Unique Weapons:
Glove, Gauntlet, and Knuckles: Associated with Punching Skills. Have attack speed and damage similar to that of dagger.
Bare hand: Faster attack speed (at a .8 per second ?) but lower attack power.
Kick: Not really a equip able weapon. Any one can use Kick skill, regardless of what you have equipped on your hand. There are also some boot equipments that would give extra bonus. (your overall attack damage is also taken in calculations)
Energy: 20-26 Energy. 2-4 energy pip. Depend on the Armor sets.
Armor: 55-70 AL range. Depend on the Armor sets
Look:

http://www.andalon.net/Westside/capoeira/tekken3009.jpg
Will dress in cloth/hide armor, with rich color Afican style patterns. Also body will be body painted with differnt colors and patterns.
Fighting Style:
Forgoing the more traditional Asian Martial Artist type of style, this class’s fighting style (animation) is more to that of a combination Boxing, Capoeira (Afro-Brazilian martial art ), Muay Thai (Thai Kickboxing) style of fighting, and Wrestling.
Premise:
An alternative to Warrior. Have good variety of melee skills that are different from a Warrior, doing effects such as Internal Bleeding or Knock Back. Their fast attacking speed is also very attractive, added to their Chain Combo ability, which allow them to continues rain down attacks on a foe (if you get lucky, that is). This make them be able to gain Adrenalins faster. Grappling and body locks are good skills to use to bind an enemy, leaving them open for attack. (but also leave you open) You can also chain it with other grappling skills as well. With its no-weapon requirement and defensive skills, Kick can also have few good skills for a caster to take.
Of course, its low armor is one of its major weak points. Energy management is also another key concern when playing such class.
Attributes:
Chain Combo: On each attack, you have +1…18% chance to “roll” a successful Chain attack, which means the next attack will be at 50% faster attack speed.
Kick: Several melee AoE type of skills, as well as other effect. Also have defensive stance in there as well.
Boxing/Punching/Knuckling: More spamable melee damage skills (if have faster attacking speed)
Grappling: Body lock sill that are use to occupy enemies.
Special:
Internal Bleeding: A new condition. If you suffer Internal Bleeding, you will suffer –3 hp degen for every second. When it end, you will lost 3 damage for every second you suffer Internal Bleeding. (so you suffer it for 10 seconds, you will suffer 30 additional damage at the end)
Forms: Like Stance or Enchantment. But you can use stance while in one form.
Knock Back: Similar to Knock Down. Target is push back for few feet. (but is not down on the floor) Will also interrupt target’s action.
Body Lock: When you perform a Lock skill, you must remain unmoved in order to maintain its effect. You must also stay within at touch distances from your target. (lock will break if target move away from you). You also can not perform any other action (beside other Grappling Skills) else will end the lock. (while in lock, it will also be counted as a Stance)
Skill Examples:
Chain Combo
Rolling Combo
10e | 2c | 30r: Stance: In T seconds, you have +X% chance to roll successful Chain attack.
Lighting Speed Attack
15e | 2c | 30r: Stance: In T seconds, you have +10% more attack speed, and any successful Chain attack have 75% faster attack speed.
Power Chain Attack:
10e | 2c | 30r: Stance: In T seconds, you gain +X% more attack power to every successful Chain attack.
Monkey Style
10e | 1c | 30r: Form: For 30 Seconds, you gain +25% to evade all attacks and attack 20% faster, but lost X attack power.
Kick
Whirlwind Kick
10e | 1/2c | 10r: Stance: In 1…3 seconds, you hit all next by enemy each seconds. In duration, you also have 50% chance to deflect/block all attacks.
Circular Dance
10e | 1/2c | 15r: Stance: In T seconds, you have 75% of avoiding all melee attacks, but you will also attack 25% slower.
Spin Kick
15e | 1/2c | 5r: Kick Skill: Hit all next by enemies.
Tiger Kneel Dash
10e | 1/2c | 10r: Kick Skill: This Attack has X% armor penetration, and cause Internal Bleeding for 6…12 seconds.
Power Kick
15e | 1/2c | 10r: Kick Skill: You do X more Damage. If Target is in a Stance, you will Knock Back the target.
Jump Kick
10e | 1/2c | 15r: Kick Skill: This Attack has X% armor penetration, and Knock Back the target foe. This attack have short attack range.
Nut Cracker
10e | 1/2c | 20r: Kick Skill: This Attack has X% armor penetration and cause cripple for T seconds.
Boxing
Upper Cut
10a | 0c | 0r: Punch Skill: This attack does X more damage. If target foe is casting, this will Knock Back the target.
Elbow Smash
8a | 0c | 0r: Punch Skill: This attack does X more damage and cause Daze for t seconds if target is in Stance.
Kidney Shot
8a | 0c | 0r: Punch Skill: If this attack hit, it will cause Internal Bleeding for 3…6 seconds.
Fury Punch
6a | 0c | 0r: Punch Skill: If this punch is Evaded, your next attack can not be Evaded and cause X more damage and Knock Back.
Tiger Style
10e | 1c | 30r: Form: For 30 Seconds, you gain +(10…30%) more attack power, but have 25% chance to miss.
Grappling
Arm Lock
10e | 2c | 20r: Lock: Lock your target. Target foe will attack 50% slower, and each time target try to attack, will suffer X damage.
Body Grappling
15e | 2c | 45r: Lock: Lock your target. Target foe can not move or perform any action for 3…8 seconds. After the time, this lock ends. This lock will also end prematurely if you or the lock target receive any damage in duration.
Leg Binder
10e | 1c | 10r: Lock: Lock your target. If Target foe tries to move away, he will be Knock down, and this lock ends.
Bear Hug
10e | 3c | 40r: Lock: Lock your target. For 3…6 seconds, Target foe will suffer X damage per second and can not move (but can still attack). In duration, your AL is decrease by Y.
Body Lock Breaker:
5e | 1c | 10r: Skill: Break from any body lock use against you, and the foe that lock you will suffer X damage.
Neck Breaker
15e | 3c | 30r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage, and Weakness and Cripple for T seconds.
Scissor Pinch
10e | 2c | 30r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage per second for T seconds. This skill ends if the lock ends.
Backdrop Suplex
10e | 2c | 20r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage. End the lock.
Cross Arm Defense
5e | 0c | 20r: Stance: For 4…8 Seconds, you gain +X AL, but all you attacks and attack skills (excluding Kick skills) are disable, and all you spell take twice as long to cast.
Bear Style
10e | 1c | 30r: Form: For 30 Seconds, you move –33% slower, but gain +X AL, and all you Body Lock skill will recharge 50% faster.
Designer Note:
There seems to be a few recent interesting in a MA style class (as well as it being a possible new class for Nightfall). I wrote few different draft of a MA class before too, but it tend to follow more of a Chi Master than a brute fighter. Since I think having a Capoeira style of fighter in game would be just too sweet, I take it as a self challenge to write one.
Now, some of you will notice that there are few skills or attribute similar to what other’s posted MA class. There are some original stuff here and there (some take from a Berserk concept as well), as well as few things that were taken from various CC that I read before. (like Style Forms) Since I didn’t remember the source, well…Credit to those like minded poster.
Also I don't like the attribute name.. but cann't really think of better one at the moment... any suggestions?
CC Listing
CC
Replies to CC?