2 new C3 Prof
Nasenbluten
Imo spearman is ridiculous, whats it going to be like a warrior with a spear?, might as well just let warriors use spears, spearman=bad idea, shaman would be interesting, but what would he use? most shamans in rpg's heal and disease, we already have healer types and we have degen people.I dont think introducing new classes would work out too well we already have enough of them, just add more skills, that simple, i dont want another class to have to learn how to play give me more skills to play with.
The Great Al
why does Anet want to put 2 new professions in? because they want to charge us 50 bucks again.
DarkZeal
I wouldn't mind seeing some cross class skills. Like skills that can only be used if you're W/R or Me/A. Just a thought.
Vahn Roi
Incase you haven't seen the writing on the way Ritualists are shaman it's in the manuscripts.
Someone said there were two sketches at E3 which are assumed to be the two new classes. One was a white robed woman with a double ended spear like weapon and the other was a weaponless bald man.
My ideas based on these sketches:
Spearman and Brawler/Champion
Someone said there were two sketches at E3 which are assumed to be the two new classes. One was a white robed woman with a double ended spear like weapon and the other was a weaponless bald man.
My ideas based on these sketches:
Spearman and Brawler/Champion
twicky_kid
If there are new proffesions added every time there is a new chapter than that is going to really hurt GW.
Why not try more innovated things like new mechanics for some of the proffesions we already have? I don't think its really an issue of unbalance. Its more of an issue can they do things better than the proffesions we already have *cough sin*?
If they are not better than what we have then they are not worth creating. Give us quality content instead of a marketing tactic. Anet needs to fire their marketing team that gives them these ideas that "eye-candy* is going to keep us around.
Here's a few things for ya:
1. Your story lines are horrible. Prophcies wasn't that bad when you read all of the stories from NPCs and random things dropped in. Get rid of text and get witht he times with voice overs.
2. IMPROVE THE AI!!!! I cannot stress how important this really is. Many games have looked like their were made of carboard but been one of the greatest games ever because the AI was so good.
3. Stop giving us everything on a silver platter. We know you are combating grinding. Lately its been overkill. If we can soak up all the content in less than a week there is no reason to play the game which translates into not buying future chapters. I loved GW because I got a lot of bang out of buck with c1. C2 isn't even worth $25 to me. I've already seen the price drop steeply online and at retailers. That is not a good thing when its only been 3 weeks since release.
4. You guys need to stop misleading us. I understand you cannot tell us the whole story because of various reasons. When you have many post about confusions of your explaintions something is wrong. Best way to solve that is to do a video presentation of the game and mechanics. Showing is believing. Not hard to stream the 5-6 minute video from your website.
Why not try more innovated things like new mechanics for some of the proffesions we already have? I don't think its really an issue of unbalance. Its more of an issue can they do things better than the proffesions we already have *cough sin*?
If they are not better than what we have then they are not worth creating. Give us quality content instead of a marketing tactic. Anet needs to fire their marketing team that gives them these ideas that "eye-candy* is going to keep us around.
Here's a few things for ya:
1. Your story lines are horrible. Prophcies wasn't that bad when you read all of the stories from NPCs and random things dropped in. Get rid of text and get witht he times with voice overs.
2. IMPROVE THE AI!!!! I cannot stress how important this really is. Many games have looked like their were made of carboard but been one of the greatest games ever because the AI was so good.
3. Stop giving us everything on a silver platter. We know you are combating grinding. Lately its been overkill. If we can soak up all the content in less than a week there is no reason to play the game which translates into not buying future chapters. I loved GW because I got a lot of bang out of buck with c1. C2 isn't even worth $25 to me. I've already seen the price drop steeply online and at retailers. That is not a good thing when its only been 3 weeks since release.
4. You guys need to stop misleading us. I understand you cannot tell us the whole story because of various reasons. When you have many post about confusions of your explaintions something is wrong. Best way to solve that is to do a video presentation of the game and mechanics. Showing is believing. Not hard to stream the 5-6 minute video from your website.
Mr_eX
A clarification: Adding anything (like a whole new attribute/weapon and skill line) other than new skills to an existing class would be a balancing nightmare and would completely break the game. The core classes are meant to stand as they are throughout all of the Guild Wars campaigns--new skills will of course continue to be added, but the classes will remain fundamentally the same.
