when you guys play and grab more than one Healer for your group do you ask the healers to divide the group in half for healing?
I ask this because last night while playing I was in two groups that had of course me as a healer and a second healer. One thing I noticed that happens when there are two healers in one group is we both try to heal the same people and end up wasting energy in the process.
I started thinking about this and thought it would be a good idea to maybe break up the group into 2 groups. One for each healer.
That would make one healer responsible for 3 people each and pets would be up for grabs. This would make it so much easier to be more effective.
Another reason for this is that before we start the mission I always ask the other Monk if they are a healer or not. If they say yes I expect them to pull their weight and heal. Sometimes though I spend the whole mission or quest healing everyone myself and or healing the healer. wtf is up with healers that can't keep themselves alive?? I mean come on! you are a HEALER! oh well, sorry for the rant. lol I need better team work going forward or else this healer will start killing.
Monk team work and healing healers...
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ya, i monk a lot.... currently rt/mo and i usually always let the other monk know who he's got, and who i've got. But at the same time there are a lot of mission that it doesnt really matter who heals who, cause it's just not hard.
About healers not being able to keep themselve alive... That's is sometime pretty sad. I usually never have to heal myself. I'm always in the back. Every monk should have this mind set too.. If you're getting hit, then your in the wrong place. Sometime though, there's the odd situation where you're pulled into the middle of battle cause the person your healing is too far away, but this shouldnt be the situation... in fact, sometimes in this situation, its best to let them die and learn their lesson.
About healers not being able to keep themselve alive... That's is sometime pretty sad. I usually never have to heal myself. I'm always in the back. Every monk should have this mind set too.. If you're getting hit, then your in the wrong place. Sometime though, there's the odd situation where you're pulled into the middle of battle cause the person your healing is too far away, but this shouldnt be the situation... in fact, sometimes in this situation, its best to let them die and learn their lesson.
K
When I'm playing my heal monk in a 2 healer party, I always divide up the healing with the other monk. I don't wait for the party leader to do it, many times they don't think about the details - especially in a PUG. Why? because I've been in your situation a few times. LOL
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
M
I hate spliting a team into groups for the healers. Many times, I have found that the other healer can't full fill his/her job, and I end up healing most of the team. Not to mention, during the battle, the only thing I'm usually watchin is the health bars. I heal them whenever they go down below 50%. Assigning groups is just annoying as hell and another thing I would have to focus on when healing.
As for healers that can't heal themselves, yeah what the hell? Your a bloody healer, chuck a few spell that you can cast upon yourself.
As for healers that can't heal themselves, yeah what the hell? Your a bloody healer, chuck a few spell that you can cast upon yourself.
First, I don't usually like multiple healers. But whenever I am one of multiple healers, I always feel like I'm doing ALL the healing. I think it's just the nature of the business.
Dividing the party works, but make sure it is an even split. Monk 1, with 2 assassins and a Warrior, will be much busier than Monk 2 with the ranger, mesmer and ele.
Best solution: someone go prot.
Dividing the party works, but make sure it is an even split. Monk 1, with 2 assassins and a Warrior, will be much busier than Monk 2 with the ranger, mesmer and ele.
Best solution: someone go prot.
Quote:
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Originally Posted by Kook~NBK~
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
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KOOK FTW
NBK for life... :O
anyway, ya this is way ideal... you see it a lot in pvp... actually almost always. I think pve'rs should also position their teams accordingly. I would help me out as a monk at least.
I normally play protection monk. 90% of all monks play healer. (Why? When protection is so much more fun and valuable) I like to be different and concentrate on preventing damage in the first place and removing conditions and hexes. IMHO Protection Monks FTW!
