2 new C3 Prof

Laibeus Lord

Laibeus Lord

Lion's Arch Merchant

Join Date: Jun 2005

Philippines

Holy Order of the Light [HOL / Holy Order]

R/N

Articles said that there are (i'll say supposed) 2 new professions for C3 which is still unnamed (though whois and trademark offices showing NCsoft registered and trademarked "Guild Wars: Nightfall"), what's your take or idea on what the 2 new profs will be? Assuming there will be 2 new profs


My take:
1 prof could be taken from the Pharaohs.
another prof (#2) could be taken from the so-called "avatars" (avatars of the gods/goddesses).

How about you?

thunderpower

Lion's Arch Merchant

Join Date: Feb 2006

Europe

KiSS

I think there is no good reson to have another 2 profesions that soon.

Unless Anet wants to rip off PvP players by placing some uber skills that wil own in PvP, no pvp player will really show intrests in the new profesions.

And let's face it. The pvp community still didn't find real good uses for assasins and ritualists. Althou slowly the new proffesions we got find their place in diffrent builds.

For pve, i dont really see what great benefit we had from having assasins. Ritualists have more respect since their skills are more focused on defense, thus making them a close friend of monks (remeber, in the little guide book, monks are the "official guild wars support proffesion who will never have problems finding a group").

The bottom line is that new proffesion are only needed to balance out things in pvp. I dont see how ritualists/assasins balanced the current metagame. If some former "uber" builds are hard/impossible to run is because of the new skills for the old proffesions.


As for the new proffesions in ch3, I don't care if we got to have tengu and yeti as new professions. I'm sick of all the "eye-candy" professions. If it's just a marketing strategy (wich I think it will be) than it's just not the thing that turns me on. I expect excellent content, well formed and usefull proffesions.

I would rather like this
"we need more money to keep the servers up, pay us XX every 6 months and you`ll also get this new area for free"

than

"zomg, you get these l337, good looking, 5 skill proffesions to annoy you with their nonsense".

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Shaman and Spearman.

New proffession is needed mainly as an attraction. People always want to play new character and wear new style or armor. With out new prof, I would imagin the game would not be sold as much, or people would not be as much as interested.

For PvP, I am sure new role will develop as player find more use or counter use for each differnt proffessions. But more so, I want to see new type of PvP play.

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

The 1up article also talked about some sort of bare-nuckle fighter.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Oh come on that's so not true, assassin and ritualist are fine. Why would they need to be good for all occasions? I havent played them in 8v8 but in RA they are good, in TA they are good too but require more planning. Besides, they look cool and are fun, why would every new class need to be ele-version or warrior variation.
Assassins are also fun, i've seen tons of crappy assassins because they play em like WMo, but few good assassins which learned how to play em, kinda impressed me with quick kill.

Tseng Shinra

Ascalonian Squire

Join Date: Dec 2005

Siege Turtles [ST]

R/

Ninja? - Similar to Assasin, but wouldnt fit the theme.
Summoner? - Could cast movable minions, cross between Rit and Necro
Spearman? - Could use melee spear or throwing spear
Priest? - Talks with the gods
Boxer? - Fights with hands
Engineer? - Builds things on the spot
Fortune Teller? - Uses Tarot Cards of some sort

Miakoda

Miakoda

Academy Page

Join Date: Mar 2006

Me/

It won't matter because...

Aside from the core classes the new ones will just be rehashes or crosses between them.

Each new class will have a knock down/condition/hex and won't do anything as well as the original classes.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Isn't it kind of early for speculation on this? It's just going to end up to be a bunch of veiled racism.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

doubt very much that there will be new proffesions for a very long time.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

the game has enough profs already .. Assassins and Ritualists are even useless to me, just there to help selling Factions

the more u add skills / profs, the more u increase unbalance probablilty especially for pvp players

leave it as it is

adding new profs d be more sought after for new new skins than real play
so, character customization d be more appropriate

wanna see a "bare-nuckle fighter." ? think about the skills it ll need to see play, compared to the Warrior ^^

u ll probably end up with a char played a lot for the first 2 weeks cuz it's new
(look at the Assassin)

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I'd like cool stuff like new attribute and skill lines for existing classes. As I suggested before, a class similar to the tarot uses in Jojo's Bizarre Adventure, however I could see some rather incovenient law mumbo jumbo that'd come along with that too.

