I have a question for all of you Assassins out there.
I made a R/A and am only at level 15- not too much time invested.
My question for all of you is simple. Am I truly sacrificing that much extra damage for energy. The main reason I went with Ranger primary was to use expertise as an energy saver and benefit from the +elemental armor.
I have been playing for awhile and I always like to have my main attribute (especially weapon) at a minimum of 14, ideally 16.
By going R/A I can only get daggers to 12 (I knew this) and I am missing out on the critical strikes line.
Will this make potential builds that much more inferior?
My plan is to have
12 dagger mastery
10 expertise (8+1+1)
8 Wilderness (7+1)
8 shadow Arts
-This is long - sorry -
I typically only focus on 2 attributes lines with a few points sprinkled into a third. Now I feel that in order to be effective, I need to distribute points to all 4 areas.
Am I spreading myself too thin?
I'm looking at balance. I know skills I would like to use both for PvP and PvE, what it really comes down to is this. Would I be that much more effective by making my "assassin" an Assassin primary by using the critical strikes line and extra weapon attributes or can a R/A be just as effective without energy issues?
R/A or A/x?
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The damage difference from 12 to 16 is quite large, and you do lose alot of % to do criticals.
Dagger mastery also adds more % to do 2 hits at once, and dagger mastery also adds a small % to criticals also.
Imo, going R/A is inferior, you lose damage, alot of it, for just a bit of mana.
Take A/* and just go slower.
http://gw.gamewikis.org/wiki/Critical_hit 12 DM is about 17.4%, while 16 is 22.9%.
Dagger mastery also adds more % to do 2 hits at once, and dagger mastery also adds a small % to criticals also.
Imo, going R/A is inferior, you lose damage, alot of it, for just a bit of mana.
Take A/* and just go slower.
http://gw.gamewikis.org/wiki/Critical_hit 12 DM is about 17.4%, while 16 is 22.9%.
W
Not sure how well it works, and as it says it's best in Alliance Battles, but this build might be ok:
http://www.gw.gamewikis.org/wiki/R/A...rtise_Assassin
I'm gonna bet using a chain that ends with Mobius Strike could easily deal good, sustained damage. I find that, in general, A/x has better spike capability, and R/A is better at pressuring with constant damage in PvP or PvE.
http://www.gw.gamewikis.org/wiki/R/A...rtise_Assassin
I'm gonna bet using a chain that ends with Mobius Strike could easily deal good, sustained damage. I find that, in general, A/x has better spike capability, and R/A is better at pressuring with constant damage in PvP or PvE.
