Monk team work and healing healers...
Kaylynn Of Ascalon
when you guys play and grab more than one Healer for your group do you ask the healers to divide the group in half for healing?
I ask this because last night while playing I was in two groups that had of course me as a healer and a second healer. One thing I noticed that happens when there are two healers in one group is we both try to heal the same people and end up wasting energy in the process.
I started thinking about this and thought it would be a good idea to maybe break up the group into 2 groups. One for each healer.
That would make one healer responsible for 3 people each and pets would be up for grabs. This would make it so much easier to be more effective.
Another reason for this is that before we start the mission I always ask the other Monk if they are a healer or not. If they say yes I expect them to pull their weight and heal. Sometimes though I spend the whole mission or quest healing everyone myself and or healing the healer. wtf is up with healers that can't keep themselves alive?? I mean come on! you are a HEALER! oh well, sorry for the rant. lol I need better team work going forward or else this healer will start killing.
I ask this because last night while playing I was in two groups that had of course me as a healer and a second healer. One thing I noticed that happens when there are two healers in one group is we both try to heal the same people and end up wasting energy in the process.
I started thinking about this and thought it would be a good idea to maybe break up the group into 2 groups. One for each healer.
That would make one healer responsible for 3 people each and pets would be up for grabs. This would make it so much easier to be more effective.
Another reason for this is that before we start the mission I always ask the other Monk if they are a healer or not. If they say yes I expect them to pull their weight and heal. Sometimes though I spend the whole mission or quest healing everyone myself and or healing the healer. wtf is up with healers that can't keep themselves alive?? I mean come on! you are a HEALER! oh well, sorry for the rant. lol I need better team work going forward or else this healer will start killing.
kaya
ya, i monk a lot.... currently rt/mo and i usually always let the other monk know who he's got, and who i've got. But at the same time there are a lot of mission that it doesnt really matter who heals who, cause it's just not hard.
About healers not being able to keep themselve alive... That's is sometime pretty sad. I usually never have to heal myself. I'm always in the back. Every monk should have this mind set too.. If you're getting hit, then your in the wrong place. Sometime though, there's the odd situation where you're pulled into the middle of battle cause the person your healing is too far away, but this shouldnt be the situation... in fact, sometimes in this situation, its best to let them die and learn their lesson.
About healers not being able to keep themselve alive... That's is sometime pretty sad. I usually never have to heal myself. I'm always in the back. Every monk should have this mind set too.. If you're getting hit, then your in the wrong place. Sometime though, there's the odd situation where you're pulled into the middle of battle cause the person your healing is too far away, but this shouldnt be the situation... in fact, sometimes in this situation, its best to let them die and learn their lesson.
Kook~NBK~
When I'm playing my heal monk in a 2 healer party, I always divide up the healing with the other monk. I don't wait for the party leader to do it, many times they don't think about the details - especially in a PUG. Why? because I've been in your situation a few times. LOL
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
MegamanGT
I hate spliting a team into groups for the healers. Many times, I have found that the other healer can't full fill his/her job, and I end up healing most of the team. Not to mention, during the battle, the only thing I'm usually watchin is the health bars. I heal them whenever they go down below 50%. Assigning groups is just annoying as hell and another thing I would have to focus on when healing.
As for healers that can't heal themselves, yeah what the hell? Your a bloody healer, chuck a few spell that you can cast upon yourself.
As for healers that can't heal themselves, yeah what the hell? Your a bloody healer, chuck a few spell that you can cast upon yourself.
Parson Brown
First, I don't usually like multiple healers. But whenever I am one of multiple healers, I always feel like I'm doing ALL the healing. I think it's just the nature of the business.
Dividing the party works, but make sure it is an even split. Monk 1, with 2 assassins and a Warrior, will be much busier than Monk 2 with the ranger, mesmer and ele.
Best solution: someone go prot.
Dividing the party works, but make sure it is an even split. Monk 1, with 2 assassins and a Warrior, will be much busier than Monk 2 with the ranger, mesmer and ele.
Best solution: someone go prot.
Harmony
As a monk, if there is another healer in the group I'll usually suggest to split the group down the middle so we are not double healing and wasting energy.
kaya
Quote:
Originally Posted by Kook~NBK~
Many monks also ask to be placed at the bottom of the party bar to make targeting heals easier.
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KOOK FTW
NBK for life... :O
anyway, ya this is way ideal... you see it a lot in pvp... actually almost always. I think pve'rs should also position their teams accordingly. I would help me out as a monk at least.
Titan Chrae
I normally play protection monk. 90% of all monks play healer. (Why? When protection is so much more fun and valuable) I like to be different and concentrate on preventing damage in the first place and removing conditions and hexes. IMHO Protection Monks FTW!
My SO also plays monk (healer) we are in the same room so coordintion is never a problem. We never split the party. Usually some doughhead requires way more healing then the rest of the party combined. When we both play we try to bring complementary skills. (Again...Me protect her heal)
My SO also plays monk (healer) we are in the same room so coordintion is never a problem. We never split the party. Usually some doughhead requires way more healing then the rest of the party combined. When we both play we try to bring complementary skills. (Again...Me protect her heal)
Maedai Amarth
In theory, splitting a team in half sounds like a great way to make sure your not overlapping spells and wasting valuable time and energy. In theory. However, as other people have said, there's always that one player who thinks they are unstoppable and you end up unloading most of your energy on.
I've played a full healer monk once. It was a terrible experience, quite frankly. I'm a protection kind of gal. I love preventing damage from occuring in the first place. In fact, the greatest compliment I've ever gotten in a two-monk group was when the healer monk complained that he didn't have enough to do - because I was doing my job protecting.
