The Overpowered Bosses?

h4mx0r

Academy Page

Join Date: Apr 2006

Asian Fanatics [AF]

A/Mo

I love my Protective Spirit. It saves lives :O

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

I hope Anet doesn't consider us complaining about overpowered bosses and start to nerf them, i like them as they are ..and it gives us some challenge to beat them

A??rendil

Academy Page

Join Date: May 2006

WotU

R/Rt

i agree with zakaria

Peddy

Ascalonian Squire

Join Date: Dec 2005

Denmrak

Furians Reborn [FR]

lol you guys are right, it's better like this. But damn, sometimes my whole group gets wiped so quickly that it almost makes me laugh and cry at the same time.

But it adds more challenge to the game, and really forces you too reconsider your skillbar the next time you go out hiking in the Jade Sea.. or wherever people like to go

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Quote:
forces you too reconsider your skillbar Yeah everyone bring Prot Spirit loool.

Or you could just have a Ritualist put up shelter every 5 seconds hah.

A??rendil

Academy Page

Join Date: May 2006

WotU

R/Rt

Well i was using Protective Spirit as an ranger against Kuunavang. It worked very good. Since i would get hit pretty hard it was worth the space.

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.

Or you could just have a Ritualist put up shelter every 5 seconds hah. or ppl start reconsider again of mesmer as vital prof. in PVE also.
"GLF shutdown mesmer to go (7/8)"

Dracil

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.

Or you could just have a Ritualist put up shelter every 5 seconds hah. Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Dracil
Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff. Or a Ranger/Rit with Oath Shot... hmm, there are new Oath Shot possibilities, I may have to investigate.

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ...

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Quote:
Originally Posted by frickaline
Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ... They've always had it...go /kneel infront of an avatar when you have favor, you can buy Natural Resistance which is what all the bosses have.

minus the regen the guild lords have

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

*sigh* double damage period...

what many of you refuse to listen to is that level difference = damage difference

level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?

Rok

Rok

Lion's Arch Merchant

Join Date: Dec 2005

Guild Wars

Quote:
Originally Posted by lennymon
*sigh* double damage period...

what many of you refuse to listen to is that level difference = damage difference

level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? No I don't get it.

Can you please type more slowly and give a complete mathematical explanation with pictures to back it up. Thanks.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Sarcastic meanie!

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by lennymon
*sigh* double damage period...

what many of you refuse to listen to is that level difference = damage difference

level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? then why does a lvl24 afflicted ele hit 2-3 times harder than a lvl28 mursaat ele?...seriously, after playing factions for a while, mursaat seem tame...i was helping a guildie do Abbadon's and i was easily holding my own 1on1 with my war against a lvl28 mursaat necro boss...were that guy a mantis/dredge/afflicted, i would've been very, dead very fast...

oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Wing? makes you with you had a curse necro along, and a real prot monk, and an illusion warrior hate mesmer... build a party for what you are facing and they go down easier. I hate boon protting, but thats what I was forced to admit works for monks in arborstone (but you need something for the onis and the shadow shroud). Just be flexible and learn what works, and those irritating double damage high level bosses are gonna drop. I say out with the cookie cutters! :P

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

bosses arent overpowered.

unless youre facing the monk and warrior mursaat boss at the same time

:/

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by pbspectre
oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on.. That is because all your armor was meaningless. Attack skills like Triple Chop that add +damage add armor-ignoring damage, and Wing has a much higher axe attribute than 16 before doubling his damage. Higher weapon attributes also increase critical hit rate, as does hitting a lower level foe(you).

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

I think good going A-Net. Bosses weren't really bosses, just normal guys with a pretty glow. PvE was too easy in Prophesies, I think Factions went a long way in remedying that. It helps there is now an interrupt hench, and a domination hench too.

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Quote:
Originally Posted by Zero Red
Well thanks for clearing that problem up, but I think double damage is a little extreme since bosses can easily two shot people. Its hard to deal with them using henchies only. c'mon now at first people cried about game being so easy and now when its challenging enough, people still crying?

ffs, enough is enough, just play the freaking game.
its getting annoying a bit people complaining about every single matter.

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

I cry because i think it's to hard.

my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

new bosses arnt too hard, you just need to bring a mesmer....

TheArrow

TheArrow

Frost Gate Guardian

Join Date: May 2005

USA

The Illuminati [Illu]

Mo/

The bosses have 38 in their attribute lines which is double what a normal level 28 monster can achieve (19). Hence the insane damage they deal.

Maedai Amarth

Maedai Amarth

Ascalonian Squire

Join Date: Mar 2006

Floriduh

Elite Empire [EE]

W/E

I like the bosses they way they are. Because in GWP, I'd see a boss and say 'Oh! A quick +2 morale boost and maybe a few extra gold pieces. Sweet!'. In Factions, '...'