Also, when Jeff Strain did that series of interviews a few months ago he announced that a new GW campaign would be coming out every 6 months, and that each campaign would feature the 6 core classes and 2 classes unique to that campaign, i.e. the same way you can't make a Prophecies Assassin, you won't be able to make a Chaper 3 Assassin. 2 new campaigns a year, with 2 new classes in each campaign. This is the GW business model. If you don't like it, nobody's forcing you to play the new classes, and nobody's forcing you to keep buying the campaigns.
But back on topic. Fitting with the North African theme, I think that some sort of raider/pirate class would be an interesting addition. Not sure what unique weapon the class could be given...it would be cool if they had a "Weapon Mastery" attribute and a generic skillset that allowed them to use any class' weapons with unique results, in addition to being able to put attribute points into a weapon mastery from their secondary class. In order to balance their prowess with all weapons, I'd make their armor especially weak for a combat class (i.e. 60 or 65 armor maximum.)
I'm stumped as to what I think the second class should be. Ancient Egypt contains groups like the Freemasons that are unique to or originate in North Africa, but I don't know how ArenaNet could turn a bunch of sheltered scholars into a playable class that's unique enough to stand alone.
There is some ground that ANet hasn't tread on for unique classes: martial artist and machinist come to mind most easily. The idea of a psychic (ESP, mind over matter, telekinesis, etc.) has also been left alone - possibly a psychic could take aspects from the Elementalist and Mesmer the way that the Ritualist borrows from the Monk, Necro, and Ranger.
I shouldn't go into such depth with my ideas--I'm basically gauranteeing that ANet won't use them.
Also, when Jeff Strain did that series of interviews a few months ago he announced that a new GW campaign would be coming out every 6 months, and that each campaign would feature the 6 core classes and 2 classes unique to that campaign, i.e. the same way you can't make a Prophecies Assassin, you won't be able to make a Chaper 3 Assassin. 2 new campaigns a year, with 2 new classes in each campaign. This is the GW business model. If you don't like it, nobody's forcing you to play the new classes, and nobody's forcing you to keep buying the campaigns.
But back on topic. Fitting with the North African theme, I think that some sort of raider/pirate class would be an interesting addition. Not sure what unique weapon the class could be given...it would be cool if they had a "Weapon Mastery" attribute and a generic skillset that allowed them to use any class' weapons with unique results, in addition to being able to put attribute points into a weapon mastery from their secondary class. In order to balance their prowess with all weapons, I'd make their armor especially weak for a combat class (i.e. 60 or 65 armor maximum.)
I'm stumped as to what I think the second class should be. Ancient Egypt contains groups like the Freemasons that are unique to or originate in North Africa, but I don't know how ArenaNet could turn a bunch of sheltered scholars into a playable class that's unique enough to stand alone.
There is some ground that ANet hasn't tread on for unique classes: martial artist and machinist come to mind most easily. The idea of a psychic (ESP, mind over matter, telekinesis, etc.) has also been left alone - possibly a psychic could take aspects from the Elementalist and Mesmer the way that the Ritualist borrows from the Monk, Necro, and Ranger.
I shouldn't go into such depth with my ideas--I'm basically gauranteeing that ANet won't use them.
cuevas
mayb they wont even be human

death fuzzy
yeh. and of course a fist fighter will be able to outdamage a warrior with his 'super punches' while the warrior is cutting off his limbs
Winterlaurel
Quote:
Originally Posted by Vahn Roi
Incase you haven't seen the writing on the way Ritualists are shaman it's in the manuscripts.
Someone said there were two sketches at E3 which are assumed to be the two new classes. One was a white robed woman with a double ended spear like weapon and the other was a weaponless bald man. My ideas based on these sketches: Spearman and Brawler/Champion |
I am religiously a Shamanist and there is nothing totemic about the Ritualists... As a matter of fact, the way they use the souls and the fact the souls are tortured... That is not Shamanism. In a 'fantasy' sense, in their own definition of Shamanism, perhaps... but not at all in the real sense. I am talking about real Shamans...