So, in short, for a two-monk group it's one healer and one protector for the win!
I've played a full healer monk once. It was a terrible experience, quite frankly. I'm a protection kind of gal. I love preventing damage from occuring in the first place. In fact, the greatest compliment I've ever gotten in a two-monk group was when the healer monk complained that he didn't have enough to do - because I was doing my job protecting.

So, in short, for a two-monk group it's one healer and one protector for the win!
Tainek
If i'm Monking i'll generally refuse to split with anouther monk, why? becuase two monks in any PVE group is excessive
Woh, Sig Of Devotion, Heal other, Mantra of Inscriptions, Heal Party
More than enough healing, provided your group has the braincells not to huddle under the meteor storms
Woh, Sig Of Devotion, Heal other, Mantra of Inscriptions, Heal Party
More than enough healing, provided your group has the braincells not to huddle under the meteor storms

Kaylynn Of Ascalon
I play as Healer Monk mainly because I enjoy helping my team mates and keeping everyone alive. I too spend 97% of my time watching the health bars. I'm not into protection at all, but more of a devine/healer. I can normally heal the entire party by myself as long as everyone keeps together and I remain in the far rear of any action. That and as long as everyone stops before they continue on to the next batch of beasties. I do need time to recoup my energy.
I think splitting up the group into two groups is good, and yeah maybe the other healer will have problems healing his group, but if that happens I will help him/her out. Even though I would have my own group to take care of that would just mean that I would have extra energy to help the other healer from time to time. If he/she starts pings their energy is low I would switch to helping everyone.
I think splitting up the group into two groups is good, and yeah maybe the other healer will have problems healing his group, but if that happens I will help him/her out. Even though I would have my own group to take care of that would just mean that I would have extra energy to help the other healer from time to time. If he/she starts pings their energy is low I would switch to helping everyone.
Thom
My rules of thumb:
1) Protection is generally more useful than healing. This includes, but is not limited to bonders and boon/prot.
2)Energy management should be a significant consideration. Over-healing is the biggest cause of energy mismanagement.
3)Positioning is vital to being a great monk. It is your responsiblity not to draw aggro on you and appropriately kite when you have.
If you have multiple monks, at least one should be protection. If you find yourself over healing, due to another monk learn to pick your spots better. Sometimes hex/condition removal is as important as intial heals.
All monks should be responsible for everyone, unless there are multiple locations you are trying to hold as is often the case in PvP. I have simply found that this system works better. The exception is if there is a single guy who tends to get out of range. Instead of the entire healing team chasing him, let someone else run and you heal that monk if he draws aggro.
Self healing is overrated since your best heals (outside of touch) are for "other allies". When I boon prot with a second healer, I cast enough on myself to survive but I let the other monk bump me to full health.
I hope this is helpful.
~Kaylynn, protection is more efficient than healing especially in melee rich environments. You play protection much the same way you play healing, except you have the flexiblity to anticipate damage, not just react. 97% of the time watching health bars means that you aren't watching your radar. I feel that watching radar as important as health bars, even as a healer.
1) Protection is generally more useful than healing. This includes, but is not limited to bonders and boon/prot.
2)Energy management should be a significant consideration. Over-healing is the biggest cause of energy mismanagement.
3)Positioning is vital to being a great monk. It is your responsiblity not to draw aggro on you and appropriately kite when you have.
If you have multiple monks, at least one should be protection. If you find yourself over healing, due to another monk learn to pick your spots better. Sometimes hex/condition removal is as important as intial heals.
All monks should be responsible for everyone, unless there are multiple locations you are trying to hold as is often the case in PvP. I have simply found that this system works better. The exception is if there is a single guy who tends to get out of range. Instead of the entire healing team chasing him, let someone else run and you heal that monk if he draws aggro.
Self healing is overrated since your best heals (outside of touch) are for "other allies". When I boon prot with a second healer, I cast enough on myself to survive but I let the other monk bump me to full health.
I hope this is helpful.
~Kaylynn, protection is more efficient than healing especially in melee rich environments. You play protection much the same way you play healing, except you have the flexiblity to anticipate damage, not just react. 97% of the time watching health bars means that you aren't watching your radar. I feel that watching radar as important as health bars, even as a healer.
Kaylynn Of Ascalon
I have never played as a protection Monk. I can see how it would work well by keeping your team mates from receiving damage in the first place but IMO there HAS to be a healer. I have found that even though all char classes have the ability to heal them selves they don't. If I relied on people to help me out by healing themselves from time to time then I would fail every time. Most people refuse to equip any skill that protects them and prefer to rely on a Monk to do it all. This is my experience anyway.
My other chars all use atleast one skill that returns health to myself.
My other chars all use atleast one skill that returns health to myself.
Lurid
As previously stated, there atleast anywhere i've ever been, has never been a reason for me to split up the healing. 2 Monks is more than enough, one prot and the other heal, the prot protects those taking the most damage and the healer is there to fill in the spill over and anything that may go wrong, especially with squishies.
The thing I can't stand is morons who like to tank on characters that are nowhere set up to do so. A random Ranger last night decided to be the only problematic person, and in doing so took more than half of all the energy I spent towards healing at any given moment. Let the tanks tank, if your not able to do so, then don't try =\
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide. Instead of getting pissed off and leaving let one of the other party members w/ signet res you, instead of spamming that you're dead. Which everyone obviously knows. Then you have those oh so intelligent ones who instead of playing the character they'd rather critisize exactly how you play it, which is fine, until you start throwing out information that is incorrect and plain speculation.
