The Overpowered Bosses?
h4mx0r
I love my Protective Spirit. It saves lives :O
zakaria
I hope Anet doesn't consider us complaining about overpowered bosses and start to nerf them, i like them as they are ..and it gives us some challenge to beat them
A??rendil
i agree with zakaria
Peddy
lol you guys are right, it's better like this. But damn, sometimes my whole group gets wiped so quickly that it almost makes me laugh and cry at the same time.
But it adds more challenge to the game, and really forces you too reconsider your skillbar the next time you go out hiking in the Jade Sea.. or wherever people like to go
But it adds more challenge to the game, and really forces you too reconsider your skillbar the next time you go out hiking in the Jade Sea.. or wherever people like to go
Kabale
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Or you could just have a Ritualist put up shelter every 5 seconds hah.
A??rendil
Well i was using Protective Spirit as an ranger against Kuunavang. It worked very good. Since i would get hit pretty hard it was worth the space.
zakaria
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Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.
Or you could just have a Ritualist put up shelter every 5 seconds hah. or ppl start reconsider again of mesmer as vital prof. in PVE also.
"GLF shutdown mesmer to go (7/8)"
Or you could just have a Ritualist put up shelter every 5 seconds hah. or ppl start reconsider again of mesmer as vital prof. in PVE also.

"GLF shutdown mesmer to go (7/8)"
Dracil
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Originally Posted by Kabale
Yeah everyone bring Prot Spirit loool.
Or you could just have a Ritualist put up shelter every 5 seconds hah. Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.
Or you could just have a Ritualist put up shelter every 5 seconds hah. Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.
Lasher Dragon
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Originally Posted by Dracil
Except Shelter has a recharge of 60 seconds. You'll need many Ritualists or Ritualists with - recharge time stuff.
Or a Ranger/Rit with Oath Shot... hmm, there are new Oath Shot possibilities, I may have to investigate.

frickaline
Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ...
Wolydarg
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Originally Posted by frickaline
Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex length, half condition length ? Sure seem it ...
They've always had it...go /kneel infront of an avatar when you have favor, you can buy Natural Resistance which is what all the bosses have.
minus the regen the guild lords have
minus the regen the guild lords have
lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it?
Rok
Quote:
Originally Posted by lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? No I don't get it.
Can you please type more slowly and give a complete mathematical explanation with pictures to back it up. Thanks.
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? No I don't get it.
Can you please type more slowly and give a complete mathematical explanation with pictures to back it up. Thanks.
Cirian
Sarcastic meanie!
pbspectre
Quote:
Originally Posted by lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? then why does a lvl24 afflicted ele hit 2-3 times harder than a lvl28 mursaat ele?...seriously, after playing factions for a while, mursaat seem tame...i was helping a guildie do Abbadon's and i was easily holding my own 1on1 with my war against a lvl28 mursaat necro boss...were that guy a mantis/dredge/afflicted, i would've been very, dead very fast...
oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? then why does a lvl24 afflicted ele hit 2-3 times harder than a lvl28 mursaat ele?...seriously, after playing factions for a while, mursaat seem tame...i was helping a guildie do Abbadon's and i was easily holding my own 1on1 with my war against a lvl28 mursaat necro boss...were that guy a mantis/dredge/afflicted, i would've been very, dead very fast...

oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..


lennymon
Wing? makes you with you had a curse necro along, and a real prot monk, and an illusion warrior hate mesmer... build a party for what you are facing and they go down easier. I hate boon protting, but thats what I was forced to admit works for monks in arborstone (but you need something for the onis and the shadow shroud). Just be flexible and learn what works, and those irritating double damage high level bosses are gonna drop. I say out with the cookie cutters! :P
Helll is for Heroes
bosses arent overpowered.
unless youre facing the monk and warrior mursaat boss at the same time
:/
unless youre facing the monk and warrior mursaat boss at the same time
:/
MisterB
Quote:
Originally Posted by pbspectre
oh, and i've seen Wing, Three Blade do ~90+ dmg with Triple Chop on my war with glads, major absorb, +40 dolyaks and Watch Yourself on..
That is because all your armor was meaningless. Attack skills like Triple Chop that add +damage add armor-ignoring damage, and Wing has a much higher axe attribute than 16 before doubling his damage. Higher weapon attributes also increase critical hit rate, as does hitting a lower level foe(you).


lagrand1
I think good going A-Net. Bosses weren't really bosses, just normal guys with a pretty glow. PvE was too easy in Prophesies, I think Factions went a long way in remedying that. It helps there is now an interrupt hench, and a domination hench too.
Indian
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Originally Posted by Zero Red
Well thanks for clearing that problem up, but I think double damage is a little extreme since bosses can easily two shot people. Its hard to deal with them using henchies only.
c'mon now at first people cried about game being so easy and now when its challenging enough, people still crying?
ffs, enough is enough, just play the freaking game.
its getting annoying a bit people complaining about every single matter.
ffs, enough is enough, just play the freaking game.

its getting annoying a bit people complaining about every single matter.
Danica Kalmar
I cry because i think it's to hard.
my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds
my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds
samifly
new bosses arnt too hard, you just need to bring a mesmer....
TheArrow
The bosses have 38 in their attribute lines which is double what a normal level 28 monster can achieve (19). Hence the insane damage they deal.
Maedai Amarth
I like the bosses they way they are. Because in GWP, I'd see a boss and say 'Oh! A quick +2 morale boost and maybe a few extra gold pieces. Sweet!'. In Factions, '...'
'Run away!'.
But seriously, I like the fact that the bosses aren't push-overs in this game. The challenge is nice, I just wish you didn't trip over a boss every ten feet. *shrug*
'Run away!'.