My SO also plays monk (healer) we are in the same room so coordintion is never a problem. We never split the party. Usually some doughhead requires way more healing then the rest of the party combined. When we both play we try to bring complementary skills. (Again...Me protect her heal)
My SO also plays monk (healer) we are in the same room so coordintion is never a problem. We never split the party. Usually some doughhead requires way more healing then the rest of the party combined. When we both play we try to bring complementary skills. (Again...Me protect her heal)
In theory, splitting a team in half sounds like a great way to make sure your not overlapping spells and wasting valuable time and energy. In theory. However, as other people have said, there's always that one player who thinks they are unstoppable and you end up unloading most of your energy on.
I've played a full healer monk once. It was a terrible experience, quite frankly. I'm a protection kind of gal. I love preventing damage from occuring in the first place. In fact, the greatest compliment I've ever gotten in a two-monk group was when the healer monk complained that he didn't have enough to do - because I was doing my job protecting.
So, in short, for a two-monk group it's one healer and one protector for the win!
I've played a full healer monk once. It was a terrible experience, quite frankly. I'm a protection kind of gal. I love preventing damage from occuring in the first place. In fact, the greatest compliment I've ever gotten in a two-monk group was when the healer monk complained that he didn't have enough to do - because I was doing my job protecting.

So, in short, for a two-monk group it's one healer and one protector for the win!
I play as Healer Monk mainly because I enjoy helping my team mates and keeping everyone alive. I too spend 97% of my time watching the health bars. I'm not into protection at all, but more of a devine/healer. I can normally heal the entire party by myself as long as everyone keeps together and I remain in the far rear of any action. That and as long as everyone stops before they continue on to the next batch of beasties. I do need time to recoup my energy.
I think splitting up the group into two groups is good, and yeah maybe the other healer will have problems healing his group, but if that happens I will help him/her out. Even though I would have my own group to take care of that would just mean that I would have extra energy to help the other healer from time to time. If he/she starts pings their energy is low I would switch to helping everyone.
I think splitting up the group into two groups is good, and yeah maybe the other healer will have problems healing his group, but if that happens I will help him/her out. Even though I would have my own group to take care of that would just mean that I would have extra energy to help the other healer from time to time. If he/she starts pings their energy is low I would switch to helping everyone.
T
My rules of thumb:
1) Protection is generally more useful than healing. This includes, but is not limited to bonders and boon/prot.
2)Energy management should be a significant consideration. Over-healing is the biggest cause of energy mismanagement.
3)Positioning is vital to being a great monk. It is your responsiblity not to draw aggro on you and appropriately kite when you have.
If you have multiple monks, at least one should be protection. If you find yourself over healing, due to another monk learn to pick your spots better. Sometimes hex/condition removal is as important as intial heals.
All monks should be responsible for everyone, unless there are multiple locations you are trying to hold as is often the case in PvP. I have simply found that this system works better. The exception is if there is a single guy who tends to get out of range. Instead of the entire healing team chasing him, let someone else run and you heal that monk if he draws aggro.
Self healing is overrated since your best heals (outside of touch) are for "other allies". When I boon prot with a second healer, I cast enough on myself to survive but I let the other monk bump me to full health.
I hope this is helpful.
~Kaylynn, protection is more efficient than healing especially in melee rich environments. You play protection much the same way you play healing, except you have the flexiblity to anticipate damage, not just react. 97% of the time watching health bars means that you aren't watching your radar. I feel that watching radar as important as health bars, even as a healer.
1) Protection is generally more useful than healing. This includes, but is not limited to bonders and boon/prot.
2)Energy management should be a significant consideration. Over-healing is the biggest cause of energy mismanagement.
3)Positioning is vital to being a great monk. It is your responsiblity not to draw aggro on you and appropriately kite when you have.
If you have multiple monks, at least one should be protection. If you find yourself over healing, due to another monk learn to pick your spots better. Sometimes hex/condition removal is as important as intial heals.
All monks should be responsible for everyone, unless there are multiple locations you are trying to hold as is often the case in PvP. I have simply found that this system works better. The exception is if there is a single guy who tends to get out of range. Instead of the entire healing team chasing him, let someone else run and you heal that monk if he draws aggro.