People really should realize that every single thing that goes wrong in a group isn't always the Monks fault. I love Monking, and i'll be 100% honest, i'm not the best Monk and I _do_ make mistakes. At times more often than i'd like, but getting pissed off and leaving because of it when you have a very low DP and the fight is going fine is ludicrous. With all the bs we have to put up with and the demand for Monks, people shouldn't wonder why instead of defending why you rushin in there while i'm spamming "I have zero energy" was a moronic idea.
I'm not trying to complain too much here, rather give tips to how not to piss off the healer if you care to listen and can fit it through your oh so thick head, lol. I'm also not trying to down on PvP enthusiast, but spamming that your rank # and that obviously makes you superior to any other non-ranked person is plain bs, and whether or not you'll admit its true doens't change the fact. Not everyone loves PvP, sure it may take more strategy / skill to play PvP, but not everyone is too stupid to play the game type, rather some of us just don't like it.
I apologize for the little rant here, but I kinda needed somewhere to vent...and it seemed like a good idea :yawnsigh:
/rant
The thing I can't stand is morons who like to tank on characters that are nowhere set up to do so. A random Ranger last night decided to be the only problematic person, and in doing so took more than half of all the energy I spent towards healing at any given moment. Let the tanks tank, if your not able to do so, then don't try =\
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide. Instead of getting pissed off and leaving let one of the other party members w/ signet res you, instead of spamming that you're dead. Which everyone obviously knows. Then you have those oh so intelligent ones who instead of playing the character they'd rather critisize exactly how you play it, which is fine, until you start throwing out information that is incorrect and plain speculation.
People really should realize that every single thing that goes wrong in a group isn't always the Monks fault. I love Monking, and i'll be 100% honest, i'm not the best Monk and I _do_ make mistakes. At times more often than i'd like, but getting pissed off and leaving because of it when you have a very low DP and the fight is going fine is ludicrous. With all the bs we have to put up with and the demand for Monks, people shouldn't wonder why instead of defending why you rushin in there while i'm spamming "I have zero energy" was a moronic idea.
I'm not trying to complain too much here, rather give tips to how not to piss off the healer if you care to listen and can fit it through your oh so thick head, lol. I'm also not trying to down on PvP enthusiast, but spamming that your rank # and that obviously makes you superior to any other non-ranked person is plain bs, and whether or not you'll admit its true doens't change the fact. Not everyone loves PvP, sure it may take more strategy / skill to play PvP, but not everyone is too stupid to play the game type, rather some of us just don't like it.
I apologize for the little rant here, but I kinda needed somewhere to vent...and it seemed like a good idea :yawnsigh:
/rant
Thom
Real quick: A boon/prot build is the most efficient healing+protection build out there is is heavily used by top gvg teams. Factions has very high melee ratios so, boon prot fares well in PvE as well. Look up a good boon prot build in the "Monk" forum and see what you think. Divine Boon provides sufficient healing without healing skills.
A classic GvG back line is two boon/prot guys and an elementalist who can spam Heal party using EP for energy. Obviously this takes some experience, but I feel that a high end boon/prot build is fairly accessable to a less experienced player (me) who is patient.
A classic GvG back line is two boon/prot guys and an elementalist who can spam Heal party using EP for energy. Obviously this takes some experience, but I feel that a high end boon/prot build is fairly accessable to a less experienced player (me) who is patient.
Kaylynn Of Ascalon
I too hate PvP. I refuse to play it and have no interest in it at all.
I have over 500 hours in this game which is not a lot compared to others but one thing I have learned is that the Monk is one of the most loved and hated chars in the game. If you do well (which I normally do) they praise your name and rejoice in having you as part of the team. If you do poorly they scorn your very existance and wish ill will on your family. I usually perform quite well, and when I do perform badly it's usually because of the reasons given above: people rushing off by them selves, the group splitting up causing me to run back and forth trying to heal, chars tanking that aren't meant to be tanks, chars agroing after a big battle when I'm still very low on energy...these are just a few of the reasons I might do poorly...
When a groups works well together it makes all the difference.
I have over 500 hours in this game which is not a lot compared to others but one thing I have learned is that the Monk is one of the most loved and hated chars in the game. If you do well (which I normally do) they praise your name and rejoice in having you as part of the team. If you do poorly they scorn your very existance and wish ill will on your family. I usually perform quite well, and when I do perform badly it's usually because of the reasons given above: people rushing off by them selves, the group splitting up causing me to run back and forth trying to heal, chars tanking that aren't meant to be tanks, chars agroing after a big battle when I'm still very low on energy...these are just a few of the reasons I might do poorly...
When a groups works well together it makes all the difference.
felinette
Quote:
Originally Posted by Lurid
Not to mention those who don't realize that Rebirth takes up all of my remaining energy, so resurecting them in combat is suicide.
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And yeah, back-seat monks are the worst. Especially the ones who aggro five mobs simultaneously, which causes half the team to go down despite furious healing, and then say, "Monks, u have to heal." Morons.
Regarding prot monks, I've recently been carrying more prot spells (mainly to deal with the assassins in the group), and I'm considering going full prot. I hench most quests/missions, so I might try full prot with the henchie healer and see how it goes.
Kaylynn Of Ascalon
I will look into a healer/protector build. I already use devine Boon. I have never looked up any other builds but over time settled on my build which is Devine+Healing.
kaya
the rit restoration skills are decent healing skills, and many of them provide protection along with the heals. I'm not all that practiced with rit skills, but in comparison to my monk, i can heal/protect just as good
jummeth
RE: Monks healing themselves...
