Bestial Fury vs Tiger's Fury...
Sagius Truthbarron
Ok, I don't know if anyone has noticed this or not, but the copy of the skill Tiger's Fury, Bestial Fury, is completely useless.
For starters, Tiger's fury has such a short recharge and long duration that even with 6-8 in BM you can keep it up constantly. It cancels out all other non-attack skills (making it impossible to use Bestial Fury even if someone, for some stupid reason, uses Wild Blow on your stance).
Bestial Fury is utterly useless. Can't they make it so your pet attacks faster or something? Then it might atleast make sence.. How about a medium speed buff and a damage buff?
For starters, Tiger's fury has such a short recharge and long duration that even with 6-8 in BM you can keep it up constantly. It cancels out all other non-attack skills (making it impossible to use Bestial Fury even if someone, for some stupid reason, uses Wild Blow on your stance).
Bestial Fury is utterly useless. Can't they make it so your pet attacks faster or something? Then it might atleast make sence.. How about a medium speed buff and a damage buff?
dargon
Many of the skilsl were duplicated with a different name for two reasons, flavor and because it's assumed that there will be quite a few people joining in with CH2, not everyone is going to have access to CH1, so they should be able to get much of the skills from CH1, especially those not considered as CORE skills. Not to mention that with the right build you can easily have and make use of 2 versions of the same stance.
Mandy Memory
I am pretty sure Tiger's Fury is the useless one. (Lol...Are you even serious?)
that red guy
If they wanted everyone to get every skill they would have made all the skills core skills. They want people to buy their games. They might want people from chapter 1 and chapter 2 to be able to use the skill but not people from chapter 3.
And if you can show me an inteligent way to use Bestial fury and Tigers fury together you get a cookie.
And if you can show me an inteligent way to use Bestial fury and Tigers fury together you get a cookie.
Sagius Truthbarron
The solution to not everyone having both chapters and wanting them to have Tiger's Fury is to make Tiger's Fury a core skill, not waste space with completely useless skills.
The point of having two of the same skill is to have two of the same skill on your bar. Having two of the same type of stance is pointless uness they have long recharges. (I can see a copy of Disciplined Stance, but Tiger's Fury?)
And, Mandy, what do you mean? If Tiger's Fury is useless what makes the other one not? -.- If you don't like Tiger's Fur why would you want a duplicate of it?
Only use I can see for these is to use them both at the same time, then switch to an expertiece stance, then use the pet attack that does extra damage for every recharging beast master skill
The point of having two of the same skill is to have two of the same skill on your bar. Having two of the same type of stance is pointless uness they have long recharges. (I can see a copy of Disciplined Stance, but Tiger's Fury?)
And, Mandy, what do you mean? If Tiger's Fury is useless what makes the other one not? -.- If you don't like Tiger's Fur why would you want a duplicate of it?
Only use I can see for these is to use them both at the same time, then switch to an expertiece stance, then use the pet attack that does extra damage for every recharging beast master skill
BahamutKaiser
This isn't the first skill in the game that is outshine by a better skill. Some skills are just ment to be a little weaker versions, and players who advance far enough will find better more useful versions in the future. Some of the skills are exact copies with different names, this allows a very useful advantage of being able to bring 2 copies of that skill, others are just weaker or better copies, allowing for characters from one chapter or another to have an advantage. This is a good marketing tool, by keeping certain unique or better versions of certain skills secluded to one chapter or another, players will be compelled to get and use both chapters for increased skill options.
There are more then a couple of weak skills in the game that most players woln't bother with, this isn't a brand new occurance.
