Quote:
Originally Posted by Eaimirth Etaivella
Distracting shot interrupts+disables their skill just like the elite
However;pros
Distracting shot costs less energy than the elite
Distracting shot disables it longer than the elite
Distracting shot causes some damage
Distracting shot is a skill not a spell
Distracting shot does not render the rest of your skills worthless
cons
Distracting shot recharges slower than the elite (can be fixed w/ SQ)
Distracting shot can be blocked by walls
Distracting shot requires a speed buff (composite bow, FW, QW)
How can you not see the comparison>.>
Tell me, what do I need to do- bang the bells of one of House zu Heltzer's glorious cathedrals to get the point across???

It's a freaking 2 sec recharge interrupt that by simply BEING 2 sec recharge makes it far superior to DS and clearly justifies it being a) an elite and b) shutting down the rest of you skill bar. Tell me, what OTHER interrupt has anywhere NEAR 2 sec recharge??? Seriously, am I being unclear or speaking a foreign language (which I sometimes do)?
On a side note, I did try Soul Barbs + Recurring (didn't think of doing it back when I was testing the skill out) and it's fun. Is it going to be efficient? I can tell you that it is at least viable in Alliance battles (where I tested it)- it made short work of just about anything. I have to test it out with Wastrel's which even with nothing in Domination will still do 60 damage that is perfectly spammable. I do, however, feel a bit uncertain as to how this will work versus a team with good hex management (shall we say Expell Hexes

), and I still feel that apart from the SB + RI combo, RI is one of the less effective elites. Btw, how exactly does the hexing with RI occur? Does it go on top or under the hex that renews it? For some reason I got the feeling it goes under.