'Run away!'.


But seriously, I like the fact that the bosses aren't push-overs in this game. The challenge is nice, I just wish you didn't trip over a boss every ten feet. *shrug*

Symbol

Jungle Guide

Join Date: Aug 2005

Bosses have normal attribute levels (capped at 16). The reason some bosses (namely those with elemental spell damage) do ridiculous damage is because the baseline goes up with level. A level 28 elementalist enemy has a baseline of 84 AL. That means to take the listed spell damage you have to have 84 armor, a standard 60-70 AL caster will takes lots more. Bosses do double damage on top of that which explains the insane spell damage you see.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

try taking down tarnen the bully outside HzH in ferndale... he can single-handedly take down and entire army of henchies :O

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

Quote:
Originally Posted by samifly
new bosses arnt too hard, you just need to bring a mesmer.... Or a shroud of silence/temple strike assassin. OHNO.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by BloodBuckle
All I know is that with this Interrupting and disrupting has become alot more important, specially with those aoe ele moves, they have one boss back on the monastery for sentimental treasures quest that just blows everyone up. That is a ritualist.

yhm

yhm

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Ventius Hozza
try taking down tarnen the bully outside HzH in ferndale... he can single-handedly take down and entire army of henchies :O
The guy is a tough cookie.

IIRC, he did 178 dmg on my ele before.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Sometimes there's two dredge gardeners in the Tarnen's group. Try to take all those down with warrior + henchies...somewhat impossible to shutdown two protective foes while Tarnen & his buddies take care of hencies ^^

Came back later with mesmer friend and it was cake.

MaglorD

Jungle Guide

Join Date: May 2005

What I find really funny is monsters fighting each other. The dredge and mantids actually fight each other.

There was one time when I wanted to cap shove for my ranger and my henchies all died due to a bad pull. Tamen was chasing me and somehow the mantids fell into his aggro and they started fighting. LOL. A few seconds later, a very dead Tamen and an easy cap for me.

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

Quote:
Originally Posted by lennymon
*sigh* double damage period...

what many of you refuse to listen to is that level difference = damage difference

level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? It is lame.Just cheapens the game.I hear alot oh it makes the game a challege blah blah.But I notice in pugs it seems all those that talk smack are first to go.Then they bail out of game.
Anet reminds me of DMs in old P&P days.Some would make death dungeons for bragging rights over how many players they have killed.
Bosses are suppose to be a challege but they have gone silly with it.
Too bad because there are a many good things about the game.I have finished with 3 chrs so far and will finish my other 3 but it just that it isnt enjoyable.I played D2 for 3 years so I am use to uber bosses...oh well

Demesis

Demesis

Banned

Join Date: May 2006

There has to be a line drawn between 'CHALLENGING' and 'FRUSTRATING'. I think many people on this thread have confused the two.

I myself get killed a lot, and I mean A LOT of times by bosses in Factions. Maybe I'm a bad player? Who knows? But I do know that if bosses are so hard that it keeps you from progressing further in the game, there isn't much fun in playing the same map over and over again just to get your ass kicked.

Bosses are fun, but I don't like the fact that I keep bumping into them every 10 feet I progress in the map. It makes Sorrow's Furnace look like a cakewalk.

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Quote:
try taking down tarnen the bully outside HzH in ferndale... he can single-handedly take down and entire army of henchies :O He is easy ^^, just run under the bridge, while not killing anything, The bully gets pissed and aggroed for u being there (not to mention all those other monsters), run abit away from the bridge and watch how the bully leaves his stronghold and has to fight through all those other monsters in order to get to you, eventually they will kill him.

While performing the stunt, its a good chance of getting killed by the monsters, if they arnt to busy killing each other.

As for bosses, Anet kinda cheats regarding the luxon champions (that later becomes hirelings)they are much higher lvl than they are when they later on is henchmen. Apperently they lost some lvls loosing to the heroes -i have mentioned this in a seperate thread.

They noticed that the wardens where using two elite skills, and removed it (that was challeging) and added some allied stone guardians (in the mission waredns on march) -That was way more challeging before (spike trap and lacerate..).
Those wardens also trapped corpses, often efficiently killing people getting ressed or minions being spawn. I laughed at that, commmenting that the new faction mobs were smarter than the usual bunch

EDIT:sorry didnt notice that MaglorD, beat me to it , when i posted this

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

I only have problems with elementalist and monk bosses. Ele's cos of the aoe damage they do and monk bosses cos they jus keep healing back up.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

Quote:
Originally Posted by Aiyla
Has anyone had trouble with Mungri Magicbox in Ferndale? I'm trying to cap Boon Signet off of him with my monk, but I can't kill him. I even hit him with skull crack to daze him, and still couldn't kill him. It wouldn't be so hard if there wasn't another monk dredge following him around.

