Critical Assassin, part 2 ?

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

For some ago I read a thread about a Critical Assassin, The guy who wrote that was only level 18 with his Critical Assassin on that time, and he said that the build was not done.

This was what he wrote:

Ok, bearing in mind that my assassin is still level 18 and doesn't have the right runes, this seems to work well :P

Skills
-----
Jagged strike
Wild Strike
Critical Strike
Vipers Defense
Critical Eye
Way of perfection
Shadow refuge (or whatever you want :P)
Res Siggie

Att points
---------
13 in Critical attacks (that way you benefit from the +3 energy per critical)
8-9 in shadow skills (makes way of perfection last longer and do more good)
13-14 In Dagger mastery (sup rune if you can get one :P)

The logic of this is that with 13 in critical and with critical eye up you get just under 20% chance to score a critical (seems to happen a lot more often than that though I'd say). You gain a healthy amount of energy back per critical and with way of perfection up you get some nice health back too.
You cause a conditions from the word go, followed by a great stance remover (love it ) and finally a huge spike in the way of critical attack which guarentees you most of your energy back, nice bit of health (with the enchants up) and strikes for huge damage.

When things get hetic, teleport around like a madman using vipers defense to cause widescale poisoising to all.

Refuge I just have in their in case things get sticky, +8 regen isn't to be laughed at even if it only lasts 4 seconds.

Not sure what elite I would use yet as I haven't seen em all but any suggestions (and where to get it) would be useful.

What do you all think?

-------------------------------

I would love to see the finsh version of this build, because I wanna make my Assassin to a Critical Assassin. So plz if you wrote about Critical Assassin pls post the real(100% complete) build here.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Note: Dagger Mastery not only has a 2% chance of causing dbl strike per point but also increased chance to land critical hits(unspecified amount though)


My Build is a Pure and used highly on Criticals and Dbl strikes

11+1+3 Dagger mastery (30% chance to dbl strike & XX chance to critical hit)
10+1 Shadow Arts (9tic refuge)
10+1 Critical Strikes (11% criticals, 2 energy on crit)

Golden Lotus Strike?? (10 energy if enchanted +20 dmg)
Entangling Asp (Knockdown & Poison)
Falling Spider (+35dmg & Poison)
Death Blossom (Dual Attack +40 dmg, +40 to adjacent)

Way of perfection ( 28 health on crit hit, 62 heal if attacking)
Sharpen Blades (crits cause bleeding for 18 seconds)
Shadow Refuge (9 tic heal)
Critical Eye ( 5% critical chance and +1 energy on crit)

useing Dagers of Xuekao
7-17
+15% dmg while enhanced
Armor Pentration 20%
enhancements last 20% longer

Full Valk set 440 HP +30 from minor rune Tot 470


my chain works like this (im not a tank and dont act like one so i let other agro)

PREP
sharpen blades
way of perfection
critical eye

ATTACK
golden lotus
refuge
asp
spider
refuge
death blossom
refuge

then take cover rinse and repeat... so far all my enemies including hard targets go down with this chain if not reg attacks usually finish off within seconds


WoP/SB/CE stay up perminately thans to 20% enhancement length

and because of that I always have +15% dmg and recieve the +10 energy with lotus each time i used it

I havent yet ran out of mana

and with my skills combined (remember dont know the bonus for crits from dagger) i approximate that i have

30% dbl strikes (15 dagger x2%)
20% criticals (11crit +5 CE +X from Dagger)
20% armor penetration (Weapon)

dbl strikes cause me to land even more criticals and more armor prentration everything feeds off of everything else

I don't have any escape skills and no elites currently and NO I DON'T use res sigs...

to me it doesn't make sence for a DMG dealing class to be required to stop dealing damage because the healing class couldn't do their job (no not bashing monks because i know there are retards out there who love agroing everything and blaming the healer) and im fairly self sufficient as u can see

and i love seeing those 80+dmg hits out of no where on hard targets because i stacked a crit and penetration while deathblossom'n a crowd

dag_nefzen

Ascalonian Squire

Join Date: Aug 2005

Dag's Critical Palm Build

Dagger Master - 16 (12+3+1)
Critical Strikes - 13 (12+1)
Shadow Arts - 4 (3+1)


Unsuspecting Strike
Fox Fangs
Critical Stike
Palm Strike [E]
Twisting Fangs
Critical Eye / Dark Escape
Shadow Refuge
Rez Sig

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Thanks for the builds guys. I think I will try to combine the builds and see if I can do any wonders

SL_Sky

Ascalonian Squire

Join Date: May 2006

Hungary

Zymotic Stupidity In Reality [ZSIR]

Mo/

1 point of weapon mastery is approx 1.4% for a critical starting at 1% at 0 attribute...

See this for a more accurate estimate:
http://gw.gamewikis.org/wiki/Critical_hit

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

nice to know... so i have...

37.6% critical hit
30% dbl strike
20% armor Pentration

NICE!

15 dagger mastery
11 critical strikes
critical eye
Daggers of Xuekao