WoH, Heal Other, RC, Infuse, Mend Condition - Target Other Ally spells.
TBH its not the monk's choice to get hit, also since you need good spammable condition removers.
Its just cheaper and easier for the monks to to heal the other monk. The reason being, if the monk gets hit. The monk should be kiting the enemy away. Therefore its just more efficient for the other monk to heal.
Since Factions I am almost exclusively a Boon Prot, or more recently a Divine healer since the enchant hate spells introduced like Shadow Shroud which can shut down boon prots and active prots.
WoH, Heal Other, RC, Infuse, Mend Condition - Target Other Ally spells.
TBH its not the monk's choice to get hit, also since you need good spammable condition removers.
Its just cheaper and easier for the monks to to heal the other monk. The reason being, if the monk gets hit. The monk should be kiting the enemy away. Therefore its just more efficient for the other monk to heal.
Since Factions I am almost exclusively a Boon Prot, or more recently a Divine healer since the enchant hate spells introduced like Shadow Shroud which can shut down boon prots and active prots.
Masseur
And about the rebirth rez, it's only good use is for pulling dead players away from a mob if you can't get in close enough to do a real rez. In the middle of battle it's a suicide type of rez and shouldn't be used.
Rez Chant, a factions skill rezs players with up to YOUR health and a certain % of energy, like 11% in my case.
Also, don't point out the fact that you're dead to the Monks, they know and will rez if it's necessary or possible while still keeping the group alive. If I don't need to rez you for us to finish off the mob, then I'm not going to rez you until we're done or it's safe to do so. And to the only monk on a team rezzing during a battle, shame on you, let someone else do it so you're not letting everyone else die to rez one person, lol.....
Rez Chant, a factions skill rezs players with up to YOUR health and a certain % of energy, like 11% in my case.
Also, don't point out the fact that you're dead to the Monks, they know and will rez if it's necessary or possible while still keeping the group alive. If I don't need to rez you for us to finish off the mob, then I'm not going to rez you until we're done or it's safe to do so. And to the only monk on a team rezzing during a battle, shame on you, let someone else do it so you're not letting everyone else die to rez one person, lol.....
ump
Well, there are different ways to handle a 2 monk situation. First, you can have a protection monk and a healing monk. The protection monk is proactive and trying to prevent damage. Usually you do this by looking at the battlefield, but if you're looking at health bars, when they are about 1/4 health down. An example of this is Guardian and Aegis and prevent damage from landing. The healing monk is reactive and negating damage that has already been done. If you are into looking at skill bars, wait until they are 1/3 to 1/2 health down.
The other way you can do this is have the first monk work top down and have the second monk work bottom up. Obviously, do not be strict on splitting the healing in half as one particular character might need more attention or one monk might have to do more work than another but it helps early on to prevent overhealing or healing the same character when two characters need attention.
Also, don't be strict on monks having to self-heal because healing monks are much better/efficient at healing others than they are at healing self.
The other way you can do this is have the first monk work top down and have the second monk work bottom up. Obviously, do not be strict on splitting the healing in half as one particular character might need more attention or one monk might have to do more work than another but it helps early on to prevent overhealing or healing the same character when two characters need attention.
Also, don't be strict on monks having to self-heal because healing monks are much better/efficient at healing others than they are at healing self.
Red
Quote:
Originally Posted by Titan Chrae
I normally play protection monk. 90% of all monks play healer. (Why? When protection is so much more fun and valuable)
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And then I was forced into it, as our guild's partner guild likes to Fissure a lot, but they don't have very many experienced monks. So, while the n00bs played healer, I was forced to go Prot (and learn the hard way that Mark of Protection is a double-edged sword... this was back when the book trick worked, but Mark of Protection still disabled all Prot spells for 10 full seconds).
I have come to the conclusion:
Healer is the W/Mo of monking.
It doesn't take a whole lot of intelligence to click a health bar and hit Orison. It takes only slightly more brainpower to wait for a bar to fall below 50% and then hit Word. Bars fall, you heal, it's that simple.
Prot, however... you have to predict who's going to take damage, what type of damage, and how it's going to be taken. Will it be a single huge fire magic hit, or a group of melee? Different situations require different Protection prayers, to say nothing of the fact that condition removal is the realm of Protection Prayers. Prot is to Heal what Mesmer/Necro is to Whammo. -_-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
Splitting teams is for losers. If you have two healers, then either there's a reason for it and overlapping won't be an issue due to high damage.... or, more likely, you're doing something wrong.
Be a (wo)man. If you find that you have two healers, switch to Prot. ><
..... or SMITE FTW!!!!
kaya
Quote:
Originally Posted by jummeth
RE: Monks healing themselves...
WoH, Heal Other, RC, Infuse, Mend Condition - Target Other Ally spells. TBH its not the monk's choice to get hit, also since you need good spammable condition removers. Its just cheaper and easier for the monks to to heal the other monk. The reason being, if the monk gets hit. The monk should be kiting the enemy away. Therefore its just more efficient for the other monk to heal. |
/props
Master Kimchee
A boon prot/healing monk team is 10 times better than 2 heal monks... so there should never be any reason to split the healing in the first place...
Crazyvietguy
Personally I enjoy Protting more than Healing, however if my team requests i go healing i have no trouble doing so. As someone said earlier Prot takes more brainpower to do. Sure when i heal i can use WoH, Heal Other, Orison and they are at full health again. But On the same token i can go Guardian, SoD and they evade all physical damage. Theres different Prot Combos and what not, and im still learning how to be a good prot, but for the meantime im having fun experiementing.
kaya
depends on the mission. there are some missions where yes, you do need two monks.
felinette
Quote:
Originally Posted by ump
Also, don't be strict on monks having to self-heal because healing monks are much better/efficient at healing others than they are at healing self.
