New Idea for MM....works pretty good.

Stan_Gilferd

Ascalonian Squire

Join Date: Dec 2005

Just Friends [JF]

Mo/W

Okay, so first off, I've never played a PvE necro. But I've done an MM in my free time. Second, I don't know if this has been posted or not yet (I'm too lazy to check). After noticing they nerfed Veratas Sacrifice, I tried to find another way to keep my minions up. First, I tried arcane echo, and echo. But they didnt work so well. So then I got pretty desperate and tried an Oath-Shot necro (yeah I know, it sucks.....bad). Finally, it came to me. I equipped Summon Bone Fiend, Veratas, and the key skill, Glyph of Renewal. The glyph has a 15 recharge, and Veratas lasts for 10 seconds, so thats plenty of time to keep your minions up. It worked pretty good for me. Only thing that bothered me was the health loss, but thats just part of being a necro. Try it and post your comments on this.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Health lost is not a problem...

Aura of the Lich - minimize health lost
Vampric Horror - w/ some life gain
Bone Fiend
Blood of the Master

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by lightblade
Health lost is not a problem...

Aura of the Lich - minimize health lost glyph of renewal is an elite

Xiypher

Frost Gate Guardian

Join Date: Feb 2006

Shiverpeak Cartel [Shiv] - Leader

W/

i found that a N/Mo using only fiends works great
botm for healing them
healing breeze for self regen
mending to cover some botms (18 secs to recover, without natural regen)
consume corpse for energy/life/get away from melee
i try to limit consume to larger battles so to not use of the corpses

petty much only works in pve

the trick is raise minions fast, once you are at 10, each new minion kills an old one and you gain (10-16 depening on how you roll) energy, and the newer your minions are the less their degen and the less you have to heal them, although it seems like it would have all sorts of issues, i can pve with hench almost error free, and was able to hench through the sunjiang dist. (spelling?) with no deaths at all, and master rating.

i tried vamps to start, and i could spam botm like mad, but i had issues with time.. it would take an entire battle to get 10 of em up,(15 sec recharge) (without echo or renewal), and by then the first one would have huge degen. my fiends (5 sec recharge) are maxed out right away and are being constantly renewed.

i recommend 20/20 offhand and 20/+5 wand, mainly for the 40% recharge total, because even 5 secs for a new fiends is too long.

This is all without aura of the lich, so i cannot spam botm, but i can keep them alive to do their jobs, and thats what really counts. , with AotL a mending will cover 1 botm (10 minions, 25% dmg) in 5 secs. making vamps simply a waist of time.

veratas is useless, even with renewal
veratas = +10 regen for 10 secs = 10x2x10=200 for 10 energy, 20per energy, and this is not accounting for renewal costs
botm = 122, for 5 energy = 24.4per energy
over a 10 sec period:
veratas = 200hp
botm = 366hp
the downfall is the sac, hugh diffrence, but a MM should always be out of aggro and thus.. rarely attacked

plus, as you have it, veratas needs an elite to be "effective", without it you have an open elite slot and another open skill slot

another idea would be to use your renewal on vamps, to crank em out faster, then botm spamming is easy, and veratas is uneeded

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

okay okay...

First off since the vampric horrors a self heal is no longer needed after sacrificing life..And AotL is a wasted elite for a strong MM build IMO.

Try using Flesh Golem as an Elite, can't imagine an MM w/out it now!
Keep both Vampric Horrors and Bone Fiends in your skill bar... cast Vamprics as much as possible and when its recharging cast your fiends... You can consistently spam BotM due to the healing of your vamprics...

Also.... if you wanna go MM since the nerf try 16 death magic and 13 soul reaping... I walked through factions with henches without any problems... Soul Reaping keeps me at full energy non-stop... And I always have my max "10" minions at all times.... health is always consistant even spamming BotM due to the heals from vamprics.... MM can still be a very overpowering build in PVE!

Xiypher

Frost Gate Guardian

Join Date: Feb 2006

Shiverpeak Cartel [Shiv] - Leader

W/

another overlooked skill for and MM is the blood skill dark bond, with 0 blood it has a 10 second duration/recharge overlap, so you constantly take 75% less dmg as long as you have living minions. (this does not counter sacs) but with aura of the lich you take much less dmg overall (if your hit for 100, aura reduces to 50, and only 12.5 dmg goes to you, 37.5 to your minion, thats 87.5% damage reduction)

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

My MM Build is very easy and im able to control and keep 10 Mm alive.