Sorry, I was kind of offended that you seemed to think NCSoft is some sort of authority in what is indeed a Shaman. Yes, they have strong ties to the spiritual world - but a Ritualist is a poor representation. Many Shamanists believe the souls of the dead are inherently evil, thusly the burial grounds were always distanced from places of living...
MechFighter
Alchemist - what "ingredients" are there to play with in the game?
Shaman
Summoner - call up some creatures from the g-ds
Shaman
Summoner - call up some creatures from the g-ds
Marth Reynolds
I still wanna see an Shapeshifterclass that could be something refreshing, but for spearman and brawler i think we have those type of fighters already.
Spearman=Ranger with other weapons.....
Brawler= Fighter with bare hands...
Spearman=Ranger with other weapons.....
Brawler= Fighter with bare hands...
draxynnic
Quote:
Originally Posted by Winterlaurel
Many Shamanists believe the souls of the dead are inherently evil, thusly the burial grounds were always distanced from places of living...
|
Out of curiousity, is this because your beliefs say that people have a 'good' soul and a 'bad' soul that are split on death (with presumably the bad soul being the one that hangs around), that the soul remains whole but only evil souls would hang around to potentially interact with the living, or is there something about death that automatically makes a person evil, regardless of the morals they kept while alive?
lyric
this game needs a samurai
Seissor
I dont think we need new professions, I just think we need more variety in skills yo "broaden" professions. Perhaps even some skills that are SPECIFFIC like W/Mo Mo/Me only skills etc etc.
Just making stuff up as an example by Dwaynas Arrow Head for R/Mo's a holy projectile that makes target foe's next skill cause exhaustion etc
Insideous Slash W/A your next melee attack causes insideous blind and crippled.
blah blah etc etc
Just making stuff up as an example by Dwaynas Arrow Head for R/Mo's a holy projectile that makes target foe's next skill cause exhaustion etc
Insideous Slash W/A your next melee attack causes insideous blind and crippled.
blah blah etc etc
atreyu83
I am looking forward to seeing new professions introduced. What i would most like to see are classes that extend the current spectrum of armor levels and positioning. I would like to see a very powerful caster who's max AL is 45-50 who's primary attribute is "Casting Range" (additional points increase casting range past normal). Adding to another dimension to the "backline". Essentailly being the new "everyone target him" kind of character very powerful if left alone, yet the hardest to get to. I would also like to see AL levels increased further than warriors. I envision a juggarnaught type mele class with AL 100 +AL against dmg such as dark and holy, Similar to ranger armor in its additional al agaisnt elemental. A class able to overextend safetly for longer periods than assasins. This would create more complexity in pvp as you have 2 levels of frontline a middle and 2 levels of your backline.
Winterlaurel
Quote:
Originally Posted by draxynnic
All of them?
Out of curiousity, is this because your beliefs say that people have a 'good' soul and a 'bad' soul that are split on death (with presumably the bad soul being the one that hangs around), that the soul remains whole but only evil souls would hang around to potentially interact with the living, or is there something about death that automatically makes a person evil, regardless of the morals they kept while alive? |
EazyofftheSheezy
i would like to see a gunslinger and a horseman.
Draxx
haha gunslinger? wicked book... crazilly silly idea... we wont be having guns in guild wars... PLEASE ANET SAY WE WONT BE HAVING GUNS IN GUILD WARS!
ir would make me cry... cry like a baby girl.
i mean the bulk of these ideas imply HUGE changes in the game, or rediculously small changes, either are ultimatley pointless. i dont like the idea of loads of races either that wasnt wat i was getting at wen i posted yesterday.
1 specific race that is 1 class because that is what that race does! would be good, but also hard to implement based on the idea of secondary prof.
Inovation is crazilly required.
i mean the ideas that have been put forward of the women with a double ended spear doesnt mean a spear man it means a new class of which we are unsure that may use a spear as a weapon.
i mean a assassin is not a DAGGER MAN! is he. probably some mix between melee and mysticisum and diversion.
