Don't forget the Tylenol!

8+1+3 Illusion Magic
9+1 Domination Magic
9+1 Inspiration Magic
7+1 Fast Casting
rest to curses
Migrane {E}
Power Spike
Power Leak
Power Drain
Ether Feast / Leech Signet - depends on team size & Monk Availability
Spirit of Failure
Price of Failure
Plague Touch / Res Signet - depends on monk's competence
My old engine has been reversed. Instead of taking energy from casters and using it to stuff fighter types, I'm now using fighters to generate me 4e. per swing. [44% miss rate? hot stuff!] and use the energy to stuff casters.
Ok, in a smart battle, I'd bring the 4 interrupt build, in random and just for fun, I'd bring the 3 interrupts and Ether Feast to keep me from dying. Same goes for Plague Touch vs. Res Sig.