2 man (Monk 55 hp + Necro) FOW near-domination (70% complete)

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

Hi all,

this is my 1st post on this forum and i would share with you that 2 man FOW 70% domination with a 55 hp monk is possible.

we're 2 man, Necro and Monk (me and my girlfriend ^_^ ) and after a lot of build and run we finally found a way to near-dominate the FOW.
near-dominate, because for now, there's no way to dominate the forest and do the eternal crafter missions i think those task are impossible to do with 2 man. (with 3 man is possible. see Ractho FOW domination).

doing this is a fast and cheap way to get Obsidian Shards, Chaos Axe, Shadow Bow and Blade, etc : more profitable than War chest run, more fast than necro solo build or ranger solo forest farming. Btw, the difficult is highter than the UW 2 man farming, TeamSpeak or Ventrilo are good friends .

i attach some pic of our travels.. i forgot to screen the pic with the eternal crafter....I'll post it next time.








AND BE CAREFUL WHEN YOU DO A SUPER AGGRO :-))))





a lot of people ask us the build. same as Ratcho i reveal it step-by-step if anyone is able to understand how it works

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

Nice screenies
I believe you must have Spell breaker or necro must be /monk with it....
The only dmg output would be SS then but the monk could have SoJ and necro with spell breaker maybe?
Im a n00b at duo farm lol its solo 55 for me

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Of course the necro is N/Mo

How else could you explain the Death Penalty been at 4% near the Admiral then 15% later on. Vengeance/Rebirth i think.

Also the Mo/(blank) is way too short to be /Me or /Rit, so it must be W, R, N or A.

mushi

mushi

Academy Page

Join Date: Jul 2005

London

Organised Spam (OS)

I managed to solo the very beginning, but i haven't managed to get past the skeletal things, mainly because of energy...

But sure, i'm interested in the build. Please do share it with us

eleet

Banned

Join Date: Apr 2006

So Easy A Hero Can Do It[PvP]

Quote:
Originally Posted by Evilsod
Of course the necro is N/Mo

How else could you explain the Death Penalty been at 4% near the Admiral then 15% later on. Vengeance/Rebirth i think.

Also the Mo/(blank) is way too short to be /Me or /Rit, so it must be W, R, N or A. N/Mo

Mo/W

needs bonettis and her elite is prob glads

and SPANISH FTW

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by eleet
and SPANISH FTW ....lol. Italian ftw.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It's Racthoh. Nobody on the forum spells it right

Fairly simple. My N/Mo build had enough firepower to take zones, obviously this isn't the same but its not too different... something along the lines of:

SS, AtB, Vengeance, Rebirth, Defile/desecrate (or both!), hex removal...

Monk's hidden are SB (shadow mesmer packs would devastate otherwise), Bonetti's / Balanced stance (to help stop KD effects), maybe Vig spirit...

Just guessing, I'll leave it fully to you to reveal at your leisure

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

im from italy too, but i speak english (us navy sent me over here) anyways, just wondering. why is 1 screenshot in english while the other 2 are italian?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

SB at max DF, with +20%enchant + blessed aura lasts for 29.5 seconds.

SB recharges every 45 seconds.

Arc Echo lasts for 20 second, however with SB's 1 sec cast time, you need to recast at just under 19 seconds.

18+29 = 57 seconds. Arc echo takes 30 seconds to recarge though =/

you will have 5-6 seconds of downtime for SB or alternativly throw on another 29 seconds worth of SB but forgo a 15-20 second downtime of SB.

Apart from that, I suppose there is the energy issue. Since you are expending 30 energy on that little combo, but a good sized mob should ease that problem.

The Necro can be a E and carry windborne speed to get monk out of agro if they are running out of SBs.

I dunno, just ideas.

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

i'm italian, not spanish. So, 1st of all sorry Racthoh, i wrong your nick

i'm glad that this build interest. Avarre is the person that has understood a lot about the builds. the math made jummeth is right but hard to do : SB and Archane Echo cost a lot of energy, and often you not have 30 and more energy. (before tank = spirits + breeze + echo + sb = 50 energy )

Bonetti is great on UW but here...



so.. starting uncovering the build :

Necro/Monk :

Spiteful Spirits (elite)
?
?
?
?
?
Vengeance
Rebirth


Monk/ ?? :

protective spirits
breeze
Spell Breaker (elite)
?
?
Blessed Aura
Balthazar spirit
Mending



DEATH3D : on the 1st screenshot i've used right CTRL while screening. this translate the game into english language.

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Hmmm... Interesting. Good work on getting 70% completed! =)

Well, I'm Guessing...

The blanked out enchantment is being maintained by the Necro. Maybe Holy Veil to delay and remove SS if needed. Probably also carrying Remove Hex as well.