Anybody have any advice?
I couldn't find anyone yesterday that wanted to do any skill caps outta HzH so I had to hench it to get this cap. I bonded the crap outta the henchies and still had trouble getting through the Assasin boss just to get to this guy. After reaching 40dp I just started over and got a much better pull and made it through this mob.

After getting into the valley where Mungri is doing his clock-wise like patrol I stayed away from his group and took out all the other mini-patrols, then attacked his group and made sure to not waste time taking out his support Dredge Gardener, he didn't stand a chance then. Got Boon Signet.

Quote: Originally Posted by Ole Man Bourbon The Leviathan in The Deep elite mission hits well into the 400's. Don't forget to wear a cup. Even with my Ele's Canthan Pyromancer gear and Kinetic Armor w/16 in Earth (+84AL), this guy hits me for 99. A bad thing about running Earth with Kinetic up, the rest of the party thinks it's relatively safe when they see you taking the hits from a big boss on the chin like that, so they approach and those bosses will immediately switch to a more squishier target than me. Almost lost the entire party that way last night against this thing.

Quote: Originally Posted by Danica Kalmar
I cry because i think it's to hard.

my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds Get a real group! I've alway viewed henchies as a resourse you could use to fill a gap in the party, not something that you can use to play by yourself with though that's such common practice now. Watching as a warrior runs in against that turtle boss and turn on Frenzy! In Tombs discovering all to soon that there's a 55 monk amongst you. Seeing your entire party wiped trying to get to a chest paying no heed to the 20 lvl 24's guarding it. These are priceless moments that make me laugh! Playing an online game in single-player mode is beyond me.

Quote:
Originally Posted by Maedai Amarth
I like the bosses they way they are. Because in GWP, I'd see a boss and say 'Oh! A quick +2 morale boost and maybe a few extra gold pieces. Sweet!'. In Factions, '...'

'Run away!'.
I love it this way!! I'd put the game down for 6 months because it wasn't any more challenge than say Starcraft. Came back after I knew SF was out, then heard about Tombs and loved the challenge of trying to take that on in a balanced party (far too easy as b/p). I say gg Anet, keep it comin'!!

The only thing that I do wish for is some system by which you can replace a rage quitter. Though I know this would be instantly abused. It is frustrating when someone dies once or twice, decides they don't like playing with dp, and simply leaves a group hangin'.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Yeah double damage is hmm exagerated, sure I could sign for a nerf but I also like it this way. So this afternoon I went to cap Second Wind... so... I see Raphael the Uber 1337 Elemantalist Ninja Turtle with his mob of cute dragons and some other enemies. Path is blocked with Coral Spikes (25 dmg no biggie). As a Geomancer (best way to go with henchies) I proceed to cast my Double Attunements and nuke the hell outta them with Churning Earth and Eruption, just to annoy them and make them run away, I cast my wards to improve defence but then I get damage of 314 (aftershock) and the rest was a nightmare with 29% DP and tears of blood in my monitor

Fighting Mursaats is like fighting lvl 3 Gargoyles

xcutioner

Lion's Arch Merchant

Join Date: Sep 2005

Plano/Texas/USA

NN - No Names

R/Me

elementalist bosses and elementalists in general are what own the henchies. I focus fire on them, and like eveyone suggests prot spirirt is critical for the melee types. Monk bosses aren't too big a deal since you can just kill everything else and then kill them.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by IllusiveMind
Yeah double damage is hmm exagerated, sure I could sign for a nerf but I also like it this way. So this afternoon I went to cap Second Wind... so... I see Raphael the Uber 1337 Elemantalist Ninja Turtle with his mob of cute dragons and some other enemies. Path is blocked with Coral Spikes (25 dmg no biggie). As a Geomancer (best way to go with henchies) I proceed to cast my Double Attunements and nuke the hell outta them with Churning Earth and Eruption, just to annoy them and make them run away, I cast my wards to improve defence but then I get damage of 314 (aftershock) and the rest was a nightmare with 29% DP and tears of blood in my monitor

Fighting Mursaats is like fighting lvl 3 Gargoyles Post. Of. The. Year.

Really though, the only problem I have with it is that it causes henching things to be literally impossible without severely altering your build JUST so that you can fight bosses and not be torn up like paper mache. One of this game's selling points is the ability to AVOID those horrid PUGs and roll with henchies for many things. Traveling from town to town should not be something that requires a Monk with Reversal of Fortune AND Orison of Healing, or a W/Mo with Bane Signet.

Evil_Greven

Ascalonian Squire

Join Date: Feb 2006

Edmond, Oklahoma

Cantina Cloud [ITE]

R/N

Kurvie Firewing and Snapjaw Windshell are by far the most painful bosses in Factions. (I've capped every warrior, ranger, monk, assassin, and elementalist & most mesmer & some necromancer elite with my assassin+henchmen).