I have another two suggestions. An Assassin and a Ritualist, the Assassin's skills are meant to get it, let off their chain before getting out again and the Ritualists are the opposite of Mesmers, instead of Debuffers, they're buffers. And yeah.... Oh wait...

jonnybegood

jonnybegood

Wilds Pathfinder

Join Date: Jul 2005

huh?

The Final Exodus[FX]

Playing an assasin in GvG is fun, plus you are hardky ever killed. my favorite part is to pickoff the ones venturing to far from the herd. another thing fun is take out there NPCs and clear a path for your fellow teammates.

So yeah an Assasin is fun and helpful but you will hardly ever need more than one.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

They cant have too many new professions without it just being a ripoff of a profession thats already here.

Ritualists are already cutting it close...

WasAGuest

Desert Nomad

Join Date: Jan 2006

So, "we" don't want new professions cause it might unbalance PvP? Sorry, don't agree with that. New professions add some fun and if some don't like the class, others might.

If Anet stops adding anything due to the possiblity of PvP unbalance, they might as well stop now cause adding anything at all, has that chance.

I personally would love to see a bare knuckle fighter or spear fighter. Also, would love to see:

Two handed swords/axes.
Maces.
Dual wielding of swords.
Crossbows.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

One E3 article writer (can't remember if it was actiontrip or some other) mentioned that one of the C3 Profession looked like witchdoctor. But that was only his opinion from the concept art.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I would almost bet that one of the next professions will be a Bard of some sort. They already expanded upon the concept of Ranger spirits in Factions (i.e. Ritualists), so you can bet that they'll expand on Warrior shouts (i.e. Bard songs) in the next.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

I think Guildwars has more than enough professions right now. Unless they come up with something very unique and distinct. I would much rather they spend time and effort on fleshing out the existing classes. For example they could add another skill line to warriors that would deal with weaponless combat or add a new weapon for the ranger (crossbow for example that would do more damage but have a slower firing rate).

I have grown fond of my existing characters and I want to spend time developing them further.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Jetdoc
I would almost bet that one of the next professions will be a Bard of some sort. They already expanded upon the concept of Ranger spirits in Factions (i.e. Ritualists), so you can bet that they'll expand on Warrior shouts (i.e. Bard songs) in the next.
I get this image in my head of a player singing a song and the animation plays /guitar while in battle. Besides being very different and funny looking, that would be fun. lol

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Laibeus Lord
My take:
1 prof could be taken from the Pharaohs.
another prof (#2) could be taken from the so-called "avatars" (avatars of the gods/goddesses).
To be frank, neither of them even make remote sense.

I would guess Bards and Druids.

Leon_Ux-ixen

Leon_Ux-ixen

Krytan Explorer

Join Date: Feb 2006

America, how I dispise it...

Order Of The Mystic Phoenix

R/Mo

Far as proffesion we have cover mosted of the basic area. I have planed for a support stat buffing proffesion. Such as a Samurai skills and attirbutes inspired by the story of Sanada Nobushige(Yukimura) I will psot it ocne i have it all down and planed out.

But other than that theres not much anet can do now. I also got an idea for a fist fighter. They should have called monks preist consideirng they look like shoulin

demon dantes

demon dantes

Krytan Explorer

Join Date: Feb 2006

ny

Iyanden Wraithguard

Mo/Me

i know in other rpg games i have played that there has always been a spearman. a piercing 2 handed weapon that would do dmg like a hammer i would b all over that lol. u could also in some way update the assasin so that he could use other type of dual weapon.

they could also create a dark mage, this would b the same as the mage we use now just dark magic i would nt mind seeing some evil mages out there lol. but in all honesty i think after a couple of new professions they r gunna run out of things to make w/o stepping on the boundries of other games. they will eventually allow us to b dwarves and other races. i think chapter 4 should b called something to do with the intro of different races seeing the same build everywere has gotten old

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Well, as new professions go, some concept art for them was seen at E3.

Here is a little bit from a article at 1UP:

Quote:
There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class.
And another snippet from a different article:

Quote:
They didn't really talk about what was in it (just gave us the visual tour) but I think one of the new professions is "Witchdoctor". I could be wrong -- the smiling Guild Wars developer would not confirm or deny it -- but the character art sure looked like one.
Though of course this is very little to go on, if these are both talking true about what they saw, we could be in for a martial-artist class and and some kind of evil shaman class. Purely speculation from these tiny bits of evidence, though.

Draxx

Draxx

Frost Gate Guardian

Join Date: May 2006

England Baby!