The Monk is Mesmer second with Sympathetic Visage to drain their adrenaline and Energy. The final skill... some sort of enchantment cover, or just Blessed Signet for energy.

Dunno... but I wait to find out... =)

TriX

Ascalonian Squire

Join Date: Jun 2005

USA

Looking for a new, larger one

W/

lol, so secretive...wouldn't want anyone else to steal your builds lol!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Nah, when someone clears an area in a new way it's their right to horribly taunt people by making them guess builds. I made Red Rooster guess our 3manfow monk builds over 3 hours, only to reveal it the next day. Consider it the prize of exploration

Gah, the blacked out enchantment is essence bond, thats how the necro maintains energy to unleash enough SS to tear down large groups. I'd be surprised if it was something else... never used it so I didn't think of it

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

grrr you are teh eViL!

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

well, for the DP problem, the necro could be a necro/rit
so it doesnt have to be a n/mo

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Avarre
Gah, the blacked out enchantment is essence bond, thats how the necro maintains energy to unleash enough SS to tear down large groups. I'd be surprised if it was something else... never used it so I didn't think of it Ack! You've already posted Essence Bond... I came to that conclusion last night. Not something I've used for my Necro in a duo, but was planning to try it out the next time I visit UW. Throwing out SS wasn't a problem for my Necro, but when I started chucking out other spells, more energy would have been nice. =)

I realised that my idea of Holy Veil didn't pan out when I thought about it more. I was thinking some sort of interrupt carried by the Monk such as Power Spike. Holy Veil to delay SS so it can be interrupted and then allow Power Spike to recharge before SS can be cast again.

I later realised that SS isn't a problem for a 55, as they'll still take 5 damage.

Hmmm... So what is a problem for a 55? Enchantment removals, health degen... interrupts perhaps?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Energy. The monk might have blessed signet to help with that.
Enchant removal. Spellbreaker is the best they can do here...
Knockdowns. Not enough in FoW to merit this as a real problem.

Necromonk has awaken the blood probably, monk probably has blessed signet... n/mo most likely has desecrate enchants or the factions equiv.

Guessing is fairly pointless though, because there's enough leeway in the skills for their builds to be any of many.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Racthoh and I ran something similar a while back, but I was the 55 and it was like 5AM in the morning after a night of drinking, so we didn't get too far, but the potential for a 70% clear was there. Anyway the build that I came up with for us to use was:

Mo/*
Attributes:
12 DF, 9 healing, 9 smiting with skull patterns for each
rest in protection

Skills:
Scourge Healing
Blessed Signet
Spell Breaker {E}
Watchful Spirit
Mending
Balthazar's Spirit
Vengence
Rebirth

Ne/Mo
Attributes:
16 curses, 9 healing, 9 protection, rest in Soul Reaping

Skills:
Healing Breeze
Protective Spirit
Vigorous Spirit
Awaken the Blood
Spiteful Spirit {E}
Insidious Parasite
Desecrate Enchantments
Essence Bond


Yes I realize we probably had some overhealing going on, but it was just experimental.

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

Energy. The monk might have blessed signet to help with that. <---- energy is not a problem, if you know the right time to cast spell.
Enchant removal. Spellbreaker is the best they can do here... <-- right !!!
Knockdowns. Not enough in FoW to merit this as a real problem. <-- absolutly right !!


you've uncovered another piece of build ^_^ (really fun 4 me).

- Essence Bond was simple to uncover, is the only method for necro to spam tons of SS.
- Holy veil is good, but not good enought..
- SS for monk is not a problem, 5 damage with 10 pips of regen..
- congrats to Yakumo, he looking right : into fow war, knockdown aren't problem. the real problem is when you aggro 2 monk and 2 mesmer. To avoid this, monk must help the SS with SV and recast it as soon as he can.





Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
?
?
Essence Bond
Vengeance
Rebirth


Monk / Mesmer :

protective spirits
breeze
Spell Breaker (elite)
?
Symphatic Visage
Blessed Aura
Balthazar spirit
Mending


Sab

Sab

Desert Nomad

Join Date: Dec 2005

Mantra of Resolve for Mo/Me? Or else the monk has no defense against physical interrupts (spiders with Savage Shot, archers with Distracting Shot).

For the N/Mo, probably something to help take down the 2x monk groups. Spinal Shivers and something else...

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

well, for SS necros, wreckless haste is real nice too

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

im going to say the last monk skills is mantra of resolve other wise those spiders would be annoying as hell with that many on you.

for the necro i am betting reckless haste (the factions skill that makes monsters attack 25% fast but miss 50% of the time) perfect for SS
and i am going to say the necro has mabye some self heal for bad aggro Soul feast mabye

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

The blanked out skill is arcane echo. 99% on that.

We used to use it to keep up constant SB.

