Any hip,hop and happening W/A builds ??

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Was looking at assassin skills on guru and I reckon there are a few that might be good used with a warrior. Namely:
Crippling Dagger
Scorpion Wire --- This sounds like it might be lots of fun against flag runner or fleeing monks
Siphon Speed -- Great way to catch kitin' foes
Viper's Defense -- Poison's foe
Heart of Shadow -- negates damage but causes random shadow step.
Shadow Refuge -- Great

Also gwonline.net and guru offer different definitions of what shadow refuge actually does. Can anyone clarify actually skill description please.

Anyone thought of any other assassin skills much might work well with a warrior, obviously for PvP.

Loshi

Loshi

Frost Gate Guardian

Join Date: May 2006

W/

Death's Charge FTW.

Shadow Shroud FTW (In PvP)

Hidden Prayers

Hidden Prayers

Frost Gate Guardian

Join Date: Dec 2005

US

I use return and death's charge a lot to move quickly between regions of battle.

Only problem is when i put it on someone who is lagging and forget about it as i run off...

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Ha ha ha ha. Good work.

gnugeek

Pre-Searing Cadet

Join Date: May 2006

Hakkari Bloodtraitors

W/A

Here's my current PvE setup with my W/A. I'm having a lot of fun with it.

Strength: 9
Hammer Mastery: 16 (with runes / helmet)
Shadow Arts: 8

Earth Shaker {E}
Counter Blow
Irresistable Blow
On Your Knees
Berserker Stance
Death's Charge
Shadow Refuge
Endure Pain

Endure Pain and Shadow Refuge for survivability, Death's Charge for mobility and survivability (88 heal from it at 8 Shadow Arts). I use Earth Shaker and Counter Blow to get people on the ground for On Your Knees. I can keep Berserker Stance going pretty much constantly. Irresistable Blow when I need to up the DPS a little or a monster is blocking / evading a lot. Once Earth Shaker is charged, it's really fun to shadow step right into the middle of a huge group and knock all of them to the ground, yelling "On Your Knees" right after.

My next goal is to snag Devestating Hammer and play around with builds based on it. Anyone know a relatively easy place to pick up Devestating Hammer by the way, or am I stuck slogging my way to the iron mines?

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Just out of interest how do you keep berserker stance going pretty much constantly. It lasts for like 9-11 seconds and has a 30 second recharge time. Correct me if I'm wrong but thats like 19 seconds while its recharging when you can't use it.

Shadow's Refuse seems to be everyone's favour lol

Ascendancy

Ascalonian Squire

Join Date: Apr 2006

He uses On Your Knees to recharge Berserker Stance.

gnugeek

Pre-Searing Cadet

Join Date: May 2006

Hakkari Bloodtraitors

W/A

Quote:
Originally Posted by fatboyslimerr
Just out of interest how do you keep berserker stance going pretty much constantly. It lasts for like 9-11 seconds and has a 30 second recharge time. Correct me if I'm wrong but thats like 19 seconds while its recharging when you can't use it.

Shadow's Refuse seems to be everyone's favour lol I use On Your Knees to keep my stance up, as Ascendancy said. Note that both Sprint and Dash are stances, so if you include one of them in your build OYK will recharge them as well. The assassin skills are woefully short on self heals, which is why Shadow Refuge is so popular I think. It's not great, but I find Endure Pain + Shadow Refuge on the initial pull helps me survive the initial spike, and then spamming shadow refuge when I can offsets degens a little. Since I'm pretty much always attacking, the little heal at the end of refuge isn't bad.

Another fun combo I played around with when farming for Earth Shaker is Doylak's Signet + Death's Charge. I would pop Doylak's on the initial pull to keep the giant tamers from spamming me with knockdowns, and then if I needed to get to another monster quickly, use Death's Charge to teleport, getting around the 75% movement penalty of Doylak's.

For PvP I'm taking a hard look at some Deadly Arts skills. Dark Prison, Enduring Toxin, Expose Defenses, and Mark of Death all look interesting to me.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Not Scorpion Wire ? It sounds like to could be sooo much fun. Monk runs away, retreating to safety while low on health. Then suddenly to teleport right next to them, they are knocked down and you can do a couple of attacks on them. No one will suspect it. If you then use Heart of Shadow or something to escape or something that does 'shadow step to target ally or something' you'll be able to retreat ok

gnugeek

Pre-Searing Cadet

Join Date: May 2006

Hakkari Bloodtraitors

W/A

Quote:
Originally Posted by fatboyslimerr
Not Scorpion Wire ? It sounds like to could be sooo much fun. Monk runs away, retreating to safety while low on health. Then suddenly to teleport right next to them, they are knocked down and you can do a couple of attacks on them. No one will suspect it. If you then use Heart of Shadow or something to escape or something that does 'shadow step to target ally or something' you'll be able to retreat ok Oooh. I missed the fact that Scorpion Wire does a knockdown. That does look fun... scorpion wire activates, teleport to target which knocks him down.. then hit on your knees and go into berserker stance... hmmm... Scorpion Wire + Crushing Blow?

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

lol now ur gettin' it. Have to wait till I eventually get factions to try that little baby out though.