As in like racist,but instead against different professions. Currently we're seeing this sort of thing with Mesmers and Assassins because supposedly they aren't good. Which may be true,but anyway as the game progresses will there be more and more professions neglected from groups?
I'm not quite sure on Ritualists ability to get in groups,but I know Necros,Warriors,Monks,Rangers,and Elementalists have barely any trouble joining groups.
As the game progresses will there be professionists?
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I doubt it, if anything as people progress through the game they will realise more and more that each proffesion is needed in a variety of different situations, the skills from every class are thoroughly used by everyone, and everyone seems to realise this.
Who said mesmers and assasins arnt good?.. most top guilds use skills from these classes, mesmer skills are especially powerfull.
only newbies to the game might initially dislike a certain proffesion, but they will soon learn.
Who said mesmers and assasins arnt good?.. most top guilds use skills from these classes, mesmer skills are especially powerfull.
only newbies to the game might initially dislike a certain proffesion, but they will soon learn.
g
People know mesmers are good, but in PvE Assassins aren't needed for
anything at all, while other classes have their place.
Usually works as follows:
Warriors = Main Tank
Rangers = Trapper or Interrupter or Spirits etc...
Elementalists = Warder or AoE or just Ranged damage so they aren't up close
getting hit
Monks = Healing and Prot
Ritualists = Healing, Prot, Damage from a distance
Necromancers = Degen, Curses, SS, MM all from a distance
Mesmers = Interrupts, more curses, again all from a distance
All those above classes have their place but Assassins are just extra
damage up close that usually end up messing up aggro and taking hits since
they are melee right there with the warrior.
Then Assassins USUALLY END UP being played in this fashion,
Go up attack up close, try tanking, take lots of damage, and either:
A: Waste all the monks energy
B: Die and complain
There aren't enough good Assassins that use teleporting skills to make
picking up a random Assassin worth the risk since they aren't even needed.
But in PvP that's a different story, assassins are pretty good in PvP.
anything at all, while other classes have their place.
Usually works as follows:
Warriors = Main Tank
Rangers = Trapper or Interrupter or Spirits etc...
Elementalists = Warder or AoE or just Ranged damage so they aren't up close
getting hit
Monks = Healing and Prot
Ritualists = Healing, Prot, Damage from a distance
Necromancers = Degen, Curses, SS, MM all from a distance
Mesmers = Interrupts, more curses, again all from a distance
All those above classes have their place but Assassins are just extra
damage up close that usually end up messing up aggro and taking hits since
they are melee right there with the warrior.
Then Assassins USUALLY END UP being played in this fashion,
Go up attack up close, try tanking, take lots of damage, and either:
A: Waste all the monks energy
B: Die and complain
There aren't enough good Assassins that use teleporting skills to make
picking up a random Assassin worth the risk since they aren't even needed.
But in PvP that's a different story, assassins are pretty good in PvP.
Not that I like it, but it has always been this way. When Phrophecy first came out, if you were not in one of the "Holy Trinity" classes of Warrior/Monk/Ele, (tank/healer/nuker) then your chances of getting into a PUG in PVE were minimal to say the least. As the game progressed and matured Minion Masters became increasingly popular though.
Playing a primary ranger I got bored of spamming LFG and usually ended up henching the missions or starting my own group if needed.
Later in the game Rangers sort of became sort of semi-self-sufficent with the development of barrage teams and trapper teams at FoW, Underworld etc. so once I completed the game I never had any trouble finding a team to play in those areas.
I think I got lucky in Factions though, in that I managed to get through the missions fairly quickly and there were so few people in the towns that I usually had no trouble getting into a PUG pretty fast. Most of the missions were henchable anyway.
Of course, these classist attitudes should not exist, as every class can add value to any group when played well, but some classes are without doubt harder to play well than others. I for one am always glad to see a Mesmer in a group, especially at the later stages of the games, as anyone who has stuck with playing a Mesmer that long is more than likely to know what they are doing!
Playing a primary ranger I got bored of spamming LFG and usually ended up henching the missions or starting my own group if needed.
Later in the game Rangers sort of became sort of semi-self-sufficent with the development of barrage teams and trapper teams at FoW, Underworld etc. so once I completed the game I never had any trouble finding a team to play in those areas.
I think I got lucky in Factions though, in that I managed to get through the missions fairly quickly and there were so few people in the towns that I usually had no trouble getting into a PUG pretty fast. Most of the missions were henchable anyway.
Of course, these classist attitudes should not exist, as every class can add value to any group when played well, but some classes are without doubt harder to play well than others. I for one am always glad to see a Mesmer in a group, especially at the later stages of the games, as anyone who has stuck with playing a Mesmer that long is more than likely to know what they are doing!
