One of the most sought after places to get to in Canatha. Its time we started building a knowledge base here on Guru.
Lets start with the first part.
::Your party (a group of 12) starts off in a big room, you need to put 3 people at each of four teleporters, those people are then responsible for killing a group of 4-5 monsters and a boss. Once the monsters are killed the door opens to room 2. There is a different "Aspect" effect in each room that the 3 players must deal with. The Kanaxai bosses in each room WILL NOT do or take damage if they have conditions on them, this means NO bleeding, NO blinding, NO conditions!!! I will list the aspects for each room, this should help you hone a build. Post thoughts and builds for this here.
Rooms 1 (All four portals)
1:Left Portal:
*Global Effect: Aspect of Exposure - Environment Effect. While under this aspect, you cannot "block" or "evade" attacks.
2:Center left portal:
* Global Effect: Aspect of Surrender - Environment Effect. When under this aspect, whenever you are struck by an attack, you are knocked down.
The warrior in this room using Dolyak Signet and Gladiator's Defense will make short work of this room.
3:Center right portal:
* Global Effect: Aspect of Death - Environment Effect. While under this aspect, you recieve 20% less benifit from healing.
4:Right portal:
* Global Effect: Aspect of Soothing - While under this aspect, it takes you twice as long to gain adrenaline.Room 2
* Global Effect: Aspect of Pain - Environment Effect. When under this aspect, you suffer -2 Health Degeneration and suffer from the effects of Deep Wound. Room 3
* Global Effect: Aspect of Lethargy - Environment Effect. When under this aspect, you move 50% slower.
After clearing room 3, 5 members of your party will have to stand on square, wooden switches that open the door to room 4. These players will have to stay here untill room 4 is cleared.Room 4
* Global Effect: Aspect of Lethargy - Environment Effect. While under this aspect, every 30 seconds, you loose 10 energy and take 8 points of damage for every point of energy lost this way. Room 5
* Global Effect: Aspect of Failure - Enviroment Effect. While under this aspect, all spells cast fail. Room 6
* Global Effect: Aspect of Shadows - Environment Effect. While under this aspect, you cannot be targetted by enchantments. Room 7
* Global Effect: Aspect of Scorpions - Environment Effect. While under this aspect, every 30 seconds, you are teleported to the nearest foe and knocked down. (note: this aspect is possibly bugged, teleports in less then 30 seconds)- if you are not in anyones agro zone you will not get teleported, but if you go inside you will instatly be teleportet.
Room 8
* Global Effect: Aspect of Fear - Environment Effect. While under this aspect, you move 10% faster but suffer 25 damage each second you are moving.
This is the equivalent ~12-13 degen if you are moving constantly.
Room 9
* Global Effect: Environment Effect. While under this aspect, when your energy reaches 0 you take 50 damage. Room 10
* Global Effect: Environment Effect. While under this aspect, bleeding and poison cause -4 more degen.
This room is full of turrets that cause bleeding and poison.Room 11
* Global Effect: Environment Effect. While under this aspect, if you do not use a skill for 3 seconds you take 50 damage.
Final Boss
Kanaxai - Boss WILL NOT DO, or TAKE damage if there are any conditions on them. You will have a constant degen on 8. It's extremely important to deal with his Nightmare Refuge. Also, he will reach a point where he will stop taking damage, at which point you have to knock him down, which will also spawn about 20 popups.
-----------------------------------------------------------------
Lets get back into The Deep A.S.A.P. Post those builds here guys! Lets get those Zodiac weapons in circulation, you have the right to them too!
The Deep - A knowledge base for an Elite Mission
Amsterdam
remmeh
mad props to TC. thanks for putting this list together.