There are more then a couple of weak skills in the game that most players woln't bother with, this isn't a brand new occurance.
dargon
A build with a beastmastery of 2 rather than 12 along with beastial fury & tigers fury will allow you to swap beastial for tigers every 5-6 seconds keeping the enhanced speed up 100% of the time (provided a you aren't hit by a stance removing skill), giving you quite a few points to spend on other areas. Yes you give up a skill slot for those points, but you get 60 attribute points in exchange for that slot.
dgb
Quote:
Originally Posted by Sagius Truthbarron
The solution to not everyone having both chapters and wanting them to have Tiger's Fury is to make Tiger's Fury a core skill, not waste space with completely useless skills.
The point of having two of the same skill is to have two of the same skill on your bar. |
Sagius Truthbarron
Quote:
Originally Posted by BahamutKaiser
This isn't the first skill in the game that is outshine by a better skill. Some skills are just ment to be a little weaker versions, and players who advance far enough will find better more useful versions in the future. Some of the skills are exact copies with different names, this allows a very useful advantage of being able to bring 2 copies of that skill, others are just weaker or better copies, allowing for characters from one chapter or another to have an advantage. This is a good marketing tool, by keeping certain unique or better versions of certain skills secluded to one chapter or another, players will be compelled to get and use both chapters for increased skill options.
There are more then a couple of weak skills in the game that most players woln't bother with, this isn't a brand new occurance. |
I'de say the point of duplicate skills should be to provide an advantage to those who own multiple chapters, not a disadvantage to those who don't own certain ones..
Dougal Kronik
Quote:
Originally Posted by dgb
No it's not. The point of having two skills is to deny TF/BF to Chapter 3 owners, while allowing Ch1/2 owners to have it.
|
And people should sort their skills by campaign and see that these campaign skill are similar for those players that only have 1 campaign. The following Campaigns will probably have a version of the duplicated skills as well.
A_Muppet
Quote:
Originally Posted by BahamutKaiser
This isn't the first skill in the game that is outshine by a better skill. Some skills are just ment to be a little weaker versions, and players who advance far enough will find better more useful versions in the future. Some of the skills are exact copies with different names, this allows a very useful advantage of being able to bring 2 copies of that skill, others are just weaker or better copies, allowing for characters from one chapter or another to have an advantage. This is a good marketing tool, by keeping certain unique or better versions of certain skills secluded to one chapter or another, players will be compelled to get and use both chapters for increased skill options.
There are more then a couple of weak skills in the game that most players woln't bother with, this isn't a brand new occurance. |
Mercury Angel
Lightning Reflexes is the only other increased attack speed stance available to rangers, aside from Tiger's Fury and its clone. To deny a Ranger the buff is to drop the DPS of many bow-based ranger builds significantly.
I'll admit that there could be a completely new faster attack skill for rangers in Chapter 3, but there aren't a whole lot of variations you can really get out of the kind of basic attack speed buff that most builds need. (If it's too generic, then, well, it's not really new enough to warrant a new skill often. If it's too situational, then it won't see the kind of use that Tiger's Fury does.)
But, I suppose we'll see how their exclusive skill tactics work when it comes time for Chapter 3.
Edit: Typo
I'll admit that there could be a completely new faster attack skill for rangers in Chapter 3, but there aren't a whole lot of variations you can really get out of the kind of basic attack speed buff that most builds need. (If it's too generic, then, well, it's not really new enough to warrant a new skill often. If it's too situational, then it won't see the kind of use that Tiger's Fury does.)
But, I suppose we'll see how their exclusive skill tactics work when it comes time for Chapter 3.
Edit: Typo
Mandy Memory
Quote:
Originally Posted by Sagius Truthbarron
And, Mandy, what do you mean? If Tiger's Fury is useless what makes the other one not? -.- If you don't like Tiger's Fur why would you want a duplicate of it?
|
And with 2 of them you can keep it up near constantly on say...a warrior.
Sagius Truthbarron
Quote:
Originally Posted by Mandy Memory
The point is that they are the same, yet you deemed one useless and the other fine.
And with 2 of them you can keep it up near constantly on say...a warrior. |
With 8 in Beast Mastery you can keep it up at all times.. 8 second recharge..