Ritualist Vengeful Farming

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by tekDragon
Wow, nice on the UW build. I know I'm going to waste a couple of k getting in and trying that out next chance I get.

I've been using he build mostly to farm arborstone and a couple of other places but the drops haven been fantastic. I've been having some success with the outcasts in crater too wich had me thinking of how I could kill the Oni guarding the bridge. There are 2 groups of 6 oni I believe, and they drop the Ungues of the Oni green daggers. The groups are easy enough to pull independantly, but it seems that the diff between 4 Oni groups and 6 Oni groups is what makes them able to kill me.

Has anyone else tried this, any insights?

I'll be checking it out later today again just for the challenge of it I think. If you want to practice farming oni, theres a group that spawn right near the rez shrine outside breaker hallow (Mount Qinkai side). You can run straight to them with no enemies on the way so its a good way to try stuff out.

scarbringer

scarbringer

Academy Page

Join Date: Jul 2005

Illinois

URUK

R/Me

I have been able to kill the oni on the bridge several times (yet unconsistantly) if you go the left way you will trigger the other group to come and fight but if you go the right side of the bridge you will only have to face one group.

I cast a Visage before Arcane Echo and run in with VWK. Then I spam vengeful weapon w/ soothing memories. Be sure to keep up physical resistance too.
It's mostly about luck and when they decide to use Horns of the Ox.

I have also been able to solo Geoffer outside of Zos Shivros. You must aggro both groups of outcast and pull back to wall so that the Naga dont come in. Then use Mantra of Resolve right before you use VWK.

I'm still having trouble with Jacquis. It seems like I can never get all outcast groups together at the same time and end up being flanked. If anybody has any suggestions I would greatly appreciate it. Goodluck!

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

I always take the onis from the left, I go along the wall (except for the monks group) killing every patrol along the way. This is not to say you cant go the other way, I choose this way because there IS more stuff to kill . For outcasts, no phys resistance or visage as they are a waste, but I do use mantra of concentration just as I drop the second VwK. Once I get to onis at bridge I preload the phys resistance, precast AV and arcane echo and pull them to me. This way the second group even when they come over the bridge aren't drawn into aggro. Often I only get a few seconds out of the AV (preload time until whole group in aggro range usually only leaves time for a few hits) but not to worry, just wait until shroud wears out and reload. I tend not to spam both vw and sm, I do use vw though. Just watch out for the phys resistance wearing off...

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by Dahnel
If you want to practice farming oni, theres a group that spawn right near the rez shrine outside breaker hallow (Mount Qinkai side). You can run straight to them with no enemies on the way so its a good way to try stuff out. Yeah I've no problems taking that spawn on, There's also an oni spawn just south of the rez shrin coming in to Crater form Leviathan Pits. I like to take that one on my way to killing outcasts. Seems its the jump from 3-4 oni to 6 oni that makes it way harder. I'll be working on it again today.

As for the UW build, I sank a couple Ks in trying it out. I think I'll be able to manage it but I was having an odd problem clearing the main room (besides lag). Whne I would try and pull the 2nd group of Squids I they would break agro and run back to the Aatxes as soon as they hit me once or twice. Has this happened to anyone else? What am I doing worng?

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

In regard to your UW squiddy issue tek, I may be wrong, but I've noticed the 'tethers' on groups seem to have gotten shortened in some recent update. The upshot is many groups don't seem to pull like they used to, you should be able to play with it to find a sweet spot though. unfortunately in UW there is little room for trial and error as a solo.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by lennymon
In regard to your UW squiddy issue tek, I may be wrong, but I've noticed the 'tethers' on groups seem to have gotten shortened in some recent update. The upshot is many groups don't seem to pull like they used to, you should be able to play with it to find a sweet spot though. unfortunately in UW there is little room for trial and error as a solo. i did it this morning ..seems fine to me

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Yeah I managed getting to the smites tonight. I think part of the problem is that I suck. I did kill a bunch of smit crawlers after that though, that's much much easier, as is avoiding those Coldfire patrols. I got squat for loot though. Maybe the 3 times I died before I finally made it triggered the farm code.

I also managed to kill the oni on the bridge, same story.

Any other wonderful ideas. Who's gonna come up with a FoW build?

