I like how SS just got buffed :)

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

To all those who are complaining that the MM got nerfed, just go the different route of being a Necro echo SS. How did ss get buffed tho? The factions skill RECKLESS HASTE which you can buy from a skill trainer. This spell also curses line, increase target foes and adjacent foes attack speed by 25% and makes them miss 52% of the time at 16 curses. How is this good? SS dmgs people when they attack someone....not if they miss. So by making them attack faster they are really dying faster to SS. Also they are missing 52% of the time so they are doing less damage to you while you are doing more dmg

yep SS rox even more now.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I was thinking something similar, but I must confess -- I haven't actually ever PLAYED SS yet. MMing all the way, except for a little Blood early in Pre-Searing.

kinetik

Ascalonian Squire

Join Date: May 2005

i see another nerf coming :P

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

wow, i wasn't aware that was AoE. sickk =)

Don Crossifixio

Ascalonian Squire

Join Date: Apr 2006

Demi Lords

N/

But can you really use it? I've tried it. usually I do Echo>>SS>>echoed SS>>wait for mana and launch another SS. And I bet extra SS has more dmg potential than reckless haste. Reckless haste seems to be more of a support spell for the tank than actually making you a better nuker.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Toss in Price of Failure too.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Wow, I completely overlooked Reckless Haste! They probably figured since SS's main use is no more, they'd give it a helper ("2-man" UW farming is a waste of time now, since Ectos are worth so little and still drop at the same rate). That is awesome though!

About Price of Failure, it certainly fits the style of SS and Reckless Haste...but it is only single-target, so it wouldn't really be that useful when focusing on AoE. :/

Ira Blinks

Banned

Join Date: Feb 2006

I remember complaining about Reckless Haste during FPE. Nothing has changed...
One thing that amuses me is how random ANet's ballancing decisions are. I wonder if they actually have some script that generates list of <spell, buff/nerf> pairs for them...

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Reckless Haste is sooo nice against assassins where proper chaining of skills is important. Poor little guys self destruct when they get RH + SS + PoF on them.

heh...

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

Wow i cant believe that a lot of people hadn't been noticing this lol. i usually do a echo - ss - rh - ss. That 52 percent missing helps so much guys....... even if you are not doing SS i advise you to carry this spell for support if you are going curses. Your team will thank you for it. IMO this was a major *** buff.

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

This my FoW skillbar in action since Factions came out and I was finally able to get this damn good skill.



The first skill is Inspired Hex and the second is Arcane Echo. When you get those 3 SS on a mob and then throw Reckless Haste right in the middle, things die very fast. It's quite fun to watch. Also, it's a very good defensive skill for when things get hairy. As for Price of Failure, I usually don't carry it because it'll simply make my SS target die faster and stop the AoE dmg flow, making me have to recast SS on another target. Although I do occasionally steal it with Inspired Hex and give it a use.

I also wanted to comment on this:

Quote:
Originally Posted by The Son Of Morgoth
To all those who are complaining that the MM got nerfed, just go the different route of being a Necro echo SS. There aren't just two routes to being a Necro, and now with so many new skills and resulting builds, this should be more apparent than ever. I, for one, am doing my part by making and running new builds, and actually advertizing as them even if people have no idea what it is. ("Discord/degen Nec LFG", "Miasma Nec LFG", "Vamp/BR/Well Nec LFG" etc) When people ask I just explain what I do and a lot of the time they just go "Wow, I thought Necros could only do MM and SS." It reminds of of the first week after the AoE nerf going "Echo SS LFG" and having to explain to people what SS actually does.

So I suggest other Necros do the same unless we just want to get even more pigeonholed than we already are. I mean, I like to play MM and SS of course, but with so many new toys at my disposal, I'd rather try new stuff insted of running the same things I've been running for almost a year if I wanted to do anything without henchies.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

Yes thats not what i meant precisely by that sentance i should have worded it differently. People are saying that the mm got nerfed but the ss got nerfed so people shouldnt complain 2 much. i also try out many skills. one question tho....how did u get 3 ss's? is that last one from an inspired hex?

DARKHUNTER

Pre-Searing Cadet

Join Date: Dec 2005

Name: Inspired Hex
Profession: Mesmer
Linked Attribute: Inspiration Magic
Skill Type: Spell
Release Available: Guild Wars Prophecies
Energy Cost: 5
Casting Time: 1.00
Recharge Time: 0.00
Description: Remove a Hex from target ally and gain 3..13..16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.

By reading this can you explain me how you get a third SS using this skill?

Saunter Returns

Ascalonian Squire

Join Date: Feb 2006

[Eat]

W/Mo

Description: Remove a Hex from target ally and gain 3..13..16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.

The hex that was removed was SS.

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

Yeah, it's Inspired Hex. I basically just watch what the Shadows cast and grab SS when they put it on someone. Or you could just ask your team to call out SS when they have it on them so you can remove it and use it. And like I mentioned before, you can grab Price of Failure once in a while as well. Also, there's a duplicate of Inspired Hex now in Factions called Revealed Hex. I guess you could take both to FoW along with Arcane Echo and end up with a 4 SS bar, but I think that would be just a bit overkill.

nurglemung

Academy Page

Join Date: Apr 2006

sula

N/R

omg this works like a dream.how long til anet discover it tho its great to see hydras killing them selves in dble quick time

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

glad to see people are enjoying it

btw bell what is your stat setup? like how many points in inspiration and blood to get that 3 ss working good?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

I really think that 3 SS is overkill, especially that you can get 20/20 wands now aswell. Its really not needed.

Inspired hex gives 20 seconds of the hex you removed. The inspiration rank only gives you more energy.

Kyle The Piemaster

Academy Page

Join Date: Mar 2006

add revealed hex

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

Quote:
Originally Posted by The Son Of Morgoth
btw bell what is your stat setup? like how many points in inspiration and blood to get that 3 ss working good?
This is my point spread:

16 Curses
9 SR
9 Blood
7 Inspiration

This leaves over just 1 att point left, maximizing all. The 9 Blood is the break point for BR to reach 12 seconds, and extends AtB nicely, and the 7 Insp makes Insp Hex give back 9 energy, so it's a nice little boost apart from it's obvious use. Also, I've never had much trouble with energy, but the 9 SR is just enough to meet the req for my +15/-1 SR Grim Cesta which I use for energy management.

Quote:
Originally Posted by jummeth
I really think that 3 SS is overkill, especially that you can get 20/20 wands now aswell. Its really not needed. Well, 3 SS lets you spread the damage better in big groups. It also lets you take on multiple groups at a time if your tank can handle it. Also, I personally don't use dual 20/20 for SS because I find the extra energy more useful as well as the ocassional 43 dmg SS from my Curse+1 20%. Just my preference though.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Another good one for SS usage is Insidious parasite but I think reckless haste will kil that skill in my skill bar. I'll have to try to figure out which is better because honestly sometimes a warrior will break past the tank and go for the squishies and you, as a necro are one of those squishies. Assassins are real bad about heading for squishies and ignoring warriors. In those instances insidious parasite can save you.