But seriously, I like the fact that the bosses aren't push-overs in this game. The challenge is nice, I just wish you didn't trip over a boss every ten feet. *shrug*
Symbol
Bosses have normal attribute levels (capped at 16). The reason some bosses (namely those with elemental spell damage) do ridiculous damage is because the baseline goes up with level. A level 28 elementalist enemy has a baseline of 84 AL. That means to take the listed spell damage you have to have 84 armor, a standard 60-70 AL caster will takes lots more. Bosses do double damage on top of that which explains the insane spell damage you see.
Ventius Hozza
try taking down tarnen the bully outside HzH in ferndale... he can single-handedly take down and entire army of henchies :O
Draygo Korvan
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Originally Posted by samifly
new bosses arnt too hard, you just need to bring a mesmer....
Or a shroud of silence/temple strike assassin. OHNO.
Phades
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Originally Posted by BloodBuckle
All I know is that with this Interrupting and disrupting has become alot more important, specially with those aoe ele moves, they have one boss back on the monastery for sentimental treasures quest that just blows everyone up.
That is a ritualist.
yhm
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Originally Posted by Ventius Hozza
try taking down tarnen the bully outside HzH in ferndale... he can single-handedly take down and entire army of henchies :O
The guy is a tough cookie.
IIRC, he did 178 dmg on my ele before.
The guy is a tough cookie.
IIRC, he did 178 dmg on my ele before.