The Idea of Spear Men and such is Crazy In my oppinion, i mean jesus. your on about adding a weapon NOT a char class... they could give a warrior that can use spears with specific armor types for the spear... i mean its not a great idea but the idea of a spear man is to specific, same with alot of these ideas to be honest... dont get me wrong it could be cool if ANET did it right.

but for the most part its just crazy a bare knuckle fighter would suck. it would SUCK if your could fight hydras and giant monsters with a bare knuckle fighter... its not street fighter. and again its just another way to play a warrior.

because of the 2ndry prof idea of the wonderous guild wars it makes alot of classes un workable, for example: a paladin... it is a warrior monk.

some mystical properties are yet to be explored, even the option of having a different race.. like a dwarf... would suck if they had like loadsof different races after building up a humer char base, but 1 workable different race might be intresting. and it would have to not be a dwarf cuz the dwarf could still just be a warrior or a anything really, would have to be something specific that race could something DIFFERENT haha.

i dont mean to insult or bash any1s ideas... and dont mean it if i sound nasty... im just a little sceptical over alot of these ideas.

and its still cool your being creative you know, so dont be to harsh if you had already picked out your spear man's grass skirt.

keep them coming though, and also sticking wicked ways to work potential classes that i have bashed would be cool

Viruzzz

Krytan Explorer

Join Date: May 2005

i doubt there will be any kind of new proffesions in c3, they stretched it thin with ritualist and assassin, there will proberly be new skills. but new proffessions, no..

i would like to see other conditions being introduced. like something that prevents you form casting spells that costs 10 energy or more, maybe something that makes you gain half adrealin.
maybe they will make the UW/FoW for another god?
there will be a load of new content, thats for sure, but new classes, i doubt it.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

I think it'd be a better idea to stop focusing on new classes, and perhaps venture into new races.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Mr_T_bot
To be frank, neither of them even make remote sense.

I would guess Bards and Druids.
I would like to see a melee type that had a primary attribute of evasion - lower armor 70al like the assassin, but the higher the evasion attribute is the more built in evasion they have...

Not sure how they would do a bard... but it would be interesting.

Druids I would only want if they allowed morphing in to creatures (ala WoW).

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

As one of the previous posts mentioned, I think ANet needs new professions to sell the game. It may be fine for old players, i.e. owners of Prophecies/Factions, but for people who will playing Guild Wars for the first time, unless ANet gives them access to existing professions, they will need new classes. Here is what I propose that ANet do:

$30 expansions that include additional content, bug fixes, features, etc., but no additional professions.

$10 for each additional profession that you want to add to your account. This is in line with the proposed additional char slot pricing.

sdliddo

Academy Page

Join Date: Feb 2006

Mo/Me

man.. i wann asee an elf... different land... down under... night fall? Hmm... Dark Elves!!!! Uber cool sexy.. no wait.. that would be Lineage....

Sigh.. really... would be nice to see new professions... or even new chara races. Would be fun but i understand the possible difficulty of it.

Honestly? I wanna see bigger options for facial looks and builds and hair and all that stuff. Heck.... i do miss the old armor mix and match game.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

if by doubled bladed staff they mean a blade at either end, then we weill see alot of Darth Maul's running aorund, teehee, which could be quite funny.

I agree the meelee class would, or atleast should suck against beefy monsters like Hydras, unless they gave themselves illusionary weapons, but thast already covered by Rits, isnt it.

To Viruzz, there are Hexes which sotp people casting spells, ok, not the same as condition, but still, a 'silence' condition would be too much imo.

Also I agree that perhaps they shudnt busy themselves creating a new prof for each chapter, else they will eventually run out of profs without ubber recycling prof combos.

Also, on the idea of races, since they have introduced 2 new races into the Henchmen, they oculd maybe make Avrican a playable race, im not saying have it have superior abilities over human, but again, an aestheics thing, for those that like the looks of those ugly birds.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

A Boxer/Brawler with Capoeira (Afro-Brazilian martial art ) or Muay Thai (Thai Kickboxing) style of fighting would be the BEST.


There are still lots room for new proffession, in term of playing style, functions, and roles.
You can step to the suggestion forum to see a good list of them made by the more "creative' personals.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Cymboric Treewalker
I would like to see a melee type that had a primary attribute of evasion - lower armor 70al like the assassin, but the higher the evasion attribute is the more built in evasion they have...

Not sure how they would do a bard... but it would be interesting.

