Fort Aspenwood-free faction for luxons?

Prince Daniel

Frost Gate Guardian

Join Date: May 2005

In no way is Fort Aspenwood balanced.

The Kurzicks are required to defend the fort while running amber, perhaps this would be alright if the amber that has been got wasn't constantly having to be used up on repairing gates. We have One juggernaut defending the last gate, useless, if the luxons have got that far, its already over.

The Luxons on the other hand very quickly can capture bases near them to give them upgrades. All they have to do is smash open a couple of gates and kill our architect, to do this they have the help of Two siege turtles all the way.

I wouldnt mind if it wasnt for the fact that this mission determines the fate of the alliance battles up north. I know that this battle can be won but it takes a lot more effort and skill on our half.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

When I was there the teams were losing. It probably just depends on whether there's a good team that gets randomly picked up. Sometimes the Kurzicks werre owning in big streaks, other times the Luxons were winning. I think you probably hit a long streak of Luxon wins. Believe me, people were getting pissed when the Kurzicks kept winning..

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

I've played this mission many times and I love them, actually I think I 've won alot more then lost and I am kurzick sided.

If you keep repairing gates and irritating them by getting their turtle spawn places it makes life alot easier, but the times I've lost the luxons had 2 monks and a monk always stayed with turtle and kept healing him.

When this happens then the turtle is almost invincible and keeps on killing everyone.

I think that turtle dmg area should be lowered a bit.

Fort Aspenwood is quite balanced imo.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Granted, I haven't played it more that 10-15 times but Kurzick has won every time I've done it. I go in as a Warrior with a "Charge!"+Sprint sword build...running amber is rarely a problem.

Of course, I simply think the Luxons haven't quite figured out how to shut the Kurzicks down yet.....I can only imagine what this will be like when it's more generally understood :\

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

I've played on both sides with a smilar amount of success...didn't really think of either as being unbalanced

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

Well I think kurzick has the advantage honestly. Once you add in monks. Monks keeping gate NPC's alive can ruin the Luxons assault and leave most of the kurzicks able to run amber/assault command posts and kill lots of luxons. One of the games I won in we beat the luxons with 5 people. 5v8 and 50% through the game the luxons ragequit (7 dropped, and 1 stayed).

The luxon warriors always group up too, a SS + degen necro is very effective against the luxon assault. Without their warriors and seige turtles their assault has a very hard time and amber runners can out repair any breakage.

Juggernauts walk up and flip seige turtles, if a luxon force is at your green gate focus on that turtle as soon as the juggernaught walks up to it. It will die fast and the luxon side loses lots of DPS. I sorta wish there was a monkish NPC at the green gate though that way it would require more teamwork for the luxon side to breech it.

ajenteks

Pre-Searing Cadet

Join Date: Apr 2006

R/E

I’ve seen quite the opposite of the Luxon Domination that was big closer to launch.

I’ve lost two out of the past twelve rounds I’ve played over the past two days as Kurz. The Luxons can appear to steamroller over everything when they’re playing against an inexperienced Kurzick team, because one of their strategies they can use, letting the turtles plow through the defense and keeping it alive, is straight-forward and usually pretty effective.

Kurzick teams are much more balanced though than they used to be– I’m usually one of two assassins anymore, instead of one in six on the team, and most people seem to recognize that stopping the turtles isn’t as effective and beneficial as simply stalling them. The defensive strategy has changed, and soon the Luxon offensive one will too, because now they’re really only winning as a whole when half the Kurzick force is outside passing the Luxon-controlled mines and taking command points that level 15 Luxons can easily recapture.

Some of the Luxons are catching on though… one team had three or four damage dealers watching us open the gates and follow us in, eventually getting past the green gate and tearing stuff up while the turtles, and any real defense forces, were nowhere to be seen.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Hmmm. Think I'll log in for some free faction. THanks for the reminder.

Seriously though, either team can win with an iota of strategy.

Reks

Reks

Krytan Explorer

Join Date: Nov 2005

R/P

Quote:
Originally Posted by mint
I've played on both sides with a smilar amount of success...didn't really think of either as being unbalanced Same here. Both sides are equally exciting, but I prefer defending over assaulting.

However I wouldn't call it "free-faction" for Luxons. Some key techniques from the Kurzicks can stall the Luxon offense indefinitely(i.e. Ranger interrupts, bonders). On the other hand it's pretty straightforward for Luxons... just plow through to Gunther while keeping the Turtles up and running. In the end it comes down to who can control the Amber mines. I go out of my way to control them at all times.

I was playing on Luxon today when I came across a Bonder on the other side. Yep, he wasn't going to let the Kurzick Ele die. Now while we didn't have any enchant stripping, my Nature's Renewal ruined his day(despite some complaints from my own teammates ). Hey, I did what I had to, and we won.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

The only thing that can slightly ruin my day is a Luxon MM.

So far I usually win like 7 out of 10 games as Kurzick. I guess it all depends on your team. If the Kurzicks get only 1 interrupt Ranger, the turtle is useless. But it can be won with all kinds of teams, 2 days ago I won one with me as a mm, a Rt and 6 W/mo's.
The onlything that seems to make you lose is too many assassins.

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

Love Fort Aspenwood. I play on the Luxon side and we rarely lose. We have the advantage at the moment but both sides are still quite .. how would you put this... oblivious.
First of all, most fail to realise that killing the players aren't much help, they just respawn again a very short time later. Killing the enemy NPC's and keeping your own alive are very much a key part of success. Being able to eliminate and re-capture amber point ninja style on your own is very good.

Playing as a monk on the Luxon side, the only really annoying game was when I sorta.. ran into savio's monk and he used protective spirit on the orange outer gate elementalists so as to keep them from being killed by siege attacks. And another when they had Gunther bonded + had life attunement on him.

As Kurzick, I think a Ritualist or two at the gates can completely stop a Luxon frontal just by using Shelter and/or Protective Spirit on NPCs. But I rarely see that, instead half the team consists of runners and when we eventually slip through the gates, theres hardly anyone there to defend the fort.

A joint attack on killing the turtles and the commander at the same times can often leave the Luxons for dead as they try to retake the commander, you can flush them out of the fort and rebuild the defenses. Kurzicks have time on their side, and just defending for long enough can lead to victory.

Syris

Syris

Ascalonian Squire

Join Date: Jun 2005

Oregon

Newbies Reborn

W/Mo

I agree that Luxon side is way easier with seige turtles being healed, but I was in a kurzick group with no monks, and about 5 assassins, and they never made it through purp/orange gates the whole round. 1/2 of them afk'd out too, and there were about 3 monks on their team. So anything is possible.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Boon life bond, life barreir prot seems to stop them from getting in.

bond/life one of the kurzick npcs and just spam RoF, guardian etc. that NPC takes like 20 damage from the turtle. The turtle also wont brake the gates if a Kurzick NPC is still alive.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Wierd how nearly everyone says they win most of the time, nomatter wich side they are on.

Either people here dont like to admit they lose all the time or the people who lose all the time dont like to post about it.

Prince Daniel

Frost Gate Guardian

Join Date: May 2005

How could we be winning 'most of the time' if the border hasnt shifted and has been stuck against the fort for ages. Am i incorrect about the fort and quarry deciding the fate of the line?