jackie
Sometimes there's two dredge gardeners in the Tarnen's group. Try to take all those down with warrior + henchies...somewhat impossible to shutdown two protective foes while Tarnen & his buddies take care of hencies ^^
Came back later with mesmer friend and it was cake.
Came back later with mesmer friend and it was cake.
MaglorD
What I find really funny is monsters fighting each other. The dredge and mantids actually fight each other.
There was one time when I wanted to cap shove for my ranger and my henchies all died due to a bad pull. Tamen was chasing me and somehow the mantids fell into his aggro and they started fighting. LOL. A few seconds later, a very dead Tamen and an easy cap for me.
There was one time when I wanted to cap shove for my ranger and my henchies all died due to a bad pull. Tamen was chasing me and somehow the mantids fell into his aggro and they started fighting. LOL. A few seconds later, a very dead Tamen and an easy cap for me.
Well99
Quote:
Originally Posted by lennymon
*sigh* double damage period...
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? It is lame.Just cheapens the game.I hear alot oh it makes the game a challege blah blah.But I notice in pugs it seems all those that talk smack are first to go.Then they bail out of game.
Anet reminds me of DMs in old P&P days.Some would make death dungeons for bragging rights over how many players they have killed.
Bosses are suppose to be a challege but they have gone silly with it.
Too bad because there are a many good things about the game.I have finished with 3 chrs so far and will finish my other 3 but it just that it isnt enjoyable.I played D2 for 3 years so I am use to uber bosses...oh well
what many of you refuse to listen to is that level difference = damage difference
level 28 boss = more damage to you, a level 20 and even more to a level 14 even with same armor stats than a level 22 boss.
the 360 damage fireball is double what a level 28 non boss fireball would do to you... get it? It is lame.Just cheapens the game.I hear alot oh it makes the game a challege blah blah.But I notice in pugs it seems all those that talk smack are first to go.Then they bail out of game.
Anet reminds me of DMs in old P&P days.Some would make death dungeons for bragging rights over how many players they have killed.
Bosses are suppose to be a challege but they have gone silly with it.
Too bad because there are a many good things about the game.I have finished with 3 chrs so far and will finish my other 3 but it just that it isnt enjoyable.I played D2 for 3 years so I am use to uber bosses...oh well
Demesis
There has to be a line drawn between 'CHALLENGING' and 'FRUSTRATING'. I think many people on this thread have confused the two.
I myself get killed a lot, and I mean A LOT of times by bosses in Factions. Maybe I'm a bad player? Who knows? But I do know that if bosses are so hard that it keeps you from progressing further in the game, there isn't much fun in playing the same map over and over again just to get your ass kicked.
Bosses are fun, but I don't like the fact that I keep bumping into them every 10 feet I progress in the map. It makes Sorrow's Furnace look like a cakewalk.
I myself get killed a lot, and I mean A LOT of times by bosses in Factions. Maybe I'm a bad player? Who knows? But I do know that if bosses are so hard that it keeps you from progressing further in the game, there isn't much fun in playing the same map over and over again just to get your ass kicked.
Bosses are fun, but I don't like the fact that I keep bumping into them every 10 feet I progress in the map. It makes Sorrow's Furnace look like a cakewalk.
Roupe
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While performing the stunt, its a good chance of getting killed by the monsters, if they arnt to busy killing each other.
As for bosses, Anet kinda cheats regarding the luxon champions (that later becomes hirelings)they are much higher lvl than they are when they later on is henchmen. Apperently they lost some lvls loosing to the heroes -i have mentioned this in a seperate thread.
They noticed that the wardens where using two elite skills, and removed it (that was challeging) and added some allied stone guardians (in the mission waredns on march) -That was way more challeging before (spike trap and lacerate..).
Those wardens also trapped corpses, often efficiently killing people getting ressed or minions being spawn. I laughed at that, commmenting that the new faction mobs were smarter than the usual bunch
EDIT:sorry didnt notice that MaglorD, beat me to it , when i posted this
qazwersder
I only have problems with elementalist and monk bosses. Ele's cos of the aoe damage they do and monk bosses cos they jus keep healing back up.
Ozric
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Originally Posted by Aiyla
Anybody have any advice?
After getting into the valley where Mungri is doing his clock-wise like patrol I stayed away from his group and took out all the other mini-patrols, then attacked his group and made sure to not waste time taking out his support Dredge Gardener, he didn't stand a chance then. Got Boon Signet.
Quote:
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I cry because i think it's to hard.
my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds Get a real group! I've alway viewed henchies as a resourse you could use to fill a gap in the party, not something that you can use to play by yourself with though that's such common practice now. Watching as a warrior runs in against that turtle boss and turn on Frenzy! In Tombs discovering all to soon that there's a 55 monk amongst you. Seeing your entire party wiped trying to get to a chest paying no heed to the 20 lvl 24's guarding it. These are priceless moments that make me laugh! Playing an online game in single-player mode is beyond me.
my necro gets killed by nearling everything and I though that I'm a decent player, but with henchies I start to collect DP really fast and after 30% you die every few seconds Get a real group! I've alway viewed henchies as a resourse you could use to fill a gap in the party, not something that you can use to play by yourself with though that's such common practice now. Watching as a warrior runs in against that turtle boss and turn on Frenzy! In Tombs discovering all to soon that there's a 55 monk amongst you. Seeing your entire party wiped trying to get to a chest paying no heed to the 20 lvl 24's guarding it. These are priceless moments that make me laugh! Playing an online game in single-player mode is beyond me.
Quote:
Originally Posted by Maedai Amarth
I like the bosses they way they are. Because in GWP, I'd see a boss and say 'Oh! A quick +2 morale boost and maybe a few extra gold pieces. Sweet!'. In Factions, '...'
'Run away!'. ![]() The only thing that I do wish for is some system by which you can replace a rage quitter. Though I know this would be instantly abused. It is frustrating when someone dies once or twice, decides they don't like playing with dp, and simply leaves a group hangin'. IllusiveMind
Yeah double damage is hmm exagerated, sure I could sign for a nerf but I also like it this way. So this afternoon I went to cap Second Wind... so... I see Raphael the Uber 1337 Elemantalist Ninja Turtle with his mob of cute dragons and some other enemies. Path is blocked with Coral Spikes (25 dmg no biggie). As a Geomancer (best way to go with henchies) I proceed to cast my Double Attunements and nuke the hell outta them with Churning Earth and Eruption, just to annoy them and make them run away, I cast my wards to improve defence but then I get damage of 314 (aftershock) and the rest was a nightmare with 29% DP and tears of blood in my monitor
![]() Fighting Mursaats is like fighting lvl 3 Gargoyles ![]() xcutioner
elementalist bosses and elementalists in general are what own the henchies. I focus fire on them, and like eveyone suggests prot spirirt is critical for the melee types. Monk bosses aren't too big a deal since you can just kill everything else and then kill them.
Sha Noran
Quote:
Originally Posted by IllusiveMind
Yeah double damage is hmm exagerated, sure I could sign for a nerf but I also like it this way. So this afternoon I went to cap Second Wind... so... I see Raphael the Uber 1337 Elemantalist Ninja Turtle with his mob of cute dragons and some other enemies. Path is blocked with Coral Spikes (25 dmg no biggie). As a Geomancer (best way to go with henchies) I proceed to cast my Double Attunements and nuke the hell outta them with Churning Earth and Eruption, just to annoy them and make them run away, I cast my wards to improve defence but then I get damage of 314 (aftershock) and the rest was a nightmare with 29% DP and tears of blood in my monitor
![]() Fighting Mursaats is like fighting lvl 3 Gargoyles ![]() Really though, the only problem I have with it is that it causes henching things to be literally impossible without severely altering your build JUST so that you can fight bosses and not be torn up like paper mache. One of this game's selling points is the ability to AVOID those horrid PUGs and roll with henchies for many things. Traveling from town to town should not be something that requires a Monk with Reversal of Fortune AND Orison of Healing, or a W/Mo with Bane Signet. Evil_Greven |