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I switched my Canthan monk over to a protection build tonight and henched for a couple of hours. It really works well--the party, overall, took less damage than when she was a healer. So I think I'll stick with prot for a while. Seems to work well with the healer henchie.
Vermilion
Quote:
Originally Posted by Crazyvietguy
Personally I enjoy Protting more than Healing, however if my team requests i go healing i have no trouble doing so. As someone said earlier Prot takes more brainpower to do. Sure when i heal i can use WoH, Heal Other, Orison and they are at full health again. But On the same token i can go Guardian, SoD and they evade all physical damage. Theres different Prot Combos and what not, and im still learning how to be a good prot, but for the meantime im having fun experiementing.
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It honestly never occurred to me to split healing (I'm counting Protting in this, and thats what I do mostly) between monks..and no guildies ever brought it up. Of course we already have splits in mind before a Gvg anyway, so I know who I am responsible for. Two monks = pwn though. If one gets backfire/shame/etc, the other can just remove it, and help them kite with a well-placed RoF.
And honestly, I've come to think that Healing really only has a place in PvE and HA. I've never seen a good team run a healer in regular Gvg, and I was never told to bring healing or see another healer on the roster. I prefer Boonprot though, if only because the 2 1-second cast spells I have>Any Healing spells which are always 1 or 3/4. (WoH)
And one more thing, is that 1 bad monk out of 2 really can hurt a team. I was grouped with a monk who didn't know how to kite (new to Gvg) earlier, and its a pain..they easily required most of my healing, (prot I mean) and under pressure would often break.
Kha
My monk is usually healer 99% of the time. Easier to find groups and to me it's more fun. I feel like I'm in control that way. I'll be the pro monk when needed, and it's fun and all, but it's more laid back and IMHO easier to pull off. I prefer the challenge of being a healer.
I find that the biggest problem with healers is that they can't manage their energy. Halfway through they are like "My energy is 2 of 44." It's all about knowing what skills to bring AND when to use them. A healingmonk will just throw an Orison (a waste of a spot though) or WoH here and there and be like "Done, now let me recharge cause I used all my energy for one simple battle." A wise healing monk will know when to use what skill and when not to use it. They don't use just direct heals, but also healing overtime. They're not just spamming every skill that they can. This means less downtime between battles, a quicker mission completion, and a happier group.
I use 3 direct healing skills and 3 overtime healing skills. They compliment eachother well. Before I would throw in Aegis too back with Prophecies, but since Factions I am pure Healing/Divine Favor (plus Rebirth). I might be pressing more skills than someone who has a few protection spells at times, but that's not the point here. My energy management is much better than when I was using protection spells. And the extra points in Divine Favor DO add up for healing. If I have a good group, I won't go under 30 energy even when I'm the only monk.
I don't think monks should bring a self heal for PvE. Especially if there's a second monk, because then it's pointless. It's a waste of a spot. If I do need to heal myself, I have Ethereal Light and Healing Breeze, but I'm not going to waste a slot with Healing Touch or something like that. My build is 6 healing skills (3 of which can only be used on other allies), a sig of capture (unless I know that zone/mission won't have something I need) and a res.
Splitting the healing up in a team is pointless. I've never had a problem with a fellow monk overlapping heals with me. Knowing what skills the other monk uses and paying attention to what kind of situations they cast them is more valuable than saying "I'll heal A, B, and C, and you get D, E, and F." I have a much bigger problem with NPC monks like Mhenlo and Danika in certain missions/quests healing allies that I was going to heal, and then I end up wasting energy healing them too.
Protection monks are powerful and wonderful to have in groups, but for PvE they are not necessary. One skilled healing monk and a patient, experienced team will be just as good as a team with a healing monk AND a protection monk. Even two healing monks isn't as bad as some people think. It's just about knowing when to use what skills and how to manage your energy. With factions, I actually find I rather have a ritualist in the team than a protection monk. Protection monk feels like a wasted spot 90% of the time now.
As someone pointed out, a good monk won't just watch life. They also have to watch the radar and the screen. If you're just watching the group's life then you won't really know what is going on in the battle. You won't know which way to run safely if something does go after you, you won't know when patrols are coming close, and you won't know how far people are from you so you can anticipate if you'll have to move to get close enough to actually heal them or if you can stand safely in one spot.
Just my views on playing a monk for almost a year now in PvE... though maybe I just like to hear myself talk and don't know what I'm talking about :P
I find that the biggest problem with healers is that they can't manage their energy. Halfway through they are like "My energy is 2 of 44." It's all about knowing what skills to bring AND when to use them. A healingmonk will just throw an Orison (a waste of a spot though) or WoH here and there and be like "Done, now let me recharge cause I used all my energy for one simple battle." A wise healing monk will know when to use what skill and when not to use it. They don't use just direct heals, but also healing overtime. They're not just spamming every skill that they can. This means less downtime between battles, a quicker mission completion, and a happier group.
I use 3 direct healing skills and 3 overtime healing skills. They compliment eachother well. Before I would throw in Aegis too back with Prophecies, but since Factions I am pure Healing/Divine Favor (plus Rebirth). I might be pressing more skills than someone who has a few protection spells at times, but that's not the point here. My energy management is much better than when I was using protection spells. And the extra points in Divine Favor DO add up for healing. If I have a good group, I won't go under 30 energy even when I'm the only monk.
