Hi all.
I'm coming from an AoD assassin build, and I love it. I simply love to ruin a target enemies plans. So, I was wondering, if mesmer would fit me. I did try and play one last night but it felt wierd. Do you think its because I've been doing a Sin for the past 3-4 weeks? The idea of a mesmer is cool to me. Yet I also hear such a valubule(spelling) assest to any party are rejected still? I'm just wondering if you all think it would fit my playstyle, which is sabotage for the most part

.
A response would be lovely.
Thanks
-Trixz
I've played a little bit with the assassin and a lot with the mesmer. From what I know about the assassin, they are the hit and run types. Teleport next to target, do your damage/conditions, teleport out (next to monk if possible). Assassins do have a lot of condition inflicting attacks. Mesmers can use Fragility and/or Fevered Dreams. Cast both then attack with condition inflicting skills. Fevered Dreams will spread any new conditions to others in nearby area. Fragility will inflict damage for any condition inflicted and removed. So, inflict Bleeding, Poison, Blindness, maybe crippling and deep wounds (Phantom Pain will do that) and monsters around your target will feel these conditions as well. Your target will be a pin couchin for your condition build and be struck with illusion damage from Fragility. This damage by passes armor.
Mesmers also have Blackout (disables your skills and your target's). Plans to stop other teleporting assassins or healing powers of a monk.
Mesmers also have the ability to reduce the effectiveness of spell castsers and melee/range attackers (backfire and empathy respectively). They also have the power to stop attacks or instant skills from being used (you must cast these hexes prior to foe's skills being activated).
The Assassin/Mesmer is a good combination, but you must make sure you are using the skills for what they are intended for. Don't cast backfire on a Warrior or Ranger for example.
The good thing about a mesmer is a mesmer's skills don't require any points to be effective. Yes, the more points to more damage, but if you use skills only to interupt rather than damage, don't bother with points into those attributes. The Assassin has enough power to inflict damage that can kill lots of foes, so disrupts are good enough.
While it is true, the mesmer side is for targeting different targets every second or so, only if you choose to use the mesmer's skills as more important, should you still only concentrate all your power on 1 foe.
If you intend to play PvP, Fevered Dreams is awsome, with Fragility and Epidemic. Oppoent's monks won't be able to keep up with your condition build. Even using Amity or Draw conditions, slap a backfire or cry of frustration on the monk and watch the damage fly.
Hope this helps.