------perhaps putting forward small ideas that would make a new class very cool is a better idea than the idea of jut nameing random class names.------
i mean having a spear or a (PIKE) as a weapon for a new class would be good, but they couldnt just be a spear man class.
the only way a fist fighter would work would be if it could summon abilitys of certain things. like the bear or lion... for example
Attributes
Bear Mastery
Lynx Mastery
Animal Mastery (Increases adrenaline rate of recharge.)
Hawk Mastery
and using these you dont turn into the animal or anything, but like when you cast a enchantment you get different animals raising up behind the caster to demonstrate what you are doing.
this would require good balance and intresting ideas.
it could also be the one class that could summon and heal a pet with the same skill, which would encourage Ranger/(whatever you want to call it.Beast Master or Druid for example)
(I mean a Ranger can be good at beast mastery, based on a concept originally created by this potential class if you get what im saying, that way it would be putting history into these ideas, rather than just saying new land... new class there you go. get on with it.)
but the healing rate would be minimal in order to not give a crazy advantage.
But i mean even without the pet ATALL it could work because it isnt needed at all... you get where im coming from.
Could be a intresting idea. in a land based upon ancient concepts as alot of GW is.
Critique?
(I know the idea of a druid has been put forward before, and i myself deemed it silly, but with this it may be workable. not really as slim and slender characters.)
More Gruff Large Built Warriors who can summon the properties of animals, but who dont have the armour of true warriors, which would be a weekness and you would lose animal mastery when having it as a 2ndry prof like you do with strength with a warrior.
its deffinatly balancable.
ir would make me cry... cry like a baby girl.
i mean the bulk of these ideas imply HUGE changes in the game, or rediculously small changes, either are ultimatley pointless. i dont like the idea of loads of races either that wasnt wat i was getting at wen i posted yesterday.
1 specific race that is 1 class because that is what that race does! would be good, but also hard to implement based on the idea of secondary prof.
Inovation is crazilly required.
i mean the ideas that have been put forward of the women with a double ended spear doesnt mean a spear man it means a new class of which we are unsure that may use a spear as a weapon.
i mean a assassin is not a DAGGER MAN! is he. probably some mix between melee and mysticisum and diversion.
------perhaps putting forward small ideas that would make a new class very cool is a better idea than the idea of jut nameing random class names.------
i mean having a spear or a (PIKE) as a weapon for a new class would be good, but they couldnt just be a spear man class.
the only way a fist fighter would work would be if it could summon abilitys of certain things. like the bear or lion... for example
Attributes
Bear Mastery
Lynx Mastery
Animal Mastery (Increases adrenaline rate of recharge.)
Hawk Mastery
and using these you dont turn into the animal or anything, but like when you cast a enchantment you get different animals raising up behind the caster to demonstrate what you are doing.
this would require good balance and intresting ideas.
it could also be the one class that could summon and heal a pet with the same skill, which would encourage Ranger/(whatever you want to call it.Beast Master or Druid for example)
(I mean a Ranger can be good at beast mastery, based on a concept originally created by this potential class if you get what im saying, that way it would be putting history into these ideas, rather than just saying new land... new class there you go. get on with it.)
but the healing rate would be minimal in order to not give a crazy advantage.
But i mean even without the pet ATALL it could work because it isnt needed at all... you get where im coming from.
Could be a intresting idea. in a land based upon ancient concepts as alot of GW is.
Critique?
(I know the idea of a druid has been put forward before, and i myself deemed it silly, but with this it may be workable. not really as slim and slender characters.)
More Gruff Large Built Warriors who can summon the properties of animals, but who dont have the armour of true warriors, which would be a weekness and you would lose animal mastery when having it as a 2ndry prof like you do with strength with a warrior.
its deffinatly balancable.

Qealoth
The two new classe will be
BARD and Deathwatcher
Bard is a caster and deathwatcher is a sword wielding character.
How do i know? Leaked concept arts.
BARD and Deathwatcher
Bard is a caster and deathwatcher is a sword wielding character.
How do i know? Leaked concept arts.
Draxx
O_O Bard will be so pants... just the whole idea of it is pants... sheer pants.... silly pants.
AND any character can be a sword wielding char... i dooont like it if thats true.
no doubt itll be far more in depth than anything weve mentioned, but im sceptical.