I don't think monks should bring a self heal for PvE. Especially if there's a second monk, because then it's pointless. It's a waste of a spot. If I do need to heal myself, I have Ethereal Light and Healing Breeze, but I'm not going to waste a slot with Healing Touch or something like that. My build is 6 healing skills (3 of which can only be used on other allies), a sig of capture (unless I know that zone/mission won't have something I need) and a res.
Splitting the healing up in a team is pointless. I've never had a problem with a fellow monk overlapping heals with me. Knowing what skills the other monk uses and paying attention to what kind of situations they cast them is more valuable than saying "I'll heal A, B, and C, and you get D, E, and F." I have a much bigger problem with NPC monks like Mhenlo and Danika in certain missions/quests healing allies that I was going to heal, and then I end up wasting energy healing them too.
Protection monks are powerful and wonderful to have in groups, but for PvE they are not necessary. One skilled healing monk and a patient, experienced team will be just as good as a team with a healing monk AND a protection monk. Even two healing monks isn't as bad as some people think. It's just about knowing when to use what skills and how to manage your energy. With factions, I actually find I rather have a ritualist in the team than a protection monk. Protection monk feels like a wasted spot 90% of the time now.
As someone pointed out, a good monk won't just watch life. They also have to watch the radar and the screen. If you're just watching the group's life then you won't really know what is going on in the battle. You won't know which way to run safely if something does go after you, you won't know when patrols are coming close, and you won't know how far people are from you so you can anticipate if you'll have to move to get close enough to actually heal them or if you can stand safely in one spot.
Just my views on playing a monk for almost a year now in PvE... though maybe I just like to hear myself talk and don't know what I'm talking about :P
Sekkira
I agree with everything here, except with the hate against people that draw in more aggro after the battle is over. IMO, that warrior has a full bar of adrenaline, I'll let him unleash it immediately. Going from battle to battle is not a chore, it's not hard... Well okay it is, it's a challange. It makes playing a monk fun. This is why I enjoy Vizunah square and most of Factions.
Battles that last for a long time with enemies pouring in from all sides, it's an effort on the whole team to kite away from damage, deal it and keep each other alive. Prophecies was just a tank aggro group, tank takes damage, monk heals tank if gets too low, wait till the rest of the party have killed off the mob, wait for regen, rinse repeat. I fall asleep with that. I know others that do that effectively while asleep, literally.
Tanks are useless nowdays, prot + heal > heal x 2. Anyone who thinks a protection monk is useless in Factions either has never played one well, has never teamed with someone that played one well, is just an idiot, or a combination of those three.
Battles that last for a long time with enemies pouring in from all sides, it's an effort on the whole team to kite away from damage, deal it and keep each other alive. Prophecies was just a tank aggro group, tank takes damage, monk heals tank if gets too low, wait till the rest of the party have killed off the mob, wait for regen, rinse repeat. I fall asleep with that. I know others that do that effectively while asleep, literally.
Tanks are useless nowdays, prot + heal > heal x 2. Anyone who thinks a protection monk is useless in Factions either has never played one well, has never teamed with someone that played one well, is just an idiot, or a combination of those three.
Anraeth
This regards to pvp healing
Eventually, someone will need more healing than one person can give them, and what if all 3 people one monk is covering are attacked? Thats why everyone i heal with has always found this method silly. In difficult situations, just call who you are giving enchants to over vent/ts.
And regarding monks healing themselves. With 60 AL, and the already limited self heals you are likely to have, this just isnt going to happen.
Eventually, someone will need more healing than one person can give them, and what if all 3 people one monk is covering are attacked? Thats why everyone i heal with has always found this method silly. In difficult situations, just call who you are giving enchants to over vent/ts.
And regarding monks healing themselves. With 60 AL, and the already limited self heals you are likely to have, this just isnt going to happen.
Carth`
This post about PvE
I have played a healer, a prot, a bonder, a heal/prot mix, and I love playing them all. But I find the healer is the only person people thank in a PUG. It doesn't matter that the bonder is reducing your damage by half or more. It doesn't matter that the prot is stopping you from taking spike damage, stopping you from getting hit or further reducing the damage to you. The wammo will see that his health went up with a "+190 +64" or whatever, and say "wow, great job healer".
This really annoyed me how underappreciated the prot or bonder is in one game. Because there was a lot of conditions being put on my team, I was using mend condition as a heal (and naturally this was also helpful in that a condition was removed), but of course people only saw the blue +number on them, and presumed it was the heal monk doing everything. In truth the heal monk did very little, and it was me keeping everyone, including him, alive.
That's why I recently went back to healer. As a bonder or a protection monk you can be keeping the whole team alive, but they don't care. In fact the noobs tell you to be a healer. There were 2 heal monks in a team that I joined yesterday, so I said I would go prot, and the leader told me "no, go heal. we need lots of heals". Well have it your way
Btw, it's not always true. Sometimes you get in a well balanced team that won't leave without a bonder or a boon prot, and they do appreciate you. They tell everyone to wait for bonds and thank you for them. I generally think these people are the ones who have played monks (other than heal) themselves.
I have played a healer, a prot, a bonder, a heal/prot mix, and I love playing them all. But I find the healer is the only person people thank in a PUG. It doesn't matter that the bonder is reducing your damage by half or more. It doesn't matter that the prot is stopping you from taking spike damage, stopping you from getting hit or further reducing the damage to you. The wammo will see that his health went up with a "+190 +64" or whatever, and say "wow, great job healer".
