Farming with iQ series - Chapter 1: The Duel Of The Houses.

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Welcome to the first episode of the "Farming with iQ series".
This time I present you with a very simple ranger solo (with henchies) build to farm the kurzick's faction quest: The duel of the houses.

The build:
Spike trap {Elite}.
Dust Trap.
Barbed Trap.
Flame trap.
Frozen Soil.
Serpent's Quickness.
Storm Chaser.
Dodge

Edits: I'll be upgrading this build to make it more effective.
Removed Whirling Defense since it'd cause the Duelists AI to run away from the traps. Added Dodge instead to make it quicker to the Duelists spot

Wilderness Survival (12+3)
Expertise (12 + 1 + 1)


Steps:
1. Travel to Brauer Academy.
2. Pick 7 henchies (I use myself both monks, ritualist, both tanks, vile and domination henchies).
3. Run out the north exit.
4. Talk to the Duel Master Vaughn next to the ressurection shrine to get the quest.
5. Follow the quest arrow quickly by using storm chaser, arriving to the Duelists before the Master Duelist will give you enough time to set your traps before they turn against you.
6. Stand in between the duelists and lay down all of your traps making sure you activated your Serpent's Quickness.
7. After laying two sets of traps, run outside of the aggro buble of the duelists and set a frozen soil.
8. Go back into the mob again and start setting traps until the Duelists turn against you.
10. Once they turn against you, watch them explode then kill the Duelist trainer.
11. Redeem your quest reward and repeat the process.

This is a very easily farmable quest that earns you 400 kurzick faction, 2,000 experience and 150 gold pieces. There is casually a chest that you can open right on top of the Duelists spawn so be prepared with some keys. Hope you enjoy this mini guide :P

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Nice guide, thanks for sharing. I am currently thinking of using UW rangers trapping techniques for this quest to farm it as a group. I think it should work very well assumming you can get the timming right so you dont waste traps when you have QZ, EW and SQ on....looks to be an over kill lol but should be fun.

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

The problem with this quest, is that dued to it simplicity, it can't be farmed as a group, since you have to re-zone to town to be able to start over. Having a party means that you have to run back to the portal, which takes time.

Turns out that the most efficient way to start over is by zoning back to Brauer. Which can only be done efficiently by being alone (with seven henchies), since you will respawn with a full clip of henchies, ready to go again.

liner

Academy Page

Join Date: Mar 2006

R/Mo

I dont think the whole mapback is a much of a problem with a realplayer group, just have one of the rangers carry dodge

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Lol, yes, you invented trapping this quest...

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by liner
I dont think the whole mapback is a much of a problem with a realplayer group, just have one of the rangers carry dodge
It's not a problem at all. I'm only saying it's not time efficient. In any case, I like farming alone anyways hehe.

Quote:
Originally Posted by Sha Noran
Lol, yes, you invented trapping this quest... No, I did not. This little guide was not intented to claim ownership of anything, is just a quick "how-to" meant for people not familiar with this farming spot that I wanted to share. That's all it is.

People's been group farming this quest for days now. They use a combination of trappers, nukers with pbAoE, tankers and 1 monk to make it through. I've seen and been in FF groups and well, I was kinda dissapointed that we had to wait to zone back everytime. And well, yet again, I like farming alone anyways hehe.

Dragnlord

Ascalonian Squire

Join Date: Apr 2006

R/

You can still do a chest run as long you have to wait, to wrap to the city. Just say everyone to wait at the gate .

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

1 ranger alone, w/ 7 henchies is definately fastest. I use a similar build, but use add dodge and brambles. If you take the quest, storm and dodge to the site, you easily have time to set 12 traps and FS and Bramble. I bring the vile henchie for blood rit and Cynn to scatter the mob with fire storm to get them to trigger the traps.

Less than 3 minutes a run.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

A human group is faster: leave one player near entrance to Brauer and just tell them when to zone. And multiple trappers with spirits is far more certain.

Another tip: No pets, everyone takes speed boost to avoid early aggro of wardens.

Alas, nothing is faster than farming Luxon faction...

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by GranDeWun
A human group is faster: leave one player near entrance to Brauer and just tell them when to zone. And multiple trappers with spirits is far more certain.
Problem with leaving someone at the gate is that he'll get shafted, as he can't cash his quest before having to warp back to town...

Quote: Originally Posted by GranDeWun Another tip: No pets, everyone takes speed boost to avoid early aggro of wardens. Well, I like my pet, it's a dire white tiger and has 2 lvl's more to go =D

Quote:
Originally Posted by GranDeWun
Alas, nothing is faster than farming Luxon faction... And that's why jade is worthless.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

I should have added: You rotate "doorman" duty. (Obviously, a certain level of trust is involved; this technique is mainly for guilds.)

