Without further ado:
1) Mark of Instability- for 30 seconds, the next time target foe is hit by a dual attack it is knocked down.
2) Black Mantis Thrust- lead attack. Strike for +18. If that foe is hexed (Mark of Instability) they are crippled for 13 seconds.
3) Jungle Strike- Offhand attack. Strikes for +18. Does +27 mroe damage if that foe was crippled.
4) Twisting Fangs- Dual Attack. (remember Mark of Instability? it kicks in now) Strike for +19, and target foe suffers bleeding and deep wound for 18 seconds.
5) Falling Spider- Must strike a knocked down foe. (foe is now knocked down from mark of instability+dual attack) Strikes for +32, and target foe is poisoned for 18 seconds
6) Shadow Refuge- for 4 seconds, 8 health regen, +56 if ur attacking when it ends.
7) Way of Perfection/Lotus (take ur pick). One does health, the other does energy. I prefer health, personally.
8) Rez Sig, of course. What build is complete wtithout it?
Here are the attribute assigments associated with this build:
Dagger Mastery: 13
Critical Strikes: 13
Shadow Arts: 9
Voila, try it out, see if ya like it. It works for me. Suggestions are always encouraged and appreciated, but please be contructive