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by kiniko
smart but what if for someone who only have faction is there a good skill to replace sympathetic visage
as in farm without taht skill or replace it with other things If you can, try putting some points into communing and bring Dulled weapon. Since the vermin are assassin, it keeps them from getting a critical strike. Use it when Ancestor's Visage is down. Might help?

For 5..17 [21] seconds, target foe and all nearby foes cannot achieve a Critical Hit.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

After having a bit of an Idea I gave a try to framing Unwaking Waters, I thought that with the UW build I could run past the Warrior/Ranger/Assassin group just outside the exit and then hit the outcasts there. I cant get it to work and I cant kill the rangers because I cant outdamage their troll ungent. Still, when your side controls the zone you get rez at the shrin which is out of the area.

... After a lot of work (because I suck) I was able to clear most of the outcasts in the zone and kill Merki the Reaver, who drops a nice shield (no drop for me though). The Kraken's are easy, but avoid the Saltsprays at all costs.

If there is more potential for this zone, it'll take a better player than me to find it.

Thoughts?

Frogtree

Frogtree

Academy Page

Join Date: Jan 2006

Atlanta, GA

-=XG=-

N/

Ok call me a noob to certain builds...I am but as luck would have it I started a Rit/Me when factions came out. I have found this thread very helpful but I am unsure about what to use to try a solo UW run. It is hard to read the skills I listed above (from Dahnel pictures above). Also do you fight everything before the smites or try to run through them? Thanks for the help.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by Frogtree
Ok call me a noob to certain builds...I am but as luck would have it I started a Rit/Me when factions came out. I have found this thread very helpful but I am unsure about what to use to try a solo UW run. It is hard to read the skills I listed above (from Dahnel pictures above). Also do you fight everything before the smites or try to run through them? Thanks for the help. The basice build: Vengeful was Khanhei {E}, Arcane Echo, Ancestors Visage, Sympathetic Visage, Vengeful Weapon, Physical Resistance, Soothing Memories...but he replaced channeling with Illusion of haste.

It looks like he takes the quest and then runs to the smite area. When haste ends, re-cast it and run some more. The key would be to find where safe areas are that you can run to and safely recharge the Haste spell.

Frogtree

Frogtree

Academy Page

Join Date: Jan 2006

Atlanta, GA

-=XG=-

N/

Thank you for the lsit....I really need to get a better monitor.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Frogtree
Ok call me a noob to certain builds...I am but as luck would have it I started a Rit/Me when factions came out. I have found this thread very helpful but I am unsure about what to use to try a solo UW run. It is hard to read the skills I listed above (from Dahnel pictures above). Also do you fight everything before the smites or try to run through them? Thanks for the help. Guide is here

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

ya lookin forward to trying your Vengeway Build

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

i want to be clear on the weapon- are you saying this build is best suited for a enchant weapon with a 20/20 offhand, r is that just your preference...

like- will this work with a 2020 staff of enchanting? otherwise ima have to farm yet another totem axe tonight (id say everyone but my warrior has one now, practically :P)

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Horseman Of War
i want to be clear on the weapon- are you saying this build is best suited for a enchant weapon with a 20/20 offhand, r is that just your preference...

like- will this work with a 2020 staff of enchanting? otherwise ima have to farm yet another totem axe tonight (id say everyone but my warrior has one now, practically :P) Both would work but i just dont like staffs

rasmer

Pre-Searing Cadet

Join Date: Aug 2006

I use this build, but i have only factions. Because i lack Physical Resistance i get killed from onis and other strong mobs very fast , does anyone have ideas for any faction skill to replace it or got any other tips?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by rasmer
I use this build, but i have only factions. Because i lack Physical Resistance i get killed from onis and other strong mobs very fast , does anyone have ideas for any faction skill to replace it or got any other tips? Phys Res is a hard skill to replace. Theres no other skill your gonna get that gives you +40 armor for Rt/Me.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Phys res is hard to replace but there are areas that you can farm without it. Wardens in arborstone and outcasts are doable without phys res. Be especially sure to get armor with the bonus while holding an item, and if there is such a thing maybe an offhand or at least a staff with an armor bonus as well.

As for what to do about replacing the skill.... well I havent put that much thought into it but depending on the area, Resilient Weapon might help. Also havent tried it out at all but it might be possible to work something in using Mighty Was Vorizun...