This really annoyed me how underappreciated the prot or bonder is in one game. Because there was a lot of conditions being put on my team, I was using mend condition as a heal (and naturally this was also helpful in that a condition was removed), but of course people only saw the blue +number on them, and presumed it was the heal monk doing everything. In truth the heal monk did very little, and it was me keeping everyone, including him, alive.
That's why I recently went back to healer. As a bonder or a protection monk you can be keeping the whole team alive, but they don't care. In fact the noobs tell you to be a healer. There were 2 heal monks in a team that I joined yesterday, so I said I would go prot, and the leader told me "no, go heal. we need lots of heals". Well have it your way

Btw, it's not always true. Sometimes you get in a well balanced team that won't leave without a bonder or a boon prot, and they do appreciate you. They tell everyone to wait for bonds and thank you for them. I generally think these people are the ones who have played monks (other than heal) themselves.
Kha
Quote:
Originally Posted by Carth`
This post about PvE
I have played a healer, a prot, a bonder, a heal/prot mix, and I love playing them all. But I find the healer is the only person people thank in a PUG. It doesn't matter that the bonder is reducing your damage by half or more. It doesn't matter that the prot is stopping you from taking spike damage, stopping you from getting hit or further reducing the damage to you. The wammo will see that his health went up with a "+190 +64" or whatever, and say "wow, great job healer". This really annoyed me how underappreciated the prot or bonder is in one game. Because there was a lot of conditions being put on my team, I was using mend condition as a heal (and naturally this was also helpful in that a condition was removed), but of course people only saw the blue +number on them, and presumed it was the heal monk doing everything. In truth the heal monk did very little, and it was me keeping everyone, including him, alive. That's why I recently went back to healer. As a bonder or a protection monk you can be keeping the whole team alive, but they don't care. In fact the noobs tell you to be a healer. There were 2 heal monks in a team that I joined yesterday, so I said I would go prot, and the leader told me "no, go heal. we need lots of heals". Well have it your way ![]() Btw, it's not always true. Sometimes you get in a well balanced team that won't leave without a bonder or a boon prot, and they do appreciate you. They tell everyone to wait for bonds and thank you for them. I generally think these people are the ones who have played monks (other than heal) themselves. |
Quote:
Originally Posted by Sekkira
Tanks are useless nowdays, prot + heal > heal x 2. Anyone who thinks a protection monk is useless in Factions either has never played one well, has never teamed with someone that played one well, is just an idiot, or a combination of those three.
|
I wouldn't say tanks are useless though. You can't rely on a protection monk to do everything for a group. Mobs interrupt, disenchant, cause problems, energy can run out, etc. A protection monk is only as good as the situation they are in. Sure they can make that ele or mesmer that is getting pounded as strong, if not stronger, than a regular warrior, but the minute something goes wrong whether by human stupidity or game error, all hell can break lose and the party could be wiped. There may be plenty of situations when a tank won't be needed, but it can be quite a risk if you're relying too much on spells and enchantments to keep the damage from serious danger levels. Having something to fall back on is what makes tanks valuable.
Personally, I'd love to try everything as just the sole monk in the group. I'm up for the challenge, but there are others than just me in the group. So I have to consider them. If they really want that second healer or a protector, then I'm not going to protest. But if they think they are always necessary, or that even a third monk should be added, then I'm going to set them straight. There's a difference between a successful group requirement and a standard group requirement. Most people want the standard group.
Mandy Memory
Whenever I am healing for a party with more monks besides me, I always end up healing the whole party...and the other monk(s). Whats with people not knowing how to heal others...let alone themselves, these days? (Maybe massive surge of 55's turned pve?)
Edit: Caught myself. It could be those with a pvp background have faster reaction times or better builds (Energy manage much?) thus the other monks are wasting their energy and end up with none...thus needing help healing themselves and making the healing of others pointless. Just an alternate explination....although I think the guy spamming heal area and trying to run up to people isnt a very good monk...
Edit: Caught myself. It could be those with a pvp background have faster reaction times or better builds (Energy manage much?) thus the other monks are wasting their energy and end up with none...thus needing help healing themselves and making the healing of others pointless. Just an alternate explination....although I think the guy spamming heal area and trying to run up to people isnt a very good monk...
Warskull
Quote:
Originally Posted by Mandy Memory
Whenever I am healing for a party with more monks besides me, I always end up healing the whole party...and the other monk(s). Whats with people not knowing how to heal others...let alone themselves, these days? (Maybe massive surge of 55's turned pve?)
Edit: Caught myself. It could be those with a pvp background have faster reaction times or better builds (Energy manage much?) thus the other monks are wasting their energy and end up with none...thus needing help healing themselves and making the healing of others pointless. Just an alternate explination....although I think the guy spamming heal area and trying to run up to people isnt a very good monk... |
The 55 monk in addition absolutely ruined monk quality in PvE. A massive number of players made Mo/W to farm with the 55 monk and they think that they know how to heal. In general it is good to avoid selecting Mo/W if possible. Get someone who actually knows how to play a monk.
samifly
Monks should never be doing the ressing, unless theres a lull in the battle, and never ever res in battle with rebirth, especially if your the monk.
Thom
This is an awesome thread.
I would agree that most missions are doable with a single monk, either heal or boon/prot. This however doesn't leave much margin of error to the rest of the party. If I'm the only monk, I'm not going to babysit an assassin (or anyone else) and I can't deal if we pull two significant groups. I'll normally request some level of defense from everyone if I am "the monk". There is also a chance that someone will die if I am a lone monk, which slows things down.