I'm sure the 2-monk mobs are quite tedious without the echo for the necro. I'd love to see you clear the forge 2 man without a second SV.

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

well.... the last skill for 55hp monk is not arcane echo. 1st of all it cost a lot of energy. 2nd SV is a good help versus monk, but when you aggro 2 monk and 2 necro (or ele or ipno) is useless..

mantra of resolve can be. but, with hight numer of spiders energy isn't a problem, so i prefer spam spirit and breeze. (if they interrupt you, don't worry.. you have the time to retry 2 times).

for typhus: we use only one SV.. necro doesn't have archane echo.

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Quote:
Originally Posted by maro
well.... the last skill for 55hp monk is not arcane echo. 1st of all it cost a lot of energy. 2nd SV is a good help versus monk, but when you aggro 2 monk and 2 necro (or ele or ipno) is useless..

mantra of resolve can be. but, with hight numer of spiders energy isn't a problem, so i prefer spam spirit and breeze. (if they interrupt you, don't worry.. you have the time to retry 2 times).

for typhus: we use only one SV.. necro doesn't have archane echo. I am well aware that you dont use a second SV. I'm just saying clearing the forge is made much easier with a second.

Also, it seems like it would be impossible to tank the 2-3 mesmer mobs without the arcane echo with the double shatter. Is that why you have no screenies of the shadow army?

Xiypher

Frost Gate Guardian

Join Date: Feb 2006

Shiverpeak Cartel [Shiv] - Leader

W/

mo/me last slot : channeling for the win

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Ack! I thought peeps had it with Mantra of Resolve for the last Monk skill. =(

Hmmm... The last Monk skill is... REBIRTH! =D

Maybe you two are damn good to not need this, but to complete 70% of FoW is quite a long trip. A bad aggro or a mob that decides to go for the Necro can make it a very short trip, no Necro = no firepower = back to ToA. So Rebirth as an insurance...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Speaking from experience, it's quite difficult to die as a support necro unless you stop paying attention. The necro can do whatever support is needed on the monk, which then runs for aggro, the nec can hex with impunity and fall back if needed.

Though that assumes some hex removal of sorts to deal with transfers... otherwise it becomes a little more interesting

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

It might be some overlooked factions skill...

Crystallinity

Krytan Explorer

Join Date: Aug 2005

San Diego, CA

[pV] Pyrrhic Victory

Me/N

for the necro, my guess would be spinal shivers and convert hexes...

for the monk, it could be a variety of things, and varies depending on your own playstyle and what specific things cause problems for you...

arcane echo: used for 2x spellbreaker or 2x sympathetic visage
mantra of resolve: prevent interrupts
channeling: energy gain
vigorous spirit: cheap, fast recharging cover enchantment to prevent removal of breeze / protective spirit
smite hex: another hex removal for life transfer, between convert hex recharges

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

bah it's mo/me? i guess you need SV...
i was thinking mo/r with SQ for SB. but it's probably mantra of resolve, how else do you counter distracting shot?

edit: die and rebirth

dsd

dsd

Academy Page

Join Date: Mar 2006

usa

holy green dragons

W/

ya guys pretty cool info =)

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

When doing 2 man in FoW, I use pretty much the same skills already posted - I'm the 55 monk. The missing skill from the list for me is Blessed Signet as I do occassionally find energy problems. So my skills are:

Healing Breeze, Blessed Signet, Protective Spirits, Spell Breaker {E}, Symphatic Visage, Blessed Aura, Balthazar spirit, Mending.

Mantra of Resolve isn't essential as I didn't find much problem with interrupts, only the Abyssals give me problems now and again.

Here's a screenie of my SS nerco partner and I completing Rastigan's quest.



We usually kill all the shadow army, at the start, apart from the 4 shadow monks that groups together, complete the quest and move onto killing the Skeleton Army (outside the forest), and then to the spider cave.

Duo-ing FoW is alot more fun and challenging than doing the UW smite runs.

As for the necro skills...I have no idea As long as my necro partner kills, I don't mind what skills are used.

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

Caged Fury, u're great. another 2 man team that works on fow :-)

my last skill isn't Bessed Signet, but "Cry of Frustation" or better "Power Spike". this is essential for us when you have 2 monk, and one use "resurrection" over a dead mesmer. btw, don't interrupt him if the resurrection target is a war !

remember: war are easy to tank and are great improvement for SV.


the build uncovered is :


Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
Mark of Subversion
Insidious Parasite
Essence Bond
Vengeance
Rebirth


Monk / Mesmer :

protective spirits
breeze
Spell Breaker (elite)
Power Spike
Symphatic Visage
Blessed Aura
Balthazar spirit
Mending




Quote:
Duo-ing FoW is alot more fun and challenging than doing the UW smite runs ABSOLUTLY TRUE !!