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by tekDragon
Yeah I managed getting to the smites tonight. I think part of the problem is that I suck. I did kill a bunch of smit crawlers after that though, that's much much easier, as is avoiding those Coldfire patrols. I got squat for loot though. Maybe the 3 times I died before I finally made it triggered the farm code.

I also managed to kill the oni on the bridge, same story.

Any other wonderful ideas. Who's gonna come up with a FoW build? If you check the forums, there actually is a build for the ritualist to clear the forest in FOW - it works great (Rit/Ranger) - I find that I can clear it quicker and safer than with any other solo build for FOW.

Sentential

Sentential

Ascalonian Squire

Join Date: Jun 2006

Team Dominatus [DoM]

Rt/Me

I really hope Anet continues to add skills to the Ritualist because this build has really make me grow fond of using them. Its certinaly gotten me a hell of alot of $$$ from farming the Oni down in Rheas.

Havent tried farming FoW with this yet so what has you guy's experiences been from doing it? (ie drops / # of shards)

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Anet has said they will not continue to add skills, as this is not a core profession. Caveat: anet does sometimes change their minds.

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

The ritualist is a long underestimated farming powerhouse. Farming with this build is so easy its scary. I have been using the platform since the day it was posted and I still use it, always looking for challenges. Even though no more skills will be added, just imagine what possible synergy with new professions Anet will overlook, adding more and more to the already great repertoire of ritualist tricks.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by Sentential
I really hope Anet continues to add skills to the Ritualist because this build has really make me grow fond of using them. Its certinaly gotten me a hell of alot of $$$ from farming the Oni down in Rheas.

Havent tried farming FoW with this yet so what has you guy's experiences been from doing it? (ie drops / # of shards) My experience has been great with FOW - the forest is a quick run with the rit - usually i can complete an entire run in about 30-45 minutes. As for drops - its random, however I can usually count on at least 1 shard, and have had as many as 5 drop for me, with an average drop rate of 2 per run. The extra loot and items picked up usually net me another 5k - 8k, with the occassional gold drops which could potentially be worth lots of money. Don't forget your keys. I do think there may be more profitable runs in the long run from a pure risk/reward standpoint, but the challenge is great. I would highly recommend it.

I also agree with everyone else - there is so much I can do with this build and variation of it. It is definintely the most versatile solo farming build out there - and runs that seemed impossible at first, are now much more manageable. All it takes is a liitle practice, tweaking, and tactics.

My personal favorite place to farm has to be the Echovald Forest though. I think I net more gold per hour there than anywhere else. However, I'll leave the specifics up to the rest of you to find out for yourself

Thanks to all those who helped me see the potential of my ritualist and helped me from rags to riches!

Cawti The Dagger

Cawti The Dagger

Ascalonian Squire

Join Date: Aug 2006

Colorado

We Touch Ourselves

A/R

Where/what in echovald forest?

ZomgZergRush

Academy Page

Join Date: Jun 2006

Altrumm Ruins :o

Swarm of the Zerg [ZERG]

Rt/Me

Quote:
Originally Posted by Cawti The Dagger
Where/what in echovald forest? Wardens - outside Arborstone (I think that's the name)
And the guys in Pongmei Valley (the area around Maatu Keep)

Prince Anubis

Prince Anubis

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by ZomgZergRush
Wardens - outside Arborstone (I think that's the name)
And the guys in Pongmei Valley (the area around Maatu Keep)
Those are the standard runs.
You got other runs aswell


Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Prince Anubis
Those are the standard runs.
You got other runs aswell


Aye, i would suggest looking around as many people have found alot of new uses for this build

professorofchaos

professorofchaos

Academy Page

Join Date: Jan 2006

cali

Rt/Me

ive used this build with lots of success...got really far in the UW solo...but what is the RT/R build that can solo the forest...can anyone help me?