N/Mo

Death magic 16
soul rip 10
Healing 8

Skills
flesh golem (Elite)
Vampiric Minion
bone fiend
Blood of the master
Healing breaze
resurect
Skill cap
Your choice

keep using blood of the master and healing breaze on you and you should be ok remember that the flesh golem is level 26 and you can raise another flesh golem from the flesh golem body it is very good when you makin long runs keep revivin the flesh golem and your be ok.

Id realy love to have atleast 16 fiends capacity but im ok with 10.

My equipment is the blood stained boots 25% explited bodys casting time faster
Im using the morgrifs staff to get 10% recarge and 10% recast (If you can get the bortaks set it would be better)
try to get a superior vigor rune and a minor soul rip rune.

Remeber if you are a monk its better you need to heal your self time to time.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Xiypher
another overlooked skill for and MM is the blood skill dark bond, with 0 blood it has a 10 second duration/recharge overlap, so you constantly take 75% less dmg as long as you have living minions. (this does not counter sacs) but with aura of the lich you take much less dmg overall (if your hit for 100, aura reduces to 50, and only 12.5 dmg goes to you, 37.5 to your minion, thats 87.5% damage reduction) Yea, I was going to post this last week:

Here's something I cooked up to after losing my 'army' to the nerf bat. This works really well for those running double superiors.

Blood 9 (I forget my exact blood setting)
Death 16
Soul Reaping 11
Protection 8 (optional)

Dark Bond
Aura of the Lich
Blood Renewal
Prot Spirit (optional)
Fiends

With Dark Bond, AotL and BR on you, you take 1/8th damage and have +6 regen, and over 400 healing when they end. You are nearly unkillable.

Put them on in that order, so BR covers AotL, and Aotl covers DB. Because of the ordering, your minions even gain the damage-reduction effect of AotL, when you get hit.

If they strip BR, re-apply. If they Rend you, no biggie, because your maximum health increases by 200 plus you get healed for 400+ and can reapply due to fast recycle.

If you want additional protection, run N/Mo but put the point into Protection, not Healing, and run Prot Spirit.

Another nice thing about this build is that it only uses Prophecies skills! So, those MM's hurting from the nerfing who haven't bought Factions yet are in luck!

Run with only Fiends and spam BotM. Degen is your biggest enemy, but BR helps a lot. You can run Healing Breeze or a hex remover also.

The strengths of a 55 build but with fewer vulnerabilities, PLUS you run 10 Fiends for offense.

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

well if you only have prophesis you eliminate the Vampiric Minions, and the flesh golen and place The bone minion instead, i haveuse greth balance beforo i had factions on the MM it worked good too.

Dollztempta

Dollztempta

Academy Page

Join Date: Feb 2006

Helsinki, Finland.

We Dupe Sojs [DUPE]

W/

Quote:
Originally Posted by Undead Preacher
okay okay...

First off since the vampric horrors a self heal is no longer needed after sacrificing life..And AotL is a wasted elite for a strong MM build IMO.

Try using Flesh Golem as an Elite, can't imagine an MM w/out it now!
Keep both Vampric Horrors and Bone Fiends in your skill bar... cast Vamprics as much as possible and when its recharging cast your fiends... You can consistently spam BotM due to the healing of your vamprics...

Also.... if you wanna go MM since the nerf try 16 death magic and 13 soul reaping... I walked through factions with henches without any problems... Soul Reaping keeps me at full energy non-stop... And I always have my max "10" minions at all times.... health is always consistant even spamming BotM due to the heals from vamprics.... MM can still be a very overpowering build in PVE! Well, Flesh Golem isn't a must, i'll do well with jsut Fiends on missions (Still I do have Flesh Golem elite, but im too bored for that) But it takes sense tho.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Flesh Golem is so worth taking, I bring mine to Aspenwood all the time.
Ive seen it crush Assassins with hits over 100 multiple times. It can take loads of damage.

Auron-X

Ascalonian Squire

Join Date: Feb 2006

Australia

The Art of Gaming [TAG]

People, I use the MM build I used BEFORE the update and it works great in Cantha, only difference is I have Animate Flesh Golem in my skillbar now. So I don't why there's this need for all thse new builds, but of course minion boming and golemancer builds seem good, but really not necessary. I can keep 7-10 minions most of the time in Cantha, at times I can maintain atleast 10 for awhile. I only use VS when I got into battle and/or during battle, I mostly use BotM for healing (and also use it during battle). I can mostly counter the sac. with Heal Area or some other self-heal/monk skill (when i'm not near other enemies) and/or the 2 monk henchies usually heal me up after I cast BotM anyway.