ok, so i managed to pull a lvl 29 golem out of some dead guy. kneel at grenth statue for the bonus to get a lvl 28 and i had a focus item with a 1/20 death mod.
this post also includes a question. i currently have 1 item with a death mod. what if i have 2? say they were both +1 death with a 20% chance. would i then have 2x a 20% chance to get a total of +2 in death magic (if they would both be triggered) or a 40% chance to get +1?
for short: do the effects of for example the death magic mod stack in the event they would both be triggered. if they do, it should be possible to raise a lvl 30 golem.
lvl 29 flesh golem
kinetik
Syris
Because afterall, there are statues all over the place for you to kneel at during combat and such, so you could keep a level 29 forever right?
End Sarcasm
End Sarcasm
kinetik
if you dont have anything usefull to say..dont say anything at all please..
darklord1208
agreed with the first 2 posts
bobrath
At this time I am unaware of any one handed weapons that have + to necromancer skills...
That being said, it would make sense to me that this would function the same as having two +20% to halve recharge time mods. You're just more likely to have your recharge time halved instead of having it quartered.
That being said, it would make sense to me that this would function the same as having two +20% to halve recharge time mods. You're just more likely to have your recharge time halved instead of having it quartered.
Raziel665
If you have two +1 (20%) items, you have a 36% chance of +1 and a 4% chance of +2.
The undead Mesmer
OLD!!!! i have done this ages ago check the screenshot forums ^^
(yeah i know its nothing usefull
)
(yeah i know its nothing usefull

bobrath
Quote:
Originally Posted by Raziel665
If you have two +1 (20%) items, you have a 36% chance of +1 and a 4% chance of +2.
How did you come up with (or find) those numbers?
remmeh
.2*.2 = .04 chance of both +1 kicking in.
.2*.8 = .16 of first +1 kicking in, second not.
.8*.2 = .16 of first not, second +1 kicking in.
= .32 i believe, and not .36.
.2*.8 = .16 of first +1 kicking in, second not.
.8*.2 = .16 of first not, second +1 kicking in.
= .32 i believe, and not .36.
Mercury Angel
To the best of my knowledge, there are no +1 attribute one-handed weapons, barring the +1 to a specific weapon attribute tied to Sword, Axe, Hammer, Bow, and Daggers.
The +1 to everything else is tied to shields, focii, and staff wrappings, making a second +1 impossible.
There's a thread on this in the Guild Wiki section of the forums, I believe.
The +1 to everything else is tied to shields, focii, and staff wrappings, making a second +1 impossible.
There's a thread on this in the Guild Wiki section of the forums, I believe.
Hell Raiser
Not possible to have 2 +1 death items equiped, as far as I know. if it were then it would be a 36% chance of +1, 20%(second item) of 20% (first item) is 16% so .2+.16=.36 or 36%