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by GranDeWun
I should have added: You rotate "doorman" duty. (Obviously, a certain level of trust is involved; this technique is mainly for guilds.) Still someone always get shafted =/

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Sorry, 7 henchies is faster, for me anyway. I don't get shafted 13% of the time by leaving someone at the door. Collect my reward and warp back to town, no need to re-form party, or spend 20-30 minutes trying to find a party to begin with. By the time you've formed your party, I've done 6 runs. If you know what you are doing, 12 traps (with FS and Brambles) is more than "certain".

If a guildie or two is around, i'm more than happy to take them along, but I'm not wasting my time waiting to build a group. I'm farming, not screwing around making sure everyone is happy and accounted for.

Shivan-

Lion's Arch Merchant

Join Date: Jul 2005

Australia

W/Mo

another thing is the quest where you have to take the 4 merchants with you?
can't remember the name, but if you haven't done that quest, leave it active, talk to them before you run off and if they get there in time walla 4 extra meat shields thats how i originally completed the quest the first time as my mesmer

ivanthefool

Ascalonian Squire

Join Date: Dec 2005

Hi, I found that running with one other trapper and henchies is fast, after you lay traps go off to the side right before they go agro. This will get the casters moving a bit to trigger traps. then after you both turn in quest just map back to academy one person adds the other to group and off you run again. Had this down to 2-3 minutes per run when I was farming faction. Was nice being rich for a while. Think in all I earned about 135k off amber sales and selling chest loot. Made quite a bit of progress towards my treasure hunter title too.
Enjoy farmin', nice of you to share this easy technique with people that hadnt run across it before.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Thank you for clarifying. :-)

I would suggest dropping Whirling Defense for something else, i.e. Dodge or Viper's Nest. If you do it right, you'll never actually have anything agro'd onto you while you're actually trapping, so Whirling doesn't do anything for you.

A??rendil

Academy Page

Join Date: May 2006

WotU

R/Rt

i guess doing this with guild maties will make this a very profitable run :P

edit: (in terms of faction)

Dralspire

Retired

Join Date: Apr 2005

Hello, I thought I add a slightly different approach that I used with my monk. I left town with henchies, took the quest, fired up Protective Bond, switched to a high energy weapon set, and ran into the other team once it turned hostile. This way I caught the high initial damage output, and after that the henchies cleaned up without any problems every time.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

iQ farming?... and I'm a PvP pro...

I've actually found that while they're still allied/green on the map you can lure some enemies to the area and they'll start beating up on them before turning hostile. Might take down a few while you wait, and injure the rest. I haven't tried it too much, so whether or not they'll always change their focus from you to the duelists I'm not too sure.

I know the few times some Oni popped up it really sped it up.

zombiefl12

Ascalonian Squire

Join Date: Feb 2006

Seekers of Aralia [Myth]

E/

I solo run this quest (w/ 7 henchies, mainly for meatshields/beating the leader) as a ele nuker. Build below:

Fire: 12+1+3
Energy Storage: 12+1

Skills:
Aura of Restoration
Flame Burst
Double Dragon (elite)
Meteor Shower
Glyph of Sacrifice
Bed of Coals
Fire Attunement
Res Sig

Basically, run to the dueling grounds, put on the enchantments when the leader starts talking, drop bed of coals when the duel master says "the duel has now begun", and sacrifice/meteor shower as soon as the house members turn to enemies. Double Dragon & flame burst finish them off. Its a quick <4min run.

NazTH_F

Ascalonian Squire

Join Date: Apr 2006

I have a silly question, where can I get the FS in Canthan? I tried the skill masters but ...... , well I hope that I don't to buy prophetcies just to get this ...

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by NazTH_F
I have a silly question, where can I get the FS in Canthan? I tried the skill masters but ...... , well I hope that I don't to buy prophetcies just to get this ... Whoa, unfortunately, Frozen Soil is a phophecies only skill =(

Pyrthas

Lion's Arch Merchant

Join Date: Jun 2005

Me/

Since I'm lazy and try to do everything with my mes, I'd thought I'd mention that I've been doing something similar with Me/R. The Me is really rather useless, but like I said, I'm lazy and don't want to level another char.

12 Wilderness, 11 Beast, 6+4 Illusion (just for the offhand energy)

Be sure to bring Eve, because blood ritual is nice. I bring her instead of the vile hench, but everyone else is the same as Kate's lineup.

Storm Chaser
Distortion (or Dodge, or something to take care of healing seed; see below)
Serpent's Quickness
Spike Trap
Barbed Trap
Viper's Nest
Flame Trap
Frozen Soil

Dust Trap is way too much energy for me, so I don't use it. My only problems occur when the stupid henches aggro the Wardens (I still seem to have about a 75% chance of still finishing the quest when that happens, but it's annoying), when there's a bad Oni spawn, or when healing seed goes off as my traps do and they all go back to full health. At least, I think that it's healing seed. Is it? If so, does anyone have any ideas about countering it? I've tried bringing enchantment removal, but I haven't managed to strip it yet.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Tranquility.

gg

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

i use an additional superior expertise and eve - works like a charm - no energy problems.
http://home.versanet.de/~mdgeist/pics/duel_monk.JPG -> that is how the monknpc looks like. just call him for the henches: no seed will come (dom hench) and they will all die nicely.
out of 25runs i have to repeat maybe 2-3 due to bad spawns or me totally messing it up - the rest is absolutely predictable and therefor: easy.

spike, flame, dust, sq, troll, qz, brambles, soil - and that is not even optimized: i could put in a running skill but then the henches tend to walk off the path i like them to take. it's what i threw together in the first place - and it works.
you will see me in the international - ever 3-4 minutes for about 10 seconds. ^^

NazTH_F

Ascalonian Squire

Join Date: Apr 2006

is there a build that is not required FS? ... I did a group farming lastnight, they wastes a lot of time doing chest hunt ...

