Ok ive been playing around with a build in RA and TA and it seems to do very well. I can kill most casters in one combo and can take a sizeable chunk off a warrior. The problem is however when i face a good healer. I have no way to stop them healing or limit them in someway besides one interupt every 10 seconds which is pretty unlikely to knock out a major skill. Really i can only afford to drop one skill and still be abe to do what i do effectively.
I realise it wont be great but as it is i get them to within an inch of their life only to have them heal back up in seconds! Just someway to stall them or maybe add some extra dmg to stop them getting the chance to heal.
All help will be gratefully appreciated!
Caster hate
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In the "True Assassin Thread" the OP insightfully points out you have to wait until the monk is getting overextended, low on energy, or did something stupid(can't count on that one). Try just observing the battle and wait for that perfect moment to unleash your combo and give the target hell.
-Trixz
-Trixz
Ive never actually found a monk to run low on energy. Ive hunted one for over 4 mins with him healing himself and the team with no problems. Really i want a way to force these situations upon the enemy not wait for them to make a mistake. I was considering taking some form of e denial skill but with only 1 and at very low lvl i cant see it helping much.
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Quote:
Originally Posted by Silent Kitty
To take out good monks, an A/Me would be very mean. There is so much you can do with that combo.
I am testing spells like Wastrel's Worry and Blackout on monks. Maybe that works. You can combo out blackout on a caster for around 30s of dead time if there is no hex removal present.
Temple strike is by far more flexable though.
I am testing spells like Wastrel's Worry and Blackout on monks. Maybe that works. You can combo out blackout on a caster for around 30s of dead time if there is no hex removal present.
Temple strike is by far more flexable though.
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How do you kill a monk as a lone assassin? The answer is simple-you don't. Monks only drop when you focus them as a team, trying to create an assassin to 1v1 a monk is silly. If you were to try though, I think Temple Strike is your best bet, though CoPing monks might ruin your day. BoonProts are pretty immune to intterupts, so I wouldn't really add too many of those. Useing Knockdowns or Blackout to try kill the monk in the timeframe that they're down are also good options, but require a bit of teamwork.
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Quote:
Originally Posted by Phades
Temple strike is by far more flexable though.
Temple Strike is horribly inflexible. Not only does it require a lead attack to connect first, it has a very bad recharge. Dazed is only a condition too, and isn't that difficult to remove. There is nothing you can do about Blackout.
Quote:
Originally Posted by fallot
Temple Strike is horribly inflexible. Not only does it require a lead attack to connect first, it has a very bad recharge. Dazed is only a condition too, and isn't that difficult to remove. There is nothing you can do about Blackout.
Shroud of silence does nothing to people who do not cast. That is where being "flexable" comes into play. Shroud of silence is also a removable, because it is a hex and it takes more than one person to get a decent hex stack going and it is still vulnerable to CoP like temple strike is.
Shroud of silence's recharge is worse than temple strike and blackout kills your own bar negating things like adrenaline charge and combos. There is nothing in the assasin lines that really assists the blackout skill specifically, so what is your point exactly?
Shroud of silence's recharge is worse than temple strike and blackout kills your own bar negating things like adrenaline charge and combos. There is nothing in the assasin lines that really assists the blackout skill specifically, so what is your point exactly?
you know a monk is low on energy when he casts nothing but occasional orisons and rare healing breeses. to take down a monk fast, have a bleeding, poison, spike combo. drop on him bleeding + poison, then use a some spike. i good spike is usinpecting strike. even if its lead, i think smarter to have 2 leads and 1 offhand, then 123 combo. if a ranger interrups you you are not handicaped.
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Quote:
Originally Posted by Phades
Shroud of silence does nothing to people who do not cast. That is where being "flexable" comes into play. Shroud of silence is also a removable, because it is a hex and it takes more than one person to get a decent hex stack going and it is still vulnerable to CoP like temple strike is.
Shroud of silence's recharge is worse than temple strike and blackout kills your own bar negating things like adrenaline charge and combos. There is nothing in the assasin lines that really assists the blackout skill specifically, so what is your point exactly? I was specifically comparing Temple Strike and Blackout, you mentioned that one was more flexible than the other, I disagree. Since you quoted a post that had no mention of Shroud of Silence, I can't understand why you would bring it up. If I misunderstood what you were talking about, I apologise.
Shroud of silence's recharge is worse than temple strike and blackout kills your own bar negating things like adrenaline charge and combos. There is nothing in the assasin lines that really assists the blackout skill specifically, so what is your point exactly? I was specifically comparing Temple Strike and Blackout, you mentioned that one was more flexible than the other, I disagree. Since you quoted a post that had no mention of Shroud of Silence, I can't understand why you would bring it up. If I misunderstood what you were talking about, I apologise.
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Quote:
Originally Posted by fallot
I dont get it. You use Blackout, then use those skills on the monk immediately after ?
This thread is about caster killing, right? So you take away the ability to respond by casting Blackout, and most likely the caster will run away. Than you criple him/her and kill. If the caster is low on energy, you might want to cast Blackout after your first combo, if it still lives.
Quote:
Originally Posted by fallot
I was specifically comparing Temple Strike and Blackout, you mentioned that one was more flexible than the other, I disagree. Since you quoted a post that had no mention of Shroud of Silence, I can't understand why you would bring it up. If I misunderstood what you were talking about, I apologise.
The "assasin" blackout is shroud of silence. To combo blackout with shroud on a caster can go upwards of over 30s of dead time if they dont CoP early on. This is what i was talking about. Comparitvly temple strike ends up being more flexable and more friendly to other skills like expunge enchantments. Blackout by its self is just a misnomer that is used in a opportunistic manner and cant be really compared. In addition to this blackout is probably one of the worst skills for wars and assasins to bring outside of overly specialized builds due to the reasons i previously outlined. Even then, it could be viewed as a marginal gain due to the drawbacks coupled with the neccacary skill point investment to make it worth while.
Quote: Originally Posted by Silent Kitty
Quote: Originally Posted by Silent Kitty
This thread is about caster killing, right? So you take away the ability to respond by casting Blackout, and most likely the caster will run away. Than you criple him/her and kill. If the caster is low on energy, you might want to cast Blackout after your first combo, if it still lives.
Then you arent using blackout as a scare tactic to make them seperated for your combo to work. Otherwise you are just as easily setup to waste the combo in a block/evade setup by the monk on your approach/teleport. Alternativly, you dont have enough points in dagger mastery to really put that much punishment into it or abysmal energy recovery due to the near complete abscense of critical strikes skill.
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Quote:
Originally Posted by Phades
In addition to this blackout is probably one of the worst skills for wars and assasins to bring outside of overly specialized builds due to the reasons i previously outlined. Even then, it could be viewed as a marginal gain due to the drawbacks coupled with the neccacary skill point investment to make it worth while.
Warriors yes, not Assassins. You can AoD in, use a dagger combo, blackout, AoD out. It requires minimal attribute investment. You have to wait for chain recharges anyway, so having your skills affected by Blackout isnt so big a deal.
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Quote:
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Originally Posted by Silent Kitty
Yes, my bad. I forgot the little side effect of having my own skills dissabled for 5 seconds. That makes Blackout kinda useless, if I want to kill the caster, unless I failed and have to recall. Hmm, nevermind. This will hardily work.
It works the other way around, its not so bad. |