Ritualists, by the by, have a VERY easy time getting into groups, from my experience. Mine never had any trouble finding someone to help her through the missions.
That said, of course there's going to be people who hate on certain professions--Mesmers being the most obvious case. Nothing you can really do about it.
That said, of course there's going to be people who hate on certain professions--Mesmers being the most obvious case. Nothing you can really do about it.
Given the huge damage ele bosses do to the party, not taking a Mesmer in your party is foolish to say the least. Lo Sha owns face as a henchie, I always bring him along (note: I'm still around Kaineng/Vizunah).
Ritualists, well... Shelter owns.
Assassins, you gotta find a good one. I have my A/W, I got a Survivor (1) title completely fair, and I know how to play it. Jumping into the enemy backline and wiping out the damn ritualist resser in seconds is just priceless.
Ritualists, well... Shelter owns.
Assassins, you gotta find a good one. I have my A/W, I got a Survivor (1) title completely fair, and I know how to play it. Jumping into the enemy backline and wiping out the damn ritualist resser in seconds is just priceless.
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Originally Posted by afkkiller
People know mesmers are good, but in PvE Assassins aren't needed for
anything at all, while other classes have their place. |
I think the difference here is that people have a view-point on a proffesions usefullness in PvE !
Even then, only the short sighted would discount a proffesion from their team completly!
and I have to say that I think its rubbish about Assasins not being usfull in PvE at all!.. very often its important to take out a single target, like the boss or healer, or rit.. Assasins are perfect for this job.
The only thing which gives a certain proffesion a bad name are the bad experiences people have with them, in the hands of a skilled player or even in a skilled and well organised team any proffesion can be just as powerfull as another.
Just as in Racism, only the short sighted and narrow minded would discriminate a proffesion, its always the person behind character which is the key importance.
Even then, only the short sighted would discount a proffesion from their team completly!
and I have to say that I think its rubbish about Assasins not being usfull in PvE at all!.. very often its important to take out a single target, like the boss or healer, or rit.. Assasins are perfect for this job.
The only thing which gives a certain proffesion a bad name are the bad experiences people have with them, in the hands of a skilled player or even in a skilled and well organised team any proffesion can be just as powerfull as another.
Just as in Racism, only the short sighted and narrow minded would discriminate a proffesion, its always the person behind character which is the key importance.
Actually, believe it or not, I've seen quite a few "GLF mesmer!" around. Boreas Seabed, Altrumm Ruins, Imperial Sanctum. Yesterday, my female mesmer joined up with an Altrumm PUG group, and the first thing I got from the party leader was, "OMG, finally got a mesmer! We so needed you on that last run!"
Went on to do pretty well too for the next couple of faction farm runs.
Conversely, I've yet to see "GLF assassin!" If I'm party leader, I don't mind taking one along, because those memories of mesmer-mistreatment from Ch1 still sting.
Went on to do pretty well too for the next couple of faction farm runs.
Conversely, I've yet to see "GLF assassin!" If I'm party leader, I don't mind taking one along, because those memories of mesmer-mistreatment from Ch1 still sting.

The problem is new proffesions require new tactics. It will take a while for people to get away from wammos up front, healers and nukers at the back. I find mesmers dont get groups because they are to complex for most people to understand. They see it as if you arent doing dmg or healing you arent doing anything. I love having mesmers in my team. They can shut down healing mobs in seconds and against bosses they make it all so much easier.
d
I Love working with mesmers, im usually not sure what they are doing in battle, but the battles seem to be easier when they are around. And I dont mind taking an assassin along. I am the monk, (for now) and i try to keep him/her protected and healed, but if he/she falls, I res. It is part of the game to be k/o'ed sometimes.
S
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Originally Posted by Reikai
I still maintain a R/A daggers is superior to any A/X daggers using combo...
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Contrariwise, A/R makes the best Barrager because of the ridiculously large number of critical hits possible with a high CS rank and Critical Eye.
It's a paradox. R/A makes the best melee assassin, and A/R makes the best bombardier.
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Originally Posted by Stabber
Couldn't agree more. Give me guaranteed energy reduction over an energy regeneration lottery any day.
Contrariwise, A/R makes the best Barrager because of the ridiculously large number of critical hits possible with a high CS rank and Critical Eye. It's a paradox. R/A makes the best melee assassin, and A/R makes the best bombardier. |
S
Don't understand your question. I'm talking about the A/R Critical Barrager build from the GuildWiki.