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Avarre
Speaking from experience, it's quite difficult to die as a support necro unless you stop paying attention.
And speaking from experience, it's quite easy. My mind likes to wander.


Quote:
Originally Posted by maro
the build uncovered is :

Necro / Monk :

Spiteful Spirits (elite)
Awaken the Blood
Desecrate Enchantments
Mark of Subversion
Insidious Parasite
Essence Bond
Vengeance
Rebirth

<SNIP>
Ah! Thanks for revealing the builds. It's been fun trying to figure out what's being used.

I was more interested in the N/Mo build as that's what I tend to play. Here's the build I use:

Blood Magic: 2 (1+1)
Curses: 16 (12+1+3)
Soul Reaping: 4 (3+1)
Healing Prayers: 9
Smiting Prayers: 9

Healing Breeze
Awaken the Blood
Spiteful Spirits {E}
Scourge Healing
Desecrate Enchantments
Essence Bond
Vengeance
Rebirth

Essence Bond has been put in after reading this thread, and wow does it makes a world of difference. Strange that I use it in my 55 builds, but never really thought about using it in a duo. Suffering was dropped for it, but that was more for UW than FoW.

Instead of Mark of Subversion and Insidious Parasite, I carry Healing Breeze and Scourge Healing.

Healing Breeze for self heal, especially when I catch my mind wandering... But its use is mainly for the forest. Due to the spirits, I tend to go in to pull the mob rather than the Monk. As Nature's Renewal increases the casting time of hexes/enchantments, having Healing Breeze on before going in to pull allows me to take some damage as I cast SS and flee. Once they're lured out of the spirits range, the Monk can get back to tanking them, while I continue to cast SS.

Scourge Healing is mainly for mobs with a monk or two. With 9 in smiting Prayers, it does 54 damage (and 108 against undeads). For 10 energy, it has a 30 second duration and a recharge of 5 seconds. Usually get two of these off while waiting for SS to recharge. A few of these and SS on the mob and monks go down pretty fast. Not sure how it compares to Mark of Subversion, so I think I'll give that a try and see how it fairs.

Hope to hear 100% complete soon...

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Ah, your monk carries an interrupt. That didn't cross my mind.

Maybe I've been lucky, as it's very rare that I had enemy monks res a fallen ally. I always make sure that I round the mob, especially warriors and shadow beast, around the monk and I stand next to the monk. With 2/3 melee foes hitting me, while balled up to the monk, SV drains the monk's energy very well. Constant wanding at the monk (if 2 of them then switch target to wand each one now and again) seem to make them focus on healing rather than ressing. When casting SV, I prefer to switch to Gordac's Holy Rod for the 10/10 on any spells. I find a chance for SV to recharge quicker better than the longer enchantment from my sword.

As for the forest, Bore worms and spiders aren't a problem, they're easy to handle. The problem is the Spirit Wood's Primal Echoes and Nature's Renewal spirits. However, it can be done but slowly. Mobs are usually 3 Spirit shepherds and 1/2 Spirit Woods.

Spirit Woods don't seem to drop a spirit until the previous one dies. I cast PS, run in, aggro, run back away until I am just out of the spirit's effects, then stand and tank. Spirit Woods will come forth and just attack, along with the shepherds. But once the Wood's spirit dies, they'll drop a new one. When they do then I back away again. The shepherds don't seem to break aggro easily, so they'll keep coming and help bring the Woods forward. Rinse and repeat until they're dead.

Here's a pic of us after dealing with a Shepherd and Wood mob. Have yet to do a full forest clearance, but one day.

Valyrian_Steel

Valyrian_Steel

Academy Page

Join Date: Mar 2006

Canada

Sin Azucar

Mo/

Cool build, can't wait to get into FoW duoing!

I have a few questions though.

Where do you need spellbreaker on? I'm sort of new to FoW but to my knowledge shadow army is composed of warriors and monks. Im geussing doubters dryders are the reason for SB but can you take them down in time b4 SB runs out? A little help with mob composition and strategy would be much appreciated.

Thanks.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Shatter enchantment on the mesmer shadow army

Stalker Haras

Stalker Haras

I Didn't Do It

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by Skuld
Shatter enchantment on the mesmer shadow army

Spell Breaker ftw

RobotMULE

RobotMULE

Frost Gate Guardian

Join Date: Sep 2005

Mo/W

I've done 2man FOW runs taking:

Protective Spirit
Healing Breeze
Arcane Echo
Spellbreaker
Mending
Essence Bond
Balthazaar's Spirit
Blessed Aura

I dont know what % I've completed, but made it thru the first quest, thru the skeleton area (not including the bone dragons), to the forgemaster, thru the spider cave, most of the forest, up to the area with the worms... Probably some more places I dont remember its been a while.

(with N/Me with echo ss, sv, br, etc)