Druids I would only want if they allowed morphing in to creatures (ala WoW).
A bard makes remote sense when you consider how Arena Net likes to make skills. I'm sure they would love to do support-type "song" skills.

Grandmaster

Academy Page

Join Date: Nov 2005

DC

Envoy of Chaos

W/Mo

Personally, I would love to see these:

Summoner
Shapeshifter

Summoner as in FFX ^-^ Anima! obliterate!

shapeshifter kinda like the druid in diablo 2, but you should be able to transform in like 5 different things.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Jetdoc
I would almost bet that one of the next professions will be a Bard of some sort. They already expanded upon the concept of Ranger spirits in Factions (i.e. Ritualists), so you can bet that they'll expand on Warrior shouts (i.e. Bard songs) in the next.
That would totally rock (pun intended) if your weapons were instruments. Heck, they could use existing emotes for battle animations...just add instruments for those that are bards. And yeah, skills would be songs/music pieces.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Personally I don't see a need for two more proffessions at this moment but if they are, I would like to see some form of Bard or Pirate type.... (I know I am wierd =P)

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Bards and Dragoon/Spearmen

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

i would want to suggest what i think the new proffesions would be, however i am fairly sure there would be some, it just wouldnt be a stand alone game if there wasnt.

NoChance

Frost Gate Guardian

Join Date: May 2005

I actually would not like to see any more new professions....

I would prefer if Anet gave us more new and interesting skills for the current professions each new chapter.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

I say let them add new professions. Some people are just scared of change.

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

Although I am not sure if I would want to see new profs every 6 months, every year would be excellent to me.

And to be honest, anyone that hasnt seen a GOOD sin or rit in action just hasnt even bothered to try. They have abilities, even in their extremely immature position right now, that are wowing the best of players to experiment with them.

Everyones just hating right now cuz everyone apparently wants everything given to you on how to use everything in GW, which is not what GW is about. There is so much to do in profession choices in GW its not even funny. People are still figuring out builds for the CORE professions, let alone the new combos out there.

I love new professions, they bring diversity to a world where wammos are scared of being obsolete, which they wont, but they wont be able to boast as much. Besides, (most of) the people here who are against it are acting like anet is FORCING you to play it. I know plenty of people with factions who havent even started a sin or rit and dont plan to anytime soon. And they still love factions (and some hate too lol). So if you feel like everytime something new comes out that you HAVE to do it, id say quit bitching at Anet, cuz thats a personal problem. get some help.

Winterlaurel

Ascalonian Squire

Join Date: Aug 2005

Me/

I am religiously Shamanist and I must say that it would be awesome to see a magical version in game. Shamanism, for those familiar with the religion, is quite a blanket term that takes into account Native Americans as well as African tribal religions...

I think Totemic Magic, Animal spirit-based magic, or a CROWD CONTROL type of magic would be incredible. I also think shape-shifters would be incredible as well... More than anything, I would like to see somehing totemic.

There is no other class in the game that qualifies as true crowd control. Imagine if you were held in place and an assassin shadowstepped to you. That woud change your strategy, no? What if you were a monk and you could not reach your fellow guildies in PVP? Crowd Control would change the dynamics of EVERYTHING. Imagine a shamanist crowd controller... as a secondary to a mesmer. Total control. Or secondary to an assassin? Hold them in place while you tear them apart.

I think that, since they are continuing to concentrate on classes rather than races, they need to come up with something no other class has. Ritualists, for example, were nothing but a mishmash of different classes - like it or not, it is the truth. Sure, they added a new dynamic, but nothing TRULY different. Also, there is a limit on how many different classes you can really make before they are simply reiterations of one another or combinations thereof, like the ritualist (necro/ranger/monk combo)...

SHAMANISTS! (Witchdoctors if the setting is correct...) Other than that, I would say a "leader" sort of class that actually is completely based on buffing the abilities of those around them - like a passive class. I know a passive class may sound insane to many of you, but I think it would be a good idea. Why? Imagine buffing people around you just by being there, like a general - your skills themselves are limited, but you are aiding all of those around you. That class would take just as much if not more skill than other class combos simply because of your limitations. Of course, the other team members could make up for you that way... They could be called Raiders or something - that would be in the right place, considering there is also a Moroccan influence.

Speaking of Morocco... Crusaders of some sort... Some sort of street thief could also work perhaps?

SHAMANISTS!
RAIDERS!

Those are my guesses/suggestions.

Hearts,
Winter