AND any character can be a sword wielding char... i dooont like it if thats true.
no doubt itll be far more in depth than anything weve mentioned, but im sceptical.
Akaraxle
Quote:
Originally Posted by thunderpower
And let's face it. The pvp community still didn't find real good uses for assasins and ritualists. Althou slowly the new proffesions we got find their place in diffrent builds.
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Jetdoc
Quote:
Originally Posted by felinette
That would totally rock (pun intended) if your weapons were instruments. Heck, they could use existing emotes for battle animations...just add instruments for those that are bards. And yeah, skills would be songs/music pieces.
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sabretalon
I don't really think there is a major need for more profs?
What I think would be good though. How about being able to kit out your henchies? Prior to heading out with your henchies, you can load their skills sets for them and choose from a pool of equipment (usable only from their current skill level) and then when you go out you can select each henchie and provide some basic commands (defend me, defend then a number for whichever henchie, attack, flank etc...
What I think would be good though. How about being able to kit out your henchies? Prior to heading out with your henchies, you can load their skills sets for them and choose from a pool of equipment (usable only from their current skill level) and then when you go out you can select each henchie and provide some basic commands (defend me, defend then a number for whichever henchie, attack, flank etc...
Snowman
I think the Assasin and Ritualist are actually very well thought out, they still have a very unique feel about them and require a different train of thought to be skilled at them.
The trouble is two new proffesions straight away is a bit of a shock
.. if they did one proffesion a year from here on out it wouldnt be bad at all.
but as has been pointed out, you wouldnt want TOO many proffesions there has to be a limit I suppose
The trouble is two new proffesions straight away is a bit of a shock

but as has been pointed out, you wouldnt want TOO many proffesions there has to be a limit I suppose

Perth68
Archaic Mage (time magic, telikenetics), and I would like a summoner, and spear to be added to the game (a unique spear wielding class would be awesome)
I think we'll prolly see
Dervish- Dancing Fighter
Bard
I think we'll prolly see
Dervish- Dancing Fighter
Bard
Sir Skullcrasher
summoner would be a great class althought there isn't much difference compare with necromancer who summon undead, these class would probably summon strange creatures to help them fight in battles.
Whether there is new professions or not, i hope Chapter 3 live up to the expectation.
Whether there is new professions or not, i hope Chapter 3 live up to the expectation.

EternalTempest
In the radio interview (before factions released) they announced two new professions per game. Also Sin and Rit will NOT be in C3.
The other thing about the "new" professions, is that there more "specialized" to a style of play vs the varity of stuff you can do with the core classes.
It's also an invalid assumption that a C4 users will even bother with getting C2 or C3.
It's the user that has everything that will have an huge amount of jobs to choose from, but a person with 1-2 chapter is not going to have all these jobs.
With each the expansion the game is changing.
One of the Biggest change will be the assumption that you have access to a specific job, or skill or armor is going to be INVALID.
With only have 2 games under the belt, majority of people everyone can get access to the "cookie cutter builds" or currently worse situation, I won't party with you because you should have X, Y, Z.
Around C3-5 there is going to be a big shift to Specific builds / Exact specs to "theme" where your suppose to accomplish XYZ no matter what skills or armor you have.
There is going to be a culture transation and some kicking and screaming.. I'm not going to party with you because your not an XYZ build.. err ok but I don't own C2 and don't have that skill before it.
Think of it this way, Magic the gathering, Alpha/Beta, everyone has access to the same cards. There were specific decks, combos that everyone used, as they add more sets and expansions and changed rules, you had the flavor builds but with the current "free for all" you can NOT count on any build.
The other thing about the "new" professions, is that there more "specialized" to a style of play vs the varity of stuff you can do with the core classes.
It's also an invalid assumption that a C4 users will even bother with getting C2 or C3.
It's the user that has everything that will have an huge amount of jobs to choose from, but a person with 1-2 chapter is not going to have all these jobs.
With each the expansion the game is changing.
One of the Biggest change will be the assumption that you have access to a specific job, or skill or armor is going to be INVALID.
With only have 2 games under the belt, majority of people everyone can get access to the "cookie cutter builds" or currently worse situation, I won't party with you because you should have X, Y, Z.
