether it be all or just a portion, then armour would be in 3 sections and dye could be in portions of 3.
7) ***1 Million skills, but you can use… 8!***
I agree, it's just that people can't reach to the 9 and 0 keys with their left hand easily lol. I click them all so it doesn't matter, and I'd like to see 10 skills. So many skills are so useless because you're limited so much. 10 keys would be perfect.
6) ***Monsters… the 80th incarnation of the same version!***
I agree. It got old once I got to Old Ascalon and noticed that they were the same with different names and a slightly different color or whatever. This is probably the most annoying thing ever. Why do we have Devourers EVERYWHERE?!?! And since when is EVERY SINGLE MONSTER MAD AND OUT TO KILL YOU?! I mean there's the occasional tamer's animal a.k.a. meat sheild that you come by, but there's always monsters that hate you and want to kill you. I mean last time I was out side, snakes and scorpions and birds and fish weren't out to kill me. I mean I know it's fantasy, but it gets so old just walking through stages killing the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing monster all the time. I'd rather run past them to the next Merchant/XunlaiAgent/Same old shit place.
5) ***Instances. What a waste!!!***
Sounds good. I hate the same old thing. It's a waste to make so much level to just waste our time getting to one place. The only real difference between the path from one place to another is slightly altered images and path ways.
4) ***Pets… SUCK.***
Yeah they do suck. Not much I can say because they do so little damage they're more of a liability than a help most of the time. Only redeeming quality to them is actually raising something because you've ran out of things to do in this increasingly dull game.
3) ***Where the hell is 1 vs 1???***
Yeah, where is it? I like the idea of taking their balls. I don't like the idea of betting money and what not because some classes can easily kill others and what not and there are things that don't work out well.
2) ***PvP content… where is it?***
Yeah! that'd be awesome. Everything is just kill, move on, repeat. We don't have any diversity in missions except the bonus which is usually something like "Kill this boss or more monsters"
1) ***Guild Wars…What wars?!?***
That's what I thought. You also have to pay a large sum of money just so you can fight with your guild out of the Hall of Heros. It's really quite stupid. We should be able to choose way more guild members for a guild war. I think there should be different levels.
Small Scale Wars - 4 people
Average Scale Wars - 8 people
Large Scale Wars - 12 people
Very Large Scale Wars - 20 people
Guild Wars - 30 people
Of course that could be changed depending on how it works out or maybe having an X amount of people fight so that if you wanted 68 people to fight each other and each team had that much, then they could do it if they wanted.... er maybe a max would be good though.
Agreed. What annoys me is being a mesmer monk and being so weakly powered that I have to tactically kill enemies OVER AND OVER in a never ending drill through a winding course. There have been NO puzzle rooms to solve through, quests are just laid out for you like shit out of my ass. The only thing close to a puzzle is the teleporters in the desert which are just crap. I'm tired of just fighting and fighting, where's the fun in solving missions and killing things to obtain keys and what not (wow that sounds cliche, but seriously, drilling through monsters with a weak character is hard to do and annoying. I just found this out because I started an elementalist and thought, OMG YOU CAN KILL THINGS FOR REALS?!? which just pisses me off that I went through with such shitty skills that do no damage. Yeah it pays off for PVP, but right now it's sucking bad.)
9) ***In-game trading:***
Yeah, they should make it like this:
You are a merchant in your own little merchanting world with all the other merchants and buyers. You'd be displayed as:
Your Name Here [Tag for what you're selling] (Like Weapons, Gold weapons, MAterials, Rare Materials, Etc... and then players could advertise and trade them if they wished)
8) ***Armor and weapon designs.***
I'd like to dye different segments of my armour, like the trim could be blue and the inside would be red or something and something else on it could be yellow, so you can choose what part of the armour you're dying, whether it be all or just a portion, then armour would be in 3 sections and dye could be in portions of 3.
7) ***1 Million skills, but you can use… 8!***
I agree, it's just that people can't reach to the 9 and 0 keys with their left hand easily lol. I click them all so it doesn't matter, and I'd like to see 10 skills. So many skills are so useless because you're limited so much. 10 keys would be perfect.
6) ***Monsters… the 80th incarnation of the same version!***
I agree. It got old once I got to Old Ascalon and noticed that they were the same with different names and a slightly different color or whatever. This is probably the most annoying thing ever. Why do we have Devourers EVERYWHERE?!?! And since when is EVERY SINGLE MONSTER MAD AND OUT TO KILL YOU?! I mean there's the occasional tamer's animal a.k.a. meat sheild that you come by, but there's always monsters that hate you and want to kill you. I mean last time I was out side, snakes and scorpions and birds and fish weren't out to kill me. I mean I know it's fantasy, but it gets so old just walking through stages killing the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing monster all the time. I'd rather run past them to the next Merchant/XunlaiAgent/Same old shit place.
5) ***Instances. What a waste!!!***
Sounds good. I hate the same old thing. It's a waste to make so much level to just waste our time getting to one place. The only real difference between the path from one place to another is slightly altered images and path ways.
4) ***Pets… SUCK.***
Yeah they do suck. Not much I can say because they do so little damage they're more of a liability than a help most of the time. Only redeeming quality to them is actually raising something because you've ran out of things to do in this increasingly dull game.
3) ***Where the hell is 1 vs 1???***
Yeah, where is it? I like the idea of taking their balls. I don't like the idea of betting money and what not because some classes can easily kill others and what not and there are things that don't work out well.
2) ***PvP content… where is it?***
Yeah! that'd be awesome. Everything is just kill, move on, repeat. We don't have any diversity in missions except the bonus which is usually something like "Kill this boss or more monsters"
1) ***Guild Wars…What wars?!?***
That's what I thought. You also have to pay a large sum of money just so you can fight with your guild out of the Hall of Heros. It's really quite stupid. We should be able to choose way more guild members for a guild war. I think there should be different levels.
Small Scale Wars - 4 people
Average Scale Wars - 8 people
Large Scale Wars - 12 people
Very Large Scale Wars - 20 people
Guild Wars - 30 people
Of course that could be changed depending on how it works out or maybe having an X amount of people fight so that if you wanted 68 people to fight each other and each team had that much, then they could do it if they wanted.... er maybe a max would be good though.