Once i collected all the skills i have been using this build for almost a year. and usually noone dies unless i say so. Altough i have factions and most of the new skills except for a few elites i havent used any of them since none really work well for me.
So here goes:
All tattoo armor with Censors Vestments (Vigor rune highly recommended)
Kephets Refuge
Healing Prayers: 16 (12+3+1)
Divine Favor 14 (12+2)
6 points left
Word of Healing (e) 5/¾/4
Orison of Healing 5/1/2
Healing Touch 5/¾/5
Heal Party 15/2/2
Healing Seed 10/2/25
Healing Breeze 10/1/2
Rebirth 10//6
1 slot left to fill with whatever the situation is going to require.
Due to the low cost and quik recharge you can keep throwing WoH and OoH quite fast and lots of times. I do usually wait with WoH untill the ally is below 50% health to maximize its efficiency. And with this build, efficiency is key as it has no ability whatsoever to gain energy. Altough im a secondary mesmer i never bring any mesmer skills.
When your warriors run to the frontline to blob some guy look at the one taking most of the damage and throw Healing Seed on him. With the above attributes that will heal both the guy it was cast on and everyone around him for 32 health, making it extremely usefull if theyre also taking AoE dmg.
Healing Touch is used both as a self heal and for any other casters near me. Sometimes complemented by Healing Breeze. Most of the time i use Breeze to counter degeneration effects. Due to its energy cost however i tend to only use it when the battle is almost over.
Heal Party is often replaced by Divine Healing when i have a good MM on the team as it can do an area heal of 243 hp. So bringing this depends on what were getting into and whats in the team.
Then theres one slot left. I carry a capture signet in it most of the time incase i come across some nice elite but i also fill it with Vigorous spirit every now and then. Again, it depends on the situation. Vigorous Spirit works extremely well in combination with Healing Seed. Basically, while the ally is attacking and getting hit hes healing himself. Giving me more time and energy to focus on other people. Another skill i sometimes bring is Purge Conditions As it removes just about any condition you can think of. Like before, it depends where were going.
The strenghts and the weaknesses:
Lets start with the cons:
- No energy management other than the players ability to judge the situation and determine when to use what.
- Low hitpoints (less than 400 health)
- Weak Armor
And the pros:
- An extremely effective pure healer build (If played right, but that goes for any class really)
- Can spam WoH and Orison quite often
- Good self healing abilities (high df + healing touch is a great combo)
- Can easily be modified to suit specific needs without breaking the core build due to the 2 open slots.
With this skillset people rarely die with me on a team. When they do die, it is because they ran off to the other side of the map on their own or pull insane amounts of aggro onto them. In which case i dont even bother trying to heal them as theyre a waste of energy. When i know beforehand theres no way i can possibly keep him alive i dont even try.
An example would be a QF where i was the monk. some ranger apparantly didnt know how to move and while the warrior had most of the aggro, 2 or 3 of them would still go after the ranger. trying to heal him sucked up all my energy and i could barely keep the warrior alive. So when i told him not to tank and he just stood there tanking again i figured he should learn the hard way then. After i rezzed him again he finally seemed to get the message.
And just some general word of advice to the newb monks: Dont be the only monk on an 8-man team. A monk can effectively heal 4 people, 5 if your real good. Even if you do have an energy management skill that gives you infinite energy you wont be able to heal 8 people due to skill recharges, energy drains, possible self heals that keep you occupied and people on your team usually spreading out too much. If you are the only monk on such a team, tell them beforehand that its very likely people will die. This way they cant possibly blame you when they do. (they still blame you but those people are idiots anyway and they probably had it coming)
Any comments and suggestions are welcome altough its unlikely ill change much