Around C3-5 there is going to be a big shift to Specific builds / Exact specs to "theme" where your suppose to accomplish XYZ no matter what skills or armor you have.
There is going to be a culture transation and some kicking and screaming.. I'm not going to party with you because your not an XYZ build.. err ok but I don't own C2 and don't have that skill before it.
Think of it this way, Magic the gathering, Alpha/Beta, everyone has access to the same cards. There were specific decks, combos that everyone used, as they add more sets and expansions and changed rules, you had the flavor builds but with the current "free for all" you can NOT count on any build.
kaya
The two profassions I'd like to see:
1. Shapeshifter : Like as was mentioned it would be similar to the druid in D2where you can shapeshift into a few different animals, and from there you'll have access to certain weapon skills. ie: when a warrior puts on a axe, he can then use his axe skills. When a shapeshifter transforms into a ____ he'll then can use his ____ skills. Some ideas for animals to transform into: Dragon (fire), Bird (projectiles), Bear (physical)...
2. Horseman/spearman. Something that rides a horse, and uses spears
that would be sweet.
1. Shapeshifter : Like as was mentioned it would be similar to the druid in D2where you can shapeshift into a few different animals, and from there you'll have access to certain weapon skills. ie: when a warrior puts on a axe, he can then use his axe skills. When a shapeshifter transforms into a ____ he'll then can use his ____ skills. Some ideas for animals to transform into: Dragon (fire), Bird (projectiles), Bear (physical)...
2. Horseman/spearman. Something that rides a horse, and uses spears
LifeInfusion
Quote:
Originally Posted by Draxx
your on about adding a weapon NOT a char class... they could give a warrior that can use spears with specific armor types for the spear...
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Carinae
I propose a "Nerfer" class who wields a large foam bat, which functions in the opposite way as a Signet of Capture.
Everytime they hit you, you unlearn a spell. In PvP mode, they actually Re-lock skills.
If you kill the Nerfer, you get all the spells back, but only at half-power.
Everytime they hit you, you unlearn a spell. In PvP mode, they actually Re-lock skills.
If you kill the Nerfer, you get all the spells back, but only at half-power.
DaerunAxis
IMO, A.net needs to get more creative with their classes. So far, only the mesmer is a truly unique class not seen in other MMORPG's. GW does offer more variety to their "cookie-cutter" classes however which is what first attracted me to the game.
Cookie Cutters - Warrior (obvious, but needed in any game)...Ranger (wilderness survival is great however)...Necromancer (typical dark caster, new MM options work fine with me though)...Monk (run of the mill healer with so/so smiting, prot is nice)...Elementalist (mage, period)...Assassin (very similar to any burst melee dmg class, shadow/deadly arts are nice)...Ritualist (looks unique at first, but is extremely similar to a shaman class [especially a WoW shaman]).
Unique Classes: Mesmer - I have never seen a class devoted to degen, condition spread, interrupts, and general annoyance. The mesmer is great against just about any class and is able to adapt to almost any situation.
Get more creative with the classes A.net!! Even if they have even more specialized roles like the introduction of subclasses. I want to see some more creative classes like the mesmer.
Cookie Cutters - Warrior (obvious, but needed in any game)...Ranger (wilderness survival is great however)...Necromancer (typical dark caster, new MM options work fine with me though)...Monk (run of the mill healer with so/so smiting, prot is nice)...Elementalist (mage, period)...Assassin (very similar to any burst melee dmg class, shadow/deadly arts are nice)...Ritualist (looks unique at first, but is extremely similar to a shaman class [especially a WoW shaman]).
Unique Classes: Mesmer - I have never seen a class devoted to degen, condition spread, interrupts, and general annoyance. The mesmer is great against just about any class and is able to adapt to almost any situation.
Get more creative with the classes A.net!! Even if they have even more specialized roles like the introduction of subclasses. I want to see some more creative classes like the mesmer.
Captain Arne Is PRO
Quote:
Originally Posted by Diabloâ„¢
I think it'd be a better idea to stop focusing on new classes, and perhaps venture into new races.
|
...I wanna play as a Wallow. :}
Winterlaurel
I still think Shamanists would be a great class. Druids would be great, but I do not see them fitting in with a North African setting. I do think Witchdoctors would fit, but we already have priests covered and they could just be another disaster (akin to the Ritualist being nothing but an awkward combination of class skills with different names, costs, and timing)... I do think a hand-to-hand character would be interesting. I think a Raider or Martial Artist of sorts would be interesting. Of course, the martial artist would not fit the North African theme unless it was some sort of fighting style from that region.
Shamans
Raiders
I think a leader class of some sort, as I said before, would be interesting.
Shamans
Raiders
I think a leader class of some sort, as I said before, would be interesting.
Quajai
I think the new profession should be "Storage Mule." You could pick from an assorment of animals or even bipod characters and perhaps make them look the way you want. But their whole purpose is just store stuff for you.
They could have like a hundred slots for storage. Maybe they could even follow your other characters around with a the huge pack of stuff on their backs kinda like the minipet. lol
Heck half the people in game already have these type characters so why not make it a profession. Maybe this is the way that Anet will increase our storage since it hasn't happend yet. And if your account is full that'll be the $10 for extra slot for your storage mule.
I'm kidding but it would be funny.

Heck half the people in game already have these type characters so why not make it a profession. Maybe this is the way that Anet will increase our storage since it hasn't happend yet. And if your account is full that'll be the $10 for extra slot for your storage mule.
I'm kidding but it would be funny.
Thargor
Personally i say bring on all the new professions you can!
I love trying out new things and I could really care less what it does to the PvP side of things. Flame me if you want cause i dont care about PvP.
And one more thing... The game hasnt even been announced yet and all you people are already complaining? Guess there is just no pleasing some people.
I love trying out new things and I could really care less what it does to the PvP side of things. Flame me if you want cause i dont care about PvP.
And one more thing... The game hasnt even been announced yet and all you people are already complaining? Guess there is just no pleasing some people.
EternalTempest
Quote:
Originally Posted by Thargor
Personally i say bring on all the new professions you can!
I love trying out new things and I could really care less what it does to the PvP side of things. Flame me if you want cause i dont care about PvP. And one more thing... The game hasnt even been announced yet and all you people are already complaining? Guess there is just no pleasing some people. |
Despite all the complaints about changes, as long as those players still play, Anet did there job. It's when they quit anet will see why and I know that anet planned for people to leave.
Anet has a dream and there dream is to make a series of games that are free to play based on something that did not exist. Anyone who has played C1 for any length of time knows Anet will always keep changing something, until they go out of business.
I rember the original cut scene's from the beta events towards the end. It went from get as many meat bodies as possible, something odd with the charr, and if you lost the PvP "taste" you were worthless and had to do some "clean up" in the storage. To Oh thank you for going in to the service, and for losing "you did well" lets go here...
That being said as long as there constructive or I don't like X because of Y, and allow other's to aruge it's healthy

Beat_Go_Stick
1. Space Marine
2. Zerg
Zerg rush FTW!!!
2. Zerg
Zerg rush FTW!!!
Vargs
We have ninjas, we need pirates. Then we can all see in person how superior pirates are to ninjas in the pvp arenas.
As for the crowd control class suggestion - please god no. In every MMORPG that I've ever played, CC just makes things very frustrating and unfun.
EQ: Enchanter
As for the crowd control class suggestion - please god no. In every MMORPG that I've ever played, CC just makes things very frustrating and unfun.
Quote:
Originally Posted by DaerunAxis
Unique Classes: Mesmer - I have never seen a class devoted to degen, condition spread, interrupts, and general annoyance. The mesmer is great against just about any class and is able to adapt to almost any situation.
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Zimba
How about a some kind of gunwielding class with flintlocks weapons, gunpowder explosives.
Irongate
Think Africa people, we need:
* camel riders;
* egyptian gods;
* mummies; and
* safari hunters.
I can't wait to see the new PETS, like:
* elephants;
* lions; and
* snakes.
How about transport, like river boats?
* camel riders;
* egyptian gods;
* mummies; and
* safari hunters.
I can't wait to see the new PETS, like:
* elephants;
* lions; and
* snakes.
How about transport, like river boats?