Quote:
Originally Posted by Xiypher
another overlooked skill for and MM is the blood skill dark bond, with 0 blood it has a 10 second duration/recharge overlap, so you constantly take 75% less dmg as long as you have living minions. (this does not counter sacs) but with aura of the lich you take much less dmg overall (if your hit for 100, aura reduces to 50, and only 12.5 dmg goes to you, 37.5 to your minion, thats 87.5% damage reduction)
Yea, I was going to post this last week:
Here's something I cooked up to after losing my 'army' to the nerf bat. This works really well for those running double superiors.
Blood 9 (I forget my exact blood setting)
Death 16
Soul Reaping 11
Protection 8 (optional)
Dark Bond
Aura of the Lich
Blood Renewal
Prot Spirit (optional)
Fiends
With Dark Bond, AotL and BR on you, you take 1/8th damage and have +6 regen, and over 400 healing when they end. You are nearly unkillable.
Put them on in that order, so BR covers AotL, and Aotl covers DB. Because of the ordering, your minions even gain the damage-reduction effect of AotL, when you get hit.
If they strip BR, re-apply. If they Rend you, no biggie, because your maximum health increases by 200 plus you get healed for 400+ and can reapply due to fast recycle.
If you want additional protection, run N/Mo but put the point into Protection, not Healing, and run Prot Spirit.
Another nice thing about this build is that it only uses Prophecies skills! So, those MM's hurting from the nerfing who haven't bought Factions yet are in luck!
Run with only Fiends and spam BotM. Degen is your biggest enemy, but BR helps a lot. You can run Healing Breeze or a hex remover also.
The strengths of a 55 build but with fewer vulnerabilities, PLUS you run 10 Fiends for offense.