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by professorofchaos
ive used this build with lots of success...got really far in the UW solo...but what is the RT/R build that can solo the forest...can anyone help me? There is a post here somewhere with a video and everything (although I didn't watch it)

The skill bar looks like this:

1. VwK
2. Vengeful Weapon
3. Soothing Memories
4. Troll Unguent
5. Distracting Shot
6. Storm Chaser
7. Quickening zephyr
8. Up to you I like to bring Generous Was Sungrai (sp?) for the added hp for the run there

QZ and storm chaser are for the spirit sheperds (to recharge VwK and for energy) - use a longbow so u dont get spiked

Distracting shot any spiders right after their apply poison to stop healing spring (or you can pull them out of the spring if u don't get the shot off)

Just be careful of the worm things as they can cripple and they use choking gas - I recommend only taking on 2 at a time - shoot a longbow to get their attention and then as the arrow is in the air use VwK so they dont interrupt it.

Check out the other post though for a much better description of how to do it if you're not familiar with the run and the area

Good Luck!

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Just tested the /Me build today.
Tried several locations, but the most amusing was Riverside Province.
Soloing towers (got two down, think i can do the others as well) that some groups cannot take with 6
Just make sure VwK is echo-ed before you run into the group when it has mesmers. Else they scatter Arcane Echo and that makes it harder to stay alive.

Thanks for the build.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I tried using the Rt/Me build last night in UW, and after 2 false starts (aggroing aatxes by accident), I made a run through the smite crawlers. I made almost enough money in the one successful run to cover the cost of my 3 runs, no ectos however. I was tempted to try rushing the coldfires and working them over, but I called it a night and packed it in. Definitely a fun build to play.

Cawti The Dagger

Cawti The Dagger

Ascalonian Squire

Join Date: Aug 2006

Colorado

We Touch Ourselves

A/R

Ignore the skills used in the video :P

What's wrong with the Ritualist/Ranger build you used against the yetis in the video? It seemed to work well, and even with A-net's nerf of edge of extinction, VWK should take the yetis below 90% health. I'm enjoying the Rit/Mes build, but I only have factions, so my modified build doesn't work quite as well without Sympathetic Visage, Physical Resistance, and Channelling. All the same, thanks for sharing- 55 monks looked way too expensive to make and way too hard to run.

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

Im still loving this build for farming and don't think Ill grow to tired of it anytime soon. So many high level places can be solo'd with a few minor tweaks here and there for specific areas. Easier than 55'ing, more versatile than 55'ing and able to solo many more areas than what a 55 can. I just hope they keep away the nerf stick.

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

It's probably been mentioned (did a quick look at the posts):

Minos in Elona are super easy.
Trolls outside droks, also decently easy.
Avicara outside droks, are easy if you don't get interrupted.
Mighty Grawl north of droks, are doable. Just stay away from crones and barbed and let them kill themselves via normal attacks. Bosses may not die or are difficult.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by Cawti The Dagger
Ignore the skills used in the video :P

What's wrong with the Ritualist/Ranger build you used against the yetis in the video? It seemed to work well, and even with A-net's nerf of edge of extinction, VWK should take the yetis below 90% health. I'm enjoying the Rit/Mes build, but I only have factions, so my modified build doesn't work quite as well without Sympathetic Visage, Physical Resistance, and Channelling. All the same, thanks for sharing- 55 monks looked way too expensive to make and way too hard to run. Well that video is getting very old now, was shot during testing back when i used to farm the groups of am fah assassins outside marketplace before they made them mixed groups.

As for the ranger build that to was shot before the nerf to EoE but i think its still doable, have'nt tried it recently

professorofchaos

professorofchaos

Academy Page

Join Date: Jan 2006

cali

Rt/Me

so yea...whats with all the stone reapers when you try to farm the necro boss outside atrium ruins...sucks

imsystem

Frost Gate Guardian

Join Date: Jul 2005

northern cal

Quote:
Originally Posted by professorofchaos
so yea...whats with all the stone reapers when you try to farm the necro boss outside atrium ruins...sucks they ahve only come out 1time for me not sure what triggers them

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Little update:
Avicara. Use Vengful before the Braves get to you. Also good to use AV/SV, one before they get there and the other when they are attacking. Reduces the interrupt.

Mighty Grawl. With physical resistance on, you will know when one has an Ice Breaker as you will take more damage than normal.
Was at the end of a run with 1 group of Grawl left, mixed with the ele boss. I know it hurts but is normally doable. Took massive damage from something over what the boss does, realized one of them must be holding the Ice Breaker. Took about half an hour or more but I finally got them dead and claimed my prize. Needed to heal a lot more than usual.