A/R combos

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Twombly
Twombly
Pre-Searing Cadet
#1
im tryin to figure out exactly how to play my A/R just right. right now i use mainly apply poison followed by the other assassin combos to get a quick kill. an maybe a trap or somn. but i still end up getting surrounded and killed off too soon for my liking. any suggestions on skills to use would be helpful.
Nivryx
Nivryx
Krytan Explorer
#2
id just use dryder's defense this will allow you to avoid so much damage, which seemed to be the trouble for a lot of assassins when factions was first released. Troll Unguent might be nice to activate before shadow stepping to an enemy as well because it lasts longer than shadow refuge and would work with same attribute as dryders defense. There are better ranger stances but they are expertise based, which as a ranger secondary, you obviously can't beef up whirling defense to last for a nice amount of time (with my ranger i usually have expertise 12 which is 18 seconds i believe).
Z
Zubie
Academy Page
#3
You could always try barrage with critical hits and play as a more ranger type
there is a build around here somewhere for that
benjy01
benjy01
Academy Page
#4
Quote:
Originally Posted by Zubie
You could always try barrage with critical hits and play as a more ranger type
there is a build around here somewhere for that
Critical eye + sharpen daggers + barrage is a good ranged combo, making multiple targets bleed at once, very effective.
Francis Demeules
Francis Demeules
Desert Nomad
#5
Quote:
Originally Posted by Zubie
You could always try barrage with critical hits and play as a more ranger type
there is a build around here somewhere for that
Assassin threads in Campfire for Critical bow build. 1 of my friends play a A/R to do Sharpen Dagger and Apply poison (15 energy from AP, ouch) but gain energy each time he did a critical so for him its not a problem.

Edit: The thing which its funny, it called Sharpen Dagger and you can use with any physical weapons.