Self healing is overrated since your best heals (outside of touch) are for "other allies". When I boon prot with a second healer, I cast enough on myself to survive but I let the other monk bump me to full health.
I hope this is helpful.
~Kaylynn, protection is more efficient than healing especially in melee rich environments. You play protection much the same way you play healing, except you have the flexiblity to anticipate damage, not just react. 97% of the time watching health bars means that you aren't watching your radar. I feel that watching radar as important as health bars, even as a healer.
I have never played as a protection Monk. I can see how it would work well by keeping your team mates from receiving damage in the first place but IMO there HAS to be a healer. I have found that even though all char classes have the ability to heal them selves they don't. If I relied on people to help me out by healing themselves from time to time then I would fail every time. Most people refuse to equip any skill that protects them and prefer to rely on a Monk to do it all. This is my experience anyway.
My other chars all use atleast one skill that returns health to myself.
My other chars all use atleast one skill that returns health to myself.
As previously stated, there atleast anywhere i've ever been, has never been a reason for me to split up the healing. 2 Monks is more than enough, one prot and the other heal, the prot protects those taking the most damage and the healer is there to fill in the spill over and anything that may go wrong, especially with squishies.
The thing I can't stand is morons who like to tank on characters that are nowhere set up to do so. A random Ranger last night decided to be the only problematic person, and in doing so took more than half of all the energy I spent towards healing at any given moment. Let the tanks tank, if your not able to do so, then don't try =\
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide. Instead of getting pissed off and leaving let one of the other party members w/ signet res you, instead of spamming that you're dead. Which everyone obviously knows. Then you have those oh so intelligent ones who instead of playing the character they'd rather critisize exactly how you play it, which is fine, until you start throwing out information that is incorrect and plain speculation.
People really should realize that every single thing that goes wrong in a group isn't always the Monks fault. I love Monking, and i'll be 100% honest, i'm not the best Monk and I _do_ make mistakes. At times more often than i'd like, but getting pissed off and leaving because of it when you have a very low DP and the fight is going fine is ludicrous. With all the bs we have to put up with and the demand for Monks, people shouldn't wonder why instead of defending why you rushin in there while i'm spamming "I have zero energy" was a moronic idea.
I'm not trying to complain too much here, rather give tips to how not to piss off the healer if you care to listen and can fit it through your oh so thick head, lol. I'm also not trying to down on PvP enthusiast, but spamming that your rank # and that obviously makes you superior to any other non-ranked person is plain bs, and whether or not you'll admit its true doens't change the fact. Not everyone loves PvP, sure it may take more strategy / skill to play PvP, but not everyone is too stupid to play the game type, rather some of us just don't like it.
I apologize for the little rant here, but I kinda needed somewhere to vent...and it seemed like a good idea :yawnsigh:
/rant
The thing I can't stand is morons who like to tank on characters that are nowhere set up to do so. A random Ranger last night decided to be the only problematic person, and in doing so took more than half of all the energy I spent towards healing at any given moment. Let the tanks tank, if your not able to do so, then don't try =\
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide. Instead of getting pissed off and leaving let one of the other party members w/ signet res you, instead of spamming that you're dead. Which everyone obviously knows. Then you have those oh so intelligent ones who instead of playing the character they'd rather critisize exactly how you play it, which is fine, until you start throwing out information that is incorrect and plain speculation.
People really should realize that every single thing that goes wrong in a group isn't always the Monks fault. I love Monking, and i'll be 100% honest, i'm not the best Monk and I _do_ make mistakes. At times more often than i'd like, but getting pissed off and leaving because of it when you have a very low DP and the fight is going fine is ludicrous. With all the bs we have to put up with and the demand for Monks, people shouldn't wonder why instead of defending why you rushin in there while i'm spamming "I have zero energy" was a moronic idea.
I'm not trying to complain too much here, rather give tips to how not to piss off the healer if you care to listen and can fit it through your oh so thick head, lol. I'm also not trying to down on PvP enthusiast, but spamming that your rank # and that obviously makes you superior to any other non-ranked person is plain bs, and whether or not you'll admit its true doens't change the fact. Not everyone loves PvP, sure it may take more strategy / skill to play PvP, but not everyone is too stupid to play the game type, rather some of us just don't like it.
I apologize for the little rant here, but I kinda needed somewhere to vent...and it seemed like a good idea :yawnsigh:
/rant
T
Real quick: A boon/prot build is the most efficient healing+protection build out there is is heavily used by top gvg teams. Factions has very high melee ratios so, boon prot fares well in PvE as well. Look up a good boon prot build in the "Monk" forum and see what you think. Divine Boon provides sufficient healing without healing skills.
A classic GvG back line is two boon/prot guys and an elementalist who can spam Heal party using EP for energy. Obviously this takes some experience, but I feel that a high end boon/prot build is fairly accessable to a less experienced player (me) who is patient.
A classic GvG back line is two boon/prot guys and an elementalist who can spam Heal party using EP for energy. Obviously this takes some experience, but I feel that a high end boon/prot build is fairly accessable to a less experienced player (me) who is patient.
I too hate PvP. I refuse to play it and have no interest in it at all.
I have over 500 hours in this game which is not a lot compared to others but one thing I have learned is that the Monk is one of the most loved and hated chars in the game. If you do well (which I normally do) they praise your name and rejoice in having you as part of the team. If you do poorly they scorn your very existance and wish ill will on your family. I usually perform quite well, and when I do perform badly it's usually because of the reasons given above: people rushing off by them selves, the group splitting up causing me to run back and forth trying to heal, chars tanking that aren't meant to be tanks, chars agroing after a big battle when I'm still very low on energy...these are just a few of the reasons I might do poorly...
When a groups works well together it makes all the difference.
I have over 500 hours in this game which is not a lot compared to others but one thing I have learned is that the Monk is one of the most loved and hated chars in the game. If you do well (which I normally do) they praise your name and rejoice in having you as part of the team. If you do poorly they scorn your very existance and wish ill will on your family. I usually perform quite well, and when I do perform badly it's usually because of the reasons given above: people rushing off by them selves, the group splitting up causing me to run back and forth trying to heal, chars tanking that aren't meant to be tanks, chars agroing after a big battle when I'm still very low on energy...these are just a few of the reasons I might do poorly...
When a groups works well together it makes all the difference.
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Originally Posted by Lurid
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide.
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And yeah, back-seat monks are the worst. Especially the ones who aggro five mobs simultaneously, which causes half the team to go down despite furious healing, and then say, "Monks, u have to heal." Morons.
Regarding prot monks, I've recently been carrying more prot spells (mainly to deal with the assassins in the group), and I'm considering going full prot. I hench most quests/missions, so I might try full prot with the henchie healer and see how it goes.
j
RE: Monks healing themselves...
WoH, Heal Other, RC, Infuse, Mend Condition - Target Other Ally spells.
TBH its not the monk's choice to get hit, also since you need good spammable condition removers.
Its just cheaper and easier for the monks to to heal the other monk. The reason being, if the monk gets hit. The monk should be kiting the enemy away. Therefore its just more efficient for the other monk to heal.
Since Factions I am almost exclusively a Boon Prot, or more recently a Divine healer since the enchant hate spells introduced like Shadow Shroud which can shut down boon prots and active prots.
WoH, Heal Other, RC, Infuse, Mend Condition - Target Other Ally spells.
TBH its not the monk's choice to get hit, also since you need good spammable condition removers.
Its just cheaper and easier for the monks to to heal the other monk. The reason being, if the monk gets hit. The monk should be kiting the enemy away. Therefore its just more efficient for the other monk to heal.
Since Factions I am almost exclusively a Boon Prot, or more recently a Divine healer since the enchant hate spells introduced like Shadow Shroud which can shut down boon prots and active prots.