There are some high level areas where it is much easier with two monks. If there are two monks I ask everyone NOT to bring self heals. If you are in a PuG, two monks is generally safer if they are available.
Bonding... I love bonding, despite thje fact that it is incredibly boring at times. I'm not a pro-bonder, but people rarely die when I am bonding. No one need ever thank me except the other monk. In PvP, bonding is a science since you have vital blessing and life bond to choose from plus possible offensive dutys or martyr depending on the build. If you are playing a three man monk line, bonds aren't a bad choice for your third monk.
I know there are differences between pve and pvp, but it doesn't take much research (or observation) to see that protection is as important as healing. When you championship teams are consistantly protection heavy and all of your fotm HA builds (outside of IWAY) and team farming builds are protection heavy, it is a clear hint that protection isn't worthless. If someone tells me to go from prot to heal, when there is already a healer I'll find a non-noob group leader. May sound harsh, but the prot-heal combination greatly cuts down on overhealing and doubling up on healing unneccarily reduces efficiency. Even in the stand tombs triple (WoH, SB/infuse, RC Prot) your SB infuse guy normally plays seed and hp while your WoH spams to avoid overhealing. Most missions are easy enough that you don't need an optimized build to succeed, but to intentionally ask for an inferior healing set up is kind of silly.
Quick story, I did the final palace mission with a bonder build. There was a monk leading the group and he was saying how he had lost 7 times already. I bonded and used martyr; rarely did anyone have health issues. Got two swords on the first try (not great, but good for a PuG). Everyone was so happy that we suck together and finished the game. Don't know if anyone thanked me personally, but I know that I was a large part of the success which is enough for me.
I would agree that most missions are doable with a single monk, either heal or boon/prot. This however doesn't leave much margin of error to the rest of the party. If I'm the only monk, I'm not going to babysit an assassin (or anyone else) and I can't deal if we pull two significant groups. I'll normally request some level of defense from everyone if I am "the monk". There is also a chance that someone will die if I am a lone monk, which slows things down.
There are some high level areas where it is much easier with two monks. If there are two monks I ask everyone NOT to bring self heals. If you are in a PuG, two monks is generally safer if they are available.
Bonding... I love bonding, despite thje fact that it is incredibly boring at times. I'm not a pro-bonder, but people rarely die when I am bonding. No one need ever thank me except the other monk. In PvP, bonding is a science since you have vital blessing and life bond to choose from plus possible offensive dutys or martyr depending on the build. If you are playing a three man monk line, bonds aren't a bad choice for your third monk.
I know there are differences between pve and pvp, but it doesn't take much research (or observation) to see that protection is as important as healing. When you championship teams are consistantly protection heavy and all of your fotm HA builds (outside of IWAY) and team farming builds are protection heavy, it is a clear hint that protection isn't worthless. If someone tells me to go from prot to heal, when there is already a healer I'll find a non-noob group leader. May sound harsh, but the prot-heal combination greatly cuts down on overhealing and doubling up on healing unneccarily reduces efficiency. Even in the stand tombs triple (WoH, SB/infuse, RC Prot) your SB infuse guy normally plays seed and hp while your WoH spams to avoid overhealing. Most missions are easy enough that you don't need an optimized build to succeed, but to intentionally ask for an inferior healing set up is kind of silly.
Quick story, I did the final palace mission with a bonder build. There was a monk leading the group and he was saying how he had lost 7 times already. I bonded and used martyr; rarely did anyone have health issues. Got two swords on the first try (not great, but good for a PuG). Everyone was so happy that we suck together and finished the game. Don't know if anyone thanked me personally, but I know that I was a large part of the success which is enough for me.
CorstedPirate
I was a healer monk all through Prophesies. Except my brief career as a bonder for the Dunes of Despair bonus. I have had people be grateful for a good run, and I have had some people forget how to play and blame me for it.
I am going boon prot for Factions. It seems that there are people that truely don't know how to play. The beginner area is so easy that it gets people to level 18 without teaching them how to play their profession. So, I need to prevent damage more since they don't know how yet. I have been using OoB for my energy management, because I don't want to be in aggro range if I can help it. Yep, every time it recharges, OoB+Signet of Devotion. Keeps my energy up so I dont have to even worry about it most of the time.
I do hate that people call for res in the middle of battle. As if the monk is supposed to just forget the rest of the party. On occasion I do res in battle, if the tide turns and things are well in hand. If they need a res so bad in the middle of a battle, someone else should do it, not the monk.
I am going boon prot for Factions. It seems that there are people that truely don't know how to play. The beginner area is so easy that it gets people to level 18 without teaching them how to play their profession. So, I need to prevent damage more since they don't know how yet. I have been using OoB for my energy management, because I don't want to be in aggro range if I can help it. Yep, every time it recharges, OoB+Signet of Devotion. Keeps my energy up so I dont have to even worry about it most of the time.
I do hate that people call for res in the middle of battle. As if the monk is supposed to just forget the rest of the party. On occasion I do res in battle, if the tide turns and things are well in hand. If they need a res so bad in the middle of a battle, someone else should do it, not the monk.
Maxiemonster
Most stuff can be done without a Monk at all, the thing is, if a Warrior pulls 2 groups, instead of 1, it's always the Monk's fault if the whole team dies. Seems fair, right?
If your team knows what they're doing, 2 Monks is overkill, but I wouldn't ever start a PUG with 1 Monk, as I don't know what idiots I inivted this time.
If your team knows what they're doing, 2 Monks is overkill, but I wouldn't ever start a PUG with 1 Monk, as I don't know what idiots I inivted this time.