Hu, Am, S, or whatever the name
Attributes
Luck{P}, for every point in this attribute you will have 1% to evade attacks and your attacks have an additional 1% chance which cannot miss, be evaded or blocked
God's Guidance, skill, 5en 45 recharge, for 20 seconds your attacks do not miss, cannot be evaded, blocked, but you deal 20-10% less damage.
Musket Mastery, For each point in this attribute you will improve your effectiveness with musket weapons and skills and you will have a 2% chance of having a Perfect shot while using Musket skills. (Most musket skills have a chance to miss, Perfect shot stops the skill from missing, being evaded or blocked and adds 10 damage)
Richochet, Musket Attack, 10 en 15 recharge, if this hits it deals +10-30 dmg and target foe is knocked down, if target foe is adjacent to any ally, that ally suffers 20-35 damage. This skill has a 20% chance to miss
Material Knowledge, no inherant effect, this improves the effectiveness of Material knowledge skills
Glass Weapons{E}, preparation , 5en 2cast 30 recharge, For 10-20 seconds whenever your attacks miss, blocked or evaded, target foe and adjacent foes suffer one of the following conditions (Blindness 10secs, Cripple 15secs, Bleeding15secs, Deep wound 10secs)
Nomadic Culture, no inherant effect, this improves the effectiveness of Nomadic Culture skills.
Motion Recovery, 10en 2cast 30 recharge, For 10-20 seconds nothing happens, when this skill ends, you are healed for 30 health for every second you are moving.
This is basically another "gun" concept class, it is the Tribal, Scoundrel type person, a bit like a Ranger. Please write your comments.
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