Pyrthas

Lion's Arch Merchant

Join Date: Jun 2005

Me/

Ahh, I'd tried calling the monk NPC, but I don't think that I always got it right, thanks.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by zombiefl12
I solo run this quest (w/ 7 henchies, mainly for meatshields/beating the leader) as a ele nuker. Build below:

Fire: 12+1+3
Energy Storage: 12+1

Skills:
Aura of Restoration
Flame Burst
Double Dragon (elite)
Meteor Shower
Glyph of Sacrifice
Bed of Coals
Fire Attunement
Res Sig

Basically, run to the dueling grounds, put on the enchantments when the leader starts talking, drop bed of coals when the duel master says "the duel has now begun", and sacrifice/meteor shower as soon as the house members turn to enemies. Double Dragon & flame burst finish them off. Its a quick <4min run. Try two ele's with Starburst. Lay down bed of coals just before the last dialog box, 2 SB's and game over in abut 3 seconds.

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

Quote:
Originally Posted by NazTH_F
is there a build that is not required FS? ... I did a group farming lastnight, they wastes a lot of time doing chest hunt ... sure - any trap or other massive aoe combo can do it without soil - it is just an insurance for the occasion that you don't kill them all at once. and i love soil - so i happily jump on each chance to bring it.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I did about what Pyrthas does last night with a monk.

I trap-trap-trap, then when he says "draw your weapons" I run off and cast my Frozen Soil, then run back and trap until they argo. *boom*

I usually just stand there and take the hits, just to keep them in the trap area. Took me awhile to figure out why the stupid henchies were taking so long to rez me after the fight. d'oh!

I'd say if you need amber get it now, because this will be a lot harder to hench when they spread that team out.

Bad Joe

Ascalonian Squire

Join Date: Jan 2006

Hungary

Nvm Im [good]

Mo/N

Nerfed

ReikoNagase

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Bad Joe
Nerfed
Oh Well, It is Nerfed but you can still see alot ppl hanging around in that place because they find a better way to overcome the nerfed.

To me, I use a MM + 7 Henchies.

My N/R has this:

Soul Raping: 9
Death Magic: Max
Wildness Survival:11

Skills:
6 Death Magic Skill (Golem, Horror, Fiend.....)
Frozen Soil
Storm Chaser


First grab some corpse candidate at the gate. ( 4 Merchants)

Then rush to activate the quest and get to the duelist. You can get some minions if you mistakenly aggro some mobs on the way there.

B4 you get into the quest mark, try to find out the healer (a gal with short pant, if you can find it out, sacrifire your life with soem MM skill so that she come out for healing.) Then get cast frozen soil outside the battle area but make sure it close enough to effect the enemy.

Once you get everything ready just get in and start killing the healer first. Then dont forget to recast frozen soil if needed. But make sure you get away from frozen soil after you cast. If the ele cast the "shaking earth" on you, the frozen soil spirit dont get killed.

If you make it correctly, the whole run will be under 4 minutes. But if you mess up everything, just restart. So, I suggestion to get some minions on the way there just to make sure you get higher percentage to win the fight.

To me, 10/12 of my run is sucessful run.

I hope you guys also can post your better solution to this nerfed.

I think Anet cant nerfed this again because this time we actually get into fight with those mob but not setting some traps b4 the fight.


Some ppl said there leave a guy behind and activate the quest after the rest got traps. But i wonder the best complete time by using this method and also the time waste on gettting members + the failing percentage.


Afterall, Killing the healer first and get a frozen soil is a key point for this quest because those duelist really good in healing and resing each other.

stillious

Ascalonian Squire

Join Date: Dec 2005

Blood Brothers For Ever [BB]

N/Me

nerfed yeah, the MM build could work, but I don't think it will be the fastest way, now the trapper build is nerfed, i think barrage rangers with an order necro or (echo) nukers would work best....

ReikoNagase

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by stillious
nerfed yeah, the MM build could work, but I don't think it will be the fastest way, now the trapper build is nerfed, i think barrage rangers with an order necro or (echo) nukers would work best.... Yeah but I got 2 PC and 2 Accounts, SO i write a simple keyboard macro to let the 2nd character to run with me as a corpse then have it equiped pets.... haha 2 more corpse for me, lol and yeah! now i can get 800 faction in 1 run now
lol
!!