Originally Posted by GranDeWun
Alas, nothing is faster than farming Luxon faction...
And that's why jade is worthless.
16 May 2006 at 15:09 - 11
I should have added: You rotate "doorman" duty. (Obviously, a certain level of trust is involved; this technique is mainly for guilds.)
16 May 2006 at 15:24 - 12
Quote:
Originally Posted by GranDeWun
I should have added: You rotate "doorman" duty. (Obviously, a certain level of trust is involved; this technique is mainly for guilds.)
Still someone always get shafted =/
16 May 2006 at 15:31 - 13
Sorry, 7 henchies is faster, for me anyway. I don't get shafted 13% of the time by leaving someone at the door. Collect my reward and warp back to town, no need to re-form party, or spend 20-30 minutes trying to find a party to begin with. By the time you've formed your party, I've done 6 runs. If you know what you are doing, 12 traps (with FS and Brambles) is more than "certain".
If a guildie or two is around, i'm more than happy to take them along, but I'm not wasting my time waiting to build a group. I'm farming, not screwing around making sure everyone is happy and accounted for.
17 May 2006 at 07:20 - 14
another thing is the quest where you have to take the 4 merchants with you?
can't remember the name, but if you haven't done that quest, leave it active, talk to them before you run off and if they get there in time walla 4 extra meat shields  thats how i originally completed the quest the first time as my mesmer
17 May 2006 at 08:43 - 15
Hi, I found that running with one other trapper and henchies is fast, after you lay traps go off to the side right before they go agro. This will get the casters moving a bit to trigger traps. then after you both turn in quest just map back to academy one person adds the other to group and off you run again. Had this down to 2-3 minutes per run when I was farming faction. Was nice being rich for a while. Think in all I earned about 135k off amber sales and selling chest loot. Made quite a bit of progress towards my treasure hunter title too.
Enjoy farmin', nice of you to share this easy technique with people that hadnt run across it before.
17 May 2006 at 09:44 - 16
Thank you for clarifying. :-)
I would suggest dropping Whirling Defense for something else, i.e. Dodge or Viper's Nest. If you do it right, you'll never actually have anything agro'd onto you while you're actually trapping, so Whirling doesn't do anything for you.
17 May 2006 at 10:20 - 17
i guess doing this with guild maties will make this a very profitable run :P
edit: (in terms of faction)
17 May 2006 at 12:03 - 18
Hello, I thought I add a slightly different approach that I used with my monk. I left town with henchies, took the quest, fired up Protective Bond, switched to a high energy weapon set, and ran into the other team once it turned hostile. This way I caught the high initial damage output, and after that the henchies cleaned up without any problems every time.
17 May 2006 at 21:32 - 19
iQ farming?... and I'm a PvP pro...
I've actually found that while they're still allied/green on the map you can lure some enemies to the area and they'll start beating up on them before turning hostile. Might take down a few while you wait, and injure the rest. I haven't tried it too much, so whether or not they'll always change their focus from you to the duelists I'm not too sure.
I know the few times some Oni popped up it really sped it up.
17 May 2006 at 22:44 - 20
I solo run this quest (w/ 7 henchies, mainly for meatshields/beating the leader) as a ele nuker. Build below:
Fire: 12+1+3
Energy Storage: 12+1
Skills:
Aura of Restoration
Flame Burst
Double Dragon (elite)
Meteor Shower
Glyph of Sacrifice
Bed of Coals
Fire Attunement
Res Sig
Basically, run to the dueling grounds, put on the enchantments when the leader starts talking, drop bed of coals when the duel master says "the duel has now begun", and sacrifice/meteor shower as soon as the house members turn to enemies. Double Dragon & flame burst finish them off. Its a quick <4min run.
18 May 2006 at 03:54 - 21
I have a silly question, where can I get the FS in Canthan? I tried the skill masters but ...... , well I hope that I don't to buy prophetcies just to get this ...
18 May 2006 at 10:32 - 22
Quote:
Originally Posted by NazTH_F
I have a silly question, where can I get the FS in Canthan? I tried the skill masters but ...... , well I hope that I don't to buy prophetcies just to get this ...
Whoa, unfortunately, Frozen Soil is a phophecies only skill =(
18 May 2006 at 12:14 - 23
Since I'm lazy and try to do everything with my mes, I'd thought I'd mention that I've been doing something similar with Me/R. The Me is really rather useless, but like I said, I'm lazy and don't want to level another char.
12 Wilderness, 11 Beast, 6+4 Illusion (just for the offhand energy)
Be sure to bring Eve, because blood ritual is nice. I bring her instead of the vile hench, but everyone else is the same as Kate's lineup.
Storm Chaser
Distortion (or Dodge, or something to take care of healing seed; see below)
Serpent's Quickness
Spike Trap
Barbed Trap
Viper's Nest
Flame Trap
Frozen Soil
Dust Trap is way too much energy for me, so I don't use it. My only problems occur when the stupid henches aggro the Wardens (I still seem to have about a 75% chance of still finishing the quest when that happens, but it's annoying), when there's a bad Oni spawn, or when healing seed goes off as my traps do and they all go back to full health. At least, I think that it's healing seed. Is it? If so, does anyone have any ideas about countering it? I've tried bringing enchantment removal, but I haven't managed to strip it yet.
18 May 2006 at 14:39 - 24
Tranquility.
gg
18 May 2006 at 23:04 - 25
i use an additional superior expertise and eve - works like a charm - no energy problems.
http://home.versanet.de/~mdgeist/pics/duel_monk.JPG -> that is how the monknpc looks like. just call him for the henches: no seed will come (dom hench) and they will all die nicely.
out of 25runs i have to repeat maybe 2-3 due to bad spawns or me totally messing it up - the rest is absolutely predictable and therefor: easy.
spike, flame, dust, sq, troll, qz, brambles, soil - and that is not even optimized: i could put in a running skill but then the henches tend to walk off the path i like them to take. it's what i threw together in the first place - and it works. 
you will see me in the international - ever 3-4 minutes for about 10 seconds. ^^
19 May 2006 at 03:18 - 26
is there a build that is not required FS? ... I did a group farming lastnight, they wastes a lot of time doing chest hunt  ...
19 May 2006 at 03:55 - 27
Ahh, I'd tried calling the monk NPC, but I don't think that I always got it right, thanks.
19 May 2006 at 06:02 - 28
Quote:
Originally Posted by zombiefl12
I solo run this quest (w/ 7 henchies, mainly for meatshields/beating the leader) as a ele nuker. Build below:
Fire: 12+1+3
Energy Storage: 12+1
Skills:
Aura of Restoration
Flame Burst
Double Dragon (elite)
Meteor Shower
Glyph of Sacrifice
Bed of Coals
Fire Attunement
Res Sig
Basically, run to the dueling grounds, put on the enchantments when the leader starts talking, drop bed of coals when the duel master says "the duel has now begun", and sacrifice/meteor shower as soon as the house members turn to enemies. Double Dragon & flame burst finish them off. Its a quick <4min run.
Try two ele's with Starburst. Lay down bed of coals just before the last dialog box, 2 SB's and game over in abut 3 seconds.
19 May 2006 at 14:08 - 29
Quote:
Originally Posted by NazTH_F
is there a build that is not required FS? ... I did a group farming lastnight, they wastes a lot of time doing chest hunt  ...
sure - any trap or other massive aoe combo can do it without soil - it is just an insurance for the occasion that you don't kill them all at once. and i love soil - so i happily jump on each chance to bring it.
19 May 2006 at 16:05 - 30
I did about what Pyrthas does last night with a monk.
I trap-trap-trap, then when he says "draw your weapons" I run off and cast my Frozen Soil, then run back and trap until they argo. *boom*
I usually just stand there and take the hits, just to keep them in the trap area. Took me awhile to figure out why the stupid henchies were taking so long to rez me after the fight. d'oh!
I'd say if you need amber get it now, because this will be a lot harder to hench when they spread that team out.
20 May 2006 at 20:53 - 31
Nerfed
21 May 2006 at 01:08 - 32
Quote:
Originally Posted by Bad Joe
Nerfed
Oh Well, It is Nerfed but you can still see alot ppl hanging around in that place because they find a better way to overcome the nerfed.
To me, I use a MM + 7 Henchies.
My N/R has this:
Soul Raping: 9
Death Magic: Max
Wildness Survival:11
Skills:
6 Death Magic Skill (Golem, Horror, Fiend.....)
Frozen Soil
Storm Chaser
First grab some corpse candidate at the gate. ( 4 Merchants)
Then rush to activate the quest and get to the duelist. You can get some minions if you mistakenly aggro some mobs on the way there.
B4 you get into the quest mark, try to find out the healer (a gal with short pant, if you can find it out, sacrifire your life with soem MM skill so that she come out for healing.) Then get cast frozen soil outside the battle area but make sure it close enough to effect the enemy.
Once you get everything ready just get in and start killing the healer first. Then dont forget to recast frozen soil if needed. But make sure you get away from frozen soil after you cast. If the ele cast the "shaking earth" on you, the frozen soil spirit dont get killed.
If you make it correctly, the whole run will be under 4 minutes. But if you mess up everything, just restart. So, I suggestion to get some minions on the way there just to make sure you get higher percentage to win the fight.
To me, 10/12 of my run is sucessful run.
I hope you guys also can post your better solution to this nerfed.
I think Anet cant nerfed this again because this time we actually get into fight with those mob but not setting some traps b4 the fight.
Some ppl said there leave a guy behind and activate the quest after the rest got traps. But i wonder the best complete time by using this method and also the time waste on gettting members + the failing percentage.
Afterall, Killing the healer first and get a frozen soil is a key point for this quest because those duelist really good in healing and resing each other.
21 May 2006 at 07:12 - 33
nerfed yeah, the MM build could work, but I don't think it will be the fastest way, now the trapper build is nerfed, i think barrage rangers with an order necro or (echo) nukers would work best....
23 May 2006 at 02:40 - 34
Quote:
Originally Posted by stillious
nerfed yeah, the MM build could work, but I don't think it will be the fastest way, now the trapper build is nerfed, i think barrage rangers with an order necro or (echo) nukers would work best....
Yeah but I got 2 PC and 2 Accounts, SO i write a simple keyboard macro to let the 2nd character to run with me as a corpse then have it equiped pets.... haha 2 more corpse for me, lol and yeah! now i can get 800 faction